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26th Session Summary

Sevrin swam out of the structure and using the goggles surveyed the landscape, identifying 8 potential locations of interest. The group, finding no scrags in the area, cautiously started swimming in the direction of the first point of interest. A 3 story round tower whose walls were lined with arrow slits appeared before the group. Atop the tower, in the center, was a broken ballista and near the back, a shaft permitted entry to the structure below.

Jarna remained outside, peering in to the window slits while Xzar, Sevrin, Roslyn and Nix entered in to the tower. Finding a pile of weapons and armor they started going through the items while Jarna investigated the lower levels. Upon seeing a group of scrag approaching, Jarna quickly swam up and yelled for everyone to get out. Upon exiting, Xzar noticed a glyph of warning inscribed in to the ceiling. They quickly fled the scene and headed towards the next point of interest.

The group made their way to another structure rising from the seafloor. This one has several balconies and other points of entry. Jarna attempted to drag a spherical green ball of ooze referred to as a sofa, in order to block the door in which they came in from while Roslyn explored a room covered in graffiti. On the 2nd floor, Xzar discovered several half-bovine half-piscine creatures known as hippocampi. Cautious at first, he approached a smaller one in a separate one. Roslyn started exploring the area when Jarna found a naulilus shell and began blowing in to it. This triggered arcane teleportative energy. Roslyn and the two hippocampi found themselves in a forest. Jarna continued to play the instrument and they bounced back to the sea. The hippocampi were startled and began swimming frantically. Xzar was able to eventually calm them down.

The group started exploring the 3rd floor where Sevrin encountered a large school of minnows. As he turned around to tell the others what he had found, a minnow suddenly enlarged to enormous proportions and attempted to swallow Sevrin whole but Sevrin has swum away just in time and didn't see the enlarged fish. Nix watched in disbelief. Jarna attempted to also explore the 3rd floor but was unable to do so due to her lack of darkvision. Upon hearing a warning from Nix, she thrust her trident blindly in the room and skewered the death minnow pulling it in to the narrow passage between floors. The fish instinctively enlarged, not realizing that the passage was too small. Its body was crushed and flayed under its own size.

The remainder of the building was explored down to the 3rd floor. The 2nd floor was filled with sediment with only 3 feet of water between the sediment and the ceiling. Xzar spent some time with the hippocampi and befriended them. They allowed the party to ride them to their next destination but there wasn't enough room for the entire group. Zuma volunteered to stay behind.

At this point, Jarna had been given the goggles and was leading the group onward. The next location they came upon was surrounded by dead fish and dark looking coral. The Hippocampi called it, the death zone. That location was quickly abandoned.

Eventually they came upon an entremely steep pyramid. A small attractive woman with green eyes appears briefly then disappeared. As the group explored she reappeared next to Xzar. She said that her name was Astraea and she offered to show the party the inside of the structure. Since the hippocampi could not fit inside, Jarna and Xaehyd decided to return for Xuma while the others ventured inwards. There they found lightleaf plants, which releases luminescence when broken. They were taken to a lower level where many more of these small humanoids lived.

When asked Astraea told them that she knew of Sarula's stones. She said that the nixies has been called by Sarula to the land but were forced out by followers of a dark deity named Panzuriel, despot of the deep. Xzar asked about their companion Wyatt but Astraea denied knowledge of him. While the converation was continuing, Nix snuck down to a lower level where he found Wyatt tending to a undersea garden! Nix brought Wyatt up to the level with Astraea and upon seeing him Roslyn gave him a warm embrace.

Session: Chapter 4: Choices in Coryselmal - Sunday, Apr 15 2018 from 12:00 PM to 4:00 PM
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25th Session Summary
Arriving upon the first floor and finding the room was partially collapsed. Jarna, unweary of the dangers, begain quickly removing large pieces of rubble to effect an escape. Xzar cleverly placed smaller pieces of rubble strategically in a jenga-like fashion to aid Jarna and prevent total structural integrity failure of the building.

A small opening was created to the sea in which Roslyn sent Pickle out to investigate. The slowly swimming monkey attempted to sneak past a lingering scrag and nearly succeeded if not for a small piece of rubble that had become dislodged. Pickle frantically made his way back to the tower's opening but not before the scrag claws ripped in to Pickle's flesh. The momentum from the vicious strikes carried the unconscious monkey back in to the safety of the tower.

Buoyed by Xzar's fire-based spells and Jarna's swordsmanship, the group rallied and forced the scrag to retreat. Xaehyd unleashed a fiery crossbow bolt and dealt the killing blow to the monster. Its blood now spilled and dispersing in the waters.
Session: (Optional): Reflections - Sunday, Apr 01 2018 from 12:00 PM to 3:30 PM
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24th Session Summary
Pursued by scrags, the group searched inside the murky darkness of the structure's 2nd floor. Xzar broke off a piece of glowing coral for illumination while the others searched the sediment. Roslyn uncovered a recessed circular carving in the middle of the room and Zuma uncovered a metal key. Working together, a device in the floor was activated and a 10 foot deep shaft was revealed. As the scrags destroyed the coral desk and gained access to the 1st floor, the group realized that the sediment at the bottom of the shaft was causing it to malfunction. The malfunctioning shaft mechanism was triggered several times causing the entire tower to vibrate and shake. This caused the ceiling of the 2nd floor to begin to collapse. After the sediment and Xazhyd's pants were removed, everyone crowded inside the shaft. Sevrin used mage hand to insert a second key in to a depression on the upper floor just as the Scrags were making their way down to the 2nd floor.

The top aperture of the shaft closed and the ancient mechanism drained the water from the now crowded shaft. Four arches were discovered just below the top of the shaft each with a corresponding circular stone protrusion.

Sevrin climbed upon Jarna's shoulders. Pickle flew up to the buttons. Together, both Sevrin and Pickle started pushing them. Four chambers were revealed. One held an air elemental in a summoning circle. One held a fire elemental in a summoning circle. One contained a well. The remaining chamber had the trappings of an ancient wizard's laboratory.

The group rested in the laboratory while Xzar spent his time identifying items within the room. There were 2 bandoleers, a cabinet with no doors, several candles, goggles with a crack in one of the lenses. The cabinet contained a tiny glass window which revealed four shelves of contents. Most interestingly, an old book sat on one of the shelves. In the middle of his identification rituals, Nix decided to reach his hand in to one of the bandoleers and felt a strong pull on his arm. He quickly pulled back but his hand had been cleanly severed from his arm and cauterized at the wrist. In shock, Nix spent the rest of his time sitting in a corner of the room.

The hand then appeared on one of the shelves of the cabinet. In reaction, Xaehyd stuck his hand in one of the bandoleer pockets, pulled out Nix's severed hand and gave it to him.

After identifying the properties of the arcane objects, Xzar reached in to the bandoleer and pulled out the book. He spent a short time resting and reading the prefix. In doing so he gained enough insight to determine the book was an ancient spellbook of exceeding rarity. Unable to take it in to the watery depths, he placed the book in to the bandoleer's pocket and it appeared back upon the shelf.

Sevrin attempted to craft a key to open the bottom aperture of the shaft out of clay but was unsuccessful and several others spent a brief period of time examining the other rooms. Sevrin donned the goggles and found the real key to the shaft which he proceeded to use, opening the bottom aperture of the shaft. Unfortunately, all of the air-filled chamber doors were still open. This caused the ancient shaft to malfunction, flooding all of the chambers with water.

The group investigated two lower levels of the structure and dispatched several skeletons in the process. Eventually they came upon a level that was nearly flooded with mud and silt. Only a one and a half foot gap existed between the 6th level's mud-filled floor and ceiling. Deciding that exploring any further would have little value, they ventured back up.

They arrived upon the first floor and found that the partial collapse, possibly aided by the stymied scrags, had resulted in a complete barrier outside. Jarna, unweary of the dangers, begain quickly removing large pieces of rubble to effect an escape. Xzar cleverly placed smaller pieces of rubble strategically in a jenga-like fashion to aid Jarna and prevent total structural integrity failure of the building.

A small opening was created to the sea in which Roslyn sent Pickle out to investigate. The slowly swimming monkey attempted to sneak past a lingering scrag and nearly succeeded if not for a small piece of rubble that had become dislodged. Pickle frantically made his way back to the tower's opening but not before the scrag claws ripped in to Pickle's flesh. The momentum from the vicious strikes carried the unconscious monkey back in to the safety of the tower.

Buoyed by Xzar's fire-based spells and Jarna's swordsmanship, the group rallied and forced the scrag to retreat. Xaehyd unleashed a fiery crossbow bolt and dealt the killing blow to the monster. Its blood now spilled and dispersing in the waters.
Session: Chapter 4: The Ruins of Coryselmal - Sunday, Mar 18 2018 from 12:00 PM to 4:00 PM
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23rd Session Summary
16th of Uktar in the Year of Shadows 1368 DR

Led by Lady Shadowmoon, the group arrives at a small rocky beach on the northeast side of the island. A series of hammocks and platforms nestled 30 feet up in the trees provides a serene place of relation for most, except for Jarna who decides that she is better suited to the ground. Instead, she decides to hunt for rabbits. After several hours of unsuccessfully attempting to retrieve a rabbit from its warren. She finally manages to capture and cook 3 rabbits while nearly started an uncontrolled forest fire.

The next morning starts just before first light as Lady Shadowmoon rouses the group for their journey ahead. They begin walking in to the shallow waters within the coral reef surrounding the island. Lady Shadowmoon utters a prayer to Silvanus granting them the ability to breathe underwater for 1 day. She then converses with a pod of porpoises who allow each person to be swum alongside. Benefiting from their small stature both Nix and Sevrin ride the porpoises as mounts above the waves. Wyatt is the only one who is too heavy to swim. Instead he walks along the sea floor at a slower pace than the others.

A large swarm of Koalinth stop their progress and Lady Shadowmoon is forced to compete in their rite of blood. She provides sanctuary to the group and instructs the porpoises to take them the rest of the way to Coryselmal.

The group continues for sever hours when Roslyn's porpoise is attacked by a frenzy of sharks. Battle ensues and Xaehyd nearly loses two limbs as he attacks the shark with his fists of fury.

They manage to survive the shark attack and continue on for another hour until the porpoises stop and begin circling in the sea. Jarna takes her porpoise down to the depths diving around 100 feet to reach the Esahlbane Monolith, a large ridge approximately 400 feet wide which overhangs the ocean floor at a 45 degree angle.

Searching the monolith the others eventually join Jarna and as she peers down the underside notices figures moving on the ocean floor. Sevrin also notices several cylindrical mound shaped structures rising from the sea floor. Announcing her presence, Jarna waves down and the group is immediately attacked by 8 large humanoid shaped beasts with heavy scales, formidable claws, and very sharp fangs. The scrags attack without reservation and appear impervious to physical damage. Wyatt is seen in the distance walking in to one of the towers. Xzar using his Hellish Rebuke momentarily frightens the scrags and the group races towards the closest tower in an escape to flee. Jarna uses her trident to break through a trap door on top of one of the towers and they barricade the entrance with a coral desk in the chamber below. Making their way down a staircase in the tower, the group finds a room enshrouded in darkness. A strangely glowing red light illuminates a piece of art hanging from the walls...
Session: Chapter 4: Journey to Coryselmal part 2 - Sunday, Mar 04 2018 from 12:00 PM to 4:00 PM
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22nd Session Summary
10th of Uktar in the Year of Shadows 1368 DR

After reuniting with Galvin in Delthuntle transport is arranged via the Emerald Enclave to the island of Ilighôn. Leaving Agalrond behind, their ship sails for five days before arriving at the small forested island. Currently under quarantine, the island is closed to visitors but the Enclave has given special permission for the group to disembark. They make their way through the crowded streets and come upon an archery contest in progress. Sevrin shows remarkable skills with the bow and is given an award. He is also invited as an initiate to complete the other two trials of Enclave membership. Xzar encounters a fellow Thayan refugee who invites him to her home. Galvin's patience grows thin and he then escorts them over the Heirophant Trail where they eventually arrive at the base of the House of Silvanus. A set of watery steps leads up to a plateau upon which rests a small stone circle and several members of the Enclave.

Here, the group learns that Galvin's relationship with the Enclave is complicated and he will not be allowed to accompany them the remainder of the way. Instead, Lady Shadowmoon Crystalembers herself, volunteers to take them to the Alu'Tel'Quessir city of Coryselmal.
Session: Chapter 4: Journey to Coryselmal - Sunday, Feb 18 2018 from 12:00 PM to 4:00 PM
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