My first game, the players are kolbolds in a tribe, they figure out that they can do better than the NPCs and band together to take all the shinnies in the world. This will be a low magic campaign and custom world, class restriction to rouges, fighters, ranger, barbarian, and bard. Starting at 5th level with a custom character progression, no XP. Every three sessions attended individual players will level up. Objective: steal, pillage, and figure out what your draconian heritage really means.

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Game Master:
Setting:
Homebrew (1st)
268 other campaigns in this setting
Rule System: