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10-27-2017
We move into the large room to discover it is a burnt out guest chambers. I was going to leave, but heard sad music. About 30 feet out, I discover dust mephits listening to the music. They are groupies who love music and do not detect as evil. There is a being in the room - hiding in the closet - turns out to be a poor misfit red cap who just likes to play music. As Luddite plays better music the dust mephit groupies start to follow him requesting Jethro Tull.

I offer her money and Pythia suggests she relocate to Kaer Maga and play in bars. Luddite explains that bars can be profitable. She says the 40 gp we gave her are not enough to get to Kaer Maga.

For some reason we just don't get, NoName declared she was irrecoverably evil and sets out to kill her. Just because she is living on the people sausage and did Bard songs for the attack of the Abby. She offers to flee for 80 pg and go to Kaer Maga, but Noname kills her anyway. We are all very confused. She has good treasure. Magic armor and spells and other cool items.

I think this means that Alyssa and I don't have to talk to everything any more.

I brilliantly pick the lock in the lighthouse and we find the cleric Kasamire whose daughter was turned to stone by the medusa. He gives us a key (tower shaped) and a password (Pharasmae) to get into the lighthouse quickly without taking Forbiddence damage. The lighthouse is a prismatic thingy. I go outside and find Nicodemus and Alyssa. We can use this as a base as long as we keep it safe. Luddite prestidigitation the human defecation smells away.
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10/20/2017
Cinderland
Noname
Nicodemus
Pythia
Luddite

We are in the castle and the party is attacked by weird stomach monsters. They defeat them by the time I arrive, but they are covered in acid and wounded.

Cinderland hears something and we brace near the doors. We open the door and find red caps!! We engage them and slowly pick them off. One extra nasty one takes me down! Thankfully Pythia brings be back to life and Luddite cures me. I stand up and he sees me even though I was temporary invisible (must of been when I picked up my sword...). We deal more damage but the nasty rouge type flees! We retreat to our camp to heal. We regroup the next morning and Cinderland leads the party into the castle in a different door. Cinderland finds a pantry and a gross creature emerges from a stomach and starts attacking the party.

Treasure
MW Battle Ax (large)
MW Pick (large)
Sliver, art,cuttlerly - worth 4,550gp


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September 15, 2017
Pythia
Noname
Cinderland
Luddite and
Nicodemus late

We spend an uneventful night and recharge.
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9/8/2017
Pythia
Cinderland
Akai
Nicodemus

The initial plan was to head to the lighthouse. On the way, we pass by three buildings and decide to investigate. There is an Ent in each building. After some arguing, the party decides to try and kill the creatures in their sleep. Went entering the first building, we wake the Ent up in the process. We defeat it quickly, but the Ent in the next room heard us! It wakes up and attacks us. Cinderland quickly goes to the third hut and attacks it while he is asleep. Sadly she does not succeed, so he stands up and attacks Cinderland! The noise causes two hill giants to appear and throw rocks at Pythia.

We defeat the Ents and now to work on the hill giants that have been throwing rocks. We defeat one and the other runs away while re-enforcements arrive! We regroup behind a building and engage the giants! Nicodemus casts a pit on one side of us to create a choke point. We defeat several of the enemies and two flee. I climb the wall to chase after two the foes. They engage me after several rounds of cat and mouse. The party follows and we defeat them.

The party decides to continue away from the Windsong Abbey to rest for the night.
----

Need to loot before leaving the area to rest!
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8/18/2017
No Namme
Zubin
Cinderland
Nicodemus

We are awoken in the middle of the night as the Inn is crumbling around us. The earth elemental found us and is attacking the inn! We finally defeated the earth elemental after several rounds. The inn has seen better days. No Namme offers his sword and chainmail to the innkeeper to help rebuild the inn. He allows us to stay the night and asks us to leave in the morning. We start on the road to windsong abbey. We pass a few travelers on the way. We start to hear about rumors about the windsong abbey. No namme talks to some of the locals about what they know of the abbey. Apparently locals are losing large livestock like cows!

We continue down the path and find two hill giants. After some discussion, we attach them. Nicodemus creates a giant pit and the giant falls into it and dies in the acid in the bottom of the pit.

Cinderland tries to track the giants footprints. We decide to camp near the windsong abbey. We approach the abbey and the town is in ruin! Half of the buildings are burnt. The lighthouse is strangely still working and the light in the lighthouse flickers different colors. The lighthouse appears to be 150ft tall and made of while marble.

Cinderland scouts ahead and reports back. She saw a giant sleeping in town. And a creature in the castle with thin legs and a sickle. And the abbey makes a sound when the wind blows, giving its name windsong. We decide to take out the giant first. We sneak up to where the giant is sleeping in one of the houses. Nicodemus cast haste and Zubin cast silence. We then enter and attack him! We find more giants and other creatures. Thanks to a silence spell and two fireballs, we are able to defeat them.

Treasure:
5,000gp worth of gems, gold and silver from the giants

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