The Stolen Lands have long resisted attempts at colonization. Wedged between the River Kingdoms and Brevoy, the approximately 35,000-square-mile swath of wilderness has a long history of being regarded as “stolen”—from and by whom depending on the point of view. In Brevoy, the lands are considered stolen from that nation’s southern expanse by bandits and barbarians variously from Numeria, Iobaria, or the River Kingdoms themselves. In the River Kingdoms, the general impression is that Brevoy allowed the lands to fall into the hands of monsters and worse in order to rob the lords of the River Kingdoms of more lands to rule. Even within the wildlands themselves, lands are stolen and conquered in constant struggles between bickering tribes of centaurs, kobolds, fey, trolls, bandits, lizardfolk, boggards, barbarians, and more, all constantly skirmishing to expand their holdings while not ceding their own lands to the enemy.

In truth, the Stolen Lands belong to no one, and are stolen from no one. Many have tried to claim them, but the abandoned ruins that dot the swath of wilderness stand as testaments to the difficulty of ruling these savage lands. They have remained wild with a fierce tenacity, a haven for monsters and criminals and dangerous secrets, and as such have posed a menace to their neighboring nations as long as anyone can remember. And unknown to many who look upon these lands from surrounding nations and empires, a hidden hierarchy of latent power resides within the Stolen Lands.

Yet these times of relative calm in the Stolen Lands are coming to an end. Spurred to action in part by an increase in aggression among the bandits and barbarians of the Stolen Lands and by building political tensions to the north, the swordlords of Restov have sent agents and colonists into the disputed region to explore and settle and, if need be, conquer. The establishment of four new puppet kingdoms, all beholden to Restov’s swordlords and the rest of Rostland, would not only bring freedom from banditry and raids along Rostland’s southern border, but also the resources and clout needed to make a play for a higher station in Brevoy’s complicated political scene. If all goes well, the just return of the Stolen Lands to Brevic control could well give Rostland the footing it needs to challenge the Surtova hold on the crown.

Working quickly and quietly through pawns and minions, numerous agents have set into motion four separate campaigns against the Stolen Lands, each on the surface appearing to address minor elements of banditry or securing of trade routes, while in fact they are preparing the way for annexation and conquest of the entire region. Unfortunately, the swordlords did not anticipate the result of these four pushes into the Stolen Lands, swordlords may not realize it, but they are bringing war to their border, and their own agents may well become liabilities and enemies when they gain a taste of what it is to rule.

Active Quests

Manage quests...

Recent Posts

Real World September 30 The Search for Nomen (Desnus 27)
When we awakened the next morning, I said my prayers and was blessed by Pelor to be able to heal the ailments of my commrades that could not be done normally. The poison from the Peluda effects no longer impeding us as the evening before, we decided to continue our journey looking for the Nomen. The moors were tedious and treacherous to go through. About midday, we noticed some burrows in the area we were area. As we were looking, my poor horse started to fall into a sink hole. Luckily, I was able to navigate it so it wouldn't get damaged. Copper realized that these furrows are that of a Bulette. This is larger than any speciman that I have heard of based on the 10-12 ft wide furrows. What kind of swap/marshland is this? They are tremor sensitive and have exceptional vision. They are not intelligent creatures and are magical beasts. These creatures are vicious and animalistic. We decided to take a different route to try and avoid this creature. Luckily, we managed to avoid the bulette. Definitely, need to avoid this area when coming back this way. Dontis went to put a mark so that we knew not to go this way, but found other marks instead. Looks like someone else had already marked a spot of warning. The script is Nomen for Danger, Kankerata (world chewer). We must be closer. The symbols helped us avoid some dangers as we paid attention to the trees for markings. One particular area had a lot of horse traffic. Could this be the centaurs that we are looking for? There was signs that the horses stopped and then ran really fast. These particular horses were not shoed. We tried to look around for tracks but could not find anything with the daylight dwindling. So, we decided to find a safe place to camp for the evening. We noticed a spot on higher ground that looked like it would have a solid surface with us to lay on and avoid the marsh. While we set up our camp, we were approached by a creature with the head of a lion, the wings of a dragon, and quilled spikes (manicore). This monster does not look like it has a good intent. It shot quills from its tail and then landed by our camp. While we were focused on the one who had entered our camp, another one snuck in. Luckily, with great teamwork Copper, Ren, and Nora made quick work of one of the creatures. The other one went quickly as well. These guys mentioned something aboout needing quills for a poet so they can get a halfling poetry book? I don't understand. I thought we were here to see centaurs. These people are quite eccentric. They said they didn't get quite enough and may need another manicore. That's what I want to do, go find another one of these quill throwing creatures. After we got done harvesting these skills. We rested the rest of the evening uneventful.
The next morning, we found tracks and began to follow. We heard a thundering sound and next thing, we found ourselves surrounded by Centaurs. Nora and Copper spoke to them and let them know we had a bow of theirs (skybolt). They led us to their camp leader, Aecora Silverfire. Nora mentions that the Spriggins are gone and we brought them the bow. Silverfire mentions calls them the Kullcheck and spits them on the ground. We assume that was the clan name for the spriggins. We then showed the armor to confirm we killed the leader. We explained that a song crossed throughout Varnhold and the villagers left. Aecora does not know much based on what we have told her. We had to expand more on what was going on the village. They look like they they are doing a ritual to Mother Moon (Desna). We mention Vordekai is a name. slumbering warlord from the time of the mother tribes. they have lost much of their history since they were dispersed by the Taldorians. There is a place they can learn more, but it may be dangerous. Olah KakanKet Valley of the Dead. Place is taboo to Nomen. There is a frightful shape hanging around. Mayhaps the villagers went there? Might be tied to the vanishing. Vordekai also is a name of a trail and that it leads to the tomb of the warlord. These two places are linked. They allowed us to spend the night outside of the village. She has a favor to ask of us. The huntress who saw the odd shape, name Xamanthe, she demanded to know more about Olah Kakenket. She has been missing for several days. She fears the worst. She entered the valley of the Dead to investigate on here own. She has broken the traditions of the Nomen. The would like for us to search for clues of where her daughter and return her, if possible. We camped outside the area and passed the night away.
The next day, we woke up and the people with us discussed what to do. Ren, Quinn and I really had no opinion since we are just here for the adventure. The others Copper, Nora and Dontis were trying to figure out whether to return home and forget the villagers assuming they were dead or continue forward hoping we can discover their fate with the little clues we had. It was finally decided to move towards Olah Kakenket. We left midday. Along the way, we came across a gargantuan skeletal body. The skull was moss covered and the rib bones potruded from the ground. Ren checked it out. There was an offering of sorts layed before the skeleton wine and raw meat. Also, he heard a trumpeting sound and saw a herd of Mastadon. The skeleton appears to be dragon in nature, except no wings and more serpantine. Nothing too much more exciting happened during the day's journey. Eventually, made camp. That evening, while Copper was on watch, he noticed there was a decent amount of bear scat arond the camp area, but nothing happened during his watch. During Ren's watch, he heard a noise and woke everyone with his magic stone. A huge grizzly bear appeared in our camp. Dontis tried to intimidate it, but it didn't work. In fact, it seemed more enraged. Luckily, while its size was intimidating, we didnt fight it for very long and were able to resume our sleep. Good thing, I had prayers early in the morning.
On the 31st of Desnus, we arrived at the grave. There was an eerie silence and a feeling of oppression when we walked through and tons of gravestones with runes. They were written in Giant, but we could not decipher what it said. There were thousands of these gravestones with runes on them. Eventually, we came across a steep 8 mile incline up a mountain. As we approached the stairs, an undead giant cyclops appeared before us. It approached us and slaughtered poor Dontis' horse. The cyclops then grabbed Nora and pinned her, but eventually released her. Copper dealt the final blow. After the cyclops' second death, we made our way back up the stairs. When we reached the top there was a path that led us to water with an island in the middle. Black smoke passed through the cracks in the fissure. With a waterfall so close, we have to worry about how to get across without getting caught in the current. Since it was getting dark, we decided to camp for the night and figure our way tomorrow. That evening, two large dragon shapes swooped down on our camp. These two wyvern were brown with scorpion like tails. These things were quite dangerous with its poisonous tails. While quite a few people were effected, Ren and Copper seem to have been effected the most. I was able to help restore the damage that the poison had done on everyone between that evening and the next day.


Viewable by: Public
0 comments
RealReal World September 22, Death, New Members and Marshes (month of Desnus)
I noticed this interesting bunch of people in a bar. They seemed to be drinking away their sorrows. There was a large, half-orc barbarian who seemed to be angry at the world. There was also a female warrior type with the symbols of Heronious on her equipment. Since she too exuded a goodness to her, I guess I will not hold her choice of god against her. There was also this loud, gypsy like guy. He dropped a drink on me in his durnken stupor. I later found their names were Copper, Nora and Ren. Apparently, they had recently lost some people in their party by the names of Nymeria and Avery. They actually had the whole bar chanting their names as the night progressed. While they drank and danced their woes away, I retired for the evening to my room. As I sat in the room, I began to think maybe it was time for me to venture out into the lands again. Restov had become boring of late. Too many people talking about the unrest and nothing other than that. So, the next morning, I approached the paladin named Nora. I asked if she would consider letting me join. After hearing my extensive qualifactions, she readily agreed. That night, I met them at the inn. It appeared they had another person join that day as well- a male elf with magic named Quynn. The morning of the 26th of Desnus, we started to make our way to the marshy lands of Dunsmar to look for centaurs. I was not certain what their business is with them and curiousity got the better of me, so I asked. Copper replied letting us know that they had went to Varnhold and the people were evacuated. They said they came across Spriggins there. They are going to the Centaurs because they are the closest settlement and they are hoping that they may know something.
The travels through the marsh was long and gruelling. The bloodsucking pests were thick in certain parts within the marsh and caused welts underneath my armor. Once in awhile, we would get a reprieve from them. As the night began to approach, we decided to look for a place to camp for the night. There seemed to be a good spot so Copper and Nora decided to go check it out. As they approached the site, they were attacked by a gruesome serpent like beast that shot flames of fire and had a tail covered in quills. Nora and Copper got blasted by the fire breath and Nora quickly went up to fight it. It tail slapped her and quills got stuck within her body. She looked badly wounded but I was unable to reach her from where I was. She realized that she could not go toe to toe with the beast, so she tried to withdraw from it. It managed to attack her as she left, but she managed to stay standing, though she definitely was looking worse for the wear. The beast came out of its little cove and shook its quills around, hitting Copper and Nora. Amazingly, the two warriors stayed standing after that attack. This creature, we found out is called a Peluda, was fierce. They seek to dominate swampy territories. They are not good creatures. This one while very vicious is young. I would have hate to see what an adult version of this would have been like. According to Quynn, the route to go is to sever the tail from the body to kill it. I am not sure whether we should try or just make a run for it. Nora managed to run away and make it close to me and I healed her with the mighty power of Pelor. She probably has never felt such warmth and vigor before. Meanwhile, Copper remained to stay head to head with it, but I am not sure how long he would be able to withstand his attempts against this beast. The battle with this dragon was long and grueling. Many people fell and and only with the might of Pelor have these warriors remained standing this long. Even I have felt the pain from this creature's sting. When these warriors began working together, then they were able to make quicker work of the dragon beast. The final blow coming from Quynn from a bolt of lightening. Many of us are still drained mentally and looked like we would need some more of Pelor's blessings the following day. After we recovered what we could and rid ourselves of the poison from this beast, we decided to look over it's lair. We found many bones of animals and people. Among the bones was a coffer with Brevoy's mark. Inside were many gold coins neatly stacked within. We also found an assortment of gems. There was also an assortment of scroll tubes, a pair of boots, a great axe, a large horn with billowing clouds on it, and a couple of potion vials. Since it seemed like the beast removed most things that would be threats to us, we decided to camp here for the night.
Viewable by: Public
0 comments
See more posts...