Exploring Chult to look for the cause of the dreaded Death Curse afflicting all of Faerun. End the Death Curse, save souls!

Tomb of Annihilation Adventurer's League Campaign in LB
Dungeons & Dragons 5th Edition, character levels 1-10
Written by Christopher Perkins, Will Doyle, and Steve Winter
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Active Quests

Manage quests...

Recent Posts

Memoirs of a Teifling: The Life and Times of Delphinius Neptunio (Excerpt 3.13)
Part III

My Life as an Adventurer

Chapter 13 - The End is the Beginning

The 5 of us stood there, looking up at the massive doorway. It had all come down to this. Did we really want to know what was on the other side? It mattered not. Everything was on the line. The fate of the world was depending on us.

Revek placed the final skeleton key in the door, pausing to look back at us as we all exhanged nervous but determined glances. Ishketh gave the final nod and the door was opened, a wave of sulferous heat and a rotting stench like none in all the realm had ever experienced washed over us. A twisted black fetus of an undead god was suspended over a pit of lava, attached by tentacles to a massive cylindrical machine: The Soul Monger!!!

The god fetus gave a groaning shudder as a whisp of a soul swooped in and was sucked into the machine. The unborn-undead monstrosity was feeding off of the souls of the living. A pile of black goo dribbled out of its mouth as it turned towards us, bellowing and ready to attack.

I wasted no time, bathing the horror in faerie fire and rallying my allies to attack. Lt. Steve stuck by my side to aid me in my weakoned condition. Revek let loose a fury of magic while Pogwe took flight to sever the black tentacles.

A fresh soul entered the chamber but was quickly turned to a wraith and flew to attack. I drew its attention so my allies could focus on the task at hand. Lt. Steve made sure I remained on my feet, then blasted the massive umbilical cord with holy fire severing it in a single shot. Black goo spilled from the god fetus as it screamed in rage induced agony.

It's power severed, Ishketh leapt upon his soaring summoned steed to charge the foul creature while Pog turned his attention to the Soul Monger itself. One blow from his mighty sword destroyed the machine releasing the souls back out into the world. Soon the undead god fetus was no more, screaming as it sank into the pit of lava.

The task was complete. The Soul Monger was no more. A misty archway at the oposite end of the chamber was sure to be the way out. As we approached, a sense of dread fell over us. A soft chuckle arose from the depths and soon gave way to cackling madness. "Fools. None who enter the Tomb of Annihilation leave with their souls. Bow before your future king and serve me, Acererak, Lord of the living and the dead!"

The ancient lich appeared, a black orb circling his staff. Pogwe was immediatly teleported to Acererak's mind prison. Solving the labarynth was the only way to escape. Miraculously, simple as he was, Pog was able to traverse the maze and escape before Revek, recognizing the orb as a sphere of annihilation, cast a protective barrier around it to keep it from harming us.

Enraged, the lich flew to the center of the chamber directly over the pit of lava to cast a massive circle of death crippling us all. The ancient undead wizard laughed at us pathetic mortals grasping at the final strands of our pathetic lives. In one last ditch effort to save my companions, I rose to face the Acererak, threw off my cloak and emblazened him with my majestic presense. I never assumed to command a lich, but the majesty standing before them gave my allies the courage to stand and face their foe for a final showdown.

Acererak shot a chain of lightning directly at me, but Revek was quick with his counterspell, bouncing the lightning back. The lich laughed as his own counterspell pushed the crackling energy back towards revek, only to be met by my own counterspell. Together, Revek and I blasted the lightning back at Acererak, breaking the spell and sending him pluging into the pit of molten rock below.

As the mad lord of the undead burned, he began to laugh once more. "Fools. No mere mortal can best me. This shell will burn today, but your souls will be mine in the end!" His voice echoed through the chamber as his body sank and burned in the lava.

The chamber began to rumble and quake. Fire spewed from the magma pit while chunks of stone fell from the ceiling. We darted through the misty archway praying to the gods that it would lead us to safety.

Another stone hallway, we ran as the tomb crumbled around us. Out of the darkness appeared a second archway, beyond lay a black bubbling liquid. The Ebon Pool! The hag was telling the truth. Brave Ishketh took the lead and dove in, or waded rather. It was thick, like tar. He pushed his way down, the tar bubbled in around him. Soon there was no trace of Ishketh, the inky blackness sank down after him, a bubble forming in its place. When the bubble popped, a gust of fresh air swept through the chamber giving us hope that Ishketh had made it to safety.

One by one, we made our way into the pool of black, sinking, with a bubble of fresh air taking our place. Soon, my noble bodyguard Pogwe and I were the only ones left in the tomb. The chamber was collapsing all around us. Pogwe looked at me, threw me into the pool and braced against the crumbling ceiling giving me time to escape. "I'll see you on the other side." He said with a smile. I had assumed he meant he would follow me out, but looking back, I realize my fearless friend had already accepted his fate.

After what seemed like hours, I emerged with a pop back in the city of Omu. Lt. Steve was there to tend to my wounds along with Ishketh and Revek. Pogwe was nowhere in site. We waited. Still nothing. It was clear, the prophecy had finally been fulfilled. Noble Pogwe was taken from us. His mortal soul, forever trapped in that occursed tomb so that we may live to tell this story.

The four of us made a solemn vow right there in the ruined city of Omu on the island of Chult: When Acererak returned, we would be there. Ready and waiting to stop him. For Pogwe.

And so, from the simple beginnings of a lowly stage hand, your own Delphinius Neptunio, humble narrator and entertainer of the realm, here began "My Life as an Adventurer."

---- Epilogue

Delphinius closes the book, hands it to a young fan in the front row, removes his glasses and wipes a tear from his eye. He stands, gives a slight bow and turns to leave as he is escorted from the small stage of the bookstore in Waterdeep.

The crowd, still shaken from the dramatic reading and tragic loss of Pogwe, stands to collect their belongings and leave.

"Oh one more thing." The crowd turns to see me standing on the stage with a large cloaked figure. "I would like dedicate my new book, Memoirs of a Tiefling: The Life and Times of Delphinius Neptunio, to an old friend. Someone who, without their bravery and kindness, none of this would be possible. In fact, none of you would probably even be standing here today if it were not for this selfless individual."

The crowd twitches with nervous excitement. The electricity in the air is palpable.

"I would like to thank my dearest friend, my personal bodyguard, to whom I owe my life." The figure removes the hood of his cloak to reveal the grizzled, scarred reptilian face of a Tortle warrior. The crowd erupts into thunderous applause as Sir Pogwe the Brave, Defender of the Weak, escorts Delphinus Neptunio through the crowded bookstore and out into the night.
Session: To End the Death Curse! - Friday, Oct 05 2018 from 2:30 PM to 6:30 PM
Viewable by: Public
Memoirs of a Teifling: The Life and Times of Delphinius Neptunio (Excerpt 3.13)
Part III

My Life as an adventurer

Chapter 12 - The Beginning of the End

The sickness had taken me once again. I awoke with my companions on the bottom floor of that accursed tomb with a new guitar in my hand. Apparently in my daze we had run into Lt. Steve, the cleric, desperately trying to find his way out. He decided to stick around and help as it was better than going it alone.

Descending downward toward our destiny, a portcullis stood between us and a blockheaded skeleton. Before we could investigate further, a stone door closed behind us and poisonous gas filled the chamber. Ishketh’s snake heritage made him immune to the toxins while Lt. Steve had his healing magics. I sprung into action teleporting myself and Pog to safety back on the other side of the wall. Though it was futile, I did everything in my power to keep noble Pogwe from his doomed fate.

Monsters attacked from within the cloud. Pog broke through the stone and I dispelled the noxious cloud with my killer new axe! The demons were hardly a match for us out in the open. We opened the portcullis and killed the skeleton taking its head. That was 5 blocky skulls, all different shapes. Clearly meant for some nefarious purpose.

The next room was furnished with a pot of foul-smelling bubbling stew, sewing supplies, and an iron cage draped with a tattered cloak. A gasp escaped my lips as I removed the cloak to uncover the most horrific sight: A majestic Tiefling broken, bruised and tortured. The villain of this room had made a clone of the hero of this tale, your own Delphinius Neptunio!!! I broke down sobbing as I begged myself for help. “Please have mercy! Kill me before they return!!!” I cried up to myself.

I held me in my arms, weeping as I tried to offer what little comfort I could. We looked into each other’s eyes. I told myself it would be ok as Revek laid my tortured and broken body to rest. A little piece of me died that day.

The tender moment was cut short when Ishketh sampled some of the stew and immediately began to seize. Even his iron stomach was no match for the rot and filth brewing on the fire. Any attempt at aid seems to fail so we turned our attention to 3 small figures approaching through the haze of the stew. Straw dolls containing the souls of small children warned of the return of 3 sisters.

Pog took pity on the dolls and scooped them up into his pack, vowing to return their souls to their bodies somehow. In turn, they bestowed a few magical gifts allowing Pog to shift between planes. He swiftly disappeared from view, returned to tell of the hags watching us from the Ethereal plane. We had to be quick.

Ishketh stile thrashed and moaned on the floor.

A large door with blocky shapes not unlike the skulls we had collected stood at the far end of the room. Revek’s investigation revealed no way to open the door, so we explored the other rooms along the perimeter. Various tests and puzzles were lying in wait. Between Pog’s resourcefulness and my magic, these tests proved little more than a nuisance. The only danger seemed to come from Revek when he ignored my advice and reversed the gravity in the room. Poor Lt. Steve was caught in another spinning blade trap as he fell toward the ceiling. Despite his best intentions and his studies, Revek does not know everything about magic as he always claimed.

When Ishekth finally came too, he was exhausted from all the writhing and retching. We attempted to unlock the massive door by inserting the skull keys into the newly revealed locks when one of the sisters, a hag, appeared just long enough to snatch a key and fade into the Ethereal plane. Pogwe immediately followed.

Her two sisters, more hags, appeared cackling and blasting us with wretched magic. I charge directly at one and pin her to the ground, her stench almost got the better of me. I rallied my allies to my side who began to pummel her while I held her there. Not caring for her sisters well-being, the third hag blasted us all with lightning. I bolstered my allies once more then was forced to retreat due to my weak constitution.

The 2 hags were quickly brought down, but not without taking their pound of flesh. Pogwe returned with the key in one hand and the first hag in another. She was begging for her life and offering us information. We all agreed, though Ishketh and Revek were hesitant. The grotesque woman told us of the only escape from the dungeon, The Ebon Pool, (most likely another trap) and the true location of the Soul Monger. It was just beyond the door…
Session: To Find the Soulmonger - Friday, Sep 28 2018 from 2:30 PM to 6:30 PM
Viewable by: Public
Memoirs of a Teifling: The Life and Times of Delphinius Neptunio (Excerpt 3.12)
Part III

My Life as an adventurer

Chapter 11 - Delphinius, The Bold!

We continued our search for the remaining glass eyes. I let Ishketh lead the explorations and kept close to my loyal bodyguard, Pogwe. The constant danger and traps around every corner were sapping my will to go on, though I knew we must.

Our next discovery was a small room with 2 statues, Azuth the wizard and Torm Patron of Self Sacrifice. Beneath a barrier on the floor was a golem and a treasure chest. Manipulating the statues teleported the golem above the barrier, but he was hardly a match for us. A bit more tinkering teleported us down to the chest containing 2 more glass eyes. A nice change of pace as we bested the trap without so much as a scratch.

Our easy victory lightened our spirits, everyone's step was a bit lighter as we continued on. We came to a cylindrical room not unlike those magical spinning hallways in Mordenkainen's House of Whimsical Mysteries back home. Revek sent his owl to investigate, going into a trance to see through his familiars eyes. The doors to the hallway slammed shut, and the room did indeed begin to spin, only Revek saw what happened inside. His skin turned a ghostly white, even paler than normal. Suddenly his trance broke as the room had tumbled his poor pet to a battered and bruised death. Apparently that takes quite the toll on a wizard. I played soothing music while we rested to help improve the mood.

We backtracked looking for another way around and came to a control room with a golem watching the rotating hallway. We didn't disturb the golem but came to realize that this was yet another trap with no reward meant to lure would-be adventurers to their death. Have I mentioned I hated that tomb?

We were still mourning the loss of Revek's pet owl (even though he could just resommon it. Seriously, Rev, not everything is despair and sorrow) when we found him a new one. A golden skull sitting upon a pedestal in the middle of an otherwise empty room. Rev's greed got the better of him as he quickly snatched it up. The skull came to life flying around insulting him, chattering on. It talked more than I do. While annoying, it certainly did provide a bit of levity in this death dungeon.

Next we found the final tomb of the old gods, Kubazan. Frog masks, a collection of random items, and a series of frescoes on the wall depicting various scenes using those items. Easy-peasy. So we thought. One minor detail missed and wraiths rose from the floor. They were quickly dispatched, but not before half of my life essence was stripped away. Taking another look at the cracked paintings, we discovered our mistake. The sarcophagus opened revealing the bones and dust of Kubazan. Weak and frail, I quickly rummaged through the remains and trinkets hoping for something to restore my strength. I gladly accepted the spirit of Kubazan.

I could feel my strength returning. The fear of death was gone. My weak and frail frame no longer mattered. Nothing could stop the mighty Delphinius Neptunio. Master of the stage, bard of the ages, leader of this band of merry adventurers Delphinius and Company, or the Neptunio Players if you're into the whole brevity thing, man.

"To me, my Players!!!" I lead the way through the dungeon. A series of tapestries blocked our path. I stormed through not noticing the scene turning from revelries to debauchery to death and cannibalism. Behind the final tapestry was a reanimated and decaying boar head on the wall. It beckoned us forward so it could feast on our flesh. I charged right up to it and ripped the rotting, gaping maw right off the wall.

"Onward!!!" I shouted.

We came to a door with 10 small empty 'eye sockets'. We only had 8. No door would come between the Dashing Delphinius and his prize. I kicked down the door and bolted inside. A domed room with a floating ball covered in a tapestry. A beholder!!! I snatched a magical spear from Ishketh and hurled it directly at it's center eye. The spear went sideways and stuck to the concealed ball. A magnetic fake. Haha! You cannot fool this bard. I dispelled the magical iron ball causing it to crash into the floor cracking the shiny marble. "You see Acererak?!? We fear nothing!!! Show yourself and fight!!!"

A booming voice began to laugh a deeply unsettling chuckle that had no effect on my, but echoed in the depths of my companions souls. "I am Belchorzh. My gaze will be your undeath!!!" The invisible beholder floating around the room began firing death and disintegration rays at will.

"Chaaaaaaarrrrge!!!!!!!!!" I led the attack dodging eye rays from our invisible foe, swiftly followed by Ishketh and Pogwe. With Revek's help, Pog flew up towards the sound of the demonic laughter, but his slashes caught air as the beholder kept just out of his reach. Belchorzh's powerful invisibility made him nigh invulnerable so I grabbed Pogwe's magic jug of mayonnaise and threw it directly at the beholder.

The thick white condiment covered the monster revealing its location. "There is your beast! Have it him!!!" I bellowed to my compatriots. A stun from Pogwe's greatsword and a holy smite from Ishketh's snake god nearly brought the demon to its, um, knees. I took the monster's gaze and ordered Revek to kill it with fire, even though I'd fully be caught in the blast. My demonic heritage would protect me. And so it did. Slowly through the smoke, a silhouette of a half-man, half-demon standing with his heel in the pupil of the most feared demon of all the realms. Delphinius the Bold was the hero of the hour, and Belchorzh the Beholder was no more.
Viewable by: Public
Epic × 2!
Confessions of Ishketh Gloryheart - Dusk is Upon Us!
Kelemvor watch over us. I fear we may not see the light of day again!

We are deep within Acererak’s mad dungeon – I feel that we draw close to the bottom, but does the end of the dungeons also mean the end of our lives?

Poor Delphinius – it seems the monkey brain disease that afflicted him back in the jungle hasn’t quite left his system. He took ill again, and we had to leave him to convalesce in one of the god’s chambers while we pushed ever deeper. Fortunately, we came upon the hapless cleric who helped us defeat Ras Ni – Lt. Steve. He had stumbled into the Tomb, and was trying to find his way out. Thankful for his assistance, we traversed the stairs leading deeper into the dungeon.

We descended in our usual manner – going down the central chamber to find Acererak’s next warning. Filled as usual with cryptic imagery, we hoped it would serve us well. In the large central room, there were four pillars each with a different mineral associated with it: copper, silver, gold, and platinum. Atop each pillar was a four-armed gargoyle. Unsure as to what to do, we discussed for a while before Pogwe put a single coin into a slot at the base of one of the pillars. Not knowing what to do, we decided to go down a nearby hall – that’s when the gargoyles attacked!

Calling us ‘cheapskates’, they flew at us with claws and fangs. As we scrambled to hold them off, we realized that we had to deposit a coin into each of the pillars – one coin for each of us. What ensued was a mad scramble of coins and blood. As usual, I absorbed the brunt of their vicious assault. Lt. Steve did well to keep me standing, mostly. After a pitched battle and many injuries, the gargoyles were placated. We rested in the chamber, licking our wounds.

Sufficiently rested, we began navigating the halls and corridors. We came upon a massive, strange room with a double flight of sweeping stairs leading up to a balcony area. In the center rested a sarcophagus, which we realized contained the remains of Unkh, the flail snail god. The sarcophagus was slowly changing colors – blue, gold, purple, and so forth. The wall of the balcony was covered in a bizarre carving of an ever-shifting maze. While investigating it, Revek was magically pulled within the maze, and ten skeletal minotaurs emerged from passages on the main floor.

What commenced happened quickly, but was no less pitched. Pogwe joined Revek in the magical maze, searching for a key to Unkh’s tomb. Lt. Steve and I used our divine powers to turn away the undead monstrosities, buying us precious seconds. Pogwe emerged from the maze, triumphantly holding a black key. He attempted to use it to open the sarcophagus, but it was colored gold at that moment, so the key vanished to no effect. Soon, I too joined them in the maze searching for a key. I came upon a purple one, and prepared to open it when it turned a matching color. Unsure as to how long that would be, I threw the key to Lt. Steve, who was walking along the ceiling with the help of his magical boots, so he can be ready to open it when the time is right. I returned to the maze to look for further keys.

Moments later, the casket turned purple and Lt. Steve dropped from the ceiling dramatically, opening the lid. The snail god entered Steve after he looked through the sarcophagus’ contents, casting doubt on his decisions but fortifying his body. Inside was a robe of scintillating colors, which we likely had no use for.

Next, we made our way to a bizarre door with a macabre riddle. Fortunately, my history with blood sacrifice and dark rituals gave me insights into its solution (it was blood!), and we entered an even more macabre and strange chamber. Inside were zombie-like artists painting crude murals of our exploits, successes, and failures while in the tomb. We also found a disgusting throne made of bone and manflesh, atop which sat an iron scepter. Finding a secret door nearby, we investigated.

Inside the secret chamber was a strange coffin with odd imagery about it – a bejeweled cockroach, a swinging and smiling sun, and so forth. Eku realized this was the tomb of the last queen of Omu. Looking inside, we found another such scepter. Not realizing our folley, we disturbed the contents and set of a hideous trap – necrotic fumes and burning radiance issued forth, laying Pogwe low. Lt. Steve and I scrambled out and resuscitated Pogwe. It was overall a painful experience.

The next room we investigated had dire warnings about a sinister star emitting beams of disintegrating light. After gaining entrance by raising my hand in a manner similar to the rendition on the stone slab door, we looked around to find an ancient and immensely valuable crown, but also a terrifying demon maw affixed to a wall.

Lt. Steve sent his familiar, a small cat named Little Mort, to investigate. Its paw brushed the darkness emanating from the maw, and was instantly severed, killing the cat! Despite the dangers, we decided to try to take the crown. While we all waited outside, Revek snatched the crown and teleported free, just before seeing the maw issue forth two horrific undead monstrosities – bodaks!

We thought ourselves lucky by escaping that chamber with not even a scratch, but we had no idea what agonies awaited us moments later.

We came upon a small room with a red flamed candle on the far end that appeared to produce an anti-magic field. Lt. Steve and I moved into the chamber to investigate, and were instantly teleported away after a stone slab locked us in. We were transported into slimy, damp cages in a small room whose walls were covered with snails and oysters while warm water pumped into the room at an alarming rate. Recalling part of Acererak’s warning, “Dine or drown”, we both grabbed a handful of snails and gobbled them. This caused us to be teleported to yet another room, this time with depictions of deserts and a medusa with a medallion around her neck.

As soon as we appeared, sand started issuing forth from holes in the ceiling, rapidly filling the room. Frantically looking for a way out, I discovered that the floor was a pit trap. Thinking quickly, I fastened a rope to a nearby fixture and tied to myself and St. Steve. When the sand had accumulated enough, the trap floor gave out and revealed a terrible, mulching blender of machinery beneath. I held fast, but Lt. Steve slipped and his foot was caught in the trap, tearing it brutally from his leg. I immediately pressed the button on the gorgon carving, and we were transported a final time to a massive room.

This new room had a sarcophagus in the center, surrounded by a legion of terracotta warriors. Remembering Acererak’s warning, “The army sleeps in silence”, we kept absolutely quiet. Steve, to his credit, did not cry out, despite being so viciously maimed.

I crept toward the center, avoiding the shattered pieces of broken ceramics and pottery everywhere, clearly designed to cause noise and alert the slumbering warriors. Once I reached the center, Pogwe and an unconscious Revek were transported into the room. I could see that Revek’s foot had also been severed, and he was bleeding to death. The two of them must have followed after us, encountering the same brutal traps. Gesturing to keep them quiet, I removed the lid of the tomb and found quite a surprise – a [redacted]! If only Delphinius were there, I’m sure he would have struggled to keep himself quiet!

Touching the [redacted], the god Shagambi entered my soul, removing Papazotl. I was filled with righteous fire, rekindling my zeal and improving my battle prowess. With the 9th and final god freed, we stepped onto one of the teleportation circles in the room, causing us to be randomly shunted to a different part of this dungeon floor and polymorphed into harmless critters temporarily.

We have all nine gods now, and I know that this labyrinth will be even more deadly as we get closer to our prey. I hope that Delphinius’ convidence is restored when I bring him this [redacted]. We’ll need every advantage to survive, let alone win the day!

May the gods of civilization, and the gods of this cursed land, watch over us in our final trials!
Session: The Last of the Shrines - Friday, Sep 14 2018 from 2:30 PM to 7:00 PM
Viewable by: Public
Memoirs of a Teifling: The Life and Times of Delphinius Neptunio (Excerpt 3.11)
Part III

My Life as an adventurer

Chapter 10 - Dimensional Shifts and Glass Eyes

I was invisible more often than not. It was a crutch; a security blanket.

“If I can’t be seen, I’ll be safe,” I foolishly told myself.

We came upon a mysterious archway with a dead half goat man laying at its base. Before continuing through, Pog attempted to walk up the sides of the arch. Surprisingly, gravity did not work as expected and he was able to walk all the way up, eventually disappearing at the apex of the arch. Upon his return, we were able to determine that the archway path led to alternative mirror dimensions, a new one with each rounding of the arch. The potential implications of this made my head hurt so we passed through into the room beyond.

Another sarcophagus, this one bathed in magical sunlight. More gargoyle mouths in the corners of the room. No traps were found so the stone coffin was opened. Misfortunes abound! Thick red wine poured into the room through the gargoyle mouths. We didn’t stick around to disarm the trap and dove through the closing stone door before it was too late.

“It’s a good thing we have access to unlimited mirror dimensions,” is a sentence I’d never thought would ever come out of my mouth. We traveled along the arch, and sure enough, the board had been reset. I continued around once more ‘to explore’ while my companions examined the trapped room more closely. When I was out of sight, I activated my invisibility and snuck back around. My attempt at levity was not appreciated as I was almost blasted by a fireball and gutted by Ishketh’s sword when I popped back into view like a half-naked, purple-skinned, devil adonis on top of the sarcophagus. Perhaps a death tomb littered with traps was not the appropriate place for a surprise entrance.

Revek discovered a crawl space inside one of the gargoyle mouths. Pog and Ish could not fit due to their armor, so Rev and I explored on our own. I didn’t like being separated from my guardian Tortle, but what choice did we have? The crawl space opened into a small room with a salt-drawn pentagram encircling the real sarcophagus. Revek opened the stone box to find the bones of Nang Nang the frog god and another Pearl of Power. His demeanor instantly shifted as he started hoarding all he could find of value. Nang Nang didn’t seem very willing to play nice with others.

Out of nowhere, a slimy grey slaad attacked. Rev managed to control it using a gem he found on old Wither’s desk. I went invisible and watched while Rev and the slimy beast stared each other down, seeming to speak telepathically to one another. Eventually we returned to the sunlit room and continued on back to our normal dimension, with slaad in tow. I noticed a horrific gleam in Revek’s eye. Surely he was contemplating traveling to as many mirror dimensions as possible, creating an army of slaads. A chill went down my spine at the thought.

The final room on this level contained a gaping gargoyle mouth on the floor, filled with magical darkness. We repelled through the black into the room below, landing on a barge with yet another sarcophagus sitting in the center, trapped tiles filled the room, and the body of a dead dwarf face down in the doorway. Clearly the tiles had to be stepped on in a certain order to find a path to the door. Pogwe commanded his shield guardian to find the path and retrieve the dwarf. Each tile stepped on activated a swarm of locusts, which began slowly chipping away at the guardian. Tile after tile, it pushed through until finally finding the correct path. It delivered the dead dwarf at our feet as the locusts ate away the final sliver of life remaining in Pog’s trusty companion.

A solemn mood fell over the room. Vorn, as Pog had named him, was just an automaton, but he had been a loyal guardian and had become one of us over these last few weeks. I would be lying if I said I didn’t shed a single tear at his loss. Pogwe seemed to take it especially hard, but he pressed on. Little did he know that losing his guardian would be the beginning of his end.

Inside the now unlocked coffin, more bones and a peculiar wand. Greedy Rev snatched them up. Thankfully, his demeanor seemed to change once again as the rabbit god I’Jin entered his soul. Searching the dwarf turned up a couple glass eyes; such a odd thing for a dwarf to be carrying.

Through a strange waterfall we found a cauldron with a shadowy figure on the far wall. It mirrored Ishketh’s movements exactly. Inside the cauldron was a murky looking soup that made all but the snake-man’s stomach turn. Maneuvering around the room, Ish was able to get the shadow to drink from the shadowy soup cauldron until the real one was empty, revealing another glass eye. These were clearly important.

Moving on, we came to a large chasm with floating platforms hovering above the depths and a statue of a demon with clenched fists. Pulling a rusty lever opened the demon statues hands revealing 2 more glass eyes. A roaring hurricane erupted from the chasm making the platforms unstable and driving Revek mad from the sound. The slaad, free of his control, pounced with a savage hunger in its eyes. I held him at bay with my magic while Pog did his best to fell the slimy beast. Ishketh grabbed the glass eyes, then pulled the lever with all his strength to stop the wind.

The slaad was gone, the control gem shattered, and we were left with 5 glass eyes. We could only assume there to be 4 more. Where, we could not say.
Session: Meeting the trickster gods - Friday, Aug 17 2018 from 2:30 PM to 7:30 PM
Viewable by: Public
See more posts...