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3/13/2020
Nicodemus
No Name
Cinderland
Pythia

We go back into the hall and see Xin sitting in the throne. The Horacalum shows courtesans giving him rare sky metals and wondrous gifts. Cinderland looks at the slab and says there is no traps. We already know that it is magical. We find out that it is stairs that go up and down. After some debate, we decide to go up the stairs. It is 100 ft (approx.) to the next floor. There are 3 doors on the north side and on the opposite ends. There are constructs lining the walls. No Name detects golems. We discover there is more “up”. We look through the Horacalum on this floor and it shows the golems as trophies. Cinderland enters the hallway and Cinderland opens a door. The room is damages but appears to have been a forge. Cinderland spots a secret compartment in a column. She finds an iron amulet. No name says it is not evil. Iron amulet is magic. The golems appear to be inactive. In front of each golem has a rune that shows a name and a date. Nicodemus focuses on the amulet and determines that it might be able to activate a golem. Cinderland goes to another door and checks for traps and if it is locked. Cinderland looks at the door and something feels off, but the door does not appear to be trapped. The room has lifelike statues in pieces on the floor. There are bottles of liquids and runes. Horacalum shows Xin dissecting odd creatures. One got loose and turned people to stone. It is a Retriever (demon thing). We shut the door and it bashes it. We engage the Retriever and as a group slay it! We go to the next door. Cinderland finds canisters with corpses in it. It is a gross scene. No name detects evil, something bothers him but not evil per say. The Horacalum shows how he tried to create life with not as much success. We decided to shut the door and move on. We think showing Xin a part of the homunculus it could trigger him to interact with us.

A dragon came down the hallway and attacked the party. It is a construct! After some difficulty we defeat the dragon and it showers Noname, Cinderland and I. We look into the door with the Horacalum and see nothing. There is a construct that started moving. We closed the door. We think it is a Inveitable Kolyarut (LN). There were flickering dark of lights.

Pythia opens the door to talk to Kolyarut.
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2/28/2020
2/28/2020
Nicodemus
Kiaran
Zubin
Cinderland
Noname
Luddite

We rest for the night and heal the con damage the party received the day before. There are two normal doors and then a black square on the floor that emits strong transmutation magic. We open the door across the hall. It is a huge banquet hall that is reparing itself. There are mechanical figures slumped against the wall. They appear to be servants not fighters. Luddite tries the horacalcum in this room. As Luddite brighten the light – we see a scene of a young to older Xin eating at this dinner table. Zubin sees two instances where Xin waivers and collapses. This hints of two poisonings during his life.
Several of the party members walk around the room. Force walls go up! A flash goes off and I am confused. I attack the nearest creature that hurt me. Then I am in a force cage. I am still confuse so I hurt myself a few times. I was told after the combat that there were three creatures that attacked the party. Cinderland and Luddite were both confused, but were cured during combat. When I had a moment of clarity, I healed myself with the heal in the totem. Now I am not confused! We examine the bodies, they are light creatures.
Noname casted a spell and we have resist energy electricity 20. Cinderland checks and then opens the last door. There are strange glyphs on the wall. There is a 6 foot tall six winged faceless women. She has well preserved cloak draped on her. NoName says it is an image of Lissala. Cinderland discovers a symbol of death under the robe. And the robe wants you to put it on. Cinderland disabled the trap. There are 12 golden idols around the statue. Cinderland tries to collects all the 12 idols (worth 1,000gp each).

The glyphs on the walls attack Cinderland and I. We take no damage thanks to Noname’s resist energy electricity. Next round

People are picking up the robe and praising the statue in the past showing.

Treasure:
6 Idols
1 Phylactery


12 idols
Collects

Elissa Notes:
Totem is now empty.
4 points are strength (minus -2 to hit) - Cured
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1/17/2020
Notes 1/17/2020
Luddite
Cinderland
No Name
Zubin
Nicodemus

We hear a scuffling in the hallway. It is Cinderland! Luddite conveniences the three guards to let her come with us. We catch Cinderland up on what we experienced. Cinderland looks at one of the doors then opens it. The room looks like a chopped off pyramid. Dozen of copper spheres float in this room. Steps lead up to a podium that has a black crystal. Cinderland heads into the room and the table gets up and tries to drop a black ball. The podium tries to get the black crystal to break, but we destroy it easily. Cinderland puts the evil (No Name said it was) black ball in a magical bag to project it. Upon further inspection, the black ball is a 20,000gp black sapphire. As we walk around the crystal, it seems to be repairing itself.
We head out and check another door. The room looks like a triangle. There is a slowly spinning rune carved disk is floating above a black crystal chair. The room sprays crystals and I am lucky. They miss me! Cinderland says we are safe for a little while. I sit in the chair. It hurts my head. Luddite sits in the chair and nothing happens. Nicodemus sits on the chair and sees that the chair helps wizards. It is all transmutation spells. Can replace a memorized spell with a new spell.
In another room, it appears to be an audience chamber with humanoids trapped in crystals. Luddite casts detect magic and No Name detects evil. There is evil and magic! No Name says there are two evil auras. One is a strong aura of evil. No Name says they look like wraths. They do a lot of con damage, but we were able to defeat them.

We decide to search the room and find nothing. The chair is this room is not magic. The party is considering shutting the door and resting in here. We have found out things cannot pass through the walls. We surmise that these humanoids were encased by Xin if the individual displeased him.

We pull out the orrery out and it projects an image of Xin. There are people begging for favor. Xin is displeased and encases them in crystal.

We plan to lay clockwork parts on the floor so we are not sleeping on the bare floor.

Treasure
Scroll (M) –summon monster 9
Scroll (M) – Limited Wish
Book (M) – Tome of Living Runes
7 books of old theory – work 14,000gp
Orrery (M)

Elissa's Notes
-5 CON
Loss of 50HP due to con damage.
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Notes 1/10/2020
Notes January 10, 2020
Zubin
Nicodemus
Luddite
No Name
Pythia

As we look around the room, it is dull and blacken. There are haunting eyes from the statues. There is a door at the other end of the hall. There are three figures in wealthy garb that tell us that Zin is not available that this time for a meeting.

The rune giant realizes we are not going to the boat and attacks! Pythia does 140 damage to it. The battle was challenging and No Name is hit hard. But someone we succeed! We look around the structure and find no other entrance. We go back to the door and it is still open! Luddite is invisible and Zubin is air walking but the three figures appear and repeat the same message. Pythia goes by corporeal and goes to the next room. We plan to use dimension door to get pass the three figures.
Pythia talks to her ancestors about what she saw in the room. We find out that the corpse is “sort of Xin” and figure out our plan of attack. Pythia goes back in and speaks to the three figures with the Sihedron. She manages to use diplomacy and the three figures allow us to pass unharmed. We see a throne in the room. Two lines of motionless automatons stand at attention in the room. Below the floor is glass and you see water with glow fish. There are several doors and a hallway to the left of the doorway.
There is a mortally wounded corpse on the throne. There is a metal circulate on his head. Pythia goes in and offered to provide assistance to Xin. We try to not to show that we have the Sihedron, so we deactivate it. Xin seems to become more “with it” the more the party talks to him. Xin stands up and create a vision that shows how the crystal palace was created. After that Xin tells his followers to attack us! Then he evaporated. We slowly defeat the clockwork automatons that attack us and explore the room further. Nicodemus looks that the throne. It looks like it grew out of the floor. The black square in the room detects as transmutation. No Name has an idea, we push the constructs into the blade barrier.



Loot
Giant size MW longsword
10,000 gps in gems and jewelry
6 +1 Great Axes
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Notes 11/15/2019
Nicodemus
Kiaran
Pythia
Liddote
Cinderland
NoName
Zubin

Zin’s citadel was made of crystal. We head towards something that is blacker than black. We know that Zin had armies of clockwork creatures at his call. The captain of the ship drops anchor a quarter mile from the new island that arose. The water is 60-70ft. We are given a rowboat to get to shore. We have to float and drag a few party members because the boat only hold 5 human size people ( of 6 nonhuman). Pythia and Elissa are given protection from Evil. I have the scarab of protection on.
I get sick from the smell of the island. There is a dim illumation, seems a light spell is still going. We land on the island and Noname and I put on our armor. Cinderland remarks that the black crystal is growing. We spot an entrance for the dark crystal! As we get closer, we find two aboleth’s by the entrance. Then two rune giants come out of the door! Someone discovered the giants are fake. We kill the aboleths and then Cinderland reviews the door. It is magically trapped. Luddite has his pony go towards the door and spikes come out and attack the pony. Poor pony.

Cinderland thinks the trap door is passive right now. Cinderland tries figure out how to open the door quickly. She succeeds on the second attempt and we go in the door before the trap resets.

Treasure
Two sets of bracers – Bracers of Armor plus 4 (Noname and Elissa are carrying these)
Two wands of magic missile – 14 charges, 15 charges caster level 9 (Luddite and Cinderland are carrying these)
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