Journal Posts

Tag: recap

Episode 11: Treasure Dragon
Moving through the large cavern, the party navigates past the mounds of treasure, taking care to not take any coin from the piles. Running into some Kobolds and Yuan-ti, the party finds some powerful magical items. Encountering a platform with a clockwork lever, the Party rides the moving stone across a 500ft abyss... with their cursed treasure waking a treasure-clad dragon. After an EPIC battle with the Dragon, the party defeats the flying lizard, claiming much of his treasure. Venturing deeper into the Dungeon, the party encounters the God of Moon and Seas, Swae Lee. Finishing his trials, the party gains many Boons. Advancing further through the cavern, our heroes destroy the demon corrupting the area. The God Swae-Lee then offer to teleport the players anywhere they want on the map.
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Episode 10: The Glacier-Palace
Venturing across the Frozen Lake, our Heroes braved the elements and the fracturing ice. Coming close to losing their lives, the party fell through the ice and descended into the abyss..

Waking up in the depths of the lake, the Heroes explored what looked to be like an ancient temple. They encountered lots of miniature dragons, but bested the lot of them. Unfortunately, the roguish nature of the Barbarian got the best of him and created an alchemical explosion which sent the Party hurling through the abyss once again.

Waking up in a colder and deeper part of this lake, the Heroes ventured through a cave system and encountered a Banshee. After a difficult battle, our Heroes defeated the Banshee and continued to a room with Large Stone doors, and encountered the Elder Goddess of Chaos herself, Akoshti. After asking Akoshti how to save the northern lands from the undead scourge, the Goldfish Gang were sent across the world and landed themselves in the Deserts of Dracon. After Finding a huge underground cavern full of untold hordes of treasure, the party decide their next plan of action...
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Tags: Battle , NPC , Recap
Episode 9: A Most Dangerous Game
Resting in the Gnarled Root Tavern, the Party meets a new friend, Yelfaren the Firbolg Druid. The Party then noticed a strange game of gambling and Cards, Roscoe drew three cards and almost destroyed himself.. but got a new friend named Alistair..
Fingolphin then spent a bunch of gold to try to become incredibly powerful, and inadvertently summoned one of the Princes of the Abyss, Turok the Fallen. If not for the heroic, albeit lucky actions of Hafthor, the world may have been plunged into darkness. The party then helped start peace talks between Dracon and Cambria, and then went to Siguards Landing to get Ragnar's Ship, the Weatherlight. They then sailed to the glacier-palace of Yngvild....
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Tags: Battle , NPC , Recap
Episode 8: War!
Our heroes ventured down to Cambrian, where they discovered that the forces of Dracon had besieged the city. Rushing to the aid of King Cain, our heroes fought off the majority of the attacking army. Taking a quest from King Cain and Sir Alex (Head Console of the Free city of Aelton), our Heroes teleported to ElfHeim, where they discovered that Prince Magnus, long thought to have been in Dracon, was really hiding in the City of ElfHeim!
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Tags: Level Up , Recap , Summary
Episode 7: Forsaken Heroes
Finally reaching the High General, the heroes attempted to fulfill their contract and assassinate him. However, the General had a final trick up his sleeve, and summoned a Djinn from a mysterious Talisman. Instantly teleported to the Snow-Covered lands to the North, the Party encountered a large army of Undead Wights laying siege to the Town of Jorunn. Attempting to destroy an evil rod they had aquired, the party accidentally drew the attention of a Horde of Wights and Ghouls. Even with the help of a Powerful Barbarian named Ragnar Storm-Blade, our Heroes barely escaped with their lives. Waking up in the Major city of Bjorg, the Party set out to meet the Jarl, the party was given a quest to request aid from Sigurd's Landing. Resting at Hafthor's home, the party must decide whether to head south back to Cambria, or head east to Sigurd's Landing...
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Episode 6: Assassins' and Sands
The Heroes are given an assassination contract from King Cain, detailing a High-Ranking General in Heydar, who needed to be "Dealt with". Offering lots of gold, the Heroes hastily accepted. Travelling across the border, the group sneaked through the Port city of Gunborg, and infiltrated the Province of Dracon. Warned to not interact with anyone, the Party avoided all centers of civilization, and walked across the sands along the River Jahid. Encountering a Group of Merchants who turned hostile due to poor communication, the party easily defeated them, and some members did unspeakable acts to the fallen... Reed the Bard then promptly left the party, moving on to Nadine. With only a two days journey from Heydar, the party must decide who they will go after. Their Bard? Or their Target?
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Episode 5: Underground Fight Club!
Answering a summons from King Cain himself, our heroes found themselves at the Rusty Fish-hook inn, surrounded by beautiful young maidens from the nearby magic academy. After a more than a few beers, over 250 'ronas, and some strange fruit, the group left their penthouse suite with more than a few sore legs. King Cain offered them powerful magical items in exchange for dealing with a Kenku Drug dealer by the name of La-Penn. After doing some shopping, the party figured out the secret entrance into the arena beneath the Silver Coin Tavern. Betting their swords, gold and lives in the arena, our warriors fought bravely, winning a small fortune within the arenas walls. After apprehending La-Penn, the heroes made their way back to the castle, and received their reward. However, through this experience, the Party discovered that the Old Monarchy still has agents, and not everything is as it first seems....
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Episode 4: Creepy Statues and a Hag!
Delving deeper into the catacombs beneath Rivercross, the party solves a difficult puzzle, encounters a strange Hag named Muriel, and statues that look exactly like them. They also accidentally awaken an restless ghost due to their unending greed. Finding random treasure and discovering the true nature of their Metal Shards, the heroes figure out that an ancient Hero of the area has been resurrected by dark magics. A difficult battle ensues, with each member fighting bravely against the undead fiend. After defeating the Wight, the party finds some treasure, vials with mysterious liquid, and the Brown Mushrooms! Hastily returning to Riverscross, the party returns the mushrooms and gains some gold. Resting at the Dirty Shame, our heroes look for a new adventure...
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Episode 3: Shrooms!
On top of the Gems they had mined from the Kobold Tunnels, the Heroes found 7 Strange Metal pieces from a locked room. After Delivering the Children to Captain Valentia, they each received a lowly reward of 4 Gold. Nursing their hurt pride, our adventurers rested at the Dirty Shame for a few pints. The next morning a strange robed woman entered the bar and maniacally babbled about her stolen brown mushrooms. Sensing a chance for more Gold, our party rushed to help her. Following her interesting, albeit vague lead, the group headed to the nearby graveyard. Upon searching the Gravediggers shack, the Monk found drag marks going further into the cemetery. Digging through a nearby grave, the party found an entrance to secret catacombs... filled with monsters.
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Episode 2: Kobold Mischief
Upon reaching the Dire Swamp, our group came upon Kobold tracks. Following these led to an old oak trunk and a group of Kobolds. Quickly drawing his bow, our ranger, drew his shot, and sunk into mud! Chaos ensued, with an introduction to a new Hero, a Halfling Bard. With the help of the bard, our party quickly overcame the small group of Kobolds. Venturing into the trunk, the party quickly realized they had stumbled into the lair of the Kobolds. After some combat, exploration, and a terrifying encounter with an ancient black dragon statue, they discovered the main chamber. The Kobolds were planning on trading the remaining children to a neighboring group of Frog-men for arms and ammunition. A great battle ensued, with the Heroes emerging victorious. Now, standing in the middle of a bloody room, with scared children in tow, the Heroes must retrace their steps safely back to Captain Valentia....
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Episode 1: Murder and Poverty
After sharing a few 'ronas in the local tavern, The Dirty Shame, our group of heroes got into a brawl with some ruffians led by a corrupt ex-guard captain. A few blows were thrown, and the Monk accidentally committed murder! All seemed lost, but clever thinking and quick witted words stopped anymore bloodshed. Visiting the paladins father, Rick, the adventurers were sent to exterminate some "rodents". This proved to be more complicated than assumed, as the rodents turned out to be some local poverty-stricken citizens. Without a second thought, the group quickly dispatched each and every person they found. Impressed by their skill, Rick then sent them to the Guard-Captain Valentia, who gave them a quest to rescue a group of young children from the Dire Swamp, located south west from Rivers-cross.
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Tags: Chronicle , NPC , Recap , Summary