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Hurricane Hannah

We attempt to flee out of the room once we see how many foes are inside. As we head out of the building, two devils come out and shoot arrows at Hannah!

Hannah and I dive under the water and regroup. I have a telepathic link with Sharky and they advise that they planned to go back and engage the group of foes. Foolish plan! Hannah and I heal up before heading back. Our allies are fighting! We find Lady Nightshade and her allies. We find out some of the green guys are illusions.

We defeat Lady Nightshade and have a green creature left to face. He has spikes that hurt when you hit him. Hurricane Hannah dies in the fight, Hector cures her!

After an exhausting fight, we defeat him!

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August 25
Sharky has potion cure moderate
Most of us have drunken an antitoxin
Jeinko and Roque has silversheen
Haste on me, Roque and Jeinko runs out in round 21 we are on 17
Same for Greater invisibility on Jeinko, mine in 22
Sharky is feared
Fly, Pt vs Evil is on Sharky
Fly on Roque and Jeinko and Flayer
Spiderclimb on Adele and Hannah
Jeinko and Sharky have resist energy fire
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August 10
Huricane Hannah

We agree with the Lady of the Rock that we will send her a ship to take her and her household to our island.

We then sleep and shadow walk back to Port Peril. Upon arrival, Adele has a story to tell us, but is interrupted when the First Mate of the Tyranasaurs wants to board our ship, Chambros Egrossa. We allow him to board. This is the first mate of the flag ship of the Pirate Lord we suspect of being a Cheliaxan spy. We accept the gift from the Captain Arronax Endymion and Hector fails to open it until we remind him that he is muted. Then he opens the small box and discovers a small pile of platinum.

We go to his ship. Both he and Chambros and all of his crew are crisply dressed. Captain Endymion wants to assure us that he has nothing to do with Cheliax. He is seeking our aid to remove the source of these dastardly rumors against his honor. He will loan us a squadron of ships should we dash these rumors. There is a small group of Cheliaxan performers who purchased a seaside tavern in Hell Harbor named The Theater of Corruption who are the source of these rumors.

I am 100% certain it is a trap. We cannot get any sort of writ to assure us of safe passage and/or freedom form local law enforcement. 3 performers Gorbeard Trench the tuff, Lady Nightshade the woman of translucent skin and visual effects, and Isowen the Diva (singer).

Adele's story is that Scaggs (who recently left Captain Harrigan) shot Dagon's Jaws. Current in middle that sinks ships and something pulls your compass off course. Thought is that Scaggs shot the Jaws, successfully, to escape Harrigan and then disappeared himself.

Sandra Quinn is off on her personal journey as a priest of Bessmara and will be out of contact for awhile. So we can ask Knuckles Gripe to collect the Lady of the Tidewater Rock. We tell Tessa Fairwind of the task we are doing for Arronax and our method (shadow walk there in the morrow). After that task is done, we will take the ship to Dagon's Teeth.

I purchase a crisp dark brown linen suit and dye my hair a stunning red. I buy and modify a parasol for 24 gp that will hold my wands and my dagger. I need to leave the boarding pike at home.

We shadow walk without event. Jeinko and I head separately to the tavern to information gather and to see the show. It is a good show. I pose as Lady Alexandria the Lady of the Rock with a Tide and inquire about patron opportunities. Isowen is open to a discussion of patronage.

Hector seeks out info in the neighborhood of the theater. It seems on the up and up. Flayer swims below the tavern and finds a body. He uses his ring (yea!!!) to discover the guys name was Harcore Spindleleaf. He was a boatswain on a successful ship who was beaten to death and the killer then wallowed in his blood. I engaged a realtor to look at properties and offended the realtor by accidentally implying that he was Cheliaxan.

We go back. There is an invisible spiny devil on the roof. (I have see invisibility.) Jeinko watches from outside. I see the show again with Hector. Flayer searches the rooms during the show using Shadow Walk. The male actor is truly vicious. He mutilates himself during the show and his scabby beard gets worse (Gore beard trench). (Bearded devil???)

So, we have a devil on the roof, a bearded devil in the show and a tiefling (often opressed in Cheliax) in the show. This seems to be a Cheliaxan troupe. I propose to Hector that we leave immediately at the end of the show, return to our hotel and formulate a plan to slay them all, whoops I mean talk to them.

We break to formulate a plan which probably involves greater invisibility, feeblemind, fly and going back to Port Peril to find a fighter.

I can contribute:
Fly spells
Spider climb spells
Mage Armor spells
Greater invisibility and/or invisibility sphere spells
See invisible. (Personal. Do we have any items of spellstoring). Can combine this with glitter dust but spell resistance will apply)

To attack:
Ice Storm
Lightning Bolt
Cone of Cold
Acid Arrow

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Friday June 8

We race to the ship on fire and put it out. We race to the other ship and to the shore and learn nothing we race about and Jeinko sees the nearly undetectable Eel. Gastronome or Hector find the bomb he planted on our ship. Jeinko and I chase him. He goes invisible. I can see him, but cannot get close enough to glitterdust. Jeinko sees his wake in the water. Damn his perception is good. We dive into a cave with him. I finally get to glitterdust the Eel, but I blind Jeinko in the process. Crap.

The Eel is throwing incendiary devices that burn!!! Yikes. He offers to not kill us if we let him go. I say, "done." But Jeinko foolishly forgets he is a pirate and thinks he is a hero. Silly bird. He attacks whilst I submit to live to fight another day.

The Eel was hired by someone, but not to kill us. I ask him who hired him and if we can have the Nymph's shawl back. Hey, it doesn't hurt to ask. He replies, "Norgorberger is blessing me this evening." Then he tells me to leave. I will on my initiative, but I cannot because it is not my turn. Earlier he told me to stand aside. Now I am going to die because he was not specific. Stupid ass alchemist. Then Jeinko throws a dagger at him and misses. Yikes! Death is nigh.

Hector and Gastrognome have not yet disabled the bomb they found on our ship. We desperately need a thief. Sigh. I leave the cave. Only 11 hitpoints, down 5 points of constitution and no healing! I know when to say, "uncle."

The Eel ignores Jeinko, packs up his lab and leaves. The bomb goes off on our ship and the crew puts out the fire.
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Friday 24th of May
We put triceratops meat into Rum. Adele casts detect poison and finds some. Adele then continues to mix more thinks to look for poison. Flayer assists her.

Then we head out following tracks that we think might belong to the Nymph. We find her - Serafina - and her 3 water elementals. There is fascination, poison, and blindness. She is working for the "little man" who has her shawl. She has to do what he says while he has her shawl. It looks like running water. Her job is to keep us away while he does sabotage.

I make the party invisible (except Flayer). Flayer teleports back to the fort to try to thwart the little man.

I succumb to charm and drop the invisibiltiy. Sharky and Jeinko are blinded. Hanna casts fly on Jeinko. Hector leaves. Jeinko flys up and Sharky retreats. Hannah dies. Hannah is blind and down 4 constitution points and beat up.

Through a team effort, Jeinko and Hector manage to touch her for a breath of life and Hannah is no longer dead. The combat continues with all of us taking turns being poisoned and/or blinded and Hector uses healing surges well and usefully.

At last, enough of us can see to fly off leaving the Nymph behind. As we start to fly ogf KABOOOOOMMMMMM. There is an explosion on the Blood Moon. The Nymph announces that her work here is done, we should get her shawl and be friends.

I think Jeinko is really really low on con. Apparently this little man called Eel is out to get Avimar and/or cause bad blood between him and us so that we fail in our quest.

And this is where we leave our intrepid pirates.
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