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3/15/2019
Zubin
Nicodemus
Kioron
Nonamme
Pythia
Luddite
Cinderland

We enter the room and find two summoned water elements. They attach us. We defeat them with lots of support. We further explore the room. There are stairs up to a room with two pools of water. Cinderland and Nonamme further explore this space. As Cinderland goes towards a pool, she feels a cold presence and does not linger. Cinderland inspects the helm and does not detect any traps on the horn and helm. No traps. Helm has faint transmutation. The horn has a pearl that is magical. It is clearly not an ion stone. We believe we should not take these items now.
We press on to the next room. It looks like a chapel, but looks odd. The room looks small and has an alter with lit (with magic) candles. Temple the awful glory and old ones. The word lang comes to mind to Luddite as he looks at the room. And crawling chaos. In the next room we find, the body of the curator. In the next room we find a mural that looks like a mansion. Cinderland pulls on the door on the mural and it opens! It is mage’s magnificent mansion. Cinderland goes in and finds food and unseen servants. A short curve flight of stairs leads to a room. There is an open window with a cool breeze.

I am feeble minded by an image of nightmare of another world with chained people led by frog like creatures. My Charisma and intelligence is one. But thankfully I am cured and back to normal. Maybe the ghost was feebleminded. We proceed into the next room, it is a hall with many columns and seems to not end! The columns have statues carved into them. We start walking down the hall and we are attacked! We retreat out of the room and try to figure out how to handle the Carrion columns.
We decide how to get past the columns to see what they are guarding. We need to make sure that engaging the columns is the right move. Vast hallway ends at a water cavern/lake. The hallway was half a mile long. We use wall of force to stop the columns and dimension door towards the other door and shut it. We need a plan to defeat the ghost the next day.

Treasure
Cloak
Headband
Haversack (magic)
Book (spell book)
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3/8/2019
Noname
Cinderland
Kioran
Zubin
Luddite
Pythia
Nicodemus

Nicoemus and Noname were thrown up in the air. Like gravity was reversed! Pythia is turned to stone. We find out that there is a ghost in the room. Noname tries to talk to it. He is the curator and is angered by our destruction of his library. He attacks us and we finally defeat him. Pythia is turned back to flesh. We explore the room and do not find much.

We open all four doors, but only one is useable (other hallways are collapsed). We enter into a room with several statues. An announcement was made that we need to not touch anything (or so I am told. I didn’t understand what was said). One room off the left is closed off by old lava. In the other doorway there is a dais with a small portion of a juggernaut wit snake carvings. There is a magical mummified snake and a mask with amethyst eyes in this room. Cinderland opens the next set of doors. There is a huge ball of fire in the middle of the next room. Luddite says it is one of the forms of nyarlathotep. God of dangerous secrets, conspiracies, forbidden magic. In another room, there is a narrow flight of steps that winds up the pillar into the center of the room. Cinderland and I climb up and find a forest. We try to go down and end up back in the room. Luddite says the forest is the dreaming tower. We continue on through the rooms. We enter a room with a large cathedral like ceiling. There are large jars with shadowy shapes and eight statues with no faces. Noname checked for golems and there are none. Luddite examines the large jars. There is a silver dragon, arromvorax, roper and phase spider in the jars
There was a trap on these doors. Cinderland disables it and opens the door. There is a pool and the water is coming from a bronze ledge.
Zubin – Holding the Pearl of Power

Treasure:
4 thin magical silver plates (Ice Storm, Wall of Ice, Cone of Cold, Polar Ray) – 250gp
Three Jars of mummified baby creatures – 50gp
Fragments of a shell – with magical pearl – Pearl of Power – recalls 5th level spells
5 Bone scroll rollers – 400gp each
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2/22/2019
Pythia
Nicodemus
Akai
Luddite
Elissa
Kioron

Our party regroups and continues to explore the area. The elf introduces himself as Kioron and he is a wizard and cleric? We give him some gear. We find ourselves back in the “throne room” and Akai throws a coin (with a light spell) down in between the boards to figure out how far it goes down. The coin drops down 30 ft to lava that has long past turned to stone.

We head out of the spire to clean up and regroup. Pythia flies around the spire to see if there are any entrances and reports there are none. We rest in a secure shelter. Pythia and Akai wake me up. There is a light coming towards us. It is called a Shiny Child. We defeat it and rest from the encounter.

We go back to the spire and investigate the last area. There is a door with a rock. We have Pythia and Luddite scout ahead by going gaseous and slide under the door. The rest of the party buffs and waits.
Pythia talks to her ancestors and we find out the fog in the next room is not deadly and there is something worthwhile there. We move the rock and the doors are poorly installed. It appears the giants installed the doors. We open the door and see swirling blue fog. We drop down a rope and I climb down first to a circular chamber with double doors in all four cardinal directions. There are two leathery mounts. They are dead giant cloakers. We are attacked by skull scorpion creatures. We slowly defeat them after a lot of curing.




Notes:
Akai allowed me to borrow his chain shirt +1
down 24 HP
Down 1 dex
used action point
Not poisoned.
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1/26/2019 - Notes
Elissa
Luddite
Cinderland
Akai


Cinderland scouts ahead fully buffed. Nonamme gives us all delay poison. Cinderland reports back on the number of giants and a few mastodons in the compound near the spire.
Fire Giants are immune to fire, and cold attacks will work best on them.
The group decides to try and dimension door into the spire the next morning. While camping we are attacked by two giants! We quickly dispatch the first as they hit hard! We then kill the other. We go back to sleep near by. The next morning we walk around the compound to the back side. Our party gets within 700 yards and attempts to dimension door into the spire. We were off target and ended up right outside the spire. Luddite cast dimension door again and we find ourselves inside the spire 30ft in the air. We all fall down to the wooden floor. We find ourselves in vast room that rise to 60ft. There is a side ramp that leads to the surface, and a lava tub that leads to a side ramp with an exit to outside. There are also giants in the room!! There are 10 giants in the room (9 Hill and 1 fire). We engage them! We take out several hill giants and the leader giant comes into combat. We defeated the leader and the remaining giants. We hear another giant coming and Luddite puts up an illusion of rocks falling. We dimension door outside and then again to get away. Cinderland spies a shard in the staff.

Cinderland looks at the staff closer and it looks like the shard. It is the shard of wrath! We put the ion stone in.

Treasure
Fire Giants
-136 gp
-ever smoking bottle
-small cast of brandy
-Large Staff

Player notes

If you are summoning monsters, use combat manager. It gives you all the stats!
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1/26/2019 - Notes
Elissa
Luddite
Cinderland
Akai


Cinderland scouts ahead fully buffed. Nonamme gives us all delay poison. Cinderland reports back on the number of giants and a few mastodons in the compound near the spire.
Fire Giants are immune to fire, and cold attacks will work best on them.
The group decides to try and dimension door into the spire the next morning. While camping we are attacked by two giants! We quickly dispatch the first as they hit hard! We then kill the other. We go back to sleep near by. The next morning we walk around the compound to the back side. Our party gets within 700 yards and attempts to dimension door into the spire. We were off target and ended up right outside the spire. Luddite cast dimension door again and we find ourselves inside the spire 30ft in the air. We all fall down to the wooden floor. We find ourselves in vast room that rise to 60ft. There is a side ramp that leads to the surface, and a lava tub that leads to a side ramp with an exit to outside. There are also giants in the room!! There are 10 giants in the room (9 Hill and 1 fire). We engage them! We take out several hill giants and the leader giant comes into combat. We defeated the leader and the remaining giants. We hear another giant coming and Luddite puts up an illusion of rocks falling. We dimension door outside and then again to get away. Cinderland spies a shard in the staff.

Treasure
Fire Giants
-136 gp
-ever smoking bottle
-small cast of brandy
-Large Staff

Player notes

If you are summoning monsters, use combat manager. It gives you all the stats!
Viewable by: Public
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