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4/12/19
Shrouded Queen was an undertaker and all death shrouds had to be bought via her because she controlled the cloth trade for funerary shrouds. Hmmm Hurricane Hannah thinks not. She believes the Shrouded Queen is a Liche-Druid! She and Sharkey intimidate people for information. Moss liche survives on death and decay. If you die and lie in the moss it can make your mind more feral, less thoughtful remaining angry. Moss liches can die and come back unless you kill their seed. Very old ones basically become mindless beings with a strong will to live. May become attached to the denizens of their territory but are willing to see them die. They become more attached to their landmarks and permanent items.

We tell the story of our adventures in Dragon’s Jaws which are enhanced by Flayers illusions, and despite a slow start, we gain 3 points of infamy. Go team!!!b After long debates, we opt to take our ship to the moss liche, whoops I meant the shrouded queen or maybe it is the Black Tower. And then Flayer disappears. I check in the kitchen and Sharkey checks to water line around the ship.

Sharkey wants a silver dagger. Hector and Hurrican Hannah set off to assist. Sharkey gets a dagger. The other two find and barter heavily for an adamantine belaying pin. It is exquisitely carved. (So how do you carve adamantine?) We split the purchase price, but afterwards, Hector won’t share. (Cursed much?) Flayer notes that is ancient and was likely made by an underwater race. Who cares as long as he hits undead things like moss skeletons that require a bludgeoning weapon. Of course, that was supposed to be Sharkey doing the hitting. Sigh. I think I got gyped.

When we get to the island, we circle it and see a jungle island with a tall tower that looks like a push pin atop a flat board. Disturbingly, there are no birds or large wild life. No jungle seals, on the rocks for example. We do see the sunken remnants of a sunken ship – testament to past failures. It is about a quarter mile walk through the jungle to the tower.
We cast an invisibility sphere with Hannah in the middle. It will give us 10 minutes to get to the tower. The island smells funny. Roque can fly and carry Hannah. Sharkey will carry Jeinko and both Flayer and Hector will have their own smell. The island is full of bugs and vermin masses and the odor smells like bugs. It is fetid and stinky. There are no larger predators. This is a quarter mile of crawling insects. Yuck. Luckily we make our stealth check while getting to the Tower. It is 30 feet in diameter and 400 feet tall. It is covered in thick vines as though it were the trunk of a tree. We do not notice any window, but it is hard to tell with all the vines over everything. The Tower roof is bowl shaped. It has fallen in over the past 25 years of no care. It is covered in soil and moss and jungle growth.

We break through and see carvings of tentacles going down towards the bottom of the tower along the stairway. The carvings are not that dissimilar from the belay pin carvings. The tower seems to be made of a porous stone – Note quite coral, but maybe like pumice. But as we interact with it, it seems incredibly sturdy. Flayer says it is a conjured tower, not a built one. I cast see invisibility and spider climb and mage armor. It lasts for 100 minutes. The walls are covered with the symbol of Dagon Demon Lord of deformity, the sea and sea monsters.

The stairs continue down – I am on the outer wall up about 5 to 7 feet and since I am last, that puts me above the entire party. We get to a sturdy wooden door. We enter the room. Patina-crusted iron posts suspend a massive gold -plated disc etched with runes. In the center of the disk is fleshy eye. Beside each post a serpentine basin rests upon a short wooden pedestal. In a small alcove is a massive disk with a wooden statue of a horrid creature holding a serpentine heart. A reinforced, spiked shut door is our way down. The big disc eye thing is the only magic.

The stairs continue down – I am on the outer wall up about 5 to 7 feet and since I am last, that puts me above the entire party. We get to a sturdy wooden door. We enter the room. Patina-crusted iron posts suspend a massive gold -plated disc etched with runes. In the center of the disk is fleshy eye. Beside each post a serpentine basin rests upon a short wooden pedestal. In a small alcove is a massive disk with a wooden statue of a horrid creature holding a serpentine heart. A reinforced, spiked shut door is our way down. The big disc eye thing is the only magic.

Jeinko grabs the heart and replaces it with one that was revealed under Sharkey's blood. We get the door open. A guiding row of black iron candle holders (no candles just tallow lumps) at end of all is a statue of a human male being devoured by eels other than the area over his chest.

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2/15/2019

Hector
Sharky
Jeinko
Rocque

We are still in combat with the brykolaskas! They have a lot of damage resistance. We dispatch another one and it breaks up into a cloud of pieces. Hector’s deity heals the whole party! But then the brykolaskas swarm and almost kill Hector! We slowly dispatch the brykolaskas. They are tough foes. We find 4 ships that are intact enough to identify. One of them is the Devil’s Duchess! We find the secret compartment that has treasure. We think we might be able to get the four ships out and use them (after major repairs). We work for two weeks to get the ships out and repaired enough to sail them for additional repairs.

The next day Hector attempts to cure Rocque, Sharky and himself of the disease. And he succeeds!


Treasure:
Bottle of Air
Cure Serious Wounds
Cure Disease (x2)
Ivory statuette of two entwined succubi worth 500 gp
Bottle of fine spiced Sargavan rum (x3) worth 250 gp each
Small Leather Journal
10 Points of plunder
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RE: 11-9-2018
Hurricane Hannah;32374]We split treasure. If you weren't here, see the spreadsheet. Then Sharky makes us go see a show even though Hannah is sure that her throne, whoops, I mean our ship, is not meeting us here. We went it to Quint, so that we could meet it there and continue to the Dragon's Jaws.

Ghoulgon inhabit the cannibal isles. They used to rule the entire land. He mentions statutes of Ghoulgon's on the isle of Empty Eyes. These are the cyclopes.

Hector gets information that Aboleths are what are left of the degenerating and warped Ghoulgons. Also, he confirms the story of strong arm Hicks who paddled his canoe away from the Cannibals of Cannibal Isle. Koru are easy to identify (they are the cannibals). They don't have high civilization, so clothes are furs and unkempt pelts and they use bone jewelry and file their teeth to be sharp and pointy.

As a reminder, we have our ships and the ships Pierce promised and the squadron from. Captain Endymion. We need more ships, so need more infamy. Harrigan is after us. The tower is a good place to get infamy and we are also trying to find Scaggs to see what he knows about Harrigan's weackness.

The jaws are a big island and a small one. The big one has a jungle and life. The little one has no trees and is surrounded by a 50 foot high cliff. As long as this has taken us, we have no real expectation of finding Scaggs, but will got there in case a flare goes up and it is Scaggs seeking a rescue. We decide on a brief 48 hour search and then on to the black tower.

We sail there and anchor. Flayer becomes a shadow and flies about seeking help. He found a creek and then some shipwrecked pirates. Eventually he hears a booming voice. "Outlanders step away from the dusk watchers or be judged." Its a large golem with a bastard sword who is spellcasting at Flayer (suggestion).

He continues searching. He finds the source of the spring. A bunch of pools with boulders holding back the jungle and dragonflies. Stones have faint carvings of 3 entwined spirals. Which has some religious significance. We are just not sure what. When Flayer returns to the ship and draws it, Hector knows it is a archaic symbol to Pharasma. He also knows that the Dusk Watchers are ancient remnants of a post-Ghoulgon society. They are big interesting heads (Like Easter Island absolutely fascinating, don't know how or why they got here)

And maybe the creek is not a bad spot to come ashore to explore the island.

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11-9-2018
We split treasure. If you weren't here, see the spreadsheet. Then Sharky makes us go see a show even though Hannah is sure that her throne, whoops, I mean our ship, is not meeting us here. We went it to Quint, so that we could meet it there and continue to the Dragon's Jaws.

Ghoulgon inhabit the cannibal isles. They used to rule the entire land. He mentions statutes of Ghoulgon's on the isle of Empty Eyes. These are the cyclopes.

Hector gets information that Aboleths are what are left of the degenerating and warped Ghoulgons. Also, he confirms the story of strong arm Hicks who paddled his canoe away from the Cannibals of Cannibal Isle. Koru are easy to identify (they are the cannibals). They don't have high civilization, so clothes are furs and unkempt pelts and they use bone jewelry and file their teeth to be sharp and pointy.

As a reminder, we have our ships and the ships Pierce promised and the squadron from. Captain Endymion. We need more ships, so need more infamy. Harrigan is after us. The tower is a good place to get infamy and we are also trying to find Scaggs to see what he knows about Harrigan's weackness.

The jaws are a big island and a small one. The big one has a jungle and life. The little one has no trees and is surrounded by a 50 foot high cliff. As long as this has taken us, we have no real expectation of finding Scaggs, but will got there in case a flare goes up and it is Scaggs seeking a rescue. We decide on a brief 48 hour search and then on to the black tower.

We sail there and anchor. Flayer becomes a shadow and flies about seeking help. Eventually he hears a booming voice. "Outlanders step away from the death watchers or be judged."

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10/12/2018
Rocque
Hurricane Hannah
Sharky
Hector

We attempt to flee out of the room once we see how many foes are inside. As we head out of the building, two devils come out and shoot arrows at Hannah!

Hannah and I dive under the water and regroup. I have a telepathic link with Sharky and they advise that they planned to go back and engage the group of foes. Foolish plan! Hannah and I heal up before heading back. Our allies are fighting! We find Lady Nightshade and her allies. We find out some of the green guys are illusions.

We defeat Lady Nightshade and have a green creature left to face. He has spikes that hurt when you hit him. Hurricane Hannah dies in the fight, Hector cures her!

After an exhausting fight, we defeat him!


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