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Tag: recap

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Don't open that door!!!! TPK
Day 7
9AM
The group heads out
They find a magic stream that heals.
Macross opens a door that he should not have.
A powerful magic user awaits them and so ends our story.....
Session: Episode 32 - Thursday, Apr 18 2019 from 2:00 AM to 5:00 AM
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Rest
Day 7
Midnight
Ragnar and Mole level up
The group looks around a little then decides to rest.
At 1am they set watches and sleep
They group is attacked by a ghostly figure
Orlen casts fireball and saves the day.
Ragnar XP 5100XP
Session: Episode 31 - Thursday, Apr 11 2019 from 2:00 AM to 5:00 AM
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The Pyramid and the Maze
Day 6 Continued
The group enters the brazier after a tough fight with the worshipers.
Octagonal Skeleton room
They make it to a room with 2 Minotaurs
Macross drinks a potion of Frost giant strength and Orlen casts magic missile.
Gold is found on the way and Baldomero finds a gold ring.
Macross finds a trap door that leads to a level up

Ragnar XP 3858
Possible level up
Session: Episode 30 - Thursday, Apr 04 2019 from 2:00 AM to 5:00 AM
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The Plundered Tomb
Day 6...continued
Approx 2pm Daytime
The group decides to retrieve the mighty Ragnar.
Macross and Baldomero sneak back to the camp to bring him back.
As they come to the pyramid they are attacked by two guards at the entrance.

Enter the Pyramid
Find several secret doors.
A waterway is discovered under the pyramid.
A smashed sarcophagus.
The group spends several hours searching through the tomb and finally come up to a group of worshipers.
Orlen sneaks up the burning fire and places his hand inside the flames.
He disappears.
Macross, who is observing this, struggles to keep his jaw off the floor.
Session: Episode 29 - Thursday, Mar 21 2019 from 1:00 AM to 4:00 AM
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In the temple
Day 6 continued
Early AM
Leave dead horses
Enter Temple
Meet some scholars
Ragnar stays back with the horses
Walk through the temple
Meet a high priest

Sleep 4 hours
Scholars attack
Run to the pyramid
Session: Episode 28 - Thursday, Feb 28 2019 from 2:00 AM to 5:00 AM
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At the Temple of....
Day 3 Continued.
At the Temple of ....
The group starts to bring down the horses and supplies.
4 hours pass
They are visited by the "Spirit" of Amun-Re who tells a story of banishment.
The group discusses what to do.

Enter through the temple double doors
Golden door room
Orlen casts READ MAGIC

do not disturb the vanquished one
he is the treasure that must be kept


Search the rest of the temple
Examine golden doors
Sun rises

Day 4
Sleep
Nothing special happens during the day
Night time
The group heads back to the golden doors
Orlen casts a knock spell on the door to open it

50' Statues
3 curtains
And something in the back of it
Mole casts detect magic and confirm
Macross falls to the first trap and is frozen solid
Orlen trips the 2nd trap
Orlen uses phase door and grabs the oil lamp
The seal is broken and the lamp polished
Orlen releases Pasha the Efreeti
"I am Pasha who has been imprisoned for 1000 years. I will unleah my revenge on the realm!"
They leave the temple and thaw out Macross
Head back to the Obelisk
After 9 hours of travel, the sun rises and they rest

Day 5

Night
Rations
Comprehend Languages on the Obelisk

Here lies the road of the kings to the garden city of Pazwhilstest there lies the road to Terbakar keeper of the pyramid

Travel 12 hours towards the pyramid
Attacked by DustDiggers
Make Camp

Day 6
Wake up
Night time
Nothing happens during Night
10 hours of travel to the pyramid
Acid rain overtakes the group
They are at the foot of the pyramid
Session: Episode 27 - Thursday, Feb 14 2019 from 2:00 AM to 5:00 AM
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In the Desert Wasteland
Day 2 (Continued)
Night time
Group heads out after day rest
A herd of worm-like sand surfing animals passes by north of the group.
One of the horses pulling a wagon is attacked by a creature hiding in the sand.
The wagon is in need of repair.

Day 3
Dawn
The group comes to a buried obilisk that is pointing right and has strange writing on it.
Fork in the road.
They make camp
Orlen casts charm person on Ragnar.

Night
The group heads out towards the right of the fork.
They come to a half-buried statue. Macross tries to read the writing on the stone tablet. The sand gives way and they discover a buried temple.
5 Large Tarantulas almost TPK the party.


Writing on the Obelisk
__ __ __ __ of the Kings __ __ __ __ __ Pazar __ there lies __ __ __ __ __ __ __ __ __

Writing on the statue Tablet
__ name __ __ __ ruins __ __ __ __ __ city __ __ __ __ __ magic __ __ was __ __ see __ __ __ __ __ __ __

Ragnar XP total: 1175
Session: Episode 26 - Thursday, Feb 07 2019 from 2:00 AM to 5:00 AM
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Episode 25
Readying 22 - 28

The group takes some time preparing for the journey.
They decide to take two wagon carts pulled by 2 draft horses.

Burne teleports them to the region of Blackmoor
They instantly are in a frozen ice-land, ill-prepared and freezing to death.
They make it to a cave for cover and light a fire.
Macross goes scouting and finds a huge obsidian double-door.
They enter after a time and fight a White Dragon.
Mole is killed.
After scavenging through the treasure they enter a portal to another world.

Day 1

Rising sun
Dawn
Tusk Archway
Nothing to see but sand dunes for miles.
They make camp
Night Time
Full Moon
They travel forward
They come across 2 large standing stones that have a description etched on them. The only words they can decipher is "Gate" and "Enter"

Day 2
Dawn
Make Camp
Night time
Full Moon
Break camp and prepare to head out
Session: Episode 25 - Thursday, Jan 31 2019 from 2:00 AM to 5:00 AM
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Episode 24
Hommlet group
Readying 13
Evening


A group of demi-humans lay siege on the Inn and burn it out.
The whole group perishes with Spike valiantly trying to save them.
Canter is put on a horse and raced out of the town. Rangers find him and return him to Hommlet where he is raised from the dead.
Basic TPK

Readying 13
Night
Verbobonc Group
Group of Elves pass by - not detected.

Readying 14
Morning
Meet rangers on the road. Baldomero almost dies trying to keep the secret of the Cloister treasure secret (his reputation fails him).
After the Rangers find out who they are they agree to help and speed them on their way to Hommlet.
They heal the unconscious comrades and send them off on their way with steeds that are half burnt and exhausted.
They race south.
Attacked by tribesmen.
Orlen and Baldomero are shot by arrows.
They stop through Cienega Valley briefly.
Chizz decides to stay back and look through the rubble of the inn. He meets a horrible death where no one can hear his screams.

Readying 15
Arrive at Hommlet
The group makes it to the temple of St. Cuthbert
They are offered healing and rest.

Readying 22
The Secret Council of Hommlet
In attendance
Burne
Mordenkainen the Great Magician
Daniel the Lion-Hearted (King of the city of Greyhawk)
The 4 mayors of the shire
Litholas, Emissary of Celune "Grey Elf"
Roglothon of the Rangers
Tormond of the Lanced Battalion
Gifliy, Emissary of the Greenway Valley (Gnomes)
Dwalin, Emissary of the Dwarves
The Crow
The rescuers of the Treasure of St. Cuthbert

The group learns that Lolth has opened a gate to the abyss by removing an ancient stone from THE STANDING STONES OF SUNDOWN. A village some 50 miles north in the Kron Hills. This gate needs to be closed. The only way to achieve this is to replace the stone.
The group takes the challenge of recovering the missing stone from the Sundown circle.

Session: Episode 24 - Thursday, Jan 24 2019 from 2:00 AM to 5:00 AM
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Episode 23
Readying 13
Day
The group from Verbobonc hunkers down in a small cave off the side of the road. Hoping that the others regain consciousness.

Hommlet
Readying 13
Burne approachs the group and sends them on an assignment to rescue Macross and company.
The group departs with 4 extra horses in tow.
Meet some hobbits leaving the shire heading to Hommlet.

They come to the first town called Cienega. It is deserted.
Attacked by a ghoul.
Enter and hole up in the Elm Inn for the night.
Session: Episode 23 - Thursday, Jan 17 2019 from 2:00 AM to 5:00 AM
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At Etterboek
Readying 11
Late afternoon

The group arrives at Etterboek to find the village destroyed by dragon breath.
They search for survivors.
Some dangers and treasures are found.

From the sky comes an evil demon on a fire breathing stallion animating the dead of Ettenboek.


Session: Episode 22 - Thursday, Jan 10 2019 from 2:00 AM to 5:00 AM
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Epic!
The Village of Hommlet
Readying 12
A new group of young adventurers sets out from Hommlet to the nearby, abandoned moat house.
Magic-User, OAK
Fighter, SPIKE
Cleric of Hieroneous


Readying 13
Two new companions join the group
Magic-User, GRAYAMAYA THE BRIGHT
Thief, PRINCE CHARMING

Rumors of groups from far off lands are gathering in Hommlet.
A storm is brewing.
Session: Episode 21 (Hommlet Group) - Friday, Dec 28 2018 from 2:00 AM to 5:00 AM
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Epic!
The Jewels of St. Cuthbert
Where do I begin?
What a game.

Readying 9
Explore the Well at the Cloister
The group finds the stashed treasures of Cuthbert which were saved during the sack of Verbobonc.

Readying 10
Wait for Healing
Strider comes to the cloister with news of a gathering at Hommlet.
A huge Blue Dragon is seen speeding off south and then returning north.

Readying 11
Kilkennard returns in the form of "The Crow"
Orlen converts to St. Cuthbert
The group leaves for Hommlet
Warg-riders

Many things are on the horizon.
Session: Episode 20 - Thursday, Dec 20 2018 from 2:00 AM to 5:00 AM
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Journey to the Cloister
Readying 8
The group succumbs to exhaustion and sleeps during the day under cover of the Gnarley Wood.

Readying 9
They set out after dusk to travel to the cloister.
Attacked on the road by a scimitar-wielding werewolf and his henchmen wolves.
The group finds a dispatch with the seak of the spider queen:
Grusbrog
Patrol the East
<Spider Queen Symbol>

The group arrives at the cloister and is greeted by a squad of URAK Orcs.
They find another dispatch:

Izgaed
Hold the cloister
Reinforcements will be arriving on Readying 12
<Spider Queen Symbol>


What to do with this information?
Session: Episode 19 - Thursday, Dec 13 2018 from 2:00 AM to 5:00 AM
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Valley of the Hill Giant
Readying 8
Morning

After walking along the south road all night the group welcomes morning. They decide to keep moving south, heading towards the cloister.
They run into a group of goblin scouts mounted on dire wolves.
Orlen saves the day with several sleep spells.
Later in the morning, they are confronted by a hill giant blocking the road and demanding a toll.
Session: Episode 18 - Thursday, Dec 06 2018 from 2:00 AM to 5:00 AM
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