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RE: April 26, 2018
DM Elizabeth
Cinderland Cymth - Rogue
Akai Nonamme' - Paladin
Luddite - Bard
Alyssa - Fighter

No cleric, no wizard, no witch Here we go!

Last week, we went into the dungeon area all powered up and loaded to win. We went down a few levels. We were mostly read to see the water elemental. We found an unholy symbol to Mestama. We also found a mostly decimated wine cellar, wherein I acquired 2 bottles of wine.

We found an efreeti who was making a suite of armor. It is lovely and only 1 day before it is finished. We Dismissed the efreeti and are sure that he will be back to finish the armor. the battle was touch and go and really scary. Luddite's sonic damage spell really helped!

The armor is magic and is made from a red metal that is the same as Luddite's shard - horacalcum.

This week - Nonamme wants to leave the armor here to be finished when the efreeti returns, but he wants the efreeti to return to finish the armor so that we can then kill the demon and have the armor. We could take the breast plate and have breast plate armor now. the tools are masterwork and the anvil is really nice, but these are heavy and have to carry. Finished armor will be worth 77,000 gp. We took a breast plate worth 35,000 gp and left the rest to be finished. We killed 3 salamanders who each had a masterwork spear.

We enter a room that contains a nest that smells of decay, barrels of dried fish and 5 soul bottles - 3 with souls and 2 empty. We take the soul bottles with us, but leave the dried fish behind. Alyssa finds long scraggly black hair in the nest.

I go down the corridors to stop, look and listen. During my exploring, I become confused for 8 rounds. Everyone else is okay! But wait, there's more. The have to make a reflex save and they all miss. I am actually good at that one! they are electrified and even may lose items - damn that natural 1. Hey, it is a very confusing she demon. At least, I think she is a demon. Or maybe an angel who resisted my magic missile. Hmmmmm. I wish Noname would tell me what to do. I think the rest of the party is attacking, but is that right or are they confused. Did you see the confetti on my right thigh as it ate the spatula of purity? Oh my.

Wait, it is a furry puppy child, no don't attack it with your eagle. And then I hit myself with my wand to clear my head. It works! The party is fighting a demon like being which I later learn is a night hag. (Later Luddite will claim that he cast dispel magic.) I use an action point, cast fly and charge in. I miss alot and hit once. The rest of my party looks wounded. Then the demon goes invisible and is not hittable. Sigh.

Spells appear to be flying. She becomes visible, I attack, hit, but my rapier bounces off as I do not have flanking and am thwarted by her resistance. Alyssa is blind, and I am negated without a flanker. The demon woman disappears. We search the rooms we just left, but she isn't there, so Alyssa runs down a hallway and discovers the torture chamber and prison cells. (Which Noname notes seems to be required by all chaotic evil beings.) Alyssa finds something in this room that is not our friendly night hag. I charge down the hallway. Later I wonder why. It is big and red and has chest teeth. Alyssa exclaims that she has never killed anything like this before. Of course, it gets four attacks when it attacks Alyssa and things look bad for us. She hasn't dropped... yet.) Alyssa attempts to close the door and fails.

Luddite invisibles me. I fly in and back stab twice for lots of damage. Shit, he notices me now. That is not good. Yep, 90% of my hitpoints in one round and I am stuck in his belly teeth. Alyssa hits once, but it is not enough to drop him. Wait, with me in his belly, he cannot dodge as well. She hits two more times. And it is still up.

Luddite greases me and I manage to slip out of his belly. I am hit again, but my resiliency keeps me on my feet. Then much healing happens - yea.

We find a chest with 4 scrolls (1 neutralize poison, 1 breath of life and 2 lesser restorations) magic studded leather, magic composite longbow, masterwork heavy mace and also 20 arrows.

We find a tortured old man. Cleric of Easteril. He is despondent. It is somehow his fault that the temple has been over run with evil. He buried his family and is despondent. We need to help him escape even if he does not want to escape.

We head out of the dungeon and stop at the top of the steps.





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April 26, 2018
Cinderland Cymth - Rogue
Akai Nonamme' - Paladin
Luddite - Bard
Alyssa - Fighter

No cleric, no wizard, no witch Here we go!

Last week, we went into the dungeon area all powered up and loaded to win. We went down a few levels. We were mostly read to see the water elemental. We found an unholy symbol to Mestama. We also found a mostly decimated wine cellar, wherein I acquired 2 bottles of wine.

We found an efreeti who was making a suite of armor. It is lovely and only 1 day before it is finished. We Dismissed the efreeti and are sure that he will be back to finish the armor. the battle was touch and go and really scary. Luddite's sonic damage spell really helped!

The armor is magic and is made from a red metal that is the same as Luddite's shard - horacalcum.

This week - Nonamme wants to leave the armor here to be finished when the efreeti returns, but he wants the efreeti to return to finish the armor so that we can then kill the demon and have the armor. We could take the breast plate and have breast plate armor now. the tools are masterwork and the anvil is really nice, but these are heavy and have to carry. Finished armor will be worth 77,000 gp. We took a breast plate worth 35,000 gp and left the rest to be finished. We killed 3 salamanders who each had a masterwork spear.

We enter a room that contains a nest that smells of decay, barrels of dried fish and 5 soul bottles - 3 with souls and 2 empty. We take the soul bottles with us, but leave the dried fish behind. Alyssa finds long scraggly black hair in the nest.

I go down the corridors to stop, look and listen. During my exploring, I become confused for 8 rounds. Everyone else is okay! But wait, there's more. The have to make a reflex save and they all miss. I am actually good at that one! they are electrified and even may lose items - damn that natural 1. Hey, it is a very confusing she demon. At least, I think she is a demon. Or maybe an angel who resisted my magic missile. Hmmmmm. I wish Noname would tell me what to do. I think the rest of the party is attacking, but is that right or are they confused. Did you see the confetti on my right thigh as it ate the spatula of purity? Oh my.

Wait, it is a furry puppy child, no don't attack it with your eagle. And then I hit myself with my wand to clear my head. It works! The party is fighting a demon like being which I later learn is a night hag. (Later Luddite will claim that he cast dispel magic.) I use an action point, cast fly and charge in. I miss alot and hit once. The rest of my party looks wounded. Then the demon goes invisible and is not hittable. Sigh.

Spells appear to be flying. She becomes visible, I attack, hit, but my rapier bounces off as I do not have flanking and am thwarted by her resistance. Alyssa is blind, and I am negated without a flanker. The demon woman disappears. We search the rooms we just left, but she isn't there, so Alyssa runs down a hallway and discovers the torture chamber and prison cells. (Which Noname notes seems to be required by all chaotic evil beings.) Alyssa finds something in this room that is not our friendly night hag. I charge down the hallway. Later I wonder why. It is big and red and has chest teeth. Alyssa exclaims that she has never killed anything like this before.

It does alot of damage. We cannot close the door on it, so I go invisible and backstab it twice. Now it notices me. That's bad. I take 90% of my hitpoints while Alyssa screams that she is near death and then it sticks me into it's belly mouth and those teeth hurt.

Luddite greases me and a final swipe takes me below zero, I pull resiliency out of my ass to stay standing and then much curing occurs. Hurray!

We find a locked chest. We find keys and no traps. Inside the chest are 4 scrolls (2 of lesser restoration, 1 breath of life and 1 neutralize poison), magic studded leather and a non magic masterwork heavy mace. In the corner is a magic composite long bow and 20 normal arrows.

10 cells are empty. One has a non-evil, alive, but dejected person in it. He claims he is doomed and cursed because he has "lost the blessings." He thinks that the occupation of the temple is somehow his fault. He is a cleric of Erastil. His name is Mildeus. His family is dead. Poor man. We need to rescue him. He is old, so not a warrior seeking revenge.






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Battlefield Notes 20180209
Cinderland, Luddite, Nicodemus, Nonamme, Pythia, some random cleric

POOF! The death stroke to the corrupted corporeal changed Elissa into some random cleric. He seems vaguely familiar. Nonplussed by this change, we continued into the hallway that leads to the high priest's chamber in the outer tower of the abbey.

There we were beset upon by at least two Vrock demons! The random cleric quickly banished all but one of them! Handy fellow! Alas, not before they summoned in a number of lesser allies.

Battle ensued and the demons were slain. Now, let's find out who this random cleric is and why he is so familiar...

Oh yeah, and we killed off the medusae priestess! Nicodemus has been stoned and we found the stone statue of the daughter of the priest in the tower!

Headband Alluring CH+2
Magical Great Ass
10 Magical Errors
Magical Composite Longbow
+2 leather red
Deathbill Scythe
5000gp garnet eye
gold (un?)holy symbol
keyring with keys
+3 chainmail
+1 frost punching dagger
doomsday key
mystery salve 2 doses
2500gp necklace
+4 elven princess disguise kit



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01/26/2018
Akai Noname
Nicademus
Pythia
Cinderland
Luddite

I am with Pythia, while the rest of the party is exploring. They open an unlocked door and enter a room with a empty basin. As soon as Cinderland walks near the basin, the facet comes off and water starts spewing into the room. Cinderland makes a acrobatics check and catches the facet, before she can put it back in place (highly unlikely with how fast the water was coming out) the water forms into a water elemental. The water elemental attacks Noname and the rest of the party!

The party decides to flee, however cinderland is traped on the other side. She turns herself invisible and flees the other way. Cinderland casts fly and makes it back to the rest of the party.

The party rejoins Pythia and I and tells us what happened. The party decides to rest and fight more tomorrow.

The party decides to deal with the high priest. We head into the building and found a crown with a veil on the banister. It is magical, so Cinderland puts it on. A sonic burst erupts and the party (except for Cinderland).

We go up the right staircase into a room with a chair and an odd smell. Cinderland remarks there are bits of rotting flesh in the chair. Noname confirms that it is zombie "droppings".

Cinderland checks one of the doors for traps. It was not trapped and she tries to open the door. It opens into a room. It is huge with wide arches. In the center chamber, there are 21 ornate chairs and on the back of each chair is a symbol of a deity. We smell stinky flesh! Cinderland spots a lich and 3 mummies.

Our party attacks! And we took them down. Cinderland and I critical the lich thing.

Treaure:
+4 Headband of Mental Prowess (Currently worn by Cinderland)
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Battlefield Notes 20171208 - 20180112
20171208
Nicodemus, Luddite, Cinderland, Nonamme

Being a year ago, and me being remiss in my field notes, this report is sparse. I recall us not wanting to challenge the Medusae, rogue redcaps, or demon possessed high priest, even though we need the key to get past the trapped door leading to the crypt of the Harbinger of Last Days.

So we scouted the main gatehouse to the abbey. It turned out it was the base of several redcaps. We had a challenging fight where they collapsed part of the floor (and we luckily did not go with it) and we managed to either slay or chase off the remaining inhabitants. In one of the ground level storage rooms we found a trapped pit that I fell in but was saved with a Feather Fall. At the bottom of that pit we found a bricked in passage. It seemed to be a lot of bricking so we decided to come back after a rest to work at opening it up.

20180112
Nicodemus, Luddite, Cinderland, Nonamme

Given the challenge of rogue Redcaps + Medusae + demon possessed high priest, we decided to explore the sealed passages beneath the abbey.

After a safe rest in the lighthouse, we made our way to the pit in the gatehouse and safely descended, using debris and muscle to deal with some of the spikes at the bottom. After a lengthy effort, we cleared enough of the bricked in passage to squeeze by.

Cinderland went ahead to scout but we immediately saw the challenge in this as she cannot see in the dark. So we kept back but in range to provide quick assistance.

Beneath the abbey is a a strange dichotomy of ancient Runelord passages and doorways with some mixed in more modern human doorways and bas-reliefs. One massive stone door is ice cold.

Fairly quickly we found a chamber with bas-reliefs of many priest of the worlds religions offering up their respective prayers. Off of this chamber were stairs and other passages and a door. More importantly, some grey humanoids were skulking in the room and seemed to peel off of the walls and attack us! Nicodemus put up a wall of ice splitting the assailants and we dealt with the remaining. They were thuggish evil beings that were very hard to wound with weapons. Those that were on the other side of the wall ran off, so we went through the door.

In the chamber is a glowing moon like sphere. It reacts when people get close. This is an artifact of the harbinger of last days. It seemed best to leave it be lest we wake that which should not be awoken. Stairs lead down from this chamber to a massively intricate reinforced door very much like the HEAVILY trapped door in the courtyard. We know the demon possessed high priest has the key to that door so that is on our to-do list, but this door was declared not trapped by Cinderland. So she diddled with the lock and discovered it was harder than one could imagine. So she took her time, and Luddite played an encouraging work ditty, and amazingly, she picked it! (6 DC35 checks in a ROW!) Clearly we were meant to go down. As we headed in we wondered how our compatriots might follow, but the lure of the depths was too great to agonize over their conundrum.

Heading into the first chamber, there were more depictions of priests on the walls. This time Cinderland found that some of the bas-relifs were actually scrolls! As she began to investigate a door in that entry chamber, a horrific beast cast a massive web on us. Its very visage was maddening to behold, and the web held several of us fast. It charged down a passage and poisoned Cinderland with its massive stinger. The beast seemed to have an impossible collection of claws, talons, stinger and other parts that caused our minds to reel. Eventually I called on the spirits to burst my sword into flame allowing me to cut free and assist. By this time Nicodeamus was clearing web with his fire but Cinderland was wilting fast from the poison and Luddite was beset by the beast. On top of everything, the beast was heavily armored, and even should a blow land, it was nearly immune to physical damage. And it was immune or heavily resistant to energy attacks. It was a grim situation. Thank Tsukiyo my blessings can heal and neutralize poisons. It took several tries but I managed to save Cinderland. By this time we were all free of the webs and our concerted efforts plus the might of the Smite, the beast fell...
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