The first campaign for a bunch of crazy improv folks in Clermont, Florida. This description will be updated once we get under weigh and there is more information on the setting.

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Week 02: The Mystery of Astebar, Pt. 1
The heroes suspect that Riella the bard is a ghost or other spirit, but are unable to confirm this on the way to the manor. They arrive and walk through the gate and up to the house. The door is covered in runic patterns that are not recognized by the party, and they are suddenly hemmed in at the door to the manor when a huge rhinoceros appears behind them, acting highly aggressive. The team lurches through the door and slams it closed behind them just as the rhinoceros charges the team. Inside, the manor is full of cobwebs and dust. It has clearly been abandoned for years. They systematically search the ground floor, discovering a closet that resists being opened and which contains a skull with a marking that represents a phase of the moon. They proceed through the house, collecting a potion of faerie fire, completing an unfinished chess game to unlock the location of another skull, entering a room with dead butterflies that come to life when they open a jar filled with gems, and entering a dining room with eight headless skeletons seated at the table. In the dining room is a *very* nice painting of a full moon. The room adjacent to the dining room has a number of stone rats inside, and when the players enter, some are turned to stone while the rats become flesh! The rats are combated and the team eventually escapes the "room of petrification". The team next goes into the kitchen, where three apples, brightly colored red, blue, and yellow, lie on the table. Cali picks up one using Thorongil's blanket, and the blanket turns the color of the most recent apple it touched. Cali returns Thorongil's blanket, which passes the curse along and turns Thorongil blue. There is a pantry cloaked in darkness, which contains jars and another skull. The heroes head upstairs while avoiding Thorongil's "cursed blue Midas touch". The enter a bathroom that is raining, and Belljinx reaches into a nasty tub of cloudy water, only to awaken a giant frog. The frog leaps over Belljinx's head to try to land on and eat Stumbleduck, but crit fails and ends up flopped on his back, only to be summarily executed on Cali's shortsword. The next room is a dressing room with a mirror that tries to blind anybody who looks in the mirror. Nosirrag does so once and saves on being blinded, and decides to look again to see what would happen. Needless to say, he was blinded temporarily. The adventurers head to the next room and find a *very* comfortable four-poster bed in what appears to have been the master bedroom. They catch sight of a trapdoor overhead, and Z goes up to check out what's above. He finds another skull, being held in the hand of Riella the bard's corpse...
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Epic!
Week 01.1: Trouble in Havehollow
The heroes get advice from Stumbleduck's associate, who points them to Astebar in Havehollow, an arcane researcher who can help them decipher dreams and point them toward their goals. The team arrives in Havehollow, the nearest town to Astebar's manor, and stop for the night at an inn. There, they hear a haunting song from a bard named Riella (?), and discover that Astebar died 10 years ago when he delved too deeply into the source of a wand's eldritch power. Riella asks to go with the heroes to the manor the next morning, then retires to her room. The team asks the bartender about Riella, who claims to have no knowledge of any bard there that evening, and suggests the heroes have been drinking too much. The team is intrigued, and decides to meet this mystery bard the next morning...
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Week 01: Trouble in Lyrabar
The heroes walk into a bar, and Nosirrag, Garamonde, and Thorongil meet for the first time. They decide to run Arlac, the Chief Thug, out of town after feeling threatened by Arlac's sinister presence. As the group leaves the back door of the bar, Feldon introduces himself and offers to help the group, as he's looking for a way out of town and away from some troubles in his past. The group heads to the outskirts of town, and as they make their plans, Riardon falls out of a tree. He smooth talks his way out of being attacked over a case of mistaken identity, and offers to help. The group next meets Belljinx and Z, who decide to help out as Belljinx is wanting to make a name for himself and write a book of his exploits. Feldon arranges a meeting with Arlac under false pretenses, then tries to pull a fast one, but ends up waving his arms like a crazy man to get help from the team. Thorongil throws a sleeping dart, crit fails, and nearly kills Feldon by hitting him in the neck and reducing Feldon to 1 HP. Garamonde does little more than cleave a table and get his greatsword stuck in the wall. Cali, who had been traveling with Riardon and remained hidden when Riardon fell out of his tree, reveals herself by shooting one of Arlac's thug cronies through the eye. This shock gives Z a change to fire his boomstick in the air and intimidate Arlac into standing down. The newly formed team convinces Arlac to leave town, relieving the villagers of the local extortionist. The team exchange information and decide to band together to forge their paths toward their individual goals.
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