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10/19/2018 - Notes

We go back down and open the double dooms day doors and find two stone golumns. We defeat one and acid pit the other. We decide to open the second double doomsday doors and find several sin spawn, two crab monsters and another foe in the back. Nicodemus casts a wall of force between the foe in the back and the sinspan and crabs. A blade barrier appears! Most of the party takes damage. Pythia dispels it and the party regroups. Nicodemus dimension door and takes three party members with him past the wall of force to the foe in the back. Luddite casts dimension door and he and Pythia pop out on the other side of the wall on force.

Unfortunately the crabs can dimension door pass the wall of force! We defeat the crabs and defeat Ardathanatus. When he falls, the doors behind him fly open and the demigod appears! He tries to take Ardathanatus, but I try to grapple the body from him. I succeed long enough for Cinderland to steel a pouch from his body.

Noname teleports me away from the body and I am healed!

Luddite and Nicodemus teleports the party outside of the room.

As we teleporting out, the demigod appears to be pushed back and the doors shut.

Cinderland, Pythia, No Name and Nicodemus teleport back into the room to try and retrieve the shard from Ardathanatus. The defeat the sin spawn and get the body. Cinderland and No Name decide to close the dooms day door that the demigod appeared through. They use the keys (in the reverse order) and the door locks! The glowing behind the door stops.

No Name picks up the dagger I dropped.

Pouch with spell components
+1 Admen Full Plate
Flaying Halbord (x3 critical)
Belt of physical might
doomsday key
750gp of diamond dust

No Name puts the ion stone in the shard.

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9/28/2018 - Battlefield Notes
Akai Nonamme

We press on from the zombies! Find two rooms with empty coffins, so we know where all the zombies came from. We come across a guardian who asks us questions in a language I do not understand (Thessalonian). The party has a brief conversation with him, but then he starts to spell cast. We find out he is the high priest of Grotius. Kendorus was his name. He summons three headed dogs and they attack us!

I am confused and feel really sick (mummy rot). Cinderland and Nonamme defeat him. We discovered two dooms day doors

We determine that the two dooms day doors need to be opened at the same time.

Holy symbol - 80gp
Bracers (+5 to armor) Nicodemus
Cloak of resistance + 3 - Elissa
Ring of force shield - Cinderland
Embalming Tools - 500gp
+1 unholy dagger (hag) - Pythia

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Battlefield Notes 20180831
Battlefield Notes 20180831
Akai Nonamme, Cinderland Cmyth, Luddite, Nicodemus, Pythia, Zubin

We went after the nighthag and her accomplice with focus and determination. We quickly dealt a death blow to the accomplice, but the hag escaped to the ethereal plane again!!!

With Tsukyio's blessing, the hag became overconfident and shifted back in to engage us. We cornered her and in a viscous engagement we finally defeated her.
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Battlefield Notes 20180720
Battlefield Notes 20180720
Akai Nonamme, Cinderland Cmyth, Elissa, Luddite, Nicodemus, Pythia, Zubin

We re-encountered the Nighthag and friends. Since she was flying, Nicodemus cast a pit beneath her making her very challenging to fight. Mostly we fell in the pit and she got away. I must remember to have the clerics test Nicodemus for domination...

Oh yeah, I think Pythia died.
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Battlefield Notes 20180615
Akai Nonamme, Cinderland Cmyth, Luddite, Nicodemus, Pythia, wandering cleric encounter (Zubin)

Luddite investigated the ring we recovered earlier and discovered it is a ring of spell storing with Breath of Life in it (and at least 6 spell levels worth of storage in it)

With renewed vigor, we reentered the 2nd sublevel. Having Luddite with us, we returned to the chime chamber so a skilled bard might learn anything we missed. The Qlippoth is decaying astoundingly fast and is a slimy stinky mass after just one day. Holding his nose, Luddite thoroughly investigated the chamber but in the end came away with, "it is just a massive wind chime, kinda cool."

Nearby, we find a small shrine with a statue of Sarenrae and a beautiful stained glass window. Offering up a quick prayer and statement of purpose, the goddess responded with a vision!!! We learned the elf demon Ardathanatas is redeemable! He was a priest of ? in the abbey a century ago when something changed in him and he killed the abbess. He was driven out at that time. Now he has returned to finish what he started back then. But there remains a spark of hope that he can be redeemed...

Cinderland did some advance scouting while we gave devotions and found a dormitory and laboratory area. In the lab was a pair of new type of Qlippoths. In the other chambers were many were-bears! The Qlippoths are powerful charmers and send Cinderland to battling the bears. They also weaken minds (Wisdom drain) and I quickly found myself making foolish battle decisions (lost 11 wisdom). At least my instincts were good as when Nicodemus fireballed and killed one of the bears, I saved it, and in the end it turned out they are actually good residents of the abbey who had been slave-charmed and were emaciated and in dire need of saving. I shall have to remind the group of this in the future when they start to slide toward violence over diplomacy.

The lab is a full alchemist's lab, although any materials that could spoil have. We did find a large rock that seems it may be more of a geode that in fact may be a Philosopher's Stone! This coming into our hands so shortly after the vision from Sarenrae makes me think it might be employed in the salvation of Ardathanatas!?

Further investigation of the sublevel revealed the nest of one of the Qlippoth we had slain earlier. The chamber has a remarkably realistic bas relief of a portal-gate. We were unable to find any magical element to the image. The room made us very sad. There was another chamber off of this room but I was so sad I cannot remember much of it. There are stairs leading down from this room of sadness, so we took them as the sublevel appears to be fully revealed at this time.

Returning to the 3rd sublevel we were on our guard as the nighthag, efreeti, and water elemental were all still active here when last we left. The chamber at the bottom of the stairs has a couple of exits and a Doomsday door. This one seems off to us, and with some investigation it seems that the powerful magics on the door are somehow askew, and using the Doomsday Key on the door is not likely to be without consequence. So we left it for now as we did not feel weakening ourselves against the door while powerful foes were about was a smart decision (Pythia had cured my brain damage at this point).

Heading down one of the corridors, we quickly encountered two of the giant killer crab Qlippoths! With great luck, Zubin Dismissed one of them! With only one to fight, the challenge went from dire to manageable and we slew the foul thing.

< end of night >
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