My lessons in civilization continue. I can only assume that Erathis is preparing me for my destined role. On my first day in civilization, I received a pointed reminder that civilization is not a guarantee of safety. A lesson my companions and I took to heart.
Today, my first full day in Duran's Keep, began with a breaking of the nights's in the main room of the Greedy Goblin, the only inn in the Keep. While my companions discussed the previous days events, I decided to resume my interrupted journey to the temple of Erathis.
I was somewhat dismayed to discover that Erathis has no temple in the Keep. There is only a simple shrine and a single priest, Toring. I was further dismayed to find Toring a pedantic, staid individual. A less generous person might well call him
boring.
He was willing to listen to the tale of my journey thus far, but he was unable to provide much in the way of insight or direction. However he did suggest that Erathis would be pleased if my companions and I sought the identity of the Red Lady who appeared to be inciting the kobolds in their attacks on the Keep.
I returned to the Greedy Goblin, and found my companions had, each for their own reasons, also decided to seek the Red Lady. After a brief discussion of possible methods for discovering the Lady's identity, we split up to pursue our plans.
I made my way to the Keep, seeking the records of the guard, hoping that I might discover when the current troubles began. My search revealed that while there had always been some, there had been a significant increase in trouble starting six months previously.
I returned with this knowledge, meanwhile my companions had learned of House Mirti, a family of merchants who were misliked by the people of the keep. Deciding we needed more information, Veera decided to question Ned about any newcomers to the Keep and the Mirti family. He told us of the alchemist, Thermin, and his family who had recently joined the community, and mentioned that the Mirtis were the second most powerful family in the Keep after the Durans.
Still feeling that we needed more information, my companions and I cast about. We attempted to question other villagers, but they had no information beyond what we gleaned from Ned.
After some frustration, I hit upon an idea; surely someone know as the Red Lady must be fond of that color, either in her clothes, surroundings or both. A trip to the merchants, and some time spent questioning them revealed that Thermin and Dervald Mirti had recently purchased a significant amount of red cloth, supposedly to make hangings for Thermin's new bed.
Armed with this knowledge, Veera decided to pay a late night visit to Thermin's shop and home. During her search of the shop, she came upon a scroll, containing a message to Thermin from some unknown individual, speaking of an obelisk in a clearing in the woods, which would be the site of a portal, which would allow easier access to attack the Keep.
We were unanimous in our decision to find this obelisk and close the portal. However, before leaving we decided to leave the scroll in the keeping of Toring, along with an explanation of our findings. Not entirely trusting of Toring, Veera also left word with Rurik, a smith and priest of Moradin. Rurik mentioned that the obelisk clearing was a well known site in the Tallwood, avoided as a dangerous and unchancey place.
Armed with this final piece of information, and fully rested and recovered from our meetings with the kobolds, we set off down the trail which Rurik claimed would lead us to the obelisk.
We were nearing our final destination when we were suddenly beset by bandits. They announced their presence with a round of crossbow bolts, and a magical blast from their leader. After their initial attack they offered us our lives in exchange for our weapons and gold. A foolish move on their part as only a foll stops to talk after battle is joined.
As they flanked us on both sides of the trail, we were forced to split up and charge our foes. While Kravaxsaar dealt with the bandit leader, the rest of us turned toward the crossbowmen. Ia and Martouk began casting magic against the two to the left, and Veera and I rushed those on the right. Unfortunately for me, I was unable to contact my chosen target, and was soon attacked from both sides at once. My foes were lucky, and I was down on the ground, attempting to keep my blood in my veins.
Veera drove them back, eventually killing one, while Ia and Martouk soon finished off their chosen targets. Ia came to my aid casting a healing spell that had me back on my feet. Kravaxsaar killed the leader and the last bandit turned to flee.
Now back on my feet, I was able to chase him dow, and with the help of the others we prevented his escape.
After a brief rest to loot the bodies and tend our wounds, we resumed our hike to the obelisk.
Again we were ambushed! This time wolves and some things no longer wolves appeared from the trees to attack our group. A quick rush had me and Kravaxsaar down on the ground where we each received a savage mauling. Fortunately we were able to quickly regain our feet, and fend off the beasts while our companions held off the rest.
While savage and dangerous if they could surround or pull down their prey, these beasts proved no match for our steel and magic, and we made short work of them. Again it was necessary for us to halt a short while to gather our strength and tend our injured; but we were shortly on our way again.
Finally, we came to the clearing with the obelisk, which was surrounded by a ring of standing stones. Although we did not see any obvious danger, we were very cautious as we approached. A good thing, as suddenly a host of the undead appeared from nowhere, surrounding the obelisk.
We quickly joined battle, and found that most of the undead were easily dispatched. One, noticeably different, proved to be more difficult. In fact, it's visage was so shocking as to stager those caught unaware.
Martouk quickly disposed of the majority of the undead by casting a ball of flame in their midst, while the rest of us set to with a will. Withing seconds all the undead were disposed of except the frightening one, and one or two more. We were anticipating a quick victory and congratulating ourselves, when more undead blinked into existence.
Dismayed and realizing we had a tough battle on our hands, we set to with a will. Realizing that the majority of our foes were more nuisance than threat, we concentrated our efforts on the most threatening. This proved a sound strategy, and we were able to quickly dispatch this foe with no losses of our own. Once this threat was dealt with the lesser creatures were easily dealt with.
It has been a long day, and we have achieved our immediate goal. Obviously we cannot leave this portal open at our backs, it is too dangerous, but how to do this? I know little of magic, so I can only hope that Martouk or Ia know what to do. While they deal with that, I ponder our next steps.
Yes, we have achieved our immediate goal, but we cannot forget that the Red Lady still waits for us. We have halted her plans for now, but I doubt she will give up easily, nor will she be pleased with our interference.