Journal Posts

Tag: recap

Session 3: Hot Water
After reporting the loss of Vandoo's Diamond, the party speaks with Endrin, wise and revered leader of the Aquendrin monastic order. He explains that the symbol from the brutish orc's breastplate is a token that represents Odmund, a malevolent elven wizard from 3 centuries ago. Odmund was defeated and exiled by his former mentor, Quez (another elven wizard), and now plots revenge. Considering their original battle occurred in the kingdom of Tembagoll, a kingdom which clearly sided with Quez, Odmund is almost certain to desire their punishment or even destruction. Endrin reveals he was once part of an adventuring group that tried to face Odmund - and he is the only survivor.

Considering Quez has himself gone int hiding, Endrin charges the party with travelling to Tembagoll and warning Kinn, the Regent of Din'Arrata (and chief advisor to King Dwylonn), who is a trustworthy man, that Odmund will likely return soon. After that, they should attempt to ascertain what Odmund is up to and try to stop it, and to see if there is any way to find and contact Quez himself.

Upon arriving in Din'Arrata (and sampling some of the local Sunblossom Fruit dishes), the party requests audience with Regent Kinn. They were just getting to the good part when they were interrupted by a self-important man who introduces himself as Ambassador Antiope, and who loudly proclaims that the entire island of Brevell is petitioning to secede from Tembagoll. This caused Kinn to postpone his conversation with the party to handle this massive upheaval.

Both Turtle and Sinestra, separately, manage to seduce members of Antiope's retinue and both score late-night trysts with the hopes of learning more. And while Turtle was scoping out the ambassador's ship, a blue-banded crow delivers a message for him to meet someone on the castle parapet - this is Prince Kheelonn. Kheelonn questions Turtle about himself and his backstory, seeming at times to be commiserating over a common problem. The prince gives Turtle a messenger pigeon trained to return to the castle, and asks him to stay in touch.
Session: Session #3: Hot Water - Sunday, Feb 09 2020 from 11:00 AM to 3:00 PM
Viewable by: Public
Tags: GM , Recap , Summary
Session 2: To Iyallatol!
Setting sail to the mysteriously-appeared island on Captain Lallia's ship, Myth, Turtle, and Sinestra train with Vonn, Lallia's first mate. Or rather, they cause enough chaos and confusion with their magic that Vonn admits they don't need his help.

Upon arrival, Myth unearths a fragment of a garment, that he is able to identify by the stitches in the hem come from several centuries ago, appropriate time frame for Iyallatol's disappearance. And indeed, once they begin exploring the island, aside from the multitude of dead sea creatures that one would expect from a previously-sunken land mass suddenly and rapidly rising, and the slight angle the island is floating at, it quickly becomes apparent that this is indeed Iyallatol.

They find an old inn building and settle in for the evening, intending to explore a bit further the next day. However, during the last watch, as dawn begins to break, Sinestra hears a far-off noise and awakens the others. As they approach the building that once was a royal palace, one of its pillars breaks off and nearly crushes them. It was pushed over by a beefy-looking Orc, who shouts a battle cry that summons several other orcs to attack the party.

While Turtle and Sinestra rather handily dispatch the orcs (minus one that ran away), the beefy Orc that pushed the pillar over slow-claps and grins at them, tossing what is probably Vandoo's Diamond into the air to prove he has it, then escapes using a captured Avion, and an obscuring fog prevents the party from pursuit.

The trio is forced to report the good-news-bad-news back to Isik Goldwort; when they show him the symbol painted on the beefy Orc's breastplate, his face drops and he leaves them for a while. When he returns, he confesses that it was never he himself who hired them, and he leads them to their true employer, a wizened monk who introduces himself as Endrin...

Session: Session #2: To Iyallatol! - Sunday, Nov 24 2019 from 12:00 PM to 3:00 PM
Viewable by: Public
Tags: GM , Level Up , Recap , Summary
Session 1: The Summons
Individually, Turtle, Mythranir, and Sinestra are each approached by an excitable Half-folk named Isik Goldwort, who tickles their sense of adventure and mystery by offering to pay a large sum of Tolethian Crowns for their services in attempting to enter an ancient ruined city and attempt to locate an ancient artifact for him. Each agrees (including Captain Lallia, who agrees to be the group's transportation), and meets each other at a tavern in G'nor H'dad.

Isik elaborates at this point on his knowledge. He regales them with the old fable of Jimothy the Noble Thief, who stole an incredibly valuable gem called Vandoo's Diamond from a corrupt king, before being caught himself by the notorious Aquarian pirate Squarefin. The pirate took the diamond, according to legend, to the undersea city of Iyallatol, where it was never seen again. The city itself - indeed the entire Aquarian kingdom of Seltarivon, vanished without a trace some ~700 years ago (give or take - it's not precisely known). While the tale is a fable and thus probably only partially true, Isik insists that Vandoo's Diamond was real, and it really ended up in Iyallatol.

Only a short time ago, Isik reveals, a large tidal wave that caused massive damage in Sellenoth and minor damage in Pythas seems to have been caused by the emergence of a new land mass, and he believes it to be the site where Iyallatol once was. His offer is to hire the party to investigate this new land mass, discern whether it is Iyallatol, and if so, retrieve the diamond. While Myth is skeptical of Isik's motives and the party insists on some of the payment up-front, eventually everyone agrees to take the job.

After Isik leaves, Turtle gets tipsy and gets a pair of bards to start singing, which quickly leads to an impromptu dance floor and some dirty dancing with a beautiful elf lady, whom he takes to bed with him. Myth and Sinestra just rolled their eyes and went back to their respective rooms.
Session: Session #1: The Summons - Sunday, Nov 03 2019 from 12:00 PM to 3:00 PM
Viewable by: Public
Tags: GM , Recap , Summary