Journal Posts

Tag: yama

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Dan
May 15th, 2016
They entered into a dark hallway, with no portal behind them. The only way being forward, they approached a large circular room, with a fountain in the center and surrounded by statues. Each one depicting a different person. With 7 different ways they could go, they decided to start to their right and move around the circle one by one.

After a long hallway, they entered the Iron Cages of Lust, a large square room with a handful of cages in it, all but one empty or with a dead human in it. In the center of the room; a large pavilion of sorts, using what seemed to be silk as drapery. The group spotted in one cage a human still living, yet clinging onto life barely. Flying above them, however, alu-demons flew around, heckling the party. The group split into two, ignoring the hecklers for the time being. As a group of them approached the cage however, then went into a rage and began attacking. Yama and Reiner found their own trouble, as Reiner chased after Yama to attempt to protect him. Those two few confronted by two fire giants, telling them to leave or die. Of course, Yama liked the challenge, and immediately went into a frenzy. Reiner sighed, and picked up his sword to challenge the giants as well.

Meanwhile, they group had to divert the attention of the alu-demons, but noticed they were quickly getting overwhelmed by approaching fire giants from across the room. Naolexa managed to peak the interest of one of the succubus, and managed to force a parley when she mentioned they were here to learn how to take out Karzoug. The alu-demon immediately called off her allies, and led the group to her leader, Delvahine. This powerful succubus was eager to hear of the heroes plan to deal with Karzoug, and was willing to help...at a price.

In exchange for the component needed to perform the ritual needed to bolster a weapon to fight Karzoug with, Delvahine requested that the bard accompany her to her quarters for some person time. Vincent was eager to appease. Caught up in the opportunity, Vincent quickly remembered that succubus drain their victim’s souls via kiss, and he was already caught up in the ruse with little way out. Knowing things weren’t looking the greatest, he decided that if this is how he was going to leave this world, he might as well go out with a bang. After Vincent working his “magic”, he managed to please Delvahine in a way that the succubus hadn’t been in years. Pleased with his, Delvahine decided to show mercy and accept that as sufficient payment.

She returned to the party with the component; a jeweled dildo. This item, gross as it may have been, was the component enchanted with the power of lust. She handed it to them and told the heroes they will learn more later. Turning to Vincent, she decided to also reward him with a powerful sword she had claimed from a victim many many years ago. She didn’t use it, and it was in the hands of a bard previously. Vincent accepted the sword eagerly. It was a good day for Vincent.

She told the heroes to leave this wing, and to not return. She showed mercy this time, but may not on the next intrusion. They swiftly left the wing to move to the next wing; the Abjurant Halls of Envy.
Session: Sins of the Saviors: The Iron Cages of Lust - Monday, May 16 2016 from 12:30 AM to 3:30 AM
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Dan
April 24th, 2016
The party toiled over the Scribbler's riddle, trying to determine it's purpose and the location of the Runeforge. Vincent helped decipher it, and they found out that the Runeforge is located way up north, at Lake Stormunder's northeastern shore. Rimeskull houses 7 different pillar, and if given a spell of the appropriate school, they would provide a key.

After finding the lake on the map, our Heroes set off to Magnimar, to hire a boat and crew to take them to Brinewall. This northern city was not very well visited, and Nevik had some hesitancy to go there. He declared he would never set foot in that town ever again, but despite this off-puttedness, the party sailed from Brinewall. Once they arrived, they stayed the night, enjoying themselves. The next morning, the group traveled to the nearby lake, and flew across it's waters.

They ascended the mountain with little trouble, and arrived at the fabled location: a ring of seven statues. They quickly went to work with the statues, retrieving the keys quickly. Each one, when having the proper spell casted on it, absorbed the spell and began to glow. It would shake the ground, and make a very high pitched trill noise. These would eventually subside, and the key would appear in the statue's mouth.

However, something sinister was at work, as a wall of ice suddenly appeared to block off the entrance to the stairs and also the way they came. A bellowing voice came about "WHO DARES DISTURB THIS ANCIENT SHRINE?" "We seek entrance to the Runeforge." Valtyra responded.
"THEN YOU SHALL DIE".

Arkrhyst reared his ugly face on our Heroes, flying near the mountain, and declaring the hero's death. Despite Vincent and Valtyra's offer to speak with it, He blasted Vincent, Yama, and Naolexa with a frosty breath. Yama courageously darted straight for the dragon to begin his work, but the dragon met him in kind with numerous attacks, nearly killing Yama twice.

Philip, with a bit of luck and quick thinking, polymorphed the dragon into a goose. Naolexa then finished off Arkrhyst with a suffocation spell, causing the bird to plummet to his death 200+ ft below. Naolexa flew after him, after learning that Philip actually needed the scales from him. She retrieved the bird, dispelled the magic, and got the scales from the now dead dragon.

The heroes turned to the stairs, knowing they had to ascend them, and enter the cave above. Would they find this dragon's hoard? Would they find the Runeforge? Both?

Who knew what awaited them?
Session: Chapter 5: Where the Road Takes You - Monday, Apr 25 2016 from 12:30 AM to 3:30 AM
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Dan
April 17th, 2016
Nevik did not return back to the party, so naturally the group went in after him after a bit. THey could not find Nevik, but did find the same room that he did. Only this time, Yama led, and he noticed that two sides of the room had massive webs attached to them. Of course, when an adventurer sees webs, they immediately think to burn it, so thus Yama requested Dov or Naolexa chuck a fireball in there to burn those up. Dov obliged, using his staff to fire to launch fire in the room and clearing up the webs quickly. Yama rushed into the room, just fast enough to see the giant spider on the ceiling launch a web bolt at him. Yama was entangled in the center of the room. Naolexa, not fond of spiders in any sense, petrified the creature on the ceiling. The now spider-statue came crashing down from the ceiling, in line to hit Yama. Luckily, he managed to cut himself free, and then dodge out of the wall before the statue hit the ground, shattering.

The group wrote down the fifth stanza, as Yama pushed open the stone door leading north. A dark hallway lined with fog lay beofre him, as he strolled right in. However, before his party could follow him, Yama came rushing right back out, babbling about how his friends were going to sacrifice him to Lamashtu, and he had to get out of here. Dov and Naolexa unsuccessfully tried to stop him, as he bolted back through the tunnels they came from. The party took it as he was just making it up, but just in case tried to deal with the fog in the hallway. After unseccussful attempts with various fire spells, Naolexa casted dispel magic in the area. While it didn’t dispel the fog, it seemed to have dispelled something. She casted a flaming sphere to burn up the fog, and act as a leading beacon through the hallway.

It led them to a door, and as they opened it, they saw only a table with an inkwell and a quill of a peacock’s feather sitting in it. Valtyra approached the table, but was suddenly struck by a spell. It stopped her only for a moment, as she continued on in. She quickly snagged the quill, threw it into her bag, noticed a body on the north wall, and then escaped back out the hallway (in fear of being damaged again). The casters looked at the quill in detailed, and determined it harmless, and actually quite useful to them. Valtyra, however, wanted to look closer at the body found in the room, to see if she could identify the reason for death. She was hit even hard this time, but still fought her way back in. The body had numerous bones broken in several places, along with bits of skin missing here and there. The exact cause of death is uncertain, but it’s likely this was one of the guards, and he was sacrificed to Lamashtu.

They returned to the spider’s room just in time to hear the following ring throughout the shrine:
You come into my domain, you kill my minions, and you take my possessions. The time for talk is over, prepare to die, my sucklings!

Yama, who had managed to flee all the way back to the cathedral area, was ambushed by not only the source of the voice, but also the two remaining hounds, and 2 demons who wielded two bows at the same time, via the use of four arms.

Yama snapped out of it, but only after the hounds closed in on him, and the man known as the “Scribbler” already started summoning additional help. He summon in a hezrou, which reeked of an odor that Yama just couldn’t ignore. He took him out quickly, but the hounds already flanked him, and they succeeded in pulling him to the floor. The Scribbler took the chance to charge in, swinging wildly at Yama. Luckily, Yama had recently enchanted his armor to save him at the last moment, as he received a breath a life spell just as he felt himself go unconcious. This, however, did not fix the problem that he was on the ground. His rogue resiliency saved him once more, but he had no choice but to attack from the ground. With the spontaneity of a monkey, he stabbed wildly at the Scribbler’s legs, forcing him to his knees, to where Yama could deliver the final blow. Just as quickly as the threat presented himself, Yama took it out just as fast.

The party was able to make it to the cathedral just in time to see this occur, and went to work trying to mop up the rest of the group. Dov became the main target for one of the arrow demons, and nearly killed him from all of the shots fired. Yama took the attention of that one, however, after Dov broke off line of sight to heal. Valtyra assisted with the healing, while Dov encased the second arrow demon in ice, sealing his fate with a cold, frozen death. The hounds and demons were taken care of, and the known threat below Sandpoint dealt with.

The group can report their findings to Father Zantus and Sheriff Hemlock, and try to decipher the stanzas while licking their wounds. Where is this Runeforge mentioned? The ancient library spoke of needing the Runeforge to not only attune their weapons to fight Karzoug, but Valtyra needed it to finish her prototype of a hand cannon. Much is in store for our heroes...
Session: Chapter 5: The Lamashtu Shrine Beneath Sandpoint Part 3 - Monday, Apr 18 2016 from 12:30 AM to 3:30 AM
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Dan
April 3rd, 2016
The group prepared themselves to re-enter the shrine once more. They knew what they were up against, so they prepared themselves to deal with the demon. They decided perhaps scouting out the two tunnels was appropriate, as there might be some additional information to be found in this area. They looked closer at the walls, which were covered in writing. All of it was in Thassilionian, but that was no problem for anyone in the party to read. Most of it was nonsense, but a small bit stoof out:
IF MAGIC BRIGHT IS YOUR DESIRE, TO OLD RUNEFORGE MUST YOU RETIRE
FOR ONLY THERE DOES WIZARDS’ ART RECEIVE ITS DUE AND PROPER START.


They thought nothing of it, and decided to scope out the area through the door to the south. It led into an empty hallway, with three doors. They prepared themselves to open each in succession, but only the one Philip ended up opening had any significance. Yet another notable phrase was found:
ON EASTERN SHORES OF STEAMING MIRROR, AT END OF DAY WHEN DUSK IS NEARER,
WHERE SEVEN FACES SILENT WAIT ENCIRCLED GUARDS AT RUNEFORGE GATE.


Seeing a common trend here, they began to record this down on a slip of parchment. They proceed to the hallway to the north, where Yama took the lead in scouting. After a few doors, he found a small pool of water. He couldn’t find anything important about it, but as soon as Philip came into the room, he quickly scooped up some of the water into his mouth. He instantly spit it out, as it was stale water. Puzzled by the action, Philip simply determined it was non-magical, and they met back up with the group.

The only way back to go was through the Cathedral again. The Glabrezu demon was no-where to be seen, so the room lied empty. Another stanza was seen at the altar wall:
EACH STONE THE GRACE OF SEVEN LORDS, ONE PART OF KEY EACH RULER HOARDS;
IF OFFERED SPELLS AND PROPER PRAYER, TAKE SEVEN KEYS AND CLIMB THE STAIR.

Yama made his way to the altar area, when they heard a familiar voice echo through the shrine:
What became of Runelord Karzoug and Runelord Alaznist? Who wields powerful magic today?

Yama, quickly and confidently said “I killed them.” to which the voice laughed. “You wouldn’t stand a chance against their might. That is impossible. Yama fought back with the fact that he took out Mokmurian, Karzoug’s up-and-comer, to which the voice did not respond immediately. After a moment, he responded with:
If that may be true, then you have an old friend to visit. Prove to me the power which you speak of, and perhaps I will tell you how to defeat Karzoug.”


It was at that moment a succubus was summoned to the middle of the arena. The party scoffed, and Yama quickly took care of it with no problems. Vincent attempt to run along the wall to get to the tunnel that broke off from this chamber, when one of the statues came to life to attack. The Glabrezu demon cloaked himself as one of the statues, and burst from the wall, pushing Vincent back a bit. The Glabrezu managed to summon another of himself again, but Yama quickly took care of the second one with ease. A dagger whizzed by Vincent’s head, returning in the same fashion shortly thereafter. Its source was unknown, even as Valtyra approached the area the attack was suspected to come from. The two glabrezu demons stood no chance, and luckily, Philip needed a reagent from these creatures. They collected some of the meat from the claw of the glabrezu, and continued down the tunnels.
Session: Chapter 5: The Lamashtu Shrine Beneath Sandpoint - Monday, Apr 04 2016 from 12:30 AM to 3:30 AM
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Dan
March 13th
The party took the next two months relaxing, and hanging around Sandpoint and Magnimar. They all took some time to read one of the books that they managed to take with them from the library, hoping to learn something useful for them from it. All of the members completed their research, trained, and either made or bought items during this time.

It was at the end of the second month when they were summoned to the church, which was repaired from the damage from the Sandpoint raid.
Session: Player R&R - Monday, Mar 14 2016 from 12:30 AM to 3:30 AM
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Dan
March 6th, 2016
As the group rounded the corner to the final hallway that led the to Mokmurian, he casted a fog like spell that poisoned the very air. He also prepared a new foe for the party to face, younger bulettes in training. The party had to deal with cut visibility due to the fog, while the bulettes snuck in and around the members. The bulettes proved to be no problem for the group, however Mokmurian pegged them with various spells, and kept disappearing from sight. Valtyra eventually worked her way towards the area Mokmurian was in, only to be smacked into the face by his massively enchanted club. While the party duked it out, Valtyra went unconscious while Philip unfortunately met his fate to Mokmurian. Yama snuck around behind him and slew the giant, while Shalelu brought Valtyra, Philip’s only hope, back to conciousness. They used one of the resurrection scrolls they found on the Black Monk to bring Philip back after the fight.

However, the body of Mokmurian animated, and left the players with a eerie speech. The voice speaking was not of Mokmurian’s, but of whoever controlled his body:
So these are the heroes of the age. More like gasping worms to me -- worms to be crushed back into the earth when I awaken the armies of Xin-Shalast, when the name Karzoug is again spoken with fear and awe. Know that the deaths of those marked by the sihedron -- the giants you have so conveniently slain for me -- hasten my return, just as yours soon will. Fools, all of you. Is this all you could manage in ten thousand years?

He ends with a hearty laugh, as the body goes lifeless again, the mysterious voice fading away.

The party, while offput by the speech, gathered their loot, grabbed Zaki, and teleported back to Sandpoint for a much needed rest and break while they collect their thoughts on what to do next.
Session: The Jorgenfist Raid: Part 20 - Monday, Mar 07 2016 from 1:30 AM to 4:30 AM
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Dan
February 21th, 2016
As the wrenched open the double doors, what lie before them was a giant maze. A stone giant stood tall in the center of the maze; this could only presumably be Mokmurian. The group attempted to teleport past the green walls seen here, but the dimension door spell failed. Nevik attempted to hop up over the wall, but hit some sort of invisible barrier that acted like a ceiling, preventing him from doing so. With no other choice than to go forward, the party pushed on down through the maze.

As they rounded the corner, a bone golem was right there, ready to greet them. They handled him swiftly, and with no problems. They traveled down the next section of hallway, which had a bunch of smaller walls and breaks in them, only to be ambushed by doombats around every corner. These bats were easy targets, but each one of them shrieked, causing some problems for the group. Yama eventually charged straight ahead to get past all of em. The next section of hallway had a large pit in it, which at the bottom of it had a acid pit. Thinking quickly, Dov simply put a wall of force down to walk on, capping the pit for his allies as well. However, it wasn’t as easy as they would hope. Two statues on the opposite side of the room began shooting magic missiles at the group, relentlessly chipping away at our heroes until they were able to pass. Yama charged through it, rounding the corner and booking it through the next hallway. However, the next hallways was lined with sliding axe doors. Yama surprisingly passed through most of these with ease, but did get caught up on one of them. The party trudged along through them slowly and carefully. There was a lever that appeared on the other side of the traps, but Yama decided to pass it up to continue on down the hallway, wanting to steal the glory of taking down Mokmurian for himself.

Yama rushed down the hallway, only a few turns away from getting to Mokmurian, but came face to face with a minotaur. The minotaur teleported himself and Yama to a one-on-one arena, where it would seem Yama would perish if he did not defeat this minotaur. Luckily enough, this monkey knew how to be a deft foe, as he fell the minotaur fell quickly. However, this left him to wander the maze along, until he could outwit it and find the exit…

Meanwhile, the group progressed down the trapped hallway, one of them reaching the same lever that Yama passed up. They deactivated the traps and progress on. Yama was nowhere to be seen, even after passing the area where the minotaur was. They rounded the corner to where some more sectioned walls impeded a straight path. Nevik thought this to be suspicious, so scouted the area and found some spear traps that would trigger if someone stepped on pressure plates. Nevik disarmed them easily. Nothing stood between them and Mokmurian, so the party steeled themselves to fight the leader of this stone giant revolt...
Session: The Jorgenfist Raid: Part 19 - Monday, Feb 22 2016 from 1:30 AM to 4:30 AM
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Dan
January 10th, 2016
The rogue in the party eventually were able to get into position, and knock the golem down. The group fiddled and debated about what to do with the cauldron, while Dov and Naolexa stayed out of the smoke.
Unfortunately, a creature they had not seen before decided this was the best opportunity to ambush the party. A Scanderig, known to swim through the earth and eat minerals, appeared right behind the casters. Yama rushed in while the rest decided to escape. Yama got lucky when the Scanderig accidentally blinded itself, allowing Yama to tear it to shreds.

Yama joined up with the group at the entrance to the next room, where undead were detected by Valtyra. Yama rushed in again, getting a view of the room. He saw a headless statue come to life, and sprinted straight towards it. He attempted to jump up on top of the creature, but failed as an ax came crashing down on him. He took some hefty blows from the Headless Lord, but Yama fell him before going down. The other statues in the room had already animated at this point, surrounding Yama. While Yama did go under at one point, his resiliency took into effect, allowing him to get some healing before continuing on his spree. They handled these targets with ease, despite Yama almost losing his life.
Session: The Jorgenfist Raid: Part 16 - Monday, Jan 11 2016 from 1:30 AM to 4:30 AM
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Dan
December 13th, 2015
Our Heroes decided to make a quick stop at Sandpoint before returning to Jorgenfist. While the rest of the group had some magical items made, Reiner took Malia aside to explain to her why he wished for her to stay here in Sandpoint. Malia fought it at first, but did see the merit in Reiner's words about staying safe, and protecting the one town that meant the most to the group. He entrusted her with the safety of the town, and left her with Algren at the group's manor. After the group rested, they teleported back to Jorgenfist.

The stone doors still showed to be closed, but paranoia got the best of the group, as they spent magic spells to prepare themselves for battle. After they prepared, they worked together to pull open the doors to find a long, empty hallway that lead downward. They jogged at a nice pace down the hallway in hopes to find the library, and maybe even Mokmurian.

As the hallway continued, more stonework began to show in this area. Dov immediately recognized it as Thasillionan stonework, similar to what he saw in Thistletop. When the group reached an intersection, he began to notice that the walls had no angles to them; corners of the wall, and the connections from wall to ceiling and wall to floor were rounded out. This differed from Thistletop, and was very strange to see.

After deciding to go to the right, the party discovered a dark room that only one side of the room was lit on. When Nevik poked his head in to see what might be around the corner, he instantly shrank in size. Worse, the room seem to stretch and not keep exact dimensions, which nauseated Nevik. While vomiting and dealing with that, it was clear to the rest of the group that something in this room wasn't right.

Once Nevik got his bearings back, he stepped fully into the room to scope out the room. When he did, two boulders launched at him, narrowly missing him on both sides. These boulders were now roughly the same size as him in his reduced form. Naolexa cast dancing lights and ordered them to float down out and down the room, which illuminated the two giants in the room.

These giants, however, looked very different. Their muscles bulged, skin incredibly tight around them. They also had strange scars on their skin, which showed to be in the shape of runes seen before with the sihedron. Nevik and Yama jumping into action, they quickly took care of these foes while the rest of the party either dealt with the reduced size or the nauseating effect in the room. Aferwards, Nevik was able to identify the magical trap in the room and disable it, which allowed for the rest of the party to pass through unharmed. The group continued through doors to the south.

Yama kicked the doors in and rushed ahead of the group, eager to see what was in store for them. The next room encountered showed to have a white smoke flow out of a cauldron in the near-center of the room. The smoke filled most of the room, however seemed different from your normal mist spells.

Next to the cauldron was a stone golem, who stood motionless despite the heroes in the hallway in plain view. Yama attempted to get the sneak on her, but was unsuccessful in doing so. Reiner went in, stepping into the smoke. The smoke reared up and harmed him badly, temporarily blinding him and making him sick to his stomach again. The stone giant got some clean blows into Reiner before he was able to get away. Nevik attempting to jump over all of the mist and land on the golem, but sadly over shot the jump and landed on the other side of the golem. He, however, was unaffected by the mist. Yama rushed in as well, unaffected by the smoke, after attempting to throw daggers at the golem. Naolexa tried to freeze it, however the magic was ineffective.

A powerful stone golem is hampering our heroes, as they try to deal with it's immunity to magic and reinforced stone that can resist hits. How will our heroes fair?
Session: The Jorgenfist Raid: Part 15 - Monday, Dec 14 2015 from 1:30 AM to 4:30 AM
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Dan
December 6th, 2015
The party decided to return to the hostages in Conna's Altar room after scooping up all of the leftover equipment from their fallen foes. Despite being very overloaded, Philip, Naolexa, and Dov got everyone in the safety of Magnimar. They sold their spoils, and took a few days to themselves to gear up, wind down, and prepare themselves mentally for what was ahead.

Greyfeather, Ameiko, and Shayliss all returned to Sandpoint unharmed, confirmed by a messenger raven to and from Sandpoint. The town of Sandpoint is recovering from the attack while the heroes are away, and luckily, Balor has reported that nothing major has happened since the raid. it's been luckily very quiet.

After visiting not only the markets, but the newly discovered black markets in the underbelly of Magnimar, our Heroes were able to find a few new fun toys to use against their foes. They returned to Jorgenfist at the dawn of the third day, and are ready for a fight.

What waits behind the stone door for our Heroes?
Session: A Quick Stop in Magnimar - Monday, Dec 07 2015 from 1:30 AM to 4:30 AM
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Dan
November 15th, 2015 and November 29th, 2015
This new room the heroes stood was of different nature then the hallway they were just in. The walls were of stone, the ceiling rose so high it disappeared into the darkness, and two massive columns stood on either side of a massive stone door adorned with a sihedron. The ground rumbled for a moment, as an oread rose from the floor near the door. The ogre king leaped down from the sky to meet the heroes toe to toe, while from behind two ogre barbarians followed in suit with wolves. Things were going to get sticky fast.

Yama went to approach the oread, but found himself quickly hindered by unseen complications on the floor. He backed himself up, and then leaped as far as he could towards the oread in attempts to bypass the unknown hindrance. He succeeded in landing close enough to her, and managed to wound her. Naolexa followed up with a spell to blind her, which caused her to preemtively use a spell against Yama. She grabbed a sapphire out of a particular pocket on her person, and unleashed a powerful cold spell that hit Yama hard. Despite being blind, she was still able to unleash the same spell afflicting her against Yama, as she blinded him as well. The two attempted to trade blows and spells, and also escape from each other as best as possible. The eventually found themselves relying on a column to rotate around, but Yama accidentally hit one of the columns hard with his daggers, causing a crack on his dagger.

Meanwhile, the others dealt with a heavy onslaught from the ogres. The Ogre King has summoned not only a floating battleaxe to swipe and pester Philip, and a succubus to deal with Vincent and Valtyra. The succubus succeeded in dominating Vincent's mind, as she then used his blade against Philip and his allies. He eventually got control of his mind, but not until some attacks had already occurred against his friends. Philip managed to get a polymorph spell off on the ogre king, which turned him into a harmless otter. Unfortunately, he was able to stave of the section of the magic that prevent him from losing his mental capacities, so now a otter king terrorized the heroes. He lost sight of what he was for a moment, as he rushed up to Naolexa to attempt a strike. This failed miserably, as he ended up not being used to his new limbs just yet, narrowly missing Naolexa.

They eventually were able to kill off the succubus, a wolf, and one of the barbarians when Naolexa found herself in trouble. She was pinned inbetween the now otter king, one of the barbarians, and the succubus. With no where to run, the barbarian crashed his greataxe against her. She fell to the ground for a moment, but something activated inside her as she was lifted up, and set on the ground as if she had not taken as much damage. When the otter king retreated to attempt to dispel the polymorph effect, Shalelu followed up with arrows that pelted the ogre that struck Naolexa down. This provided an opportunity for Naolexa to Dimension Door to escape, giving her a chance to heal. Philip followed as well, as he was bruised up by the ogre king's spiritual weapon and the attacks from Vincent.

The ogre king dispelled the polymorph effect, while the oread, Erdu, dispelled the blinding effect. Now able to see, Yama had disspeared completely from sight. She used the chance to heal a little bit, before attempting to dominate Dov, who had mysteriously appeared. This failed, and Dov encased her in a icy prison in retaliation.

The ogre king and the barbarians eventually fell, Erdu succumbed to the icy grasp of Dov's spell, and healing was distributed all around. The heroes looted what they could, and decided to camp in this large room for the night to rest and recover before proceeded. Using the staff again, Philip sealed off the way they came from to prevent any surprises from behind them. They intended to use Naolexa's and Dov's magical items to keep the amount of sleep needed to a minimum, so they would not tarry in this task any further.

Before them, the Sihedron Door still remained closed, but what lie behind it's doors? Knowledge? Death? Answers?
Session: The Jorgenfist Raid: Part 14 - Monday, Nov 30 2015 from 1:30 AM to 4:30 AM
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Dan
October 11th, 2015
The Ogres in the room now took to the battlefield, as the ones that Philip spotted earlier began to work their way down the hall. Naolexa, thinking quickly, set up here Necklace of Fireballs for detonation by throwing it down the hallway. She prepared herself to detonate them when someone approached, and since the ogres had no other way of reaching them, they unknowingly walking straight into her trap. One of the ogres was instantly incinerated, while the force of the blast was enough to accidentally set off the bear traps prepared as well.

Meanwhile, on the other wise of the room, more forces showed up, but not before a stone wall appeared, creating a battlement for them to hide behind. The heroes only caught glimpses of who was behind the wall, as arrows began firing out from the wall.

As the fight raged on, an invisible ogre rogue surprised the party as well, and a buffoon ogre charged towards Valtyra. Philip conjured up a wall of fire to prevent anything else from getting through, and to cut of vision of those who were shooting. Nevik managed to trip the buffoon ogre into the large pit meant for them, he perished surprisingly quickly to the fall.

As the rest of the ogres were cleaned up by the group, Philip eventually dispelled his wall of fire to reveal the scorched battlement. The heroes noticed the other ogres had vanished, and a eerie mist only remained in one of the tunnels.

What lies beyond the mist? More trouble? The path to the library? Or both?
Session: The Jorgenfist Raid: Part 11 - Monday, Oct 12 2015 from 12:00 AM to 3:00 AM
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Dan
August 9th, 2015
The party woke up in the morning to find no disturbances in the tower itself. They now had to sneak back down into the caves and deal with more of the threats there, while also trying to locate the hostages.

When they stepped out into the courtyard, the area was deserted. Aside from the giants on the tower, no-one was seen. The party snuck their way back to the cave entrance, and teleported back to Conna's altar room.

The group decided to handle some of the areas up north to deal with some more potential threats and allies to this Mokmurian leader. They were pinned in between two stone giants and the kitchen's cook, who began to run at the group with a iron ladle. While the rogues decided to take a flank, they encountered two more stone giants, whom they dealt with decisively. The giants were no match for the might of the party, even after 2 additional giants joined the fight from one of the tunnels. After the dust settled, Conna stated that it was up to them from here, and that she will pray for the groups safety.

the group followed the path where the 2 giants came from, and it led them to massive stone doors with a sihedron carved into it.
Session: The Jorgenfist Raid: Part 6 - Monday, Aug 10 2015 from 12:00 AM to 3:00 AM
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Dan
August 2, 2015
After observing the situation from the small alcove in the pit, the group decided the best path of action was to teleport up to the top of the ramp and see where this Black Tower might lie. Conna explained that the only entrance to the tower was on the ground level, so they needed to get up there somehow.

The party teleported with the help of Naolexa and Vincent, while Philip simply burrowed into the earth. They observed the outside courtyard, which luckily was empty of any of the stone giants. On the towers that rise above this ring, stone giant sentries seemed to be stationed at each one, aside from a larger tower that stood double in height. As it was behind the mammoth stables, Conna helped the group sneak around the stables without alerting the mammoths, and over to the Black Tower.

They were cautious of entering the tower, but luckily Yama was able to confirm that no traps were armed on the door of the tower. He entered in cautiosly, and the group immediately confirmed that there was a trap door that was in the middle of this room. Vincent swung it open, and Valtyra confirmed that it was the only way down in this area. Valtyra tied some rope securely, and knotted the rope with Shalelu's assistance. One by one, the heroes descended into the lower level of the Black Tower.

Yama was first, and as he landed, he noticed the room was very cold. On the floor, there was a body wrapped in linens and holding a scroll case very tightly. Yama's greed got the better of him, and he rushed over to try and get a closer look at the scroll case. As he did, the body rose up, revealing that a mummy held Yama's treasure. With a wild spin, the mummy burst open the linens that secured him arms, revealing a chain that held the case to him.

The mummy put up a tough fight for the group, as he spread around disease with every hit he made. After all of the heroes made it into the room, he let forth a black fog from his mouth. This caught everyone but Valtyra off guard, but the party noticed that they felt generally weaker. The monk got a few blows onto Yama and Arvel that left behind spreading black marks. Yama stabbed his blades into the creature with one final swing, as the mummy began to spin around wildly. It stopped, locking it's gaze with Yama. It's jaw, already dislodged, fell to the floor, as the light faded from his eyes. The linens begin to fall apart, and fell into a pile onto the floor. The scroll case landed softly on the pile as well.

Yama eagerly picked up the scroll case. Inspecting it, he could tell that this was made out of adamantine, but also has 5 locks on it total. It took quite a bit of time for Yama to pick the locks on the case. Inside, greater treasure awaited for the group. Numerous scrolls awaited in here, all which Yama carefully pulled out of the case He could tell that they were quite fragile, so handling them could be extremely dangerous to them.

All of these scrolls were written in Thassilonian, which Naolexa and Dov studied. Yama was able to read these as well, but it didn't make sense as to why. He then remembered the strange gold ioun stone that orbited him, and immediately caught on that it was likely the reason.
The scrolls held powerful magics, all of which the casters were eager to find. Two other important things were in this, however. One was the Writ of Entry and Access, which read the following (in Thassilonian):


WRIT OF ENTRANCE AND ACCESS

To be presented to the clockwork librarian of the Therassic Library for the securing of full access to all archives held within.

Ware the shining guardians, for they guard the library without bias, and any who would enter are counted thieves and vandals to be slaughtered.

Speak aloud the name of the Master Architect, Viosanxi, afore entry is attempted via the bronze doors, if thou wouldst avoid their blinding wrath.


Furthermore, a larger scroll puzzled the group. Naolexa unwound it, and the writing on the scroll shined brightly. After that initial flash, the light died down and revealed another magic spell written in Thassilonian. This was Deathwine, which Naolexa went ahead and cast. After the potion converted to a dark red liquid, the scroll wound itself up, and despite any efforts that Naolexa or Dov had, they could not open the scroll again.

They returned to the upper floor, but the strain on the party to recover from the monks flurry caused the heroes to need some rest. Philip used his staff once more to move stone and seal off the door. Naolexa found enough room to summon a small shack to which the Heroes all piled into to try and get some rest for the rest of the trials that lie before them.
Session: The Jorgenfist Raid: Part 5 - Monday, Aug 03 2015 from 12:30 AM to 3:30 AM
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Dan
July 12th, 2015
As the sun rose over the valley, our Heroes stirred for the morning and sat around the campfire to get a game plan. They decided that Naolexa would take 3 others and dimension door over to the lower cave smelling of lizards. Nevik would do his best to read the other scroll and teleport himself and the remaining two present party members to the cave as well.

When they arrived, Yama immediately spotted a large gem shining in the sunlight, as it rested upon a pile of sand. The gem, almost as big as his head, immediately drew him in to try and retrieve it. The other members scoffed it off saying “You’ll get yourself killed doing stuff like that all the time. You remember the giant gecko cave?”, with Yama returning saying, “Yeah? And no-one died. It’s fine, I’ve got this.” He happily strolled right on up to the gem and almost got a hand on it, when he heard a hissing sound from throughout the cave. The other three areas of this cave acted as a resting ground for the wyverns, and Yama was attempting to abduct their favorite treasure.

As the fight broke out, Reiner grabbed his trusty sword and ran head-on towards the wyverns. After getting a clean blow into one of them, one of the wyverns managed to get a hold of him and sting him, injecting poison. This burned through his veins, but did not stop him from teleporting around the enemy and cleaving it in two.

Yama battled with another one of the wyverns, and after trading blows and help from Reiner, the second one collapsed. The final one approached Naolexa, but was failing to hit her at all. Nevik and Malia ended up joining the fight and struck the beast down.

The dust settled within the cave; the rogues were inspecting a bone pile that was poorly covering a chest, while the rest of the party tended to Reiner’s poison. Both were handled, but as they explored the cave, this seemed to be the end of this area. No hidden doors revealed to them. They then had to repeat the process of using the dimension door scroll and spell to get to the other cave; the one crawling with bugs.

As Naolexa got everyone up there, the party stood there for a moment, taking everything in. Naolexa, however, reacted quickly, and lobbed a fireball into the cave blindly. The impacted area did burn away some of the thick webs in the back of the cave, and plenty of the bugs that crawled all over the floor. However, in the screeching of the bugs, other noises came through that caught Yama’s, Reiner’s, and Nevik’s ears. Giant spiders crawled off the walls, blackened a bit by the fireball. Thinking quickly, the party wrapped up these three spiders with another fireball, a sling shot, and a few arrows. They collapsed, and fell apart, revealing that these giant spiders were completely made up of dead insect husks and shells.

Naolexa, looking over through the webs, noticed a secret door at the back portion of the cave and signaled Reiner and Yama over to help start clearing away the webs. After about 5 minutes of clearing, Reiner cleaned up the webs and made an open path to the door. The others found a pile of unfortunate adventurer’s previous weapons and armor. Valtyra scooped these up into her bag of holding, and the party started squeezing through the small tunnel found at the back of the spider cave. Reiner had a sneaking suspicion that this lead into Jorgenfist; He was about to find out if he was right.
Session: The Jorgenfist Raid: Part 2 - Monday, Jul 13 2015 from 12:30 AM to 3:30 AM
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