Journal Posts

Almost done...
This is a nevar endin' quest ta find every last Duran Keep fool tha got hiself captured. And now, of all things, we're on some old long forgotten minitaur quest, in hopes o finding tha last few o them.

Tha ghosts o' this place were arrogant sons 'o the ether. They thought we would na finish the puzzle they cud'na... But we collected all tha pieces - tha tome was first, then tha blade (that's tha one I hated most. pools and short folks ne'er mix well). We managed t' get tha bell after defeatin' a monkey demon with more howl than bite. And last was tha mask - well that was more anoy'in than dangerous. (crazy mirrors. rarely use'em myself.)

We put tha pieces where they were a'supposed ta go, with me 'in Martouk in one room, and the others mannin' the rest 'o the rune disk... ah - things. At the count o three we all put our piece in place, n' then Martouk and I ran f'er it. The room we was in turned inta a damnable... ah - swirly thing. was tha called a'gin? Vorhex?

That 'Touk- he runs a might faster'n me. The well-o-deamons let out a dragon, and I ended up in tha hall alone wit it. (Since when is a dragon a demon! bah. stupid minotaur bull sh!t is wha that is, I say.)

But this was na the first dragon we slayed. and slay it we did.

Now that the puzzle is solved, and tha traps 'er done, we jus have ta wait fur to the final arena ta finish openin. (terrible slow door. poor craftmanship.) Dunno if the last o the Duran Keep folks 'r in there, but it seems damn unlikely to me. Why 'r we doin this again?

Ah well. I'll get me some dragon steaks out o it at least. Maybe I'll get Martouk to put 'em on ice for me...

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Tag-along
The Drugar are a nasty bunch. I have to diversify my spells to account for their resistance to fire. A shame. Fire is one of the more... entertaining elements to play with. Especially when it comes to battle. Of course, it gives me the opportunity to unsheathe my blade. Fighting with sharpened steel can be satisfying for different reasons.


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Coudn't even build thar own hold...
Pah.

We wiped the floor with the Drugar. (Jus ignore the cuts'n what not. We're the ones left'a livin. Thas what counts!)


Now for the rest o them...

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Did I tell ye how much I hate those damnable Drugar?
We are still on the trail of the missing folks from Duran Keep. Even if they were a followin’ that Red Lady cult, I guess the town still want’s em back. We think they have been sold into slavery (which some may say is a just end, but eh. Not fer me to decide). Thars pay involved, and I figure I’ve gone this far into the adventure – might as well finish it.

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Well tha was'n so bad now…


And lookee here! There’s the exit, and I know right where we are! All this trouble was brewin but a hop, skip and a jump from home. Guess I’ll get ta show off my prizes to me family.
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Och, we're not in Kansas anymore...
I just wan'ta know, in tha name of all thas good 'n right, who's idea was it to go thru tha closing portal?(An why did'da follow? Och, I think I got a leetle bit carried away myself...)

Twas some good battlin' so far, but I'm a wonderin' how we're gettin home then?
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Lady in red
My lessons in civilization continue. I can only assume that Erathis is preparing me for my destined role. On my first day in civilization, I received a pointed reminder that civilization is not a guarantee of safety. A lesson my companions and I took to heart.

Today, my first full day in Duran's Keep, began with a breaking of the nights's in the main room of the Greedy Goblin, the only inn in the Keep. While my companions discussed the previous days events, I decided to resume my interrupted journey to the temple of Erathis.

I was somewhat dismayed to discover that Erathis has no temple in the Keep. There is only a simple shrine and a single priest, Toring. I was further dismayed to find Toring a pedantic, staid individual. A less generous person might well call him boring.

He was willing to listen to the tale of my journey thus far, but he was unable to provide much in the way of insight or direction. However he did suggest that Erathis would be pleased if my companions and I sought the identity of the Red Lady who appeared to be inciting the kobolds in their attacks on the Keep.

I returned to the Greedy Goblin, and found my companions had, each for their own reasons, also decided to seek the Red Lady. After a brief discussion of possible methods for discovering the Lady's identity, we split up to pursue our plans.


It has been a long day, and we have achieved our immediate goal. Obviously we cannot leave this portal open at our backs, it is too dangerous, but how to do this? I know little of magic, so I can only hope that Martouk or Ia know what to do. While they deal with that, I ponder our next steps.

Yes, we have achieved our immediate goal, but we cannot forget that the Red Lady still waits for us. We have halted her plans for now, but I doubt she will give up easily, nor will she be pleased with our interference.
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Civilization...I do not think it means what you think it means...
As I fled my tribes Hold, the cries of my Father's hunters were quickly swallowed by the gathering storm. Once the lights of the tribal hold faded from sight I turned from my original course. Rather than the trading posts to the south, I would make for Duran Keep. The old warrior who was my first mentor in the arts of warfare spoke often of Duran, and it's leader Duran the Bold, who had carved civilization from the wilderness. Surely there I could find a teacher and companions who would share my goals.

Three weeks hard travel Brought me to the Southern Marches. Passing along the edges of a deep forest and skirting a range of large hills, I caught my first glimpse of Duran Keep. It was a sight to inspire awe, why it must be large enough to house all the Norther Tribes.

Reaching the gates, I marveled at the wonders before my eyes. Truly Erathis had blessed these people! Why, their guards are so secure they feel no need to unsheathe their weapons while on duty. How different from the Tribal lands where a band of orcs could seemingly spring from the ether.

Entering the gates, I beheld another wonder, a market with food enough, and more, to feed all! I asked the guard directions to the temple of Erathis, and was offended by his obvious amusement while answering. I decided to let the insult pass, as I felt great need to reach the temple. There would be time enough later to discuss proper respect for a warrior of the Norther Tribes. Besides, a wagon was approaching the gates, and the guard's attention was already turned away. I hurried along the paths vowing to return when I was finished at the temple, to correct the guard's attitude, and perhaps explore the bounty of the market.

I was just leaving the market square when a sudden shout went up at the gate! Turning quickly, I saw a group of kobolds springing from the wagon at the gate. The nearby townsfolk began running from the sudden threat.



So, here we sit licking our wounds and contemplating our next step. As I gather my strength I can only think to myself "I must have been mistaken, or someone lied to me. Things like this should not happen in a civilized area." A groan escapes my lips as I stand, and take a firmer grasp on the haft of my axe. The nature of civilization can be debated later, hopefully in a warm tavern over a tankard of mead.
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I'm having Kobold stew tonight...
I love the trips to Duran. I was in the market having a hard time deciding what to experiment with for dinner, when these Kobold showed up at the front gate, and answered the question for me.



So later, when we are done with this place, I'm thinking stew for sure. I'll get some vegitales from old Ned and cook it up nice. I would have considered steaks, but the meat seems pretty tough. I think nice slow cook would be better. Maybe pulled sandwiches? I'd have to go back in town for some bread... Hmmm...

Who knows - maybe this bunch I seem t'be workin with here might like to siddown to a meal and tell their tales. (and maybe I forget to mention my special ingredient before they start going on about how good it is... *wink*)

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And so it begins...
I was at the Temple this morning talking with Toring about needing to stretch my legs. I've learned about all I could from him and the eladrin of the Twilight forest.
Toring said:
Erathis will surely guide you on your quest for knowledge. You should seek out companions for your adventures. Erathis teaches us that we each have a part to play in the greater order of things. You are quite knowledgeable and skilled in the arcane arts. That alone may not be enough in these dark times, though. You would be wise to find those with skill that compliment your own.

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Well maybe I'll just borrow a pinch of that for later...
Veera has gotten pretty good at snatching a bit of cheese here, a fish there, and some alchemical ingredients from over there. Most people don't know that a pinch of fire powder makes a nice spice in stew.

The secret is to use a good cast iron pot (you can get that from Hammer's Hold - quality products), but you need to tie down the lid - say about 100 feet of rope worth. Mix in a pinch of the powder, and at least one bottle of wine. (Whisky works well too.) Make sure you have a good wick sticking into the stew, tie down the lid, light it, and BOOM - the best damn stew you've ever had.

Serve over rice, with a nice side salad.


Not everyone understands her way of cooking. She got tired of having to explain why she needed mandrake root, nightshade, and the like, and just started borrowing ingredients when no one was looking. She's getting pretty good with those spice-chest locks too. And every once in while, she'll leave a coin behind...
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The Red
Hailing from the far frozen north, Sevrid is the youngest son of his clan's Chief. Marked by his flame red hair and dark complexion, which sets him apart from his blond- and white-haired clansmen; many whispered that his birth was influenced by the dark forces that beset his people.

Showing an early aptitude for war craft, Sevrid was trained early to assume a position of leadership among the clans' warriors. This he longed for, a simple life, free from the politics and jealousy surrounding his father and eldest brother, the Chief and Heir.

Alas the gods laugh at the plans of men, and on his 18th naming day they sent a vision to the clans' old witch woman! As she was consumed by the vision from the gods, she uttered a terrible and great prophecy: The Red would unite the clans of the north and lead them in and age of strength and prosperity!

Upon hearing this, the chiefs of the northern clans became jealous and fearful of their own power, and Sevrid was forced to flee his homeland.

Now, Sevrid the Red travels the world, seeking allies and knowledge, so he may return to his home and assume his destined position as the leader of his people... yet always he must be wary of the hunters that seek him still.
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Martouk
Martouk (Mar-Took) is a traveling wizard. Driven by wanderlust and a thirst for knowledge, he left his wife and sons many years ago. He is in no hurry to return to his family, but remains faithful to his wife. He knows that she may set out to find her own adventure, and that when they are both satisfied, they will return to the woods and live out their days together. His sons have surely begun their own quests by now. He hopes to meet them on the road and perhaps aid them in their own quests for knowledge or adventure. In that same manner, he hopes to encounter his own brother, father, grandfather or other ancestors who set about adventuring decades ago...

In recent years travel has become difficult and dangerous. Martouk has decided to start traveling with other adventures who can help him achieve more arcane knowledge and treasure. It should prove interesting anyhow.
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Jon
Welcome!
Welcome all, I'm giving Jonathan's new website a spin for our upcoming 4e game (though you folks still have to stop Vol from overrunning Khorvaire before we switch to the new edition).

Feel free to poke around, come up with a character concept, etc.
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