A frolic through a modified version of the orange covered B3 Palace of the Silver Princess.

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Tuesday night 9-12-17
After a short morning journey, the party found itself approaching the walled garrison city of Redspan.
After entering the city through the eastern Gladstone gate, the party stabled their horses (and pony) at Hammer and Anvil. They visited the cartographer and validated the details of their hand drawn map. They visited the Three Legged Mare, better know to the locals as the Wonky Donkey. Here they got more info about the town from the bar keep and learned of a mercenary guild called the Dogs of War, and a mages store called Wyvernspur's Magical World of Wonders. The party also decided to get room and board here at the Wonky Donkey at least for a couple of nights or for as long as they stay in Redspan.
The Party visited the Mercenary Guild and got more info about the wizard Keraptus and was offered to join the Guild by the Guilds liasion Ter Welker. At this point, not needing money the party passed on the offer but agreed to keep a flow of information going. They also heard from other mercenaries about a strange Oracle in a town called Kinemeet to the west in the Banditlands.
Virion traded up some new spells in the magic store.
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Tuesday Night 9-5-17
Traveling the country side the party comes to the town of Watton. A much larger town then the previously visited Oxton. Here while supplying up and gather magic items the party hears of an adventures only bar called the Cellar Dweller.
This is a secretive underground tavern filled with other adventurers. They gather more information and run into a Half-orc fighter named Cora whom they convince to join their party.
The party enjoys a nice meal and continues to get stories and information about the lands surrounding Watton and hear of the port town of Redspan.
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Tuesday Night 8-29-17
After defeating the wizard Catharandamus, the party looted the wizards secret treasure room and continued to clear the top level of the palace before continuing down to the ground level.
Back near the entrance they encountered a water filled cave area, the cave pond was host to a dozen floating bubbles. The bubbles attacked, when striking they employed a paralyzation effect and were attempting to drown a couple of party members. After narrowly defeating the bubbles a bag of 133 gold pieces and a silver wolf head ring were found in the pond.
At the entrance Fin was reunited with his pony Root Beer, and Smokey the bear parted ways with Kazrak, returning to the wild.
The party returned to town where they decided to withhold some vial info, including the Eye of Arik ruby, when reporting to the towns evil Baroness the Lady D'hmis. The party claimed to not have found the Eye of Arik and instead presented D'hmis with a paltry offering of a lesser ruby. Suspicious as she might have been, the Lady D'hmis seemingly accepted their story and also accepted the lesser ruby from the party and offered them nothing but room and board for their troubles in the Palace.
What the Lady was unaware of was that the Assassin/evil Cleric Kazrak had placed a contact poison on the ruby.
The party stayed only one night to avoid being around when the Lady D'hmis started to deteriorate from the poisoning effect. When they awoke in the morning the fighter Xander was gone. He took his portion of the loot and his belongings and just vanished. The party suspects Xander just turned tail and ran. The party decided to head overland to the west.
Over the next two days they stopped briefly in a small village called Oxton, information gather and continue to head west where they hear of a bigger city called Watton.
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Catharandamus Interrogation
The party (mostly by Kazraks invasive orcish techniques) aggressively interrogates Catharandamus. They come up with the following information;

-Catharandamus was conducting magical works on the Eye of Arik to try and free Arik of the Hundred Eyes from his special dimensional prison. He was banished there ages ago for his crimes.

-He mentions the goblins who patrol the lower level and the Ubes both came from the land of Pomari far to the south off the Woolly Bay. And that Keraptis is stocking many of his troops from this land.

-He was employed by the evil wizard Keraptis to do this work. Keraptis has apparently been collecting magic weapons and humanoid followers and plans some nature of attack to take place in the near future.

-He had reached an impasse in his works with the Eye of Arik and was unable to free Arik from the prison dimension on his own. He sent word of such to Keraptis and was instructed to bring the Eye to him with the hope that their combined magicks could produce the desired results.

-Keraptis instructed Catharandamus to bring the Eye of Arik to him in the White Plume Mountains. He was instructed to follow a narrow pass through the Tower of the Sun mountain range, skirt around the rift canyon to approach White Plume Mountain from east avoiding the Great Swamp. Look for the Wizard's breath. Catharandamus removes a leather scroll tube from his robes. Unscrews the lid and hands you a map. While the party looks over the map, he discretely slides a capsule from a compartment in the base of the tube and ingests it. Within seconds he is foaming at the mouth and writhing around on the floor. He is dead shortly thereafter.
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Tuesday night 8-1-17
The party awakes in the living quarters after an uneventful night.
Based on the info they obtained from the Ubes they decided to head north up the long corridor in search of the evil cleric, Catharandamus.
At the end of the corridor, Virion the Elven mage discovered a secret door that lead to a portcullis. The half orc, Kazrak with the aid of his brown bear, Smokey bent their way through the portcullis and continued to explore northward.
Virion discovered some magic scrolls on an abandoned bookshelf and in the same irregularly shaped room the halfling thief, Fin found three strange looking red eggs stashed in an old, dead potted plant.
Directly adjacent to this odd shaped room, the party discovered a haunted room, brimming with paranormal activity. After the thief had been bonked on the head with small wooden balls from a bed post and the magic user had narrowly avoided being assaulted by flying drawers, the party decided to back out of this room and continue exploring.
They next discovered both a ball room and a temple room. At this point the party split up with Fin moving silently into the ball room, and the cleric investigating the temple room, while the magic user was on overwatch from a raised observation level above the temple floor.
After a short time, the evil cleric Catharandamus emerged from a secret doorway into the temple and began to converse with Kazrak. Catharandamus seemed boastful, welcoming and open to conversation. As the two clerics talked shop a bell was heard to be reverberating from across the hall. The magic user abandoned his overwatch command and went to investigate what the halfling may have gotten himself into.
In the ballroom the halfling thief, Fin had awoken a huge and vicious marble snake from its hiding place inside a giant bell suspended from beams between 4 large marble pillars. Fin felt some kind of magic trying to overcome him as the snake made an eerie whistling sound. Fin was able to resist the Marble snakes thrall. However, upon entering the room the magic user succumbed to the snakes charming whistle and inexplicably is drawn closer and closer to the snake. Fin attempts to physically restrain the magic user from approaching the snake and failing to do so instead attacks the snake in hope of breaking its power over Virion.
With a well placed axe blow between the snakes eyes, Fin breaks the spell the massive serpent had over the magic user.
Back in the Temple room, a female human and two dwarven fighters emerge to join Catharandamus as back up. At this time, Kazrak and Smokey decide it wise to back out of that room and reconnect with the rest of the party. They join the battle in the ball room and shortly thereafter Smokey mauls the Marble snakes face with a mauling attack, and the snake is killed.

Kazrak fills the party in on the conversation he had with Catharandamus, informing the party that Catharandamus wishes the party join him in his evil plan and offered them some kind of libations. Apparently the "eye of Arik" is some kind of dimensional portal or vessel that Catharandamus plans on accessing. He also learns that Catharandamus is working for another more powerful wizard by the name of Keraptis. Catharandamus is to return to this Kerpatis with the result of this magical work with the Eye of Arik. What that work is or what its expected results may be are yet unknown.

Kazrak and Virion both collect venom from the marble snake, Kazrak also guts the snake discovering more of the mysterious red eggs. And in exploring somewhat in the ballroom they discover an overgrown balcony cover with the same vampiric plants they encountered in the garden. They decide the vines are not easily overcome and decide to deal with the cleric first. The party devises an attack plan and returns to the temple room.

Virion stations himself on the high ground of the adjacent observation room once again, this time nocking posion dipped arrows and awaiting in ambush. Fin, Kazrak and Smokey enter the two sets of double doors into the temple as simultaneously Virion lets his arrows fly and melee ensues.
Virion paralyzes the cleric and a dwarf as a battle rages, eventually as the tables turn for the evil party, the female fighter transforms into a Werebear, which viciously attacks Kazrak, clawing and biting him. Smokey steps up and manages to overcome the werebear.
With all of his henchmen taken out, the evil Catharandamus flees back through the secret passageway from which he originally emerged, but not before Fin gets an opportunity attack and strikes the cleric as he flees through the passage way. Kazrak pursues the cleric into the adjoining room and knocks him unconscious with his mace.
The party is victorious and finds the evil clerics treasure stash including the Eye of Arik, a mace, silver, gold, fire agates, a potion and 15 small bottles they assume is the libations. Virion revives the female fighter from the brink of death and learns of her allegiance to Catharandamus and briefly of her lycanthropy and how he helped her learn to control it. Virion realizes there is a chance Kazrak has been infected with said lycanthropy.
The party also stabilizes and revives Catharandamus in hopes of learning all the details of his evil plan, who his boss is and where to find him.

And next meeting we will find out what the party learns.
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Game Master:
Setting:
Homebrew (1st)
52 other campaigns in this setting
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