Journal Posts

Tag: kaven

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Dan
December 2nd, 2014
Vincent, Nevik, and Naolexa too the lead, peering into the dark cave to see what they could find. They used lights and torches to guides their way, as Valtyra helped the two dwarves locate some clothing.

The gang ran into a small cluster of eggs. After observing them, Naolexa was able to determine them as shocker lizard eggs. Vincent decided perhaps it's not the best idea to light these a flame, as shocker lizards are very protective of their kin. As they continued forward, a few more clusters appeared here and there, but they finally saw two beady eyes in the distance, along with the occasional crack of lightning. They managed to find a live lizard, and it already knew the group was there. Nevik slowly approached the lizard, keep a steady eye on it to see if it was going to react to him. Luckily, the lizard only hissed and kept a sharp eye on Nevik as well, but did not attack. Nevik decided it would be best for him to scout ahead and see what might possibly be in this area.

After passing by a few more lizards, he came upon their den. Eight lizards were before him, but also someone he didn't expect to see; Kaven Windstrike. He quickly shushed Nevik, and scurried over to him. He explained that after not hearing from them for a while, he thought it would have been best to try and sneak in via the cavern behind the waterfall. Nevik called him a fool for coming out this way, and the two of them hurried back to the others.

After meeting up with everyone, they worked their way back to the cart, and headed back out to Turtleback Ferry to rest, sell, and figure out the next plan of action. They said their goodbyes to Kaven, Jubrayl, Jakradros, and Kipp as the gang headed on their way.

It, however, was still down-pouring outside, and it seem even heavier than usual. The roads were a bit muddy, and a little hard to traverse on. On the road, the party encountered an Ettin, which they dispatched with no problems. Continuing to Turtleback Ferry, they could tell the water level was rising in Skull River, and in it's lake as well. Vincent and Naolexa immediately got out of the rain to a warm food and warm bed. Valtyra went with the dwarves and Shalelu to sell the load of equipment, and Nevik decided to wander around the town for a bit.

Nevik, while wandering, noticed a man lifting crates out of the rain into the general store. Every time the man reached down to pick up the crate, Nevik noticed a tattoo on the man; the Sihedron. He staked out for two hours, watching this man enter and exit the building numerous times. After all of the crates were done, the man didn't exit the building. Nevik decide to confront this man about this, so he entered the store. The man and his wife were there, as they owned the establishment. Nevik made small talk, then got down to business. He asked if the man knew of the purpose behind the tattoo on his back, and where he got it. He explained it was a member's mark for Paradise, which sank recently.

Nevik explained that the symbol on him was linked to foul magics, and that he basically sold his soul to a sinister cause. Of course, this frightened the man, and he stated he would go see the priest first thing in the morning. With that, Nevik decided to turn in for the evening.


The next morning, Vincent woke up to get some food from the innkeeper. Nevik and Naolexa still snoozed, so Vincent went downstairs. However, the innkeeper was no where to be found. There then was a scream from outside of the house. Waking Nevik, he peered out the window to see what the commotion was about. Vincent and Naolexa rushed outside to see what the problem was.

Turtleback Ferry was drowning. The rain was still continuing, but there seemed to be a sudden increase in the water level around the town. The church was 3ft deep in water, and our heroes could see a few people scurrying on the second floor to protect what they could. Closest to them, a boat was on the verge of capsizing from a boa who was unintentionally landbound. In the boat was a large number of school children, along with their teacher. Naolexa, scared of snakes, decided to stay way from the ordeal, while Vincent rushed ahead to help the school children. Nevik instead rushed towards the building next to them to try to get on top of the roof.

Vincent attempted to throw a rope and pull the boat away, but the moment that the rope connected with folks on the boat, the boa turned his attention to Vincent. Nevik has made it to the roof by this point, and set up a rope to try and get the children to safety. As Vincent weaved into the snake with his rapier, it eventually turned it's attention towards the children again. This time, it managed to get a child in it's maw. Vincent and Nevik heard the bones of the little girl crunch underneath it's teeth, as the little girl screamed. Vincent furiously slashed at the beast, while Nevik began firing bolts at it. The boa eventually had to release the girl from the pain, and it scurried off back towards the lake. Two of the school children made to the roof, while the teacher ran with the girl in her arms. Passing by Naolexa, Naolexa offered the potion of cure serious wounds found earlier. The teacher gratefully took the potion, and continuing fleeing from the town.

However, at this time, the bridge that crossed over the skull river was destroyed, as a large surge off water came crashing through, along with a large, shadowed figured. It slunk down into the lake, and then burst through the water, turning it's gaze on the town. There was a a sense of dread coming over the party, as the Black Magga was ready to wreck havoc over the town.

Session: Take Back Fort Rannick! Part Quatre - Tuesday, Dec 02 2014 from 8:30 PM to 11:30 PM
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Dan
November 18th, 2014
The Heroes searched the room for any other items on interest in the Captain's quarters, and they noticed the nearby wine cabinet. Naolexa quickly snatched up the one bottle of wine that was intact, and Dov noticed it was quite the find. However, the group all noticed that some of the wood of this cabinet was warped, and revealed a small compartment. They peeled off the wood to find three things: a wooden coffer, a pair of olive green boots, and a silver locket. Naolexa, finding a pair of shoes in her favorite color, immediately took the boots and put them on. Vincent inspected the locket, and by opening it found a lock of golden hair. This was identified as nymph hair. The coffer, however, revealed the most interesting information, as it contained numerous parchments that contained sonnets to a Myriana, and detailed the Whisperwood. Luckily, Dov recognized the name of Whisperwood, knowing it was close to the Shimmerglens, both southwest of Turtleback Ferry.

Jakradros and Jubrayl never knew of their commander, Lamatar, to have a creative side. As they thought for a while, they remembered that Lamatar would take 2-3 days journey every month as "communion" walks. It was possible that this was cover up to go see this Myriana, but it just so hapened to be that the ogres attacked Fort Rannick while Lamatar was away. Eager to find out the status of their commander, they noted that perhaps it would be worth it to head in that direction to find this Myriana, and perhaps Lamatar.

However, they need to wrap things up here at the Fort. They moved along to the lower floor, and ran into a sight they never expected to see: pillows, fine fabric rugs, and exotic incense filled this small room found down here. Near the back of the room, a beautiful woman stood, wine glass in hand.

???: "So good of you to join me, I take it you were the ones causing the ruckus upstairs. Who might you be?"

Valtyra, at the front of the group who waited patiently in the hallway , spoke with this woman. She described herself as the leader of these ogres, her name being Lucrecia. She stated that "Mokmurian would love to meet you." as Valtyra scoffed.

VALTYRA: "Do you have anything to do with the Sihedron?"
LUCRECIA: "Indeed, what do you know of it?"
VALTYRA: "We ended it's operations in Magnimar. Some bitch by the Xanesha ran the organization of it all, but now she lies in the dirt."
LUCRECIA: "Ah, sister is dead, is she? Well, that's unfortunate to hear. I will just have to put a stop to you myself!"

With that, she transformed into a large creature with a snake like bottom and human torso, as she whipped two daggers into her hands to attack. The group ran into little issue from her, as she was only able to fail at casting a spell on Valtyra before being pounded into the floor. Jakradros riddled her with arrows along with Shalelu, while Dov cast a spell to start climbing the walls. Jubrayl and Vincent laid into her with their rapiers, sliving into her with deep cuts. Naolexa hexed her into lowering her defenses, as Dov managed to color spray her. She dropped her daggers, hands over her eyes, as the final blows were administered. With all of the cuts and slices and arrows into her, Dov finished it off with a blast of searing heat, countering the smell of the incense with burning snake skin. Lucrecia collapsed to the floor, dead, as Vincent riddled her with more holes just to be certain.

They found numerous things upon her, but one in particular was of note: a scroll with numerous names upon it. One in particular was circled however; "Kaven Windstrike". This document also had an intriguing header: "Those who have agreed to grant their greed to the master's need." Puzzled by this, Dov studied it while Vincent and Valtyra looked through the nearby door.

Prison cells lined the walls here, but Valtyra could hear the faint sounds of a light whimper. In the farthest cell from the door, Valtyra came upon the sights of two dwarves: one older, and one younger. The younger of the two was passed out on the floor, while the older one whimpered to himself. Valtyra took pity upon them, and bathed the area in holy light. After getting themselves to their feet, the older dwarf thanked them.

???: "Had you not come, we'd likely would have been the next ogre dinner. I still don't know why were weren't eaten right away..."

The dwarves were traveling merchants, Binwyn and Mardos, who had been all over Varisia in their traveling caravan. Unfortunately, their trip to Fort Rannick ended up sour, as their whole caravan was destroyed, their body guards killed, and for some reason, these two locked up and thrown in the cells. While they are dressed in rags, they offered their services to buy and trade on behalf of the group, and also his son possessed magical capabilities, and might be of some use to the group as well. Valtyra warmly welcomed them, but advised that we should maybe find them some new clothes as soon as we could.

Meanwhile, Naolexa and Dov noticed a small door handle made to be concealed within the stone wall to the south. They pulled it open, and before them was a dark cave before them. Valtyra and Vincent rejoined the group, introduced the dwarves, and prepared themselves to enter the caves...
Session: Take Back Fort Rannick! Part Trois - Tuesday, Nov 18 2014 from 8:15 PM to 11:15 PM
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Dan
October 28th, 2014
As our heroes gathered on the ground level of the fortress, they hear an unsettling sound. Grunts from a massive creature, as it exits what was known as the cook house. The heroes worked together to bring the creature down, but not without Kaven running into some very big swings. Bruised and battered, Kaven suggested to the party to perhaps switch spots with Oswin and Reiner, as they are perhaps more suited to take blows from ogres instead of himself. "I can tend to my wounds at the cart instead of slowing you guys down." After some muttering under the other Black Arrow's breath, the heroes agreed for this trade and worked together to get the south gate open and accessible.


Turning their attention to the Fort, the battered doors blocked their path. A little wedged by some shoddy repairs, Valtyra and Reiner were able to tug enough to get the doors open wide enough to get through. As they entered, they treaded lightly for the heard the sounds of humming from their right side, and the clanking of armor from the left. The party decided instead of getting ambushed from behind them by focusing on one room, they would split up the efforts for these two noise sources. Oswin and Jubrayl headed for the humming door, Shalelu and Naolexa ready at ranged, while Reiner, Valtyra, Jakradros, and Kibb readied themselves for the possibility of additional foes.

Oswin and Jubrayl busted down the door to find a ogre using a human's corpse as a paint brush, painting the walls with blood and other wastes. They went straight to work, with Jubrayl slicing the ogre across the eyes, blinding him. As they pummeled the ogre to pieces, another two ogres looking to be of lower ranking, tried to squeeze themselves through the door to join the fight. Luckily, Reiner was at the ready, and swiftly cleaved into them with his Caladbolg.

As the fight wrapped up, they gathered the ogres weapons and threw them out in the court yard area to tend to them later. Jubrayl and Jakradros helped tremendously with the navigation of the other rooms, with the party working together to clear out the this floor. They tactically handled the barracks within the fort,as 4 ogres attempted to pelt Valtyra with javalins. All of them found themselves sticking in the door, however, as arrows and fireballs came crashing in from both sides.

Further in, they found themselves in the infirmary room. A grotesque scene, as this room as more of the organs splattered about the room. A unfortunate man found his fate here, the cleric of the Black Arrows. He was found propped up in a position that displayed him eating his own intestines with a spoon. Jakradros especially enraged, the ogre in the room clapped happy seeing his had new "subjects" to play with. Of course, our heroes brought this foe down with great speed, avenging the death of the cleric.

The heroes were left with two choices: Go upstairs to what was reported as the captains room and chapel? Or go downstairs to what was reported to be the dungeon rooms? They decided to go upstairs to attempt to find just exactly who is leading all of these ogres, and maybe even find out who Xanesha's sister is...
Session: Take Back Fort Rannick! - Tuesday, Oct 28 2014 from 8:30 PM to 11:30 PM
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Dan
October 14th, 2014
The heroes came to a decision on how to raid Fort Rannick: They were going to infiltrate it from the Eastern Gate by utilizing a grappling hook and scaling the side. Nevik and Dov decided to try and get a better view of the current status of the fort by getting up in a tree nearby. While the South Gate did have quite a few ogres, the grounds themselves were actually quite barren. They saw only one ogre at the eastern gate, so the group traveled through the Kreeg Woods to a section close to the east gate. They left the cart in the capable hands of Reiner and Oswin, and Nevik swigged a potion, rendering him invisible, as he dashed straight for the ogre at the gate, polishing something in his left hand. As Nevik attacked, he saw a polished human skull roll away from the mess.

Nevik set up the rope for the party to climb up with, and eventually the party made their way up. Getting a better look at the scene, they noticed three things; 1) The new barrack was indeed made out of wood, and had a fair amount of noise coming from it. 2) The South Gate had 4 guards posted there, one missing a lower jar and wielding an ogre hook. 3) One of the building closest to the party looked like it was ready to collapse.

The group decide to split into two teams. Nevik, Vincent, Jakardros, and Shalelu would head to the south gate, while Naolexa, Dov, Valtyra, Jubrayl, and Kaven would handle anything that might pop out from atop the wall. The South Gate party rushed over to prep to strike, as a Fireball from Naolexa came crashing into the barracks. It caught the attention of the guards, as they heard loud bouts of screaming. Nevik went in to kill one of guards up top of the tower, as the other three started firing arrows.

Meanwhile, the East Gate team noticed some noises starting from the old building. Naolexa quickly flung a lightning bolt towards it, bringing it all crashing down on whoever was inside of it. as the dust settled, a large ogre burst from the rubble, and threw a javelin at the wall, right at Valtyra. The party easily whittled away at the beast, felling it with little injury.

However, the South Gate scene had a few troubles. Nevik took the opprotunity when the other ogre up top the tower tripped on his way down to leap uptop of him, causing death from above. However, the other two ogres saw this and flanked him. One ogre fell to his wounds as Shaeleu riddled him with arrows. However, the one ogre that remained was the larger one with the hook, and the vicious-looking weapon cleaved a good blow into Nevik. Nevik managed to duck out of harm's way, and the party fell the foe before them.

Both gates cleared, two building destroyed, and a large fort in front of them. Before our heroes could get comfortable, a large ogre came from the cook house and it stood aghast at the site in front of him.
Session: Game Session - Tuesday, Oct 14 2014 from 8:00 PM to 11:00 PM
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Dan
September 22nd, 2014
The group inside the house decided to drop off loot outside, and join their comrades to get them up to speed with what all has happened. While discussing, Reiner and Nevik managed to make it through the forest, cart and all.

REINER: "Caldbolg cleared the way, but it certainly took some work. We started working our way to you as soon as we overheard fighting."

The party introduced Nevik and Reiner to the Black Arrows they rescued, and also got them up to speed on the current mission. Nevik, eager to get into some action, wanted to come along with the group to the basement. Vincent decided to take moment to heal wounds, letting the rest of the gang go along without him. Valtyra, Naolexa, Nevik, and Shalelu all headed down into the basement.

Before them were three doors; right, left, and in front of them. The room to the right, as Valtyra discovered, housed nothing but a large pile of human skin. Valtyra closed the door quickly, disgusted.

She then went to the door that was originally on their left, which opened to a storeroom area with another set of doors in the back corner. The piles of stuff here all seemed useless, as they peered over the belongings, so they continued through to the next door. A small hallway greeted them, and while they were persistent on keeping an eye out for traps, they made it to another set of doors with no problems.

However, through the next door was something completely unexpected. A tendriculos greeted them, and as soon as it could, it got a grip of Valtyra. Naolexa warned everyone of these creatures having very potent paralyzation fluids in their stomach to eat their prey, so the party worked viciously to try to cut Valtyra free. Luckily, Nevik managed to stab the Tendriculos in just the right spot, forcing it to drop Valtyra and focus it's attention elsewhere. Naolexa conjured up a fire elemental to help burn the creature, knowing a tendriculos possessed powerful regeneration capabilities. With enough work, the group brought the beast down to the ground, as the fire elemental singed it's flora body to stop the regeneration. Next to them, a small door opened up to a closet area, revealing a chest.

The chest contained the loot of the Black Arrows, along with a few other things only assumed to be "trophies" from previous kills.

They found Jakardros' bow, identified by Shalelu, two rapiers and a pistol, all of which had the Black Arrow insignia somewhere upon it. The armor they found was in pleasant condition as well.

They grabbed everything and began to work their way up when they remembered that there was one room they hadn't explored. Nevik quietly opened the door to reveal a ogrekin was work at a workbench here, along with two giant rats by his side. He took the opportunity to sneak up on the ogrekin, and stabbed him in the back. The rest of the gang joined in, as they quickly took out the ogrekin, and skewered the rats. They grabbed what they could find and continued up stairs.

Outside, they presented the gear back to the Black Arrows, who were glad to still see it in one piece. While they suited up in the barn, the group decided to just kill off Rukus, as he might have been more of a nuisance than it was worth.

Everyone headed back to Turtleback Ferry to allow people to rest, sell, and create a plan to take Fort Rannick back from the ogres.
Session: Game Session - Monday, Sep 22 2014 from 8:00 PM to 11:00 PM
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Dan
September 15th, 2014
The party searched around the barn to try and find keys to the cage. Luckily some were hanging nearby, and Valtyra brought them over to Shalelu. After unlocking the cage, the party worked on getting the unconscious Jubrayl and Jakardos out of the cage and out of the spider web infested area. However, when they reached for the final body in the cage, they noticed a tattoo on his shoulder: the Sihedron.

They knew this meant ill for those involved, so the group immediately explained to Shalelu and Vincent the bad juju that permeates around that symbol. They still got him out of the cage and into the non-spider web area of the barn. Valtyra decide it would best if they only healed the two people they knew, and left the other man unconscious for the time being.

As Jubrayl and Jakardros roused, they both were happy to see humans not under oppression of ogrekin or ogres. Shalelu immediately took Jakardros to the side and spoke to him privately. Meanwhile, Naolexa led the conversation with Jubrayl.

NAOLEXA: "What on earth were you doing here?"
JUBRAYL: "Well, it's a long story. We had left to do a patrol route, and apparently during the time we were away, Fort Rannick was attacked. It was incredibly unfortunate as well, because our commander was also away during the attack. We came back to the aftermath, and were chased off. On our way back to Turtleback Ferry, we got captured by these ogrekin, along with a few of the other Black Arrows it seems. You came at a good time, as I think we were next on the menu."
Vincent: "What attacked Fort Rannick?"
"Ogres. Probably 20ish of em. I imagine it should be too difficult for the three of us Black Arrows to take the place back, may just need some help to ensure it's success."
Valtyra pointed over to the unconscious man.
VALTYRA: "What's his story?"
JUBRAYL: "Who, Kaven? He's one of the Black Arrows. He's been with us this whole time. Why's he still unconscious?"
VALTYRA: "Because of the tattoo on his shoulder. Do you know what that symbol is all about?"
JUBRAYL"No clue, I remember seeing it while we were locked up here, but I guess I didn't get the chance to ask while we were fearing for our lives."
NAOLEXA"It's bad business. Any idea what he is doing with that on his back?"
JUBRAYL"I dunno."

The party got the hunch that Jubrayl was being completely honest in his answers about Kaven, so Valtyra decided perhaps it was time to bring this 'Kaven' around, and question him instead. Jakardros and Shalelu also joined up with the group at this point, and Jakardros had the same information that Jubrayl did. With a quick channel, they roused Kaven as well.

When he raised, they questioned him about the Sihedron. He stated he was unaware of what it meant, and he got it a long time ago. The party filled him in on how it was linked to murders in both Sandpoint and Magnimar, and that it meant bad business. With an exasperated look on his face, all Kaven could say is that he was unaware of the meaning behind it. He got it when he visited the recently sunken Paradise, a casino that was using this tattoo as a member's pass. The party felt he was telling the truth.

However, after this was conveyed, Jubrayl and Jakardros began backing up slowly, looking up.

"Friends...I'm afraid we woke up Biggin'"

From the ceiling came a massive ogre spider and right for the party. The Black Arrows were unarmored, so they retreated back to the front of the barn where Dov and Oswin were keeping watch. Our party members armed themselves for the fight with the spider, and were able to dispatch it with little issue. Shalelu was able to fend off the poison from the spider after it bit her.

After the fight, the party exited the barn and tried to come up with a game plan. Currently, the Black Arrows were unarmed, and there still existed this possible threat of this "Mammy" that Rukus mentioned. The Heroes wanted to try and lure Mammy our by taking Rukus hostage, and try to fight them outside, instead of indoors. However, with varying breaking up of windows and yelling, no response came from inside. They decided the only way to deal with this was to go inside.

Valtyra led the group into the side door, with led them right into the bloody mess of a kitchen. She managed to catch her breath against the nasty smell in this room, from the number of human and animal corpses lie rotting in here. She warned the folks behind her of the smell, as she trudged in further. Vincent followed, however, wasn't able to hold back the smell as well, as he immediately began gagging on the smell. He warned Shalelu and Naolexa to maybe take the front entrance to the building instead.

When the ladies came to the front porch, Naolexa caught an eye of a somewhat blatant trap in front of them. Rusty saw blades lined the whole porch, and a windchime made from bones tried to hide a some of the chimes that were sharpened and on a hinge near the door. They went back to the kitchen entrance and did their best against the smell. They found 3 meat cleavers that were still in pretty good condition, so they hurled them out the door they came in to decide what to do with later.

Valtyra walked through a door from the kitchen, only to have a scythe come crashing down towards her. Luckily, she got her shield up just in time to block the blow. The group noticed that all of the doors in this area were rigged with the same trap, so Vincent used his magic to open the doors to spring the traps while no-one was near them.

They noticed in one of the rooms connected to this one were two ogrekin in what looked to be a playroom. They attempted to ambush them, but unfortunately Valtyra's armor slowed her down just a bit, and she accidentally kicked a chair in the room they were in. They sprung into action though, slaying both of the ogrekin easily. Naolexa did manage to sleep one of them, but ogrekin are healthy creatures, and he got right back up after Valtyra tried to kill him off.

While exploring, they found themselves in the top floor of this place. The heroes located a chest in what seemed to be a bedroom, but the lid was stuck. When Valtyra and Vincent worked together on it, the lifted the lid open to reveal a bag of coins. However, they immediately noticed that the bag of coin were on a pressure plate, and a war raxor was wound up ready to come down the moment the bag was lifted. Vincent used his Mage Hand magic to lift the bag up, trigging the trap and also getting the bag as well. He handed it to Valtyra while he worked to pull the war razor from the trap, as it seemed in decent condition as well. Aside from a number of severed fingers in the bag, they found a fair amount of coin in this bag. They got the war razor off, folded it shut to not get poisoned by the blade, and took it along with.

When they returned to the main floor, the split their efforts of exploring, to try and cover more ground. Valtyra and Naolexa discovered a room with a large number of bone chimes, one still clutching a ring on it. However, that's when Naolexa and Valtyra heard the scream from Vincent.

"GUYS...I THINK I FOUND MAMMY."

Vincent and Shalelu opened their door right into the room where Mammy was sitting on her bed, and three ogrekin lined the walls. She ordered the ogrekin to attack, as she began flinging spells.

They made quick work of the ogrekin, who ended up actually being reanimated. After being destroyed, they focused their efforts on Mammy, who began flying to try and get away. Naolexa, however, got into the room and put her to sleep, making her crash right back onto the bed she was lying on. Valtyra lined up her musket, and fired.

With Mammy no more, they gathered the loot from her, and continued to make sure every room was explored, as no downstairs level had been discovered just yet. Vincent returned to the kitchen to add to the loot pile outside, and then noticed a door that hadn't been opened yet.

After opening it, it led to a dark lower level.
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