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10/20/2017
Cinderland
Noname
Nicodemus
Pythia
Luddite

We are in the castle and the party is attacked by weird stomach monsters. They defeat them by the time I arrive, but they are covered in acid and wounded.

Cinderland hears something and we brace near the doors. We open the door and find red caps!! We engage them and slowly pick them off. One extra nasty one takes me down! Thankfully Pythia brings be back to life and Luddite cures me. I stand up and he sees me even though I was temporary invisible (must of been when I picked up my sword...). We deal more damage but the nasty rouge type flees! We retreat to our camp to heal. We regroup the next morning and Cinderland leads the party into the castle in a different door. Cinderland finds a pantry and a gross creature emerges from a stomach and starts attacking the party.

Treasure
MW Battle Ax (large)
MW Pick (large)
Sliver, art,cuttlerly - worth 4,550gp


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September 15, 2017
Pythia
Noname
Cinderland
Luddite and
Nicodemus late

We spend an uneventful night and recharge.
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9/8/2017
Pythia
Cinderland
Akai
Nicodemus

The initial plan was to head to the lighthouse. On the way, we pass by three buildings and decide to investigate. There is an Ent in each building. After some arguing, the party decides to try and kill the creatures in their sleep. Went entering the first building, we wake the Ent up in the process. We defeat it quickly, but the Ent in the next room heard us! It wakes up and attacks us. Cinderland quickly goes to the third hut and attacks it while he is asleep. Sadly she does not succeed, so he stands up and attacks Cinderland! The noise causes two hill giants to appear and throw rocks at Pythia.

We defeat the Ents and now to work on the hill giants that have been throwing rocks. We defeat one and the other runs away while re-enforcements arrive! We regroup behind a building and engage the giants! Nicodemus casts a pit on one side of us to create a choke point. We defeat several of the enemies and two flee. I climb the wall to chase after two the foes. They engage me after several rounds of cat and mouse. The party follows and we defeat them.

The party decides to continue away from the Windsong Abbey to rest for the night.
----

Need to loot before leaving the area to rest!
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8/18/2017
No Namme
Zubin
Cinderland
Nicodemus

We are awoken in the middle of the night as the Inn is crumbling around us. The earth elemental found us and is attacking the inn! We finally defeated the earth elemental after several rounds. The inn has seen better days. No Namme offers his sword and chainmail to the innkeeper to help rebuild the inn. He allows us to stay the night and asks us to leave in the morning. We start on the road to windsong abbey. We pass a few travelers on the way. We start to hear about rumors about the windsong abbey. No namme talks to some of the locals about what they know of the abbey. Apparently locals are losing large livestock like cows!

We continue down the path and find two hill giants. After some discussion, we attach them. Nicodemus creates a giant pit and the giant falls into it and dies in the acid in the bottom of the pit.

Cinderland tries to track the giants footprints. We decide to camp near the windsong abbey. We approach the abbey and the town is in ruin! Half of the buildings are burnt. The lighthouse is strangely still working and the light in the lighthouse flickers different colors. The lighthouse appears to be 150ft tall and made of while marble.

Cinderland scouts ahead and reports back. She saw a giant sleeping in town. And a creature in the castle with thin legs and a sickle. And the abbey makes a sound when the wind blows, giving its name windsong. We decide to take out the giant first. We sneak up to where the giant is sleeping in one of the houses. Nicodemus cast haste and Zubin cast silence. We then enter and attack him! We find more giants and other creatures. Thanks to a silence spell and two fireballs, we are able to defeat them.

Treasure:
5,000gp worth of gems, gold and silver from the giants

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08/11/2017
Nicodemus
No Name
Cinderland


No Name decides to research in the library before he head back to .
We find out that the town was founded as a neutral ground. Members of the 20 widespread faiths could meet and discuss issues. the head priest of the Abby is the oldest of the groups. The Windsong Abby itself is build on a old site with mysterious sealed doors. We look it town to see if we can find any ion stones and have no luck.

Our party does some shopping and decide to head back down through the mountain. We are attached by Earth elementals and their leader a method. We finally defeat them by retreating and attacking with fireballs. We go to the inn and figure out when the next barge is leaving. We take the barge and our trip passes uneventfully. It takes us three weeks to travel by barge but we make it back to Magnimar.

Our first stop is to Pathfinder society and to speak with Highmark. We let her know that we have the shard of Lust and we know where the next shard. Highmark advises she found a dusty rose ion stone! She advises to stop by the town of Sandpoint. If there were any refugees from the abbey they would be there.

We spend a few days shopping and preparing for the next leg of our journey. No Name does some research, he thinks it might be a good idea to attempt to put our parts of the shards together incase it creates a stronger artifact. But we do not know the ritual to put it back together or know what magic is required.

We hear from someone who just came from Sandpoint. Apparently the Abbey was attached and there is a giant around the Abbey. We are heading to the Rusty Dragon at sand point to talk to Pilla. She went by the Abbey and saw something before she was chased off.

We buy mounts. Cinderland buys a horse and the rest of the party buys mules.

We arrive at Sandpoint with no issues. We get off the ship and head to the Rusty Dragon to find lodging and see if Pilla is in residence. Noname goes to the cathedral in town to inquire if they knew anything about the Abbey and what is currently happen. They says that the Abbey is not in good shape. We speak to Pilla and she said she saw smoke rising from the town. She sees a small pointed red hat with a feather. She remarks that the only part of the property that was still intact was the light house(this is a rpart of the abbey). She produces the hat and we do not recognized the type of feather. Pilla advises that we will need cold iron to defeat the creatures at the Abbey and religious icons. Apparently the little creatures that wear these hats hate religious icons. Pilla's parting thoughts is that she thought she saw someone in the lighthouse as she fled.
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