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Tag: dov

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Dan
April 2nd, 2017
Much has happened since we last checked in with our adventurers.


The wing they last inhabited was controlled by a powerful necromancer, Azaven, who gave the party a bit of trouble when he retreated with one of Nevik’s wakizashi’s still skewered into him after Nevik threw them at the flying wizard. After they could not find a trace of Azaven, they decided to move onto the next wing, as Nevik was not completely out of commission without his second wakizashi, and they could simply return here.

The moved their attention to the Halls of Wrath, where a whole slew of evocation spells were flung at our heroes. Warriors of Wrath harnessed the power into their blades, and came in large numbers. Only proving to be of nuisance to the heroes, they encountered the ruler of the dungeon in the grand hall. Highlady Athroxis, accompanied by many of her most trusted associates, gave quite the fight for our Heroes, but eventually fell. When Athroxis died by Reiner’s hand, a magical glyph was transferred from the forehead of Athroxis to Reiner’s. He felt stronger, and this was likely the mark to show who ruled these halls. It is in the shaped of the rune of Wrath. They also discovered the ashes of vengeance needed for Philip’s ritual for the Super Soft, as well as the legendary sword hinted by the book Reiner read.

Afterwards, they visited the final wing of the Runeforge, The Shimmering Veils, which belonged to the sin of Pride, and the magic school of illusion. As they entered a grandiose image of a peacock inhabited a large, mirrored room. Reiner, unsure of the image, swung his new sword at the image. He discovered this was an illusion, and thus his blade simply passed right through. However, during this, their reflections in the mirror seemed to spring to life, and our heroes had to battle exact replicas of each other. While Shalelu did fall during this, she was quickly brought back to life using the last resurrection scroll provided by the Black Monk. After the fight, they discovered a secret room, where the body of the ruler of the wing lie dead, perfectly preserved. They looted a few things, and gained valuable information from his journal entries, including how to exit the Runeforge.

They couldn’t leave without doing two things first, though. First, they needed to recover Nevik’s wakizashi. Second, they had gathered ingredients vital for enchanting a weapon with the power to greatly aid their fight against Karzoug. They turned their attention to recovering the wakizashi, and returned to the Ravenous Crypts to hunt down Azaven. He put up a tough fight once they found him, but he eventually fell.

They turned to do their final task in the Runeforge: enchant a weapon with the power to greatly aid in their fight against Karzoug. The party collaborated, and agreed that Reiner’s new greatsword was the best candidate for the powerful enchantment. He entered the shards of the mirrors from the Shimmering Veil, along with the ‘toy’ gifted to them by Delvahine, with his sword into the pool in the center of the Runeforge. It glowed a bright blue, and began to swirl. That swirling continued as the bright blue enchantment surrounded the blade. He lifted the weapon out of the water once the glow surrounded the blade completely, and raised it high as the glow faded.

Suddenly, an explosion of water burst out from the pool and a bright yellow light shot out straight past Reiner and hit the Karzoug statue that was directly behind the party. The statue animated and enlarged, as the party was now suddenly face to face with a gigantic stone golem of Karzoug. It’s voice boomed through the room: “You. Again. Your optimism is inspiring, but this is where you will fall. Your weapons cannot save you, the Runeforge will be your grave.”

The party fought valiantly, with the casters retreating to safety immediately, replaced by Reiner, Nevik, and Valtyra, who all rushed in to confront the construct. The status focused all of its attention on Reiner, likely due to him having the new weapon with the enchantment. The new found power came in handy, despite this statue hitting them incredibly hard and accurately. They quickly dispatched the statue, and as it crumbled, the voice returned “Come then! If you wish your death to be the first before the kingdom of Shalast, then come find me atop Mhar Massif. I will deal with you personally.” Relieved that the dangers of the Runeforge are all but gone now, they gathered their loot left behind, and used the exit portal in the Halls of Wrath, after discovering its existence through the journal notes from Vraxeris, the previous ruler of the Shimmering Veils.

The heroes returned to Sandpoint, and immediately handled the selling of all of the various loot. If they couldn’t find a buyer within town, they traveled to Magnimar to find someone to purchase the numerous items off of their hands. They profited greatly, as adventurers normally do. They now needed to prepare themselves for a powerful fight, but first needed to find out how to get there
Session: Sins of the Savior: Weapons of Sin - Monday, Apr 03 2017 from 12:30 AM to 3:30 AM
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Dan
August 21st, 2016
They opened the double doors to a shadowy sight: two portals connected by a body of energy similar to a curtain. Connected to it, dark energy cracking with slow-motion lightning moved into further hallways. This was a very small room, so the heroes lined the wall to get a closer look at it all safely. They quickly deduced this was a portal to the Negative Energy plane, and that they could destroy it by destroying one of the crystal pillars holding the portal together. Reiner, eager to do so, took swings at the pillar with his sword. With two fell swings, he smashed the pillar to bits. It shattered and exploded, unfortunately causing shards to hit everyone.

Of worse note, however, it also summoned a creature before the portal completely shut. It forced a large batlike creature, a nightwing, into a room too small for it to move in. Luckily, Reiner and Nevik were close enough to set up very quickly, making quick work of what could have been a very lethal threat to the party. They moved out of this room, and noticed that the air seemed less stale and hindering. Closing the portal must have done something to hinder an aura in this area.

They moved forward in the remaining direction to find a room splattered in blood and corpses. The bodies had their organs removed carefully, Philip catching on that this was the work of an expert necromancer. Reiner, not having any of that, quickly piled the bodies into the center of the room and lit them on fire with Calabolg. Aside from the smell, Reiner had no reservations about hindering any potential further happenings from those bodies.

Nevik scouted ahead to find an empty labratory with various bodies on examination tables. Vincent struggling to keep his lunch down, the group moved into this room before discovering two more directions to take. Nevik scouted the north door, spotting an odd creature standing at a table in the room ahead. Luckily for Nevik, it did not hear him at all, so he was able to report back to the party to tell them the news of the creature. They readied themselves for a fight. Reiner borrowed Philip’s ring of invisibility and proceeded into the room with nevik to get the spook on the creature.

The creature was eating a liver torn from the body on the table before it, and did not detect Reiner or Nevik before they got the jump on him. The ghoul like creature screamed, summoning skeletons from the bookcases that lined this room. Despite the major threat this creature had to the party, it stood no chance against Reiner and Nevik, as they tore through him quickly before it could do any damage. They cleaned up the skeletons with little issue, despites some of the skeletons actually exploding in fiery vengeance upon destruction.

The party turned their attention to the other door now, not sure what they should expect. Anything could be beyond that door, and whatever it is, it was likely not friendly.
Session: Sins of the Savior: The Ravenous Crypts Part 2 - Monday, Aug 22 2016 from 12:30 AM to 3:30 AM
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Dan
August 14th, 2016
Proceeding into the crypts, the first room they encountered was a large circular room with twelve statues lining the walls, aside from another set of doors. The heroes perceptive eyes caught on easily that the statues were the cover for a hidden door. Reiner and Valytra moved to open one of them to find a sarcophagus disturbed. It was lucky that the one they opened was empty, however, as the other eleven doors sprung open, followed by a loud groan from 6 mummies who showed to be behind these doors. Valyra and Reiner dealt with the ones showing near them, while the other casters hung back and dealt with the others. They noticed that the mummies seemed to target no-one but Naolexa, as they quickly surrounded her, putting her in a very tight spot. Reiner, thinking quickly, tapped into his suli ancestral powers to teleport across the room to slash at these three foes, clearing the way for Naolexa to retreat away from the mummies. Philip unfortuantely took a hit, and managed to contract the disease from them. After all of the mummies were dealt with, they turned to deal with the disease on Philip.

Afterwards, they moved on to find themselves at a four way intersection. The walls lined with impressive murals to what seemed to be four families, each representing something under the rune of gluttony. They moved to the right, managing to find a long hall with a armored clay golem at the end of it. They dealt with this threat before it could even touch them, then inspected the room. They found numerous bottles of wine in the room, which matched the description of the component needed for a gluttony ritual. The sarcophagi in this room were all empty, bodies were not found either. This rang a strange note to the party, but the pressed on to the next room across the way…
Session: Sins of the Savior: The Ravenous Crypts - Monday, Aug 15 2016 from 12:30 AM to 3:30 AM
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Dan
July 31st, 2016
Philip readied a tarpool to cast to slow one of them, while Bael prepared himself to intercept the other golem. They handled these two new ones just fine, but they were perplexed at knowing there were four golems. The fourth was nowhere to be seen. They planned to hunt that one down, but Valtyra noticed that the pond was filled with numerous goldfish. They were told in the book that the mist would transform victims into goldfish and transport them to a pond, so these fish they see here are likely unfortunate victims over the years. Excited at this reminder, however, Philip wanted to know what would happen if they dispelled the magic on one, and see what would happen.

Luckily enough, the fish targeted regained his normal shape, which turned out to be a dwarf. The dwarf surfaced quickly and took a second to get used to his limbs again. After coming to reality with the situation, he quickly thanked the group, and introduced himself as the Guildmaster. Years ago, he lead a thieves guild. They came here after years of research, only to fall prey to the transforming mist. His companions were likely long gone, insinuating that it would not be worth the trouble to try to dispel the magic on other fish in the pond. He agreed to help out the heroes through the Vault, as he’ll find his path after that.

They pressed on, coming across numerous room that were filled to brim of a material. Steel, silk, stone, and others simply filling a room. Our heroes couldn’t really figure out the meaning behind the rooms, so they moved on. After finding another fountain room with a door, they cautiously entered the room beyond the door. As they rounded the corner, Valtyra was quickly targeted with a spell that petrified her before she could react. The mithral mage, Ordikon, was seen floating in the high corner of the room, ready for our heroes. Ordikon quickly retreated to a bookcase across the room to snag a figurine off the shelf. The heroes quickly dispelled the petrification magic off of Valtryra, and slowly worked their way into the room. Ordikon summoned a large arcane cannon, and blasted the casters with a cone of cold. He fell to Naolexa’s sleeping magics, however, and lost his life (and fingers) afterwards.

They proceeded out of this room to find an unexpected guest; a Nalfeshnee demon stood towering over the party. They didn’t attack at first, as the Nalfeshnee didn’t seem too interested in killing them. He explained that they are potentially the only way for him to escape his prison of this room. He shared his story of how he was called and trapped here, and now had no way to complete his contract to actually leave. He has been trapped from years and years, with no hope of escape. The party toiled, and found that might be able to assist the demon in escaping, despite his possibly ill intentions in the Abyss. They released him, and to his delight he was able to escape immediately. They pressed on to the remaining hallway before him, where they found the final golem. After taking it out, they found the room it was guarding; a magical arcane pool. Not sure what to exactly to do, the heroes tried dipping an item into the water. It backfired, and ended up damaging Naolexa. They didn’t want to risk damage further, to they ended up not fiddling any further with the pool. They decided to rest in the vault to restore themselves completely before moving on to the Ravenous Crypts.
Session: Sins of the Savior: The Vault of Greed pt2 - Sunday, Jul 31 2016 from 7:00 PM to 3:00 AM
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Dan
June 5th, 2016
The group moved down this hall, only to be greeted by a booming voice:
Stop! These are the Abjurant Halls of Eager Striving. Know that your powers will be crushed and you shall die! You are not worthy!


This, of course, did not deter our heroes, as they pushed on. They approached a room that showed to have a rod sticking out of the ground in the center of it. It crackled with energy, but something did not seem right with it. Nevik approached the rod to find out that this was broken in a way that it actually functioned like a magical trap. He swiftly disarmed it, clearing this room for his party.

The proceeded to the south only to discover a large ooze creature before them. This creature already posed an issue to the party, since Nevik would not be able to pierce his vitals, as it had none. They retreated back into the other room they just cleared for some more space, as they hoped the ooze would follow. It did, but not before it split itself into two. They dealt with the two oozes briskly, and turned their attention to the north.

The northern room had no threats, but did have a pool of what seemed to be quicksilver. It was magical, but the exact properties were unknown. The group grab 3 bottles of the fluid, unsure of it’s purpose just yet. Exhausted from the previous activities, Naolexa summoned up a cottage and they safely rested in the Halls of Envy for the time being.

Session: Sins of the Savior: The Abjurant Halls of Envy - Monday, Jun 06 2016 from 12:30 AM to 3:30 AM
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Dan
April 17th, 2016
Nevik did not return back to the party, so naturally the group went in after him after a bit. THey could not find Nevik, but did find the same room that he did. Only this time, Yama led, and he noticed that two sides of the room had massive webs attached to them. Of course, when an adventurer sees webs, they immediately think to burn it, so thus Yama requested Dov or Naolexa chuck a fireball in there to burn those up. Dov obliged, using his staff to fire to launch fire in the room and clearing up the webs quickly. Yama rushed into the room, just fast enough to see the giant spider on the ceiling launch a web bolt at him. Yama was entangled in the center of the room. Naolexa, not fond of spiders in any sense, petrified the creature on the ceiling. The now spider-statue came crashing down from the ceiling, in line to hit Yama. Luckily, he managed to cut himself free, and then dodge out of the wall before the statue hit the ground, shattering.

The group wrote down the fifth stanza, as Yama pushed open the stone door leading north. A dark hallway lined with fog lay beofre him, as he strolled right in. However, before his party could follow him, Yama came rushing right back out, babbling about how his friends were going to sacrifice him to Lamashtu, and he had to get out of here. Dov and Naolexa unsuccessfully tried to stop him, as he bolted back through the tunnels they came from. The party took it as he was just making it up, but just in case tried to deal with the fog in the hallway. After unseccussful attempts with various fire spells, Naolexa casted dispel magic in the area. While it didn’t dispel the fog, it seemed to have dispelled something. She casted a flaming sphere to burn up the fog, and act as a leading beacon through the hallway.

It led them to a door, and as they opened it, they saw only a table with an inkwell and a quill of a peacock’s feather sitting in it. Valtyra approached the table, but was suddenly struck by a spell. It stopped her only for a moment, as she continued on in. She quickly snagged the quill, threw it into her bag, noticed a body on the north wall, and then escaped back out the hallway (in fear of being damaged again). The casters looked at the quill in detailed, and determined it harmless, and actually quite useful to them. Valtyra, however, wanted to look closer at the body found in the room, to see if she could identify the reason for death. She was hit even hard this time, but still fought her way back in. The body had numerous bones broken in several places, along with bits of skin missing here and there. The exact cause of death is uncertain, but it’s likely this was one of the guards, and he was sacrificed to Lamashtu.

They returned to the spider’s room just in time to hear the following ring throughout the shrine:
You come into my domain, you kill my minions, and you take my possessions. The time for talk is over, prepare to die, my sucklings!

Yama, who had managed to flee all the way back to the cathedral area, was ambushed by not only the source of the voice, but also the two remaining hounds, and 2 demons who wielded two bows at the same time, via the use of four arms.

Yama snapped out of it, but only after the hounds closed in on him, and the man known as the “Scribbler” already started summoning additional help. He summon in a hezrou, which reeked of an odor that Yama just couldn’t ignore. He took him out quickly, but the hounds already flanked him, and they succeeded in pulling him to the floor. The Scribbler took the chance to charge in, swinging wildly at Yama. Luckily, Yama had recently enchanted his armor to save him at the last moment, as he received a breath a life spell just as he felt himself go unconcious. This, however, did not fix the problem that he was on the ground. His rogue resiliency saved him once more, but he had no choice but to attack from the ground. With the spontaneity of a monkey, he stabbed wildly at the Scribbler’s legs, forcing him to his knees, to where Yama could deliver the final blow. Just as quickly as the threat presented himself, Yama took it out just as fast.

The party was able to make it to the cathedral just in time to see this occur, and went to work trying to mop up the rest of the group. Dov became the main target for one of the arrow demons, and nearly killed him from all of the shots fired. Yama took the attention of that one, however, after Dov broke off line of sight to heal. Valtyra assisted with the healing, while Dov encased the second arrow demon in ice, sealing his fate with a cold, frozen death. The hounds and demons were taken care of, and the known threat below Sandpoint dealt with.

The group can report their findings to Father Zantus and Sheriff Hemlock, and try to decipher the stanzas while licking their wounds. Where is this Runeforge mentioned? The ancient library spoke of needing the Runeforge to not only attune their weapons to fight Karzoug, but Valtyra needed it to finish her prototype of a hand cannon. Much is in store for our heroes...
Session: Chapter 5: The Lamashtu Shrine Beneath Sandpoint Part 3 - Monday, Apr 18 2016 from 12:30 AM to 3:30 AM
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Dan
March 20th, 2016
Father Zantus summoned the group to the church to discuss a grave matter. Ever since the party discovered the Catacombs beneath Sandpoint months ago, they had positioned guards as the secret tunnel entrance to prevent anything from coming through, and to keep the new workers at the Glassworks at ease. However, they found the numerous guards missing, and blood all over the room. Something attacked, and Father Zantus needed them to look into the matter. They all agreed, and the moment they stepped outside of the church, the earth shook. After the quake ended, there was screaming from the center of town, as a sinkhole appeared, leading into what looked to be the Catacombs of Wrath. The party steeled themselves as they traveled down the sinkhole to see what caused the matter.

The catacombs were as they left them, aside from damage from the landslide. The well that Triggi had drained previously was now completed covered in dirt, unable to be accessed. Various tunnels now were blocked and inaccessible. As they traveled as far back as they could, they noticed something new: a spiral staircase that was previously unusable due to dirt being in the way was now cleared for use. They traveled down it cautiously, as it went down quite a ways. When they reached the bottom, Vincent managed to spot a secret door in the darkness, which led them into an unknown space, filled with fog. As they entered, a voice spoke to them:
What happened to Thassilon? What has replaced it?”

The voice’s was unidentified, but the party answered back that Thassilon is long fallen, and the lands of Varisia stay in it’s wake. They heard no response.

This room split into three different ways, a hallway to the north, double doors to the south, and a cathedral area to the west. The group decided to go west to the cathedral, which opened up into a giant space. The room was adorned with various symbols all attributing to Lamashtu, however there were no pews or altar in sight. Along the walls, the statue of a pregnant woman with a jackal head, snake like tail, talons, and kukri in both hands stood in each alcove.

Who rules the lands above today? Where is the seat of their power?”

The party could not answer this straight, at all of the major cities really minded their own business. They explained this, and again, no response from the voice. However, a quick pink and purple gate plane gate was opened, as a glabrezu demon stepped forth. This massive creature is nothing the party had faced before, and it spent its first moment summoning another of its kind. The party did not fair well against these foes, as both Shalelu and Vincent went unconcious. The party had to retreat in order to save themselves, and they worked together to teleport out of there. They had to bring Vincent back up first, and then get out of the way.

The group retreated back to the sinkhole entrance. It was clear that they were not ready for such a foe, but perhaps with a bit more assistance, they could bring them down. They decided to take the night to rest and recover, spending it on watch duty outside of sinkhole. Only faint howling was heard during the night. THey were not excited to go back down there, but knew that they were Sandpoint’s only hope against something that powerful.
Session: Chapter 5: The Beginning of the End - Monday, Mar 21 2016 from 12:30 AM to 3:30 AM
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Dan
March 13th
The party took the next two months relaxing, and hanging around Sandpoint and Magnimar. They all took some time to read one of the books that they managed to take with them from the library, hoping to learn something useful for them from it. All of the members completed their research, trained, and either made or bought items during this time.

It was at the end of the second month when they were summoned to the church, which was repaired from the damage from the Sandpoint raid.
Session: Player R&R - Monday, Mar 14 2016 from 12:30 AM to 3:30 AM
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Dan
March 6th, 2016
As the group rounded the corner to the final hallway that led the to Mokmurian, he casted a fog like spell that poisoned the very air. He also prepared a new foe for the party to face, younger bulettes in training. The party had to deal with cut visibility due to the fog, while the bulettes snuck in and around the members. The bulettes proved to be no problem for the group, however Mokmurian pegged them with various spells, and kept disappearing from sight. Valtyra eventually worked her way towards the area Mokmurian was in, only to be smacked into the face by his massively enchanted club. While the party duked it out, Valtyra went unconscious while Philip unfortunately met his fate to Mokmurian. Yama snuck around behind him and slew the giant, while Shalelu brought Valtyra, Philip’s only hope, back to conciousness. They used one of the resurrection scrolls they found on the Black Monk to bring Philip back after the fight.

However, the body of Mokmurian animated, and left the players with a eerie speech. The voice speaking was not of Mokmurian’s, but of whoever controlled his body:
So these are the heroes of the age. More like gasping worms to me -- worms to be crushed back into the earth when I awaken the armies of Xin-Shalast, when the name Karzoug is again spoken with fear and awe. Know that the deaths of those marked by the sihedron -- the giants you have so conveniently slain for me -- hasten my return, just as yours soon will. Fools, all of you. Is this all you could manage in ten thousand years?

He ends with a hearty laugh, as the body goes lifeless again, the mysterious voice fading away.

The party, while offput by the speech, gathered their loot, grabbed Zaki, and teleported back to Sandpoint for a much needed rest and break while they collect their thoughts on what to do next.
Session: The Jorgenfist Raid: Part 20 - Monday, Mar 07 2016 from 1:30 AM to 4:30 AM
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Dan
February 21th, 2016
As the wrenched open the double doors, what lie before them was a giant maze. A stone giant stood tall in the center of the maze; this could only presumably be Mokmurian. The group attempted to teleport past the green walls seen here, but the dimension door spell failed. Nevik attempted to hop up over the wall, but hit some sort of invisible barrier that acted like a ceiling, preventing him from doing so. With no other choice than to go forward, the party pushed on down through the maze.

As they rounded the corner, a bone golem was right there, ready to greet them. They handled him swiftly, and with no problems. They traveled down the next section of hallway, which had a bunch of smaller walls and breaks in them, only to be ambushed by doombats around every corner. These bats were easy targets, but each one of them shrieked, causing some problems for the group. Yama eventually charged straight ahead to get past all of em. The next section of hallway had a large pit in it, which at the bottom of it had a acid pit. Thinking quickly, Dov simply put a wall of force down to walk on, capping the pit for his allies as well. However, it wasn’t as easy as they would hope. Two statues on the opposite side of the room began shooting magic missiles at the group, relentlessly chipping away at our heroes until they were able to pass. Yama charged through it, rounding the corner and booking it through the next hallway. However, the next hallways was lined with sliding axe doors. Yama surprisingly passed through most of these with ease, but did get caught up on one of them. The party trudged along through them slowly and carefully. There was a lever that appeared on the other side of the traps, but Yama decided to pass it up to continue on down the hallway, wanting to steal the glory of taking down Mokmurian for himself.

Yama rushed down the hallway, only a few turns away from getting to Mokmurian, but came face to face with a minotaur. The minotaur teleported himself and Yama to a one-on-one arena, where it would seem Yama would perish if he did not defeat this minotaur. Luckily enough, this monkey knew how to be a deft foe, as he fell the minotaur fell quickly. However, this left him to wander the maze along, until he could outwit it and find the exit…

Meanwhile, the group progressed down the trapped hallway, one of them reaching the same lever that Yama passed up. They deactivated the traps and progress on. Yama was nowhere to be seen, even after passing the area where the minotaur was. They rounded the corner to where some more sectioned walls impeded a straight path. Nevik thought this to be suspicious, so scouted the area and found some spear traps that would trigger if someone stepped on pressure plates. Nevik disarmed them easily. Nothing stood between them and Mokmurian, so the party steeled themselves to fight the leader of this stone giant revolt...
Session: The Jorgenfist Raid: Part 19 - Monday, Feb 22 2016 from 1:30 AM to 4:30 AM
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Dan
January 17th, 2016
After the dust settled, they looted the area, and scouted around. They found the loot of what presumably would be the scanderig’s lair – it looks like another small adventuring party met its fate here. They took the loot to sell or use, as it would do better in their hands than their enemies.

Finding a new hallway, they caught on quick to the giant double doors with a sihedron on them. They referred back to the Writ of Access and Entry they received from the Monk, and read aloud the password given, “Vivosanxi”. They were able to open the doors just fine, however were greeted with a fireball , followed by a “ohmigosh I’m so sorry I thought you were Mokmurian, I was planning my revolt!”

Zaki, Dov’s old childhood rival from his tribe, was for whatever reason holed up here in an ancient library. He helped the party learn about the remaining area here, and the librarian introduced them to the subject matters at hand. They learned much about Karzoug and Xin’Shalast, among other very valuable topics to the party. Zaki was originally asked to help with the fight against Mokmurian, but was afraid that he would be too fragile to assist. They took a moment to prepare themselves against Mokmurian before heading out in the direction Zaki recommended…
Session: The Jorgenfist Raid: Part 17 - Monday, Jan 18 2016 from 1:30 AM to 4:30 AM
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Dan
January 10th, 2016
The rogue in the party eventually were able to get into position, and knock the golem down. The group fiddled and debated about what to do with the cauldron, while Dov and Naolexa stayed out of the smoke.
Unfortunately, a creature they had not seen before decided this was the best opportunity to ambush the party. A Scanderig, known to swim through the earth and eat minerals, appeared right behind the casters. Yama rushed in while the rest decided to escape. Yama got lucky when the Scanderig accidentally blinded itself, allowing Yama to tear it to shreds.

Yama joined up with the group at the entrance to the next room, where undead were detected by Valtyra. Yama rushed in again, getting a view of the room. He saw a headless statue come to life, and sprinted straight towards it. He attempted to jump up on top of the creature, but failed as an ax came crashing down on him. He took some hefty blows from the Headless Lord, but Yama fell him before going down. The other statues in the room had already animated at this point, surrounding Yama. While Yama did go under at one point, his resiliency took into effect, allowing him to get some healing before continuing on his spree. They handled these targets with ease, despite Yama almost losing his life.
Session: The Jorgenfist Raid: Part 16 - Monday, Jan 11 2016 from 1:30 AM to 4:30 AM
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Dan
December 13th, 2015
Our Heroes decided to make a quick stop at Sandpoint before returning to Jorgenfist. While the rest of the group had some magical items made, Reiner took Malia aside to explain to her why he wished for her to stay here in Sandpoint. Malia fought it at first, but did see the merit in Reiner's words about staying safe, and protecting the one town that meant the most to the group. He entrusted her with the safety of the town, and left her with Algren at the group's manor. After the group rested, they teleported back to Jorgenfist.

The stone doors still showed to be closed, but paranoia got the best of the group, as they spent magic spells to prepare themselves for battle. After they prepared, they worked together to pull open the doors to find a long, empty hallway that lead downward. They jogged at a nice pace down the hallway in hopes to find the library, and maybe even Mokmurian.

As the hallway continued, more stonework began to show in this area. Dov immediately recognized it as Thasillionan stonework, similar to what he saw in Thistletop. When the group reached an intersection, he began to notice that the walls had no angles to them; corners of the wall, and the connections from wall to ceiling and wall to floor were rounded out. This differed from Thistletop, and was very strange to see.

After deciding to go to the right, the party discovered a dark room that only one side of the room was lit on. When Nevik poked his head in to see what might be around the corner, he instantly shrank in size. Worse, the room seem to stretch and not keep exact dimensions, which nauseated Nevik. While vomiting and dealing with that, it was clear to the rest of the group that something in this room wasn't right.

Once Nevik got his bearings back, he stepped fully into the room to scope out the room. When he did, two boulders launched at him, narrowly missing him on both sides. These boulders were now roughly the same size as him in his reduced form. Naolexa cast dancing lights and ordered them to float down out and down the room, which illuminated the two giants in the room.

These giants, however, looked very different. Their muscles bulged, skin incredibly tight around them. They also had strange scars on their skin, which showed to be in the shape of runes seen before with the sihedron. Nevik and Yama jumping into action, they quickly took care of these foes while the rest of the party either dealt with the reduced size or the nauseating effect in the room. Aferwards, Nevik was able to identify the magical trap in the room and disable it, which allowed for the rest of the party to pass through unharmed. The group continued through doors to the south.

Yama kicked the doors in and rushed ahead of the group, eager to see what was in store for them. The next room encountered showed to have a white smoke flow out of a cauldron in the near-center of the room. The smoke filled most of the room, however seemed different from your normal mist spells.

Next to the cauldron was a stone golem, who stood motionless despite the heroes in the hallway in plain view. Yama attempted to get the sneak on her, but was unsuccessful in doing so. Reiner went in, stepping into the smoke. The smoke reared up and harmed him badly, temporarily blinding him and making him sick to his stomach again. The stone giant got some clean blows into Reiner before he was able to get away. Nevik attempting to jump over all of the mist and land on the golem, but sadly over shot the jump and landed on the other side of the golem. He, however, was unaffected by the mist. Yama rushed in as well, unaffected by the smoke, after attempting to throw daggers at the golem. Naolexa tried to freeze it, however the magic was ineffective.

A powerful stone golem is hampering our heroes, as they try to deal with it's immunity to magic and reinforced stone that can resist hits. How will our heroes fair?
Session: The Jorgenfist Raid: Part 15 - Monday, Dec 14 2015 from 1:30 AM to 4:30 AM
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Dan
December 6th, 2015
The party decided to return to the hostages in Conna's Altar room after scooping up all of the leftover equipment from their fallen foes. Despite being very overloaded, Philip, Naolexa, and Dov got everyone in the safety of Magnimar. They sold their spoils, and took a few days to themselves to gear up, wind down, and prepare themselves mentally for what was ahead.

Greyfeather, Ameiko, and Shayliss all returned to Sandpoint unharmed, confirmed by a messenger raven to and from Sandpoint. The town of Sandpoint is recovering from the attack while the heroes are away, and luckily, Balor has reported that nothing major has happened since the raid. it's been luckily very quiet.

After visiting not only the markets, but the newly discovered black markets in the underbelly of Magnimar, our Heroes were able to find a few new fun toys to use against their foes. They returned to Jorgenfist at the dawn of the third day, and are ready for a fight.

What waits behind the stone door for our Heroes?
Session: A Quick Stop in Magnimar - Monday, Dec 07 2015 from 1:30 AM to 4:30 AM
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Dan
November 15th, 2015 and November 29th, 2015
This new room the heroes stood was of different nature then the hallway they were just in. The walls were of stone, the ceiling rose so high it disappeared into the darkness, and two massive columns stood on either side of a massive stone door adorned with a sihedron. The ground rumbled for a moment, as an oread rose from the floor near the door. The ogre king leaped down from the sky to meet the heroes toe to toe, while from behind two ogre barbarians followed in suit with wolves. Things were going to get sticky fast.

Yama went to approach the oread, but found himself quickly hindered by unseen complications on the floor. He backed himself up, and then leaped as far as he could towards the oread in attempts to bypass the unknown hindrance. He succeeded in landing close enough to her, and managed to wound her. Naolexa followed up with a spell to blind her, which caused her to preemtively use a spell against Yama. She grabbed a sapphire out of a particular pocket on her person, and unleashed a powerful cold spell that hit Yama hard. Despite being blind, she was still able to unleash the same spell afflicting her against Yama, as she blinded him as well. The two attempted to trade blows and spells, and also escape from each other as best as possible. The eventually found themselves relying on a column to rotate around, but Yama accidentally hit one of the columns hard with his daggers, causing a crack on his dagger.

Meanwhile, the others dealt with a heavy onslaught from the ogres. The Ogre King has summoned not only a floating battleaxe to swipe and pester Philip, and a succubus to deal with Vincent and Valtyra. The succubus succeeded in dominating Vincent's mind, as she then used his blade against Philip and his allies. He eventually got control of his mind, but not until some attacks had already occurred against his friends. Philip managed to get a polymorph spell off on the ogre king, which turned him into a harmless otter. Unfortunately, he was able to stave of the section of the magic that prevent him from losing his mental capacities, so now a otter king terrorized the heroes. He lost sight of what he was for a moment, as he rushed up to Naolexa to attempt a strike. This failed miserably, as he ended up not being used to his new limbs just yet, narrowly missing Naolexa.

They eventually were able to kill off the succubus, a wolf, and one of the barbarians when Naolexa found herself in trouble. She was pinned inbetween the now otter king, one of the barbarians, and the succubus. With no where to run, the barbarian crashed his greataxe against her. She fell to the ground for a moment, but something activated inside her as she was lifted up, and set on the ground as if she had not taken as much damage. When the otter king retreated to attempt to dispel the polymorph effect, Shalelu followed up with arrows that pelted the ogre that struck Naolexa down. This provided an opportunity for Naolexa to Dimension Door to escape, giving her a chance to heal. Philip followed as well, as he was bruised up by the ogre king's spiritual weapon and the attacks from Vincent.

The ogre king dispelled the polymorph effect, while the oread, Erdu, dispelled the blinding effect. Now able to see, Yama had disspeared completely from sight. She used the chance to heal a little bit, before attempting to dominate Dov, who had mysteriously appeared. This failed, and Dov encased her in a icy prison in retaliation.

The ogre king and the barbarians eventually fell, Erdu succumbed to the icy grasp of Dov's spell, and healing was distributed all around. The heroes looted what they could, and decided to camp in this large room for the night to rest and recover before proceeded. Using the staff again, Philip sealed off the way they came from to prevent any surprises from behind them. They intended to use Naolexa's and Dov's magical items to keep the amount of sleep needed to a minimum, so they would not tarry in this task any further.

Before them, the Sihedron Door still remained closed, but what lie behind it's doors? Knowledge? Death? Answers?
Session: The Jorgenfist Raid: Part 14 - Monday, Nov 30 2015 from 1:30 AM to 4:30 AM
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