Warhammer 40k Invitational Games Days

February 8th and 9th 2014

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2014 Missions
Mission List for the 2014 tourney.

NOTE: These are different from last year!

Universal Mission Rules

- Battlefield buildings are always ruins and confer a 4+ cover save.
- Fortifications in your army follow their own rules.
- All water terrain is considered difficult terrain.
- Reserve rules are in effect for all missions. Use the rules as written in the 40k 6th edition rulebook.




The Emperor's Will

The Scouring
The Relic
Big Guns
Slay Em All
Crusade
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2014 Tournament Rules and Scoring
There will be 4 games of standard 40k. 2 on Saturday and 2 on Sunday. 6th Edition 40k Rules and all current Codex.
TX players vs. OK players (As close as we can depending on numbers.)
Build a 2000 point army using the standard force organization chart.
You may use Imperial Armor units from this list:
http://www.adepticon.org/?dl_id=85
No super-heavy vehicles, gargantuan, creatures, or Apocalypse formations. You do not have to use a forge world model to represent your IA unit, but it must be distinct from other models in your army.
Fortifications allowed.
You may have 1 primary detachment and 1 allied detachment.
You may ally with yourself.
Follow all the rules for allies per the 6th edition rulebook.
It is perfectly acceptable to use forge world MODEL to represent a unit from a regular codex.

3 Hours per battle

Each mission will have a multiple objectives. Each objective will be worth victory points. The player with the most victory points is the winner of the battle. The victory points also determine your standing in the overall tournament. For the first round each OK player will be randomly placed against a TX player. For subsequent rounds you will be matched against a player on the opposing team who is closest to you in score.

For example, a mission might look like this.

Primary Objective - Hold the most objective markers - 9 points
Secondary Objective - Kill the enemy general - 5 points
Tertiary Objective - Wipe out all of your enemies troops - 4 Points
Note that it is possible for both player to score points for the Secondary and Tertiary objectives.
If you completely wipe out your opponents army, you score all possible victory points.

If I was able to get the primary objective and the tertiary objective I would score 13 victory points. If my opponent was able to complete the secondary objective and tertiary objective then they would score 9 points. Meaning that I have won the battle and my overall score is now 13.

Each player will receive 2 bonus points to their overall score if their army is painted. To be considered painted you must have a minimum of three colors.

At the end of the all battles, each player will vote for "Coolest Army" and "Favorite Player" The winner of each of these will be worth 2 points to their overall score. In the case of ties both players score the points.

Friday afternoon/evening will be a open gaming with boardgames and any other game folks want to play.

There will be cookout as usual Saturday night and, I'll break out my many board and card games for folks that want to stick around and hang out.
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Playtest Mission #6 The Emporer's Will
The Scouring
Capture the enemy's objective while securing your own.

Game Length: 6 Turns.

Deployment: Hammer and Anvil

Terrain: Fixed play as setup on the table.

Objective: Place 1 objective in your own deployment zone.

Special Rules: Turn 1 is night fighting.


Victory: Most Victory Points

Wipeout: A player that completely wipes out their opponents army by the end of the game wins regardless of Victory Points.


Victory Points:
5 VP - Control the enemies objective.
4 VP - Control your own objective.
2 VP - Line breaker
2 VP - Slay the Warlord
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Playtest Mission #5 The Scouring
The Scouring
Capture objectives while eliminating the enemy's fast attack units.


Game Length: 6 Turns.

Deployment: Vanguard Strike

Terrain: Fixed play as setup on the table.

Objective: Capture and control objectives. Place 5 objectives on the board. One in the center, and one in each corner 12" from each board edge.


Special Rules:
All objectives are mysterious objectives.
All fast attack units are scoring units in this battle.
Turn 1 is night fighting.


Victory: Most Victory Points

Wipeout: A player that completely wipes out their opponents army by the end of the game wins regardless of Victory Points.


Victory Points:
9 VP - Control the most objectives.
5 VP - Eliminate all of the opposing players fast attack units. If an army has no fast attack unit then the player may slay the warlord instead to score these victory points.
4 VP - Line breaker
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2013 Tornament Rules and Scoring (OUT OF DATE)
There will be 4 games of standard 40k. 2 on Saturday and 2 on Sunday. 6th Edition 40k Rules and all current Codex.
TX players vs. OK players.
Build a 1850 point army using the standard force organization chart.
No Imperial Armour units. No Fortifications.
You may have 1 primary detachment and 1 allied detachment.
Follow all the rules for allies per the 6th edition rulebook.
It is perfectly acceptable to use forge world MODEL to represent a unit from a regular codex but using IA stats is not allowed.
3 Hours per battle

Each mission will have a multiple objectives. Each objective will be worth victory points. The player with the most victory points is the winner of the battle. The victory points also determine your standing in the overall tournament. For the first round each OK player will be randomly placed against a TX player. For subsequent rounds you will be matched against a player on the opposing team who is closest to you in score.

For example, a mission might look like this.

Primary Objective - Hold the most objective markers - 9 points
Secondary Objective - Kill the enemy general - 5 points
Tertiary Objective - Wipe out all of your enemies troops - 4 Points
Note that it is possible for both player to score points for the Secondary and Tertiary objectives.
If you completely wipe out your opponents army, you score all possible victory points.

If I was able to get the primary objective and the tertiary objective I would score 13 victory points. If my opponent was able to complete the secondary objective and tertiary objective then they would score 9 points. Meaning that I have won the battle and my overall score is now 13.

Each player will receive 2 bonus points to their overall score if their army is painted. To be considered painted you must have a minimum of three colors.
At the end of the all battles, each player will vote for "Coolest Army" and "Favorite Player" The winner of each of these will be worth 2 points to their overall score. In the case of ties both players score the points.

Friday afternoon/evening will be a open gaming with boardgames and any other game folks want to play.

There will be cookout as usual Saturday night and, I'll break out my many board and card games for folks that want to stick around and hang out.
Viewable by: Public
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Last updated by Ryan (rymoore)
on November 05, 2013 18:26
Last updated by Ryan (rymoore)
on August 08, 2012 21:14
Last updated by Ryan (rymoore)
on August 08, 2012 21:14