With a plethera of super villains at large, who among the world can hope to stop their plans.

Active Quests

  • The Rude Awakening (Completed) Plus Spacer
  • The Amber Stone (Active) Plus Spacer
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Recent Posts

Used my Brain
Today I called upon my tribal teachings and guided my spirit into a mammoth of a superhuman's mind and think I convinced him to stop blowing up our building!
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Spirit based
I am connected to the tribe's heart? That is what the elders told me. I am to leave the tribe now and try and find the amber stone stolen back in colonial times! Really?! What are the tribe elders thinking? I do feel a pull to see the world and experience life outside. Where will I go? The elders have sold weapons to tourists for years I also just learned and have given me a lot of funds to travel. Where should I start?
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Epic!
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Game Master:
Setting:
Homebrew (2nd)
17 other campaigns in this setting
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