Journal Posts

Tag: nevik

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Dan
April 2nd, 2017
Much has happened since we last checked in with our adventurers.


The wing they last inhabited was controlled by a powerful necromancer, Azaven, who gave the party a bit of trouble when he retreated with one of Nevik’s wakizashi’s still skewered into him after Nevik threw them at the flying wizard. After they could not find a trace of Azaven, they decided to move onto the next wing, as Nevik was not completely out of commission without his second wakizashi, and they could simply return here.

The moved their attention to the Halls of Wrath, where a whole slew of evocation spells were flung at our heroes. Warriors of Wrath harnessed the power into their blades, and came in large numbers. Only proving to be of nuisance to the heroes, they encountered the ruler of the dungeon in the grand hall. Highlady Athroxis, accompanied by many of her most trusted associates, gave quite the fight for our Heroes, but eventually fell. When Athroxis died by Reiner’s hand, a magical glyph was transferred from the forehead of Athroxis to Reiner’s. He felt stronger, and this was likely the mark to show who ruled these halls. It is in the shaped of the rune of Wrath. They also discovered the ashes of vengeance needed for Philip’s ritual for the Super Soft, as well as the legendary sword hinted by the book Reiner read.

Afterwards, they visited the final wing of the Runeforge, The Shimmering Veils, which belonged to the sin of Pride, and the magic school of illusion. As they entered a grandiose image of a peacock inhabited a large, mirrored room. Reiner, unsure of the image, swung his new sword at the image. He discovered this was an illusion, and thus his blade simply passed right through. However, during this, their reflections in the mirror seemed to spring to life, and our heroes had to battle exact replicas of each other. While Shalelu did fall during this, she was quickly brought back to life using the last resurrection scroll provided by the Black Monk. After the fight, they discovered a secret room, where the body of the ruler of the wing lie dead, perfectly preserved. They looted a few things, and gained valuable information from his journal entries, including how to exit the Runeforge.

They couldn’t leave without doing two things first, though. First, they needed to recover Nevik’s wakizashi. Second, they had gathered ingredients vital for enchanting a weapon with the power to greatly aid their fight against Karzoug. They turned their attention to recovering the wakizashi, and returned to the Ravenous Crypts to hunt down Azaven. He put up a tough fight once they found him, but he eventually fell.

They turned to do their final task in the Runeforge: enchant a weapon with the power to greatly aid in their fight against Karzoug. The party collaborated, and agreed that Reiner’s new greatsword was the best candidate for the powerful enchantment. He entered the shards of the mirrors from the Shimmering Veil, along with the ‘toy’ gifted to them by Delvahine, with his sword into the pool in the center of the Runeforge. It glowed a bright blue, and began to swirl. That swirling continued as the bright blue enchantment surrounded the blade. He lifted the weapon out of the water once the glow surrounded the blade completely, and raised it high as the glow faded.

Suddenly, an explosion of water burst out from the pool and a bright yellow light shot out straight past Reiner and hit the Karzoug statue that was directly behind the party. The statue animated and enlarged, as the party was now suddenly face to face with a gigantic stone golem of Karzoug. It’s voice boomed through the room: “You. Again. Your optimism is inspiring, but this is where you will fall. Your weapons cannot save you, the Runeforge will be your grave.”

The party fought valiantly, with the casters retreating to safety immediately, replaced by Reiner, Nevik, and Valtyra, who all rushed in to confront the construct. The status focused all of its attention on Reiner, likely due to him having the new weapon with the enchantment. The new found power came in handy, despite this statue hitting them incredibly hard and accurately. They quickly dispatched the statue, and as it crumbled, the voice returned “Come then! If you wish your death to be the first before the kingdom of Shalast, then come find me atop Mhar Massif. I will deal with you personally.” Relieved that the dangers of the Runeforge are all but gone now, they gathered their loot left behind, and used the exit portal in the Halls of Wrath, after discovering its existence through the journal notes from Vraxeris, the previous ruler of the Shimmering Veils.

The heroes returned to Sandpoint, and immediately handled the selling of all of the various loot. If they couldn’t find a buyer within town, they traveled to Magnimar to find someone to purchase the numerous items off of their hands. They profited greatly, as adventurers normally do. They now needed to prepare themselves for a powerful fight, but first needed to find out how to get there
Session: Sins of the Savior: Weapons of Sin - Sunday, Apr 02 2017 from 8:30 PM to 11:30 PM
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Dan
August 21st, 2016
They opened the double doors to a shadowy sight: two portals connected by a body of energy similar to a curtain. Connected to it, dark energy cracking with slow-motion lightning moved into further hallways. This was a very small room, so the heroes lined the wall to get a closer look at it all safely. They quickly deduced this was a portal to the Negative Energy plane, and that they could destroy it by destroying one of the crystal pillars holding the portal together. Reiner, eager to do so, took swings at the pillar with his sword. With two fell swings, he smashed the pillar to bits. It shattered and exploded, unfortunately causing shards to hit everyone.

Of worse note, however, it also summoned a creature before the portal completely shut. It forced a large batlike creature, a nightwing, into a room too small for it to move in. Luckily, Reiner and Nevik were close enough to set up very quickly, making quick work of what could have been a very lethal threat to the party. They moved out of this room, and noticed that the air seemed less stale and hindering. Closing the portal must have done something to hinder an aura in this area.

They moved forward in the remaining direction to find a room splattered in blood and corpses. The bodies had their organs removed carefully, Philip catching on that this was the work of an expert necromancer. Reiner, not having any of that, quickly piled the bodies into the center of the room and lit them on fire with Calabolg. Aside from the smell, Reiner had no reservations about hindering any potential further happenings from those bodies.

Nevik scouted ahead to find an empty labratory with various bodies on examination tables. Vincent struggling to keep his lunch down, the group moved into this room before discovering two more directions to take. Nevik scouted the north door, spotting an odd creature standing at a table in the room ahead. Luckily for Nevik, it did not hear him at all, so he was able to report back to the party to tell them the news of the creature. They readied themselves for a fight. Reiner borrowed Philip’s ring of invisibility and proceeded into the room with nevik to get the spook on the creature.

The creature was eating a liver torn from the body on the table before it, and did not detect Reiner or Nevik before they got the jump on him. The ghoul like creature screamed, summoning skeletons from the bookcases that lined this room. Despite the major threat this creature had to the party, it stood no chance against Reiner and Nevik, as they tore through him quickly before it could do any damage. They cleaned up the skeletons with little issue, despites some of the skeletons actually exploding in fiery vengeance upon destruction.

The party turned their attention to the other door now, not sure what they should expect. Anything could be beyond that door, and whatever it is, it was likely not friendly.
Session: Sins of the Savior: The Ravenous Crypts Part 2 - Sunday, Aug 21 2016 from 8:30 PM to 11:30 PM
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Dan
July 11th, 2016
Reiner kicked in the doors, and found himself in an unexpected room. It was indeed a throne room, but it was filled with vats; 1 large and 4 smaller ones. All of these filled with gross looking liquids. Before them, a grossly obese man sit in a chair, well apparent of their entrance. He seemed ready for anything, but was taken off guard with Reiner wanted to talk instead of fight. He decided to hear them out.

Reiner stated they knew they were outpowered here, and wanted to know if they could work out a deal. Luckily for them, Jordimandus, the ruler of this wing, was simply too exhausted to actually fight them, so he was open to the idea of talking. The heroes explained their quest to find a weapon to fight Karzoug, and Jordimandus had the perfect answer; the list of components needed to attune a weapon to battle greed. He provided them his list of components needed, and explained the process. He also offered them further power if the heroes agreed to deal with the other wings, as he explained to them their potential threats to the Material Plane.

Greed was an obvious choice. Taking out his subordinates would only help them with their endeavours to take out Karzoug.

Wrath was the next potential threat, as Greed and Wrath warred to the point of the world’s destruction many years ago. With taking out the ruler of the wrath wing, they hampered that threat for years, potentially completely.

Gluttony was controlled by Azaven, a powerful necromancer. The threat he posed is as they dealt with greed and wrath, powerfully necromancers would follow in suit to simply raise those armies again in undead. The world was already battling an undead war currently, so this would hamper that front and aid with that war front.

Pride served only the purpose as the other component needed to complete the ritual to attune their weapon. He was unsure of it’s current status, as he had not heard from that wing in years.

The heroes agreed to deal with these, but was curious why Jordimandus was not seen as a threat to them. He explained that they already hampered years of progress of army raising, so he had a lot of ground to recover anyway. This agreement would also be a mutual agreement to mercy between the two groups. Jordimandus also sweetened the deal by offering a book to the party. This manual would bolster the reader’s strength; permanently. Reiner was eager to read through this, but that would be saved for another day.

They traveled into the Vault of Greed next, where they were greeted by a giant golden door. Wary of this place, they inspected the area for traps, and good that they did. The door was a trap that would splatter those who attempted to touch it against the opposite wall. They found the real door to the side of it after disarming the trap, and moved on. They decided to let Nevik scout ahead, who found himself face to face with a blueish mist that filled the hallway. Knowing this was the mist detailed in the book they found, he put up as much defenses as he could, and walked through it.

He was unaffected completely.

Relieved by this discovery, he moved forward through the mist to scout to the other side, and found a water fountain where a handful of water sprites played in the water. He drank an invisibility potion and approached the group of sprites. He took them off guard at first when he decided to speak while still cloaked, as they instantly put up their guard. He talked them down, and got information out of them about why they are here and what hazards might be around here. The sprites explained that this was their fountain, and no-one would take it away from them. They also talked of a mithral mage who pestered them, and scared them away often.

Nevik was pleased with this information, and asked them to get to safety. They retreated back through the blowhole of the statue in the fountain, as Nevik turned back to assist his allies through the mist. They debated about how to go about it , but managed to simply blow it away and run through it before it came back up again.

They scouted ahead, finding a new room with a giant golem in it. This was likely the golems read about in the book, which stated the golems powered the mist found at the entrance. They decided to sneak up on this golem as best as they could, and take him out as fast as possible. They quickly rushed it, and did manage to kill it quickly. They, however, heard heavy footsteps coming down both directions out of this room. They had to steel themselves for a fight.

Session: Sins of the Savior: The Festering Maze of Sloth - Part 3 - Monday, Jul 11 2016 from 8:30 PM to 11:30 PM
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Dan
June 12th, 2016
The next wing was dirtier than expected, as they slowly approached a sewer system. The ground was slick from moss, and the smell was atrocious. Being in here briefly would not be a problem, but lengthy amount so time spent here could be troublesome to one’s health.

The walls slowly turned to cavern systems, so the direct path forward was unclear. They decided to scout around, eventually finding a room to north. A longer room, they saw 3 levers on the opposite side of the room. Naolexa and Philip decided to investigate. Curious of their effects, they pulled the middle one labeled portal control. It took some force, due to some moss covering it and it probably not been moved in quite some time. Naolexa managed to pull it off, however, shoving the level downward. The room shook, but they noticed quickly that the water level in this room lowered. However, they also caught the attention of two omox demons hiding in the water, who instantly attacked. The heroes took swings left and right at them, but they both managed to escape before the killing blows could be delivered.
Session: Sins of the Savior: The Festering Maze of Sloth - Sunday, Jun 12 2016 from 8:30 PM to 11:30 PM
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Dan
June 5th, 2016
The group moved down this hall, only to be greeted by a booming voice:
Stop! These are the Abjurant Halls of Eager Striving. Know that your powers will be crushed and you shall die! You are not worthy!


This, of course, did not deter our heroes, as they pushed on. They approached a room that showed to have a rod sticking out of the ground in the center of it. It crackled with energy, but something did not seem right with it. Nevik approached the rod to find out that this was broken in a way that it actually functioned like a magical trap. He swiftly disarmed it, clearing this room for his party.

The proceeded to the south only to discover a large ooze creature before them. This creature already posed an issue to the party, since Nevik would not be able to pierce his vitals, as it had none. They retreated back into the other room they just cleared for some more space, as they hoped the ooze would follow. It did, but not before it split itself into two. They dealt with the two oozes briskly, and turned their attention to the north.

The northern room had no threats, but did have a pool of what seemed to be quicksilver. It was magical, but the exact properties were unknown. The group grab 3 bottles of the fluid, unsure of it’s purpose just yet. Exhausted from the previous activities, Naolexa summoned up a cottage and they safely rested in the Halls of Envy for the time being.

Session: Sins of the Savior: The Abjurant Halls of Envy - Sunday, Jun 05 2016 from 8:30 PM to 11:30 PM
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Dan
May 1st, 2016
The party waited out the wall of ice to melt, then proceeded to move forward into the cave mouth. The group moved in cautiously, when suddenly the ground began to shake and tremble. From the walls themselves, numerous earth elementals came out of the walls, while undead creatures also rose from the dirt itself. Guardians of the entrance, they meant to stop our heroes.

Our heroes showed them what for, however, as they began to play around with their new found skills. Dov summoned an elder fire elemental to combat the elder earth elemental among the guardian’s ranks, while the rest of the group whittled away at the various creatures. When the final creature fell, they proceeded further into the hall.

They encountered stone statues, which denoted a slight incline. Looking around however, they noticed that there was actually an invisible ledge hugging the wall. The group, not knowing where exactly they were heading, decided to take the ledge to proceed further. A good choice, as they proceeded towards a large gaping hole. Likely what would have happened is the incline would cause them to slip due to frost, and then slide towards this hole, possibly to drop an unknown height. The ledge guided them down the hole, and lead them to a massive room of connecting caves.

The caves seemed to be collapsed, but the important part here was the things in the center. A dragon’s horde, most likely Arkyst’s, lay here The heroes quickly gathered up all of it, shoving it into bag of holding for use there. More importantly, however, was the ring of 7 pillars, and one large pillar. Each of the smaller pillars had a keyhole on it, most likely to match the key found outside the cave. They group worked together to pull all of the keys together, which caused a rift to occur and a portal to open up on the large pillar. Hesitant at first, the group slowly one by one went through the portal.
Session: Chapter 5: Sins of the Saviors - Sunday, May 01 2016 from 8:30 PM to 11:30 PM
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Dan
April 24th, 2016
The party toiled over the Scribbler's riddle, trying to determine it's purpose and the location of the Runeforge. Vincent helped decipher it, and they found out that the Runeforge is located way up north, at Lake Stormunder's northeastern shore. Rimeskull houses 7 different pillar, and if given a spell of the appropriate school, they would provide a key.

After finding the lake on the map, our Heroes set off to Magnimar, to hire a boat and crew to take them to Brinewall. This northern city was not very well visited, and Nevik had some hesitancy to go there. He declared he would never set foot in that town ever again, but despite this off-puttedness, the party sailed from Brinewall. Once they arrived, they stayed the night, enjoying themselves. The next morning, the group traveled to the nearby lake, and flew across it's waters.

They ascended the mountain with little trouble, and arrived at the fabled location: a ring of seven statues. They quickly went to work with the statues, retrieving the keys quickly. Each one, when having the proper spell casted on it, absorbed the spell and began to glow. It would shake the ground, and make a very high pitched trill noise. These would eventually subside, and the key would appear in the statue's mouth.

However, something sinister was at work, as a wall of ice suddenly appeared to block off the entrance to the stairs and also the way they came. A bellowing voice came about "WHO DARES DISTURB THIS ANCIENT SHRINE?" "We seek entrance to the Runeforge." Valtyra responded.
"THEN YOU SHALL DIE".

Arkrhyst reared his ugly face on our Heroes, flying near the mountain, and declaring the hero's death. Despite Vincent and Valtyra's offer to speak with it, He blasted Vincent, Yama, and Naolexa with a frosty breath. Yama courageously darted straight for the dragon to begin his work, but the dragon met him in kind with numerous attacks, nearly killing Yama twice.

Philip, with a bit of luck and quick thinking, polymorphed the dragon into a goose. Naolexa then finished off Arkrhyst with a suffocation spell, causing the bird to plummet to his death 200+ ft below. Naolexa flew after him, after learning that Philip actually needed the scales from him. She retrieved the bird, dispelled the magic, and got the scales from the now dead dragon.

The heroes turned to the stairs, knowing they had to ascend them, and enter the cave above. Would they find this dragon's hoard? Would they find the Runeforge? Both?

Who knew what awaited them?
Session: Chapter 5: Where the Road Takes You - Sunday, Apr 24 2016 from 8:30 PM to 11:30 PM
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Dan
April 10th, 2016
The tunnels here had walls adorned in blood, but also bits of flesh. If there was any guess, the unfortunate guards from Sandpoint met their fates here, shredded to pieces by something. The group continued through, as the hallway narrowed. However, as they progressed, they heard growling. Valtyra, who led the pack, was attacked by 6 different hounds, who looked similar to the yeth hounds the party fought back when they were first dealing with Nualia. THese hounds seemed stronger, but they flew over each other to take the advantageous opportunity to gang up on one target. Valtyra fended off most of the attacks, but did get struck and drug to the ground by one of the hounds. Vincent quickly drug him backwards, as Philip conjured up a wall of ice to blockade the small tunnel. This gave the group the chance to back up into the bloody area, giving them more space to fight.

Philip decided to scout the area using his ring of invisibilty and his ability to turn into an earth elemental to burrow into the dirt, pop up in a section of the kennel to see what the status is, and then return. What he discovered quickly before being detected by the hounds noses is that the southern kennel had another stanza written in it. He returned quickly, unable to read it before running into trouble.

They devised to used Shazam, Naolexa’s fox familiar, as bait to lure the hounds back to them, instead of being bottlenecked in the tunnel. It worked, as Philip dismissed the wall, Shazam yipped, and the hounds gave chase. Nevik took some assistance from Vincent as he casted a spell to make him invisible for some time, and attempted to get the sneak on some of the targets. They fought 4 of the dogs, killing them easily, however 2 were unaccounted for as they traveled back into their kennel area. They scoped the area, and found the fourth stanza:
ON FROZEN MOUNTAIN XIN AWAITS, HIS REGAL VOICE THE YAWNING GATES
EYS TURN TWICE IN SIHEDRON--OCCULTED RUNEFORGE WAITS WITHIN.


After writing this down, Nevik proceed forward to scout the small hallway that narrowed to the west. He discovered a small room, the walls covered in writing. Most of the writing overlapped each other now, to the point of illegibility; except for another stanza on the door opposite from him:
AND NOW YOU’VE COME AND JOINED THE FORGE UPON RARE LORE YOU MIND CAN GORGE-
AND WHEN YOU SLOUGH THE MORTAL WAY IN RUNEFORGE LONG YOUR WORK SHALL STAY.


Nevik concentrated on this and read this, after of which he completed, he heard maniacal laughing...
Session: Chapter 5: The Lamashtu Shrine Beneath Sandpoint Part 2 - Sunday, Apr 10 2016 from 8:30 PM to 11:30 PM
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Dan
March 13th
The party took the next two months relaxing, and hanging around Sandpoint and Magnimar. They all took some time to read one of the books that they managed to take with them from the library, hoping to learn something useful for them from it. All of the members completed their research, trained, and either made or bought items during this time.

It was at the end of the second month when they were summoned to the church, which was repaired from the damage from the Sandpoint raid.
Session: Player R&R - Sunday, Mar 13 2016 from 8:30 PM to 11:30 PM
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Dan
February 21th, 2016
As the wrenched open the double doors, what lie before them was a giant maze. A stone giant stood tall in the center of the maze; this could only presumably be Mokmurian. The group attempted to teleport past the green walls seen here, but the dimension door spell failed. Nevik attempted to hop up over the wall, but hit some sort of invisible barrier that acted like a ceiling, preventing him from doing so. With no other choice than to go forward, the party pushed on down through the maze.

As they rounded the corner, a bone golem was right there, ready to greet them. They handled him swiftly, and with no problems. They traveled down the next section of hallway, which had a bunch of smaller walls and breaks in them, only to be ambushed by doombats around every corner. These bats were easy targets, but each one of them shrieked, causing some problems for the group. Yama eventually charged straight ahead to get past all of em. The next section of hallway had a large pit in it, which at the bottom of it had a acid pit. Thinking quickly, Dov simply put a wall of force down to walk on, capping the pit for his allies as well. However, it wasn’t as easy as they would hope. Two statues on the opposite side of the room began shooting magic missiles at the group, relentlessly chipping away at our heroes until they were able to pass. Yama charged through it, rounding the corner and booking it through the next hallway. However, the next hallways was lined with sliding axe doors. Yama surprisingly passed through most of these with ease, but did get caught up on one of them. The party trudged along through them slowly and carefully. There was a lever that appeared on the other side of the traps, but Yama decided to pass it up to continue on down the hallway, wanting to steal the glory of taking down Mokmurian for himself.

Yama rushed down the hallway, only a few turns away from getting to Mokmurian, but came face to face with a minotaur. The minotaur teleported himself and Yama to a one-on-one arena, where it would seem Yama would perish if he did not defeat this minotaur. Luckily enough, this monkey knew how to be a deft foe, as he fell the minotaur fell quickly. However, this left him to wander the maze along, until he could outwit it and find the exit…

Meanwhile, the group progressed down the trapped hallway, one of them reaching the same lever that Yama passed up. They deactivated the traps and progress on. Yama was nowhere to be seen, even after passing the area where the minotaur was. They rounded the corner to where some more sectioned walls impeded a straight path. Nevik thought this to be suspicious, so scouted the area and found some spear traps that would trigger if someone stepped on pressure plates. Nevik disarmed them easily. Nothing stood between them and Mokmurian, so the party steeled themselves to fight the leader of this stone giant revolt...
Session: The Jorgenfist Raid: Part 19 - Sunday, Feb 21 2016 from 8:30 PM to 11:30 PM
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Dan
January 31th, 2016
The group traveled down the hallway, searching for a door that Zaki mentioned would lead them to Mokmurian. They found a very dark room, as the walls transferred from stone to cavern walls. The group found ways to light their way, and proceed into the room, where they were attacked by vicious hounds. Even by looking at these creatures, they felt their very skin tearing. They dealt with the hounds, and the final one decided to hang in the air for a while to attempt to debuff the party before meeting his fate.

Beyond the group were two massive stone double doors, with a sihedron on it. They had only one guess who waited inside...
Session: The Jorgenfist Raid: Part 18 - Sunday, Jan 31 2016 from 8:30 PM to 11:30 PM
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Dan
January 10th, 2016
The rogue in the party eventually were able to get into position, and knock the golem down. The group fiddled and debated about what to do with the cauldron, while Dov and Naolexa stayed out of the smoke.
Unfortunately, a creature they had not seen before decided this was the best opportunity to ambush the party. A Scanderig, known to swim through the earth and eat minerals, appeared right behind the casters. Yama rushed in while the rest decided to escape. Yama got lucky when the Scanderig accidentally blinded itself, allowing Yama to tear it to shreds.

Yama joined up with the group at the entrance to the next room, where undead were detected by Valtyra. Yama rushed in again, getting a view of the room. He saw a headless statue come to life, and sprinted straight towards it. He attempted to jump up on top of the creature, but failed as an ax came crashing down on him. He took some hefty blows from the Headless Lord, but Yama fell him before going down. The other statues in the room had already animated at this point, surrounding Yama. While Yama did go under at one point, his resiliency took into effect, allowing him to get some healing before continuing on his spree. They handled these targets with ease, despite Yama almost losing his life.
Session: The Jorgenfist Raid: Part 16 - Sunday, Jan 10 2016 from 8:30 PM to 11:30 PM
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Dan
December 13th, 2015
Our Heroes decided to make a quick stop at Sandpoint before returning to Jorgenfist. While the rest of the group had some magical items made, Reiner took Malia aside to explain to her why he wished for her to stay here in Sandpoint. Malia fought it at first, but did see the merit in Reiner's words about staying safe, and protecting the one town that meant the most to the group. He entrusted her with the safety of the town, and left her with Algren at the group's manor. After the group rested, they teleported back to Jorgenfist.

The stone doors still showed to be closed, but paranoia got the best of the group, as they spent magic spells to prepare themselves for battle. After they prepared, they worked together to pull open the doors to find a long, empty hallway that lead downward. They jogged at a nice pace down the hallway in hopes to find the library, and maybe even Mokmurian.

As the hallway continued, more stonework began to show in this area. Dov immediately recognized it as Thasillionan stonework, similar to what he saw in Thistletop. When the group reached an intersection, he began to notice that the walls had no angles to them; corners of the wall, and the connections from wall to ceiling and wall to floor were rounded out. This differed from Thistletop, and was very strange to see.

After deciding to go to the right, the party discovered a dark room that only one side of the room was lit on. When Nevik poked his head in to see what might be around the corner, he instantly shrank in size. Worse, the room seem to stretch and not keep exact dimensions, which nauseated Nevik. While vomiting and dealing with that, it was clear to the rest of the group that something in this room wasn't right.

Once Nevik got his bearings back, he stepped fully into the room to scope out the room. When he did, two boulders launched at him, narrowly missing him on both sides. These boulders were now roughly the same size as him in his reduced form. Naolexa cast dancing lights and ordered them to float down out and down the room, which illuminated the two giants in the room.

These giants, however, looked very different. Their muscles bulged, skin incredibly tight around them. They also had strange scars on their skin, which showed to be in the shape of runes seen before with the sihedron. Nevik and Yama jumping into action, they quickly took care of these foes while the rest of the party either dealt with the reduced size or the nauseating effect in the room. Aferwards, Nevik was able to identify the magical trap in the room and disable it, which allowed for the rest of the party to pass through unharmed. The group continued through doors to the south.

Yama kicked the doors in and rushed ahead of the group, eager to see what was in store for them. The next room encountered showed to have a white smoke flow out of a cauldron in the near-center of the room. The smoke filled most of the room, however seemed different from your normal mist spells.

Next to the cauldron was a stone golem, who stood motionless despite the heroes in the hallway in plain view. Yama attempted to get the sneak on her, but was unsuccessful in doing so. Reiner went in, stepping into the smoke. The smoke reared up and harmed him badly, temporarily blinding him and making him sick to his stomach again. The stone giant got some clean blows into Reiner before he was able to get away. Nevik attempting to jump over all of the mist and land on the golem, but sadly over shot the jump and landed on the other side of the golem. He, however, was unaffected by the mist. Yama rushed in as well, unaffected by the smoke, after attempting to throw daggers at the golem. Naolexa tried to freeze it, however the magic was ineffective.

A powerful stone golem is hampering our heroes, as they try to deal with it's immunity to magic and reinforced stone that can resist hits. How will our heroes fair?
Session: The Jorgenfist Raid: Part 15 - Sunday, Dec 13 2015 from 8:30 PM to 11:30 PM
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Dan
November 15th, 2015 and November 29th, 2015
This new room the heroes stood was of different nature then the hallway they were just in. The walls were of stone, the ceiling rose so high it disappeared into the darkness, and two massive columns stood on either side of a massive stone door adorned with a sihedron. The ground rumbled for a moment, as an oread rose from the floor near the door. The ogre king leaped down from the sky to meet the heroes toe to toe, while from behind two ogre barbarians followed in suit with wolves. Things were going to get sticky fast.

Yama went to approach the oread, but found himself quickly hindered by unseen complications on the floor. He backed himself up, and then leaped as far as he could towards the oread in attempts to bypass the unknown hindrance. He succeeded in landing close enough to her, and managed to wound her. Naolexa followed up with a spell to blind her, which caused her to preemtively use a spell against Yama. She grabbed a sapphire out of a particular pocket on her person, and unleashed a powerful cold spell that hit Yama hard. Despite being blind, she was still able to unleash the same spell afflicting her against Yama, as she blinded him as well. The two attempted to trade blows and spells, and also escape from each other as best as possible. The eventually found themselves relying on a column to rotate around, but Yama accidentally hit one of the columns hard with his daggers, causing a crack on his dagger.

Meanwhile, the others dealt with a heavy onslaught from the ogres. The Ogre King has summoned not only a floating battleaxe to swipe and pester Philip, and a succubus to deal with Vincent and Valtyra. The succubus succeeded in dominating Vincent's mind, as she then used his blade against Philip and his allies. He eventually got control of his mind, but not until some attacks had already occurred against his friends. Philip managed to get a polymorph spell off on the ogre king, which turned him into a harmless otter. Unfortunately, he was able to stave of the section of the magic that prevent him from losing his mental capacities, so now a otter king terrorized the heroes. He lost sight of what he was for a moment, as he rushed up to Naolexa to attempt a strike. This failed miserably, as he ended up not being used to his new limbs just yet, narrowly missing Naolexa.

They eventually were able to kill off the succubus, a wolf, and one of the barbarians when Naolexa found herself in trouble. She was pinned inbetween the now otter king, one of the barbarians, and the succubus. With no where to run, the barbarian crashed his greataxe against her. She fell to the ground for a moment, but something activated inside her as she was lifted up, and set on the ground as if she had not taken as much damage. When the otter king retreated to attempt to dispel the polymorph effect, Shalelu followed up with arrows that pelted the ogre that struck Naolexa down. This provided an opportunity for Naolexa to Dimension Door to escape, giving her a chance to heal. Philip followed as well, as he was bruised up by the ogre king's spiritual weapon and the attacks from Vincent.

The ogre king dispelled the polymorph effect, while the oread, Erdu, dispelled the blinding effect. Now able to see, Yama had disspeared completely from sight. She used the chance to heal a little bit, before attempting to dominate Dov, who had mysteriously appeared. This failed, and Dov encased her in a icy prison in retaliation.

The ogre king and the barbarians eventually fell, Erdu succumbed to the icy grasp of Dov's spell, and healing was distributed all around. The heroes looted what they could, and decided to camp in this large room for the night to rest and recover before proceeded. Using the staff again, Philip sealed off the way they came from to prevent any surprises from behind them. They intended to use Naolexa's and Dov's magical items to keep the amount of sleep needed to a minimum, so they would not tarry in this task any further.

Before them, the Sihedron Door still remained closed, but what lie behind it's doors? Knowledge? Death? Answers?
Session: The Jorgenfist Raid: Part 14 - Sunday, Nov 29 2015 from 8:30 PM to 11:30 PM
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Dan
November 1st, 2015
After looting the ogres and getting past the wall, the group had two tunnels to choose from; the mist filled one, or another tunnel that lead to a darker area. Reiner decided to lead the group through the mist-filled tunnel. About halfway through it, however, Vincent remembered a spell, and dispelled the mist, revealing the next intersection. To the left, the other entrance to the room where our Heroes fought the Lamia. To the right, the start of a hallway with furs lining the sides.

Vincent immediately was wary of the furs, and suggested that they be burned. After the party decided it would be a waste of resources, the started down the hall. After reaching a point, a ranseur burst through the walls, attacking Reiner. As the fur fell, Reiner caught a quick glimpse of a troll behind the wall, using a small slot in the wall to attack through. He warned the rest of the group, but it was too late for Malia and Valtyra, as they also received unexpected blows through the furs.

They had to act fast, and the only way to get through the mess was to get past the wall of furs and around the corner. Reiner, Malia, Valtyra, and Nevik all progressed as quickly as possible through the area. Vincent, Naolexa, Shalelu, and Philip all used Dimension Door to teleport through the hall and to a safe section. Philip quickly used his staff to move the stone wall to close off the tunnel that one of them was in. Nevik worked his way quickly to the other tunnel to deal with the threat there. After making quick work of him, Nevik discovered a treasure chest, which he gathered up and showed the party.

However, Philip had his gaze set on a statue that was on the wall of a three-eyed jackal. As he stared, he saw it twist and contort to look at him directly. It shouted "FOOLS!" While only Philip saw the statue moved, everyone heard the noise.
Session: The Jorgenfist Raid: Part 12 - Sunday, Nov 01 2015 from 8:30 PM to 11:30 PM
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