Journal Posts

Tag: vincent

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Dan
April 2nd, 2017
Much has happened since we last checked in with our adventurers.


The wing they last inhabited was controlled by a powerful necromancer, Azaven, who gave the party a bit of trouble when he retreated with one of Nevik’s wakizashi’s still skewered into him after Nevik threw them at the flying wizard. After they could not find a trace of Azaven, they decided to move onto the next wing, as Nevik was not completely out of commission without his second wakizashi, and they could simply return here.

The moved their attention to the Halls of Wrath, where a whole slew of evocation spells were flung at our heroes. Warriors of Wrath harnessed the power into their blades, and came in large numbers. Only proving to be of nuisance to the heroes, they encountered the ruler of the dungeon in the grand hall. Highlady Athroxis, accompanied by many of her most trusted associates, gave quite the fight for our Heroes, but eventually fell. When Athroxis died by Reiner’s hand, a magical glyph was transferred from the forehead of Athroxis to Reiner’s. He felt stronger, and this was likely the mark to show who ruled these halls. It is in the shaped of the rune of Wrath. They also discovered the ashes of vengeance needed for Philip’s ritual for the Super Soft, as well as the legendary sword hinted by the book Reiner read.

Afterwards, they visited the final wing of the Runeforge, The Shimmering Veils, which belonged to the sin of Pride, and the magic school of illusion. As they entered a grandiose image of a peacock inhabited a large, mirrored room. Reiner, unsure of the image, swung his new sword at the image. He discovered this was an illusion, and thus his blade simply passed right through. However, during this, their reflections in the mirror seemed to spring to life, and our heroes had to battle exact replicas of each other. While Shalelu did fall during this, she was quickly brought back to life using the last resurrection scroll provided by the Black Monk. After the fight, they discovered a secret room, where the body of the ruler of the wing lie dead, perfectly preserved. They looted a few things, and gained valuable information from his journal entries, including how to exit the Runeforge.

They couldn’t leave without doing two things first, though. First, they needed to recover Nevik’s wakizashi. Second, they had gathered ingredients vital for enchanting a weapon with the power to greatly aid their fight against Karzoug. They turned their attention to recovering the wakizashi, and returned to the Ravenous Crypts to hunt down Azaven. He put up a tough fight once they found him, but he eventually fell.

They turned to do their final task in the Runeforge: enchant a weapon with the power to greatly aid in their fight against Karzoug. The party collaborated, and agreed that Reiner’s new greatsword was the best candidate for the powerful enchantment. He entered the shards of the mirrors from the Shimmering Veil, along with the ‘toy’ gifted to them by Delvahine, with his sword into the pool in the center of the Runeforge. It glowed a bright blue, and began to swirl. That swirling continued as the bright blue enchantment surrounded the blade. He lifted the weapon out of the water once the glow surrounded the blade completely, and raised it high as the glow faded.

Suddenly, an explosion of water burst out from the pool and a bright yellow light shot out straight past Reiner and hit the Karzoug statue that was directly behind the party. The statue animated and enlarged, as the party was now suddenly face to face with a gigantic stone golem of Karzoug. It’s voice boomed through the room: “You. Again. Your optimism is inspiring, but this is where you will fall. Your weapons cannot save you, the Runeforge will be your grave.”

The party fought valiantly, with the casters retreating to safety immediately, replaced by Reiner, Nevik, and Valtyra, who all rushed in to confront the construct. The status focused all of its attention on Reiner, likely due to him having the new weapon with the enchantment. The new found power came in handy, despite this statue hitting them incredibly hard and accurately. They quickly dispatched the statue, and as it crumbled, the voice returned “Come then! If you wish your death to be the first before the kingdom of Shalast, then come find me atop Mhar Massif. I will deal with you personally.” Relieved that the dangers of the Runeforge are all but gone now, they gathered their loot left behind, and used the exit portal in the Halls of Wrath, after discovering its existence through the journal notes from Vraxeris, the previous ruler of the Shimmering Veils.

The heroes returned to Sandpoint, and immediately handled the selling of all of the various loot. If they couldn’t find a buyer within town, they traveled to Magnimar to find someone to purchase the numerous items off of their hands. They profited greatly, as adventurers normally do. They now needed to prepare themselves for a powerful fight, but first needed to find out how to get there
Session: Sins of the Savior: Weapons of Sin - Monday, Apr 03 2017 from 12:30 AM to 3:30 AM
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Dan
August 21st, 2016
They opened the double doors to a shadowy sight: two portals connected by a body of energy similar to a curtain. Connected to it, dark energy cracking with slow-motion lightning moved into further hallways. This was a very small room, so the heroes lined the wall to get a closer look at it all safely. They quickly deduced this was a portal to the Negative Energy plane, and that they could destroy it by destroying one of the crystal pillars holding the portal together. Reiner, eager to do so, took swings at the pillar with his sword. With two fell swings, he smashed the pillar to bits. It shattered and exploded, unfortunately causing shards to hit everyone.

Of worse note, however, it also summoned a creature before the portal completely shut. It forced a large batlike creature, a nightwing, into a room too small for it to move in. Luckily, Reiner and Nevik were close enough to set up very quickly, making quick work of what could have been a very lethal threat to the party. They moved out of this room, and noticed that the air seemed less stale and hindering. Closing the portal must have done something to hinder an aura in this area.

They moved forward in the remaining direction to find a room splattered in blood and corpses. The bodies had their organs removed carefully, Philip catching on that this was the work of an expert necromancer. Reiner, not having any of that, quickly piled the bodies into the center of the room and lit them on fire with Calabolg. Aside from the smell, Reiner had no reservations about hindering any potential further happenings from those bodies.

Nevik scouted ahead to find an empty labratory with various bodies on examination tables. Vincent struggling to keep his lunch down, the group moved into this room before discovering two more directions to take. Nevik scouted the north door, spotting an odd creature standing at a table in the room ahead. Luckily for Nevik, it did not hear him at all, so he was able to report back to the party to tell them the news of the creature. They readied themselves for a fight. Reiner borrowed Philip’s ring of invisibility and proceeded into the room with nevik to get the spook on the creature.

The creature was eating a liver torn from the body on the table before it, and did not detect Reiner or Nevik before they got the jump on him. The ghoul like creature screamed, summoning skeletons from the bookcases that lined this room. Despite the major threat this creature had to the party, it stood no chance against Reiner and Nevik, as they tore through him quickly before it could do any damage. They cleaned up the skeletons with little issue, despites some of the skeletons actually exploding in fiery vengeance upon destruction.

The party turned their attention to the other door now, not sure what they should expect. Anything could be beyond that door, and whatever it is, it was likely not friendly.
Session: Sins of the Savior: The Ravenous Crypts Part 2 - Monday, Aug 22 2016 from 12:30 AM to 3:30 AM
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Dan
July 31st, 2016
Philip readied a tarpool to cast to slow one of them, while Bael prepared himself to intercept the other golem. They handled these two new ones just fine, but they were perplexed at knowing there were four golems. The fourth was nowhere to be seen. They planned to hunt that one down, but Valtyra noticed that the pond was filled with numerous goldfish. They were told in the book that the mist would transform victims into goldfish and transport them to a pond, so these fish they see here are likely unfortunate victims over the years. Excited at this reminder, however, Philip wanted to know what would happen if they dispelled the magic on one, and see what would happen.

Luckily enough, the fish targeted regained his normal shape, which turned out to be a dwarf. The dwarf surfaced quickly and took a second to get used to his limbs again. After coming to reality with the situation, he quickly thanked the group, and introduced himself as the Guildmaster. Years ago, he lead a thieves guild. They came here after years of research, only to fall prey to the transforming mist. His companions were likely long gone, insinuating that it would not be worth the trouble to try to dispel the magic on other fish in the pond. He agreed to help out the heroes through the Vault, as he’ll find his path after that.

They pressed on, coming across numerous room that were filled to brim of a material. Steel, silk, stone, and others simply filling a room. Our heroes couldn’t really figure out the meaning behind the rooms, so they moved on. After finding another fountain room with a door, they cautiously entered the room beyond the door. As they rounded the corner, Valtyra was quickly targeted with a spell that petrified her before she could react. The mithral mage, Ordikon, was seen floating in the high corner of the room, ready for our heroes. Ordikon quickly retreated to a bookcase across the room to snag a figurine off the shelf. The heroes quickly dispelled the petrification magic off of Valtryra, and slowly worked their way into the room. Ordikon summoned a large arcane cannon, and blasted the casters with a cone of cold. He fell to Naolexa’s sleeping magics, however, and lost his life (and fingers) afterwards.

They proceeded out of this room to find an unexpected guest; a Nalfeshnee demon stood towering over the party. They didn’t attack at first, as the Nalfeshnee didn’t seem too interested in killing them. He explained that they are potentially the only way for him to escape his prison of this room. He shared his story of how he was called and trapped here, and now had no way to complete his contract to actually leave. He has been trapped from years and years, with no hope of escape. The party toiled, and found that might be able to assist the demon in escaping, despite his possibly ill intentions in the Abyss. They released him, and to his delight he was able to escape immediately. They pressed on to the remaining hallway before him, where they found the final golem. After taking it out, they found the room it was guarding; a magical arcane pool. Not sure what to exactly to do, the heroes tried dipping an item into the water. It backfired, and ended up damaging Naolexa. They didn’t want to risk damage further, to they ended up not fiddling any further with the pool. They decided to rest in the vault to restore themselves completely before moving on to the Ravenous Crypts.
Session: Sins of the Savior: The Vault of Greed pt2 - Sunday, Jul 31 2016 from 7:00 PM to 3:00 AM
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Dan
June 26th, 2016
Moving to the east, they moved along a walk-way that dropped off eventually. They discovered that this small room they walked into was actually a large pool. Philip managed to spot a body in the murky water, as he transformed into a water elemental to go gather the corpse’s items. He found a bag of holding with numerous books inside of it, which actually detailed mist and golems in the Vault of Greed. Pleased with this information, they moved forward.

After mucking through some water, they made it to an undiscovered room, where a cherenobue awaited them. The spirit of Bael Zargard accompanied them, and was excited at the chance to smite this creature to the earth. It rushed in there, making quick work of the creature with the heroes’ help. They round a corner to the right to find another, and then found themselves at the face of a double door. They feared a powerful foe behind the doors….
Session: Sins of the Savior: The Festering Maze of Sloth - Part 2 - Monday, Jun 27 2016 from 12:30 AM to 3:30 AM
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Dan
June 12th, 2016
The next wing was dirtier than expected, as they slowly approached a sewer system. The ground was slick from moss, and the smell was atrocious. Being in here briefly would not be a problem, but lengthy amount so time spent here could be troublesome to one’s health.

The walls slowly turned to cavern systems, so the direct path forward was unclear. They decided to scout around, eventually finding a room to north. A longer room, they saw 3 levers on the opposite side of the room. Naolexa and Philip decided to investigate. Curious of their effects, they pulled the middle one labeled portal control. It took some force, due to some moss covering it and it probably not been moved in quite some time. Naolexa managed to pull it off, however, shoving the level downward. The room shook, but they noticed quickly that the water level in this room lowered. However, they also caught the attention of two omox demons hiding in the water, who instantly attacked. The heroes took swings left and right at them, but they both managed to escape before the killing blows could be delivered.
Session: Sins of the Savior: The Festering Maze of Sloth - Monday, Jun 13 2016 from 12:30 AM to 3:30 AM
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Dan
May 15th, 2016
They entered into a dark hallway, with no portal behind them. The only way being forward, they approached a large circular room, with a fountain in the center and surrounded by statues. Each one depicting a different person. With 7 different ways they could go, they decided to start to their right and move around the circle one by one.

After a long hallway, they entered the Iron Cages of Lust, a large square room with a handful of cages in it, all but one empty or with a dead human in it. In the center of the room; a large pavilion of sorts, using what seemed to be silk as drapery. The group spotted in one cage a human still living, yet clinging onto life barely. Flying above them, however, alu-demons flew around, heckling the party. The group split into two, ignoring the hecklers for the time being. As a group of them approached the cage however, then went into a rage and began attacking. Yama and Reiner found their own trouble, as Reiner chased after Yama to attempt to protect him. Those two few confronted by two fire giants, telling them to leave or die. Of course, Yama liked the challenge, and immediately went into a frenzy. Reiner sighed, and picked up his sword to challenge the giants as well.

Meanwhile, they group had to divert the attention of the alu-demons, but noticed they were quickly getting overwhelmed by approaching fire giants from across the room. Naolexa managed to peak the interest of one of the succubus, and managed to force a parley when she mentioned they were here to learn how to take out Karzoug. The alu-demon immediately called off her allies, and led the group to her leader, Delvahine. This powerful succubus was eager to hear of the heroes plan to deal with Karzoug, and was willing to help...at a price.

In exchange for the component needed to perform the ritual needed to bolster a weapon to fight Karzoug with, Delvahine requested that the bard accompany her to her quarters for some person time. Vincent was eager to appease. Caught up in the opportunity, Vincent quickly remembered that succubus drain their victim’s souls via kiss, and he was already caught up in the ruse with little way out. Knowing things weren’t looking the greatest, he decided that if this is how he was going to leave this world, he might as well go out with a bang. After Vincent working his “magic”, he managed to please Delvahine in a way that the succubus hadn’t been in years. Pleased with his, Delvahine decided to show mercy and accept that as sufficient payment.

She returned to the party with the component; a jeweled dildo. This item, gross as it may have been, was the component enchanted with the power of lust. She handed it to them and told the heroes they will learn more later. Turning to Vincent, she decided to also reward him with a powerful sword she had claimed from a victim many many years ago. She didn’t use it, and it was in the hands of a bard previously. Vincent accepted the sword eagerly. It was a good day for Vincent.

She told the heroes to leave this wing, and to not return. She showed mercy this time, but may not on the next intrusion. They swiftly left the wing to move to the next wing; the Abjurant Halls of Envy.
Session: Sins of the Saviors: The Iron Cages of Lust - Monday, May 16 2016 from 12:30 AM to 3:30 AM
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Dan
May 1st, 2016
The party waited out the wall of ice to melt, then proceeded to move forward into the cave mouth. The group moved in cautiously, when suddenly the ground began to shake and tremble. From the walls themselves, numerous earth elementals came out of the walls, while undead creatures also rose from the dirt itself. Guardians of the entrance, they meant to stop our heroes.

Our heroes showed them what for, however, as they began to play around with their new found skills. Dov summoned an elder fire elemental to combat the elder earth elemental among the guardian’s ranks, while the rest of the group whittled away at the various creatures. When the final creature fell, they proceeded further into the hall.

They encountered stone statues, which denoted a slight incline. Looking around however, they noticed that there was actually an invisible ledge hugging the wall. The group, not knowing where exactly they were heading, decided to take the ledge to proceed further. A good choice, as they proceeded towards a large gaping hole. Likely what would have happened is the incline would cause them to slip due to frost, and then slide towards this hole, possibly to drop an unknown height. The ledge guided them down the hole, and lead them to a massive room of connecting caves.

The caves seemed to be collapsed, but the important part here was the things in the center. A dragon’s horde, most likely Arkyst’s, lay here The heroes quickly gathered up all of it, shoving it into bag of holding for use there. More importantly, however, was the ring of 7 pillars, and one large pillar. Each of the smaller pillars had a keyhole on it, most likely to match the key found outside the cave. They group worked together to pull all of the keys together, which caused a rift to occur and a portal to open up on the large pillar. Hesitant at first, the group slowly one by one went through the portal.
Session: Chapter 5: Sins of the Saviors - Monday, May 02 2016 from 12:30 AM to 3:30 AM
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Dan
April 24th, 2016
The party toiled over the Scribbler's riddle, trying to determine it's purpose and the location of the Runeforge. Vincent helped decipher it, and they found out that the Runeforge is located way up north, at Lake Stormunder's northeastern shore. Rimeskull houses 7 different pillar, and if given a spell of the appropriate school, they would provide a key.

After finding the lake on the map, our Heroes set off to Magnimar, to hire a boat and crew to take them to Brinewall. This northern city was not very well visited, and Nevik had some hesitancy to go there. He declared he would never set foot in that town ever again, but despite this off-puttedness, the party sailed from Brinewall. Once they arrived, they stayed the night, enjoying themselves. The next morning, the group traveled to the nearby lake, and flew across it's waters.

They ascended the mountain with little trouble, and arrived at the fabled location: a ring of seven statues. They quickly went to work with the statues, retrieving the keys quickly. Each one, when having the proper spell casted on it, absorbed the spell and began to glow. It would shake the ground, and make a very high pitched trill noise. These would eventually subside, and the key would appear in the statue's mouth.

However, something sinister was at work, as a wall of ice suddenly appeared to block off the entrance to the stairs and also the way they came. A bellowing voice came about "WHO DARES DISTURB THIS ANCIENT SHRINE?" "We seek entrance to the Runeforge." Valtyra responded.
"THEN YOU SHALL DIE".

Arkrhyst reared his ugly face on our Heroes, flying near the mountain, and declaring the hero's death. Despite Vincent and Valtyra's offer to speak with it, He blasted Vincent, Yama, and Naolexa with a frosty breath. Yama courageously darted straight for the dragon to begin his work, but the dragon met him in kind with numerous attacks, nearly killing Yama twice.

Philip, with a bit of luck and quick thinking, polymorphed the dragon into a goose. Naolexa then finished off Arkrhyst with a suffocation spell, causing the bird to plummet to his death 200+ ft below. Naolexa flew after him, after learning that Philip actually needed the scales from him. She retrieved the bird, dispelled the magic, and got the scales from the now dead dragon.

The heroes turned to the stairs, knowing they had to ascend them, and enter the cave above. Would they find this dragon's hoard? Would they find the Runeforge? Both?

Who knew what awaited them?
Session: Chapter 5: Where the Road Takes You - Monday, Apr 25 2016 from 12:30 AM to 3:30 AM
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Dan
April 10th, 2016
The tunnels here had walls adorned in blood, but also bits of flesh. If there was any guess, the unfortunate guards from Sandpoint met their fates here, shredded to pieces by something. The group continued through, as the hallway narrowed. However, as they progressed, they heard growling. Valtyra, who led the pack, was attacked by 6 different hounds, who looked similar to the yeth hounds the party fought back when they were first dealing with Nualia. THese hounds seemed stronger, but they flew over each other to take the advantageous opportunity to gang up on one target. Valtyra fended off most of the attacks, but did get struck and drug to the ground by one of the hounds. Vincent quickly drug him backwards, as Philip conjured up a wall of ice to blockade the small tunnel. This gave the group the chance to back up into the bloody area, giving them more space to fight.

Philip decided to scout the area using his ring of invisibilty and his ability to turn into an earth elemental to burrow into the dirt, pop up in a section of the kennel to see what the status is, and then return. What he discovered quickly before being detected by the hounds noses is that the southern kennel had another stanza written in it. He returned quickly, unable to read it before running into trouble.

They devised to used Shazam, Naolexa’s fox familiar, as bait to lure the hounds back to them, instead of being bottlenecked in the tunnel. It worked, as Philip dismissed the wall, Shazam yipped, and the hounds gave chase. Nevik took some assistance from Vincent as he casted a spell to make him invisible for some time, and attempted to get the sneak on some of the targets. They fought 4 of the dogs, killing them easily, however 2 were unaccounted for as they traveled back into their kennel area. They scoped the area, and found the fourth stanza:
ON FROZEN MOUNTAIN XIN AWAITS, HIS REGAL VOICE THE YAWNING GATES
EYS TURN TWICE IN SIHEDRON--OCCULTED RUNEFORGE WAITS WITHIN.


After writing this down, Nevik proceed forward to scout the small hallway that narrowed to the west. He discovered a small room, the walls covered in writing. Most of the writing overlapped each other now, to the point of illegibility; except for another stanza on the door opposite from him:
AND NOW YOU’VE COME AND JOINED THE FORGE UPON RARE LORE YOU MIND CAN GORGE-
AND WHEN YOU SLOUGH THE MORTAL WAY IN RUNEFORGE LONG YOUR WORK SHALL STAY.


Nevik concentrated on this and read this, after of which he completed, he heard maniacal laughing...
Session: Chapter 5: The Lamashtu Shrine Beneath Sandpoint Part 2 - Monday, Apr 11 2016 from 12:30 AM to 3:30 AM
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Dan
April 3rd, 2016
The group prepared themselves to re-enter the shrine once more. They knew what they were up against, so they prepared themselves to deal with the demon. They decided perhaps scouting out the two tunnels was appropriate, as there might be some additional information to be found in this area. They looked closer at the walls, which were covered in writing. All of it was in Thassilionian, but that was no problem for anyone in the party to read. Most of it was nonsense, but a small bit stoof out:
IF MAGIC BRIGHT IS YOUR DESIRE, TO OLD RUNEFORGE MUST YOU RETIRE
FOR ONLY THERE DOES WIZARDS’ ART RECEIVE ITS DUE AND PROPER START.


They thought nothing of it, and decided to scope out the area through the door to the south. It led into an empty hallway, with three doors. They prepared themselves to open each in succession, but only the one Philip ended up opening had any significance. Yet another notable phrase was found:
ON EASTERN SHORES OF STEAMING MIRROR, AT END OF DAY WHEN DUSK IS NEARER,
WHERE SEVEN FACES SILENT WAIT ENCIRCLED GUARDS AT RUNEFORGE GATE.


Seeing a common trend here, they began to record this down on a slip of parchment. They proceed to the hallway to the north, where Yama took the lead in scouting. After a few doors, he found a small pool of water. He couldn’t find anything important about it, but as soon as Philip came into the room, he quickly scooped up some of the water into his mouth. He instantly spit it out, as it was stale water. Puzzled by the action, Philip simply determined it was non-magical, and they met back up with the group.

The only way back to go was through the Cathedral again. The Glabrezu demon was no-where to be seen, so the room lied empty. Another stanza was seen at the altar wall:
EACH STONE THE GRACE OF SEVEN LORDS, ONE PART OF KEY EACH RULER HOARDS;
IF OFFERED SPELLS AND PROPER PRAYER, TAKE SEVEN KEYS AND CLIMB THE STAIR.

Yama made his way to the altar area, when they heard a familiar voice echo through the shrine:
What became of Runelord Karzoug and Runelord Alaznist? Who wields powerful magic today?

Yama, quickly and confidently said “I killed them.” to which the voice laughed. “You wouldn’t stand a chance against their might. That is impossible. Yama fought back with the fact that he took out Mokmurian, Karzoug’s up-and-comer, to which the voice did not respond immediately. After a moment, he responded with:
If that may be true, then you have an old friend to visit. Prove to me the power which you speak of, and perhaps I will tell you how to defeat Karzoug.”


It was at that moment a succubus was summoned to the middle of the arena. The party scoffed, and Yama quickly took care of it with no problems. Vincent attempt to run along the wall to get to the tunnel that broke off from this chamber, when one of the statues came to life to attack. The Glabrezu demon cloaked himself as one of the statues, and burst from the wall, pushing Vincent back a bit. The Glabrezu managed to summon another of himself again, but Yama quickly took care of the second one with ease. A dagger whizzed by Vincent’s head, returning in the same fashion shortly thereafter. Its source was unknown, even as Valtyra approached the area the attack was suspected to come from. The two glabrezu demons stood no chance, and luckily, Philip needed a reagent from these creatures. They collected some of the meat from the claw of the glabrezu, and continued down the tunnels.
Session: Chapter 5: The Lamashtu Shrine Beneath Sandpoint - Monday, Apr 04 2016 from 12:30 AM to 3:30 AM
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Dan
March 20th, 2016
Father Zantus summoned the group to the church to discuss a grave matter. Ever since the party discovered the Catacombs beneath Sandpoint months ago, they had positioned guards as the secret tunnel entrance to prevent anything from coming through, and to keep the new workers at the Glassworks at ease. However, they found the numerous guards missing, and blood all over the room. Something attacked, and Father Zantus needed them to look into the matter. They all agreed, and the moment they stepped outside of the church, the earth shook. After the quake ended, there was screaming from the center of town, as a sinkhole appeared, leading into what looked to be the Catacombs of Wrath. The party steeled themselves as they traveled down the sinkhole to see what caused the matter.

The catacombs were as they left them, aside from damage from the landslide. The well that Triggi had drained previously was now completed covered in dirt, unable to be accessed. Various tunnels now were blocked and inaccessible. As they traveled as far back as they could, they noticed something new: a spiral staircase that was previously unusable due to dirt being in the way was now cleared for use. They traveled down it cautiously, as it went down quite a ways. When they reached the bottom, Vincent managed to spot a secret door in the darkness, which led them into an unknown space, filled with fog. As they entered, a voice spoke to them:
What happened to Thassilon? What has replaced it?”

The voice’s was unidentified, but the party answered back that Thassilon is long fallen, and the lands of Varisia stay in it’s wake. They heard no response.

This room split into three different ways, a hallway to the north, double doors to the south, and a cathedral area to the west. The group decided to go west to the cathedral, which opened up into a giant space. The room was adorned with various symbols all attributing to Lamashtu, however there were no pews or altar in sight. Along the walls, the statue of a pregnant woman with a jackal head, snake like tail, talons, and kukri in both hands stood in each alcove.

Who rules the lands above today? Where is the seat of their power?”

The party could not answer this straight, at all of the major cities really minded their own business. They explained this, and again, no response from the voice. However, a quick pink and purple gate plane gate was opened, as a glabrezu demon stepped forth. This massive creature is nothing the party had faced before, and it spent its first moment summoning another of its kind. The party did not fair well against these foes, as both Shalelu and Vincent went unconcious. The party had to retreat in order to save themselves, and they worked together to teleport out of there. They had to bring Vincent back up first, and then get out of the way.

The group retreated back to the sinkhole entrance. It was clear that they were not ready for such a foe, but perhaps with a bit more assistance, they could bring them down. They decided to take the night to rest and recover, spending it on watch duty outside of sinkhole. Only faint howling was heard during the night. THey were not excited to go back down there, but knew that they were Sandpoint’s only hope against something that powerful.
Session: Chapter 5: The Beginning of the End - Monday, Mar 21 2016 from 12:30 AM to 3:30 AM
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Dan
March 13th
The party took the next two months relaxing, and hanging around Sandpoint and Magnimar. They all took some time to read one of the books that they managed to take with them from the library, hoping to learn something useful for them from it. All of the members completed their research, trained, and either made or bought items during this time.

It was at the end of the second month when they were summoned to the church, which was repaired from the damage from the Sandpoint raid.
Session: Player R&R - Monday, Mar 14 2016 from 12:30 AM to 3:30 AM
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Dan
March 6th, 2016
As the group rounded the corner to the final hallway that led the to Mokmurian, he casted a fog like spell that poisoned the very air. He also prepared a new foe for the party to face, younger bulettes in training. The party had to deal with cut visibility due to the fog, while the bulettes snuck in and around the members. The bulettes proved to be no problem for the group, however Mokmurian pegged them with various spells, and kept disappearing from sight. Valtyra eventually worked her way towards the area Mokmurian was in, only to be smacked into the face by his massively enchanted club. While the party duked it out, Valtyra went unconscious while Philip unfortunately met his fate to Mokmurian. Yama snuck around behind him and slew the giant, while Shalelu brought Valtyra, Philip’s only hope, back to conciousness. They used one of the resurrection scrolls they found on the Black Monk to bring Philip back after the fight.

However, the body of Mokmurian animated, and left the players with a eerie speech. The voice speaking was not of Mokmurian’s, but of whoever controlled his body:
So these are the heroes of the age. More like gasping worms to me -- worms to be crushed back into the earth when I awaken the armies of Xin-Shalast, when the name Karzoug is again spoken with fear and awe. Know that the deaths of those marked by the sihedron -- the giants you have so conveniently slain for me -- hasten my return, just as yours soon will. Fools, all of you. Is this all you could manage in ten thousand years?

He ends with a hearty laugh, as the body goes lifeless again, the mysterious voice fading away.

The party, while offput by the speech, gathered their loot, grabbed Zaki, and teleported back to Sandpoint for a much needed rest and break while they collect their thoughts on what to do next.
Session: The Jorgenfist Raid: Part 20 - Monday, Mar 07 2016 from 1:30 AM to 4:30 AM
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Dan
February 21th, 2016
As the wrenched open the double doors, what lie before them was a giant maze. A stone giant stood tall in the center of the maze; this could only presumably be Mokmurian. The group attempted to teleport past the green walls seen here, but the dimension door spell failed. Nevik attempted to hop up over the wall, but hit some sort of invisible barrier that acted like a ceiling, preventing him from doing so. With no other choice than to go forward, the party pushed on down through the maze.

As they rounded the corner, a bone golem was right there, ready to greet them. They handled him swiftly, and with no problems. They traveled down the next section of hallway, which had a bunch of smaller walls and breaks in them, only to be ambushed by doombats around every corner. These bats were easy targets, but each one of them shrieked, causing some problems for the group. Yama eventually charged straight ahead to get past all of em. The next section of hallway had a large pit in it, which at the bottom of it had a acid pit. Thinking quickly, Dov simply put a wall of force down to walk on, capping the pit for his allies as well. However, it wasn’t as easy as they would hope. Two statues on the opposite side of the room began shooting magic missiles at the group, relentlessly chipping away at our heroes until they were able to pass. Yama charged through it, rounding the corner and booking it through the next hallway. However, the next hallways was lined with sliding axe doors. Yama surprisingly passed through most of these with ease, but did get caught up on one of them. The party trudged along through them slowly and carefully. There was a lever that appeared on the other side of the traps, but Yama decided to pass it up to continue on down the hallway, wanting to steal the glory of taking down Mokmurian for himself.

Yama rushed down the hallway, only a few turns away from getting to Mokmurian, but came face to face with a minotaur. The minotaur teleported himself and Yama to a one-on-one arena, where it would seem Yama would perish if he did not defeat this minotaur. Luckily enough, this monkey knew how to be a deft foe, as he fell the minotaur fell quickly. However, this left him to wander the maze along, until he could outwit it and find the exit…

Meanwhile, the group progressed down the trapped hallway, one of them reaching the same lever that Yama passed up. They deactivated the traps and progress on. Yama was nowhere to be seen, even after passing the area where the minotaur was. They rounded the corner to where some more sectioned walls impeded a straight path. Nevik thought this to be suspicious, so scouted the area and found some spear traps that would trigger if someone stepped on pressure plates. Nevik disarmed them easily. Nothing stood between them and Mokmurian, so the party steeled themselves to fight the leader of this stone giant revolt...
Session: The Jorgenfist Raid: Part 19 - Monday, Feb 22 2016 from 1:30 AM to 4:30 AM
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Dan
January 31th, 2016
The group traveled down the hallway, searching for a door that Zaki mentioned would lead them to Mokmurian. They found a very dark room, as the walls transferred from stone to cavern walls. The group found ways to light their way, and proceed into the room, where they were attacked by vicious hounds. Even by looking at these creatures, they felt their very skin tearing. They dealt with the hounds, and the final one decided to hang in the air for a while to attempt to debuff the party before meeting his fate.

Beyond the group were two massive stone double doors, with a sihedron on it. They had only one guess who waited inside...
Session: The Jorgenfist Raid: Part 18 - Monday, Feb 01 2016 from 1:30 AM to 4:30 AM
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