40 years after the reveal of magic to the world, immense power struggles have broken out on an international level. The U.N. has out lawed the use of magic, and the nations of the OECD have formed an antimagic militia. Meanwhile, magic continues to spread through under developed and developing nations as pure blooded, overt magic users do battle with those infected with magical runoff: seemingly normal humans with supernatural abilities. Both these parties, called mages and crawlers respectively, are equally despised by anti magic organizations. As the prospect of another World War looms over its citizens, the world quietly awaits the next chapter of its unfolding history.

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Game Master:
Setting:
Mage: The Awakening (2nd)
7 other campaigns in this setting
Rule System: