This is the EpicWords webpage for the "Iron Gods" campaign to be run by Gnash Yathuur for his friends. Robots, lasers and science, oh my!

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Who am I?
Who am I?

Such a question is one of the very first questions people ask themselves. And usually, by the time they have reached the age where they leave the nest, they have answered it. I had. I am a Vudrani male, in my mid 20s. I believe in freedom, the arcane arts, allowing others to live the way they want, as long as they don't keep others from living the way they want, and to treat others the way I want to be treated. I still am those things.

Then a robot trapoped in the past recognized me and called me by name. And affixed the honorific "Captain."

And my world suddenly was off-kilter.

Captain Prajit Waseem was the commander of the starship Divinity. And he looked like me.

So who am I? Honestly, was I said above still applies. But who was I? and who am I now? are questions that need to be answered. Is it just an astronomical coincedence (no pun intended)? Or are my memories of my family and the travels we shared in Avistan figments that the Technic League planted in me?

I guess it doesn't matter unless I try to find my family (which I had pretty much given up on since they are probably back in Vudra by now). But I have to find a way to reconicile what I know, what I think I know, and what I discover.

And that is the journey that I have in front of me.

Who am I? I guess I will have to find out.
Session: Iron Gods Game - Friday, Mar 23 2018 from 3:30 PM to 8:00 PM
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Journey of Amir Ren - Brainstorming how to rescue all the robots
We learned something amazingly interesting and scary today, that Unity was supposed to be a weather monitoring program capable of monitoring and reporting back on weather conditions across multiple planets. That it was transmitted somehow into virtually every computer/robot in range in order to gather data on local weather conditions and report that data back. I wonder how the robots/computers reported data back... Do they have built in transmitters that we are unaware of that allow them to communicate with each other?

When did Unity go rogue exactly? How did it go rogue?

I'm suspecting that a way to stop unity once and for all may rely on one of us learning how to write a computer program of our own and finding a way to transmit it to the infected to overwrite the virus programming with our own programming. Perhaps our new friend, the reclamation robot would be able to write such a program for us now that we've rescued him from the virus. Based on all the writing on the floor/walls, it appears that he knows this mysterious language of programming.

Even if we obtain a working program to combat Unity's infection, we'll need a means to transmit this program... I wonder where we'll find a transmitter powerful enough to spread the anti-virus program. I wonder if the transmitter array in Scrapwall that was knocked down can be recovered. If not, we'll have to find another way to transmit the signal, perhaps we can at least find/create a portable transmitter to rescue infected robots within the near vicinity as we travel.

Perhaps if robots have built in transmitters of their own, our anti-virus program could be transmitted by other already freed robots. If any robot comes equipped with powerful transmitters, I bet the disabled Annihilator Robot we found would!

Oh man, how wonderful would it be if we could rescue all these robots rather than having to fight/destroy such amazing things!

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Discoveries Abound!
Numeria is a country that isolationist, xenophobic, and hostile to any that aren't from here. Even the merchants don't want to deal with you if you aren't from Numeria and you don't have ready cash. In such an environment, much of what you can get accomplished doesn't depend on what you can do but rather, on who you know.

So when we started to explore the Valley of the Spiders, a valley that is isolated and cut off from everything around it, you know that I am saying something about its isolated nature. And it turns out that the valley has good reason to be isolated. Not only is it patrolled by giant robots much like Hellion, but it also inhabited by strange alien plants, a cult of crazed anti-technology zealots, and outsiders who thrive of giving pain. It is not what I would call a vacation spot.

And we have a new member in the group. He calls himself Tnahcrem. He is a member of the striz race. The strix resemble humans in size and build, but are distinguished by their jet black skin, their 12-foot, raven-like wingspan, and their strange facial features. Strix have pointed ears, slitted nostrils, and eyes without pupils which, due to their large size, appear to glow in the half-light of the evening. Their eyes are fixed within their head, so to look around they have to move their entire head making them look either slow and somber or jerky and skittish depending on how fast they move. Strix stand just over six feet tall, but considering their size, are quite light, weighing around 170 pounds. The thing is, I thought they never left their homelands in the far west of Cheliax, but I guess every rule does have its exception. Anyhow, he is a gunslinger and deals an impressive amount of damage with the black powder weapons he uses. I suspect he is seeking more powerful and versatile weapons here in Numeria, but as long as he is willing to help us and keep our confidences, I don't have a problem with that.

We also met Paeytr, a druid that apparently lost his mind in some mishap. He was clearly crazy, talking about the "Great Tangerine" in the sky. Hadris was able to mix up some concoction that healed his mind and restored him, but he seems a bit more lost now than he did before he realized what happened to him. Still he has been a great help and a font of information.

But Paeytr wasn't the most interesting person we have met. We also have met Isuma, a kasathan! And a kasatham that was apparently alive and conscious when the Divinity crashed! The Divinity? Well, that's the name of the starship that crashed during the Rain of Stars thousands of years ago! And that is just one of the many secrets Isuma holds. I am sure she is getting tired of me asking questions, looking for clarifications, and just generally writing down almost everything she says. Luckily she seems just as fascinated by arcane tricks as I am by the knowledge she holds. So we can trade. Though I must say, the information I am getting would make a book that either the technic league would kill and assassinate to keep from coming out, or a book that no one unless on opium would believe. Still I am taking notes.

Isuma also told us of the Dominion of the Black: an organization dedicated to obscure goals but apparently technologically advanced to incorporate biological mechanisms in their hybrid techo-arcane devices. Isuma doesn't think much of them and warns us that they are an antithesis to life as we know it. Still the secrets they much hold. However, if they are half as dangerous as Isuma makes them out to be the Dominion of the Black should be approached with great caution.

Tomorrow Isuma joins us as we continue to explore the Valley of the Spiders looking for Casandralee. A great many discoveries await us as well as great danger.

What else is new, right?
Session: Iron Gods Game - Friday, Feb 09 2018 from 3:30 PM to 8:00 PM
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Tags: Journal , Prajit , Recap
Journey of Amir Ren - Cripes thats a big smoldering spider
We are on our way, finally finished with Xoud's tower and off to the Scar of the Spider. Upon arrival we found a massive, truely gigantic, broken robot with an unstable power source to rival that of the generator on the Aurora beneath Torch. We've stabilized it, effectively creating a new torch in this remote place. We'll have to think hard about what to do with this new torch... We certainly can't just leave it here, active and working like a giant homing beacon and waiting for others to discover.

I think we should work with Torch's leaders to capitalize on this. We could construct a structure to contain the source of the new torch while making it safe to work with and expand the capacity of town... Depending on how much this thing weighs perhaps we can somehow transport it back to torch to use it as a permanent second torch without distracting from torch's current role and reducing it's prosperity. I certainly wouldn't want to profit at the expense of my town's well-being by creating competition, but I bet we can increase demand to keep up with increased supply and help our town prosper and grow! Oh this is certainly exciting... but I know there are also risks involved which would need to be weighed carefully...

1, Is this stable enough to disconnect the power source and move it?
2, How long do we think this power source will last, fueling a makeshift torch?
3, If we cannot safely disconnect the power source, can we move the entire creature?
4, if we cannot move it or the power source, will it be feasible for Torch to control this and utilize it for the betterment of Torch?
5, If we need to conceal the flame from this to avoid drawing unwanted attention to it from the Technic league or others who would want to harness it for evil reasons or even just to compete with torch... could we do so?
6, if it came down to it, could we deactivate the flame safely?
7, if it blows up, what would all the impacts be? would it be radioactive? Would the radiation pour into the nearby river and then downstream causing tremendous harm or would it be isolated?

Oh I can come up with so many more questions, but I'll need to discuss with my colleagues so we can inspect this robot thoroughly.

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On the Nature of Power
The past few days have been busy. I have been working with Zoud's spellbooks, understanding them, and then copying what I can into my spellbooks. let me just say that Lusius, the resident fisherman here in Torch, is tired of me asking for red hook worms (I need them for an ink component when I am dealing with transmutation spells, which it seems, most of Zoud's spellbooks seem to have in them. Additionally I have been coordinating with Hadris, Palberd, and Sumov; swapping spells and information and helping Sumov with crafting.

But the few days were good for organizing all the things that I have learned in the past few weeks. If there is one thing that repetive labor is good for is organizing my thoughts without worrying about screwing up a spell.

So Furkus Zoud was once a member of the Technic League. At least before he quit or was driven out, depending on who you ask. In any case, his level of power was respectable. And his sense of entitlement was also immense. And I think that is what is sticking with me the most.

Why do the rich and powerful think that they are entitled? They aren't any better than the average person, at least in my eyes. Perhaps they are a bit luckier, or smarter, or excel in whatever has elevated them to the position that they are in; but they aren't "better." (I should say here that this really crystallized in my head after reading "On Government" by Darl Jubannich and "Imperial Betrayal" by Hosetter. My government tutor back in Vudra would be proud.)

Anyhow, is it right that just because I can cast fireball, I can tell other what to do? I don't think so. I can offer my advice and wisdom (What little I have. I am wise enough to know that I am not all that wise). But if that person or persons doesn't want to listen to me or follow my advice, what business is it of mine to force my ideas upon him.

Others, even some of my friends, would probably disagree with me. Then again they might not. Hard to say given the disparate backgrounds we all have. We all do seem to dislike, even hate, slavery.

But regardless, there are those out there that think that "might makes right" and convincing them otherwise is the hard part. At least until you have to use violence. That is going to be the hard part about the Technic League. The more I deal with the Technic League and see what they do, the more I think that the Technic League needs to be taken down and destroyed. I know the Black Sovereign Kevoth-Kul is not going to be in favor of taking the Technic League down, so going against the Technic League is basically attempting to overthrow the government of Numeria. And that is something that will be hard and difficult to do. But maybe it is something to work towards....

Wonder what my companions would say if I asked them if they wanted to overthrow the Black Sovereign?

So on the morrow we head to the Scar of the Spider. Apparently it is called that because of the huge spider-like robots that roam the valley. Should be "interesting" in the Tian sense of the phrase....
Session: Iron Gods Game - Friday, Jan 26 2018 from 3:30 PM to 8:00 PM
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Tags: Journal , Prajit
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