Campaign of grognards for Sunday evenings.
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A resurrection and returning to Thorpeness.
We are still fighting the band of orcs.
After we finish off the orcs, Max tells us that he has a secret he wants to show us. He leads us to a clearing in the woods and asks us to wait for him. He disappears into the woods and we hear the sound of a transformation along with an intense sense of arcane magic. Suddenly a great silver dragon comes out of the woods; Max transformed.
The dragon identifies himself as Argent. He says that he visits these lands every so often in search of people who are truly good and virtuous. As a reward for us being awesome, he resurrects Gefilte and hands out gifts to the others who were good to him, as well as giving a healing staff to Gefilte. We do tell Argent about Agathareon, the red dragon, but he seems to think we can handle Agathereon’s mischief. After a little more conversation, he flies off to the north.

We decide to bunk down for the night here.

Moonday, 1st Trocken, 1197 md
Arkane notices that a thick fog rolls in early in the morning. It’s so thick that it could be magical. Kelmar flies up and sees that the entire river valley is covered in fog. We decide to brave the fog and continue to Thorpeness.

After a while the fog seems to thin out a little, and we see something we didn’t see on the way north. It looks like a temple 50’ x 30’ made of white marble. The roof is supported by four pillars on two sides with a walled sanctum in the center. We decide to check it out.
Inside the temple we see a silver statue of a winged goddess holding a wreath in one hand and a sword in the other. Gefilte recognizes the statue as a goddess who has not been worshipped much recently—Mordius, the lady of the lake. Gefilte gets the sense that his goddess wants us to leave this temple in peace.
When the fog lifts, we find ourself on a hill just a few miles outside of Thorpeness. We return to town and take care of business. Gefilte and Drox level up.

Plot points: 
We found a passage in a book about ‘agathareon’ in the wizard’s tower after we disposed of the wizard. 
There was a portal pool and magical mirrors in the wizard’s tower. The telescope in the wizard’s tower was pointed at a peak in the mountains to the northeast, from which a thin trail of smoke arose. This peak is beyond the source of the Sorel River.
Session: Game Session - Sunday, May 14 2017 from 8:00 PM to 11:00 PM
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Escaping the tower.
Burdened with Gefilte’s corpse, the party talks about what they want to do. Drox explores the fungus room and finds a giant slug, which they kill in short order.

They climb the stairs out of the tower and loose Eddie the raven to seek help. Then they head back to town. They have to stop for an overnight rest before too long as night falls.

On Drox’s watch, he hears the sound of leathery wings above the camp. He looks around but doesn’t see anything at first. All of a sudden, spikes rain down on the party. None of them hit. They look very similar to spikes from a manticore, who they realize is hovering 30-40 feet above them. They finally manage to bring the beast down, after a long-distance fight. The rest of the night passes uneventfully.

Saintsday, 30 Falkhyn, 1197 md

They make it most of the way to Thorpeness this day. Towards the end of the day, they come upon a beggar boy by the side of the road. They offer to let him travel with them, and he accepts.
They continue on and come upon an orc ambush. Combat ensues.
Session: Game Session - Sunday, May 07 2017 from 8:00 PM to 11:00 PM
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More fights, and tragedy
We had just killed the Delvers, so we loot their bodies.

After wrapping that up, we explore further and find two passageways beyond them. We follow the northernmost one. As Drox leads us, he steps into a gelatinous cube and combat ensues. Drox is absorbed by the gelatinous cube, and we try to free him. We succeed, only to be (slowly) ambushed by another gelatinous cube. While Drox recovers from his gelatinous cube induced paralysis, Kelmar explores a little, finding the remains of a campsite in a dead end. We explore down the other branch and find a dead end, with a deep hole at the end. When we pass by the chasm, a bunch of giant centipedes boil out of it. While trying to hit a centipede, Gefilte slips and hits himself in the face with his mace, dying immediately.

With Gefilte down, the party decides to cart him out and back to town. We discuss for a while sending the raven with a note to get warning about the dragon to authorities.

Plot points: 
We found a passage in a book about ‘agathareon’ in the wizard’s tower after we disposed of the wizard. 
There was a portal pool and magical mirrors in the wizard’s tower. The telescope in the wizard’s tower was pointed at a peak in the mountains to the northeast, from which a thin trail of smoke arose. This peak is beyond the source of the Sorel River.
Session: Game Session - Sunday, Apr 30 2017 from 8:00 PM to 11:00 PM
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Epic!
Forward, then back, then forward
We continue down the tunnel. We travel a bit and notice that it seems to open up a bit ahead. While we are checking out the widened cavern, a Xorn steps out of the wall and attacks us. He is quickly joined by two more. We have a tough time of it, but we manage to do enough damage that the last upright Xorn takes the other survivor (who was unconscious) and vanish into the wall.
After some discussion, we decide to go back to the tower basements to rest and regain spells.

Swordsday, 29th Falkhyn, 1197 md

Gefilte does some maintenance healing, then we head back down the tunnel. We explore down one of the side tunnels, and find a pack of Delver fighters and crossbowmen. Combat ensues. With the help of some sleep spells, we take them out, but haven’t looted the bodies yet.

Plot points:
We found a passage in a book about ‘agathareon’ in the wizard’s tower after we disposed of the wizard. 
There was a portal pool and magical mirrors in the wizard’s tower. The telescope in the wizard’s tower was pointed at a peak in the mountains to the northeast, from which a thin trail of smoke arose. This peak is beyond the source of the Sorel River.
Session: Game Session - Sunday, Apr 23 2017 from 8:00 PM to 11:00 PM
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Below the wizard's tower.
We are still busy fighting demons. We dispatch them, then search the room. We don’t find much loot, but the formerly tortured corpse does have some items on it.

After some more searching, we check out the other room off the ice room. On the southern wall is a massive rack holding many bottles of wine. Gefilte starts looking over the bottles to see if there is anything he recognizes as good. While he is doing that, a Black Pudding oozes out from the far end of the rack. Combat ensues. We dispatch it, but its tendency to divide when Arkane hit it made that more difficult. Gefilte did manage to find a rare vintage bottle of wine, and stows it.

We decide to have an overnight rest here.

Fireday, 28th Falkhyn, 1197 md

We descend another flight of stairs to find a short hallway with a door at the end. We check the door for traps, and enter. We find a library of some sort; the shelves appear to be made of bone. Beska scans for magical items and retrieves the books that are indicated. Most of them deal with necromancy, but there is one with devine writings; Gefilte determines that it is a Tome of Understanding. He resolves to study it.
The room has another door. We check it out then go through. Here we find a room where dark rituals seem to have taken place. There are body parts, dark sigils, and other macabre tools. Gefilte starts casting Consecrate to try to make the room less evil. The rest of us case the joint.
In the next room, we feel a feeling of peace and sadness come over us as we enter. On the far wall, we see what appears to be a winged small child bound with dark magics. Gefilte and Arkane see that the dark shackles are the only part of this room radiating evil. Gefilte recognizes the creature as a cherub. Beska uses her magic to release the cherub from the shackles. We talk to the cherub a little. He tells us there are still a number of evil creatures still wtihin the tower, but he only knows of one mage here. We ask him if he would like to help us clear the tower. He replies that he has to get back to his home plane, but he tells us that the wizard who we killed was the pawn of a greater evil. In reward for helping him, he cast a protection spell on us and then disappears.
We scout out the east exit of this room; it goes back to the hallway from which we came, and leads to a room full of funguses. We decide to check the other exit before going that way. We open the west door and find a room that had been used as a summoning and binding chamber. Whatever was originally bound in this room managed to tear open the stone floor and dig a tunnel out. After briefly scoping out the fungus room, we decide to explore down the tunnel in the summoning chamber.

Plot points: staircase leading down from the tower.
We found a passage in a book about ‘agathareon’ in the wizard’s tower after we disposed of the wizard.
There was a portal pool and magical mirrors in the wizard’s tower. The telescope in the wizard’s tower was pointed at a peak in the mountains to the northeast, from which a thin trail of smoke arose. This peak is beyond the source of the Sorel River.
Session: Game Session - Sunday, Apr 16 2017 from 8:00 PM to 11:00 PM
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