References

This is a list of people, places, things and events relevant to the campaign. Any time they appear in a blog post or wiki, it will automatically be linked to its definition.
Magnimar
Plus
SANDPOINT
Minus
NG small town
Corruption +0; Crime +0; Economy +1; Law +0; Lore +2; Society +0
Qualities prosperous, rumormongering citizens
Danger +0
DEMOGRAPHICS
Government autocracy (mayor)
Population 1,240 (1,116 humans, 37 halflings, 25 elves, 24 dwarves,
13 gnomes, 13 half-elves, 12 half-orcs)

Notable NPCs
Kendra Deverin, mayor (female human)
Belor Hemlock, sheriff (human male)
Abstalar Zantus, town priest (male human cleric of Desna)
Titus Scarnetti, noble (male human)
Ethram Valdemar, noble (male human)
Ameiko Kaijitsu, owner of Rusty Dragon (female human)
Shalelu Andosana, local ranger (female elf)
Brodert Quink, Thassilonian expert (male human)


More recently, settlers from the southern nation of Cheliax have come to Varisia.
The city of Magnimar was settled by colonists dissatisfied with the strong reliance on chelish support in Eastern Varisia, and before long the need for additional farmland grew apparent.

To the south, the sloppy expanse of the Mushfens made farming difficult, so the settlers turned their eyes north along the Lost Coast.

For much of its length, the coast offered little shelter, with one exception—a perfect cove about 50 miles away from Magnimar.

A cove overlooked by a curious stone ruin.

The foundation of a new town is not a matter to be taken lightly, nor one to be
funded by a single investor. Four powerful families from Magnimar had designs on the
region, and rather than work against each other, they consolidated their efforts and
formed the Sandpoint Mercantile League.

These four families—
the Kaijitsus (glassmakers),
the Valdemars (shipbuilders),
the Scarnettis (loggers),
and the Deverins(farmers and brewers)

—sailed north to
claim their land after securing the rights from Magnimar. Yet when they arrived in the spring of 4666 ar, they found the place already settled by a large tribe of Varisians. Refusing to be set back, the Sandpoint Mercantile League began a series of talks with the Varisians, promising them an important place in the new township. Unfortunately, after a week of talks that seemed to be going nowhere, an impatient man named Alamon Scarnetti took matters into his own hands. Rounding up a group of his brothers and cousins, the Scarnettis mounted a murderous raid on the Varisian camp, intent on killing them all and leaving evidence to blame local goblins for the deed. Yet the Scarnettis, too drunk and overconfident, managed to kill only five Varisians before they were themselves forced to flee, leaving behind three of their own.


The Sandpoint Mercantile League fled back to Magnimar, and in the months to follow were embroiled in the repercussions of Alamon’s assault. Magnimar’s Varisian Council demanded punishment for all four families, but the High Court arbitrated a peace between them, in no small thanks to the remarkable diplomatic skills of a young bard and member of one of the families accused—Almah Deverin. Not only did she manage to assuage the Varisians’ call for blood payment, she also managed to salvage the plans for Sandpoint by promising not only to incorporate the worship of Desna into the new town’s cathedral, but also to pay the Varisian Council a generous share of any profits made by Sandpoint businesses over the course of the next 40 years.

One year later, the Sandpoint Mercantile League began construction on several buildings with the full cooperation of the Varisian people. In the years since Sandpoint’s foundation, the settlement has flourished. Although the initial term of the compact with the Varisian Council has passed, Sandpoint’s government has elected to extend the compact another 20 years, much to the consternation of a few locals.

Today, Sandpoint is a thriving community. Many industries, including fishing, lumber, farming, hunting, brewing, shipbuilding, tanning, and glassmaking, have boomed, luring skilled laborers from as far as Korvosa and Riddleport to relocate here.
Yet Sandpoint’s location on the Lost Coast has also recently drawn settlers of another
bent. As explorers and adventurers begin to piece together the fragments of ancient Thassilon’s influence over the region so long ago, Varisia’s Thassilonian ruins have acted as a magnet for such lore-seekers. The Old Light is no exception, and a few of Sandpoint’s recent arrivals are more interested in this ruin than anything else.
Throughout its history, Sandpoint has been thankfully free of major disasters. Every
winter brings its share of strong storms, yet the natural harbor, sandbars, and cliffs do a remarkable job of blunting the force of wind and wave, leaving the town relatively unscathed. Elders in town spin yarns of a few really big storms, but apart from the town’s somewhat rocky beginning with the Varisians, only two events have really qualified as disasters: the Chopper and the Sandpoint Fire. These two events, occurring in such
close and recent proximity as they have, are generally lumped together as the “Late Unpleasantness,” even though the incidents didn’t have any obvious links.
Natives of Sandpoint are reluctant to talk about either event, preferring to look ahead to brighter times.
Sandpoint At a Glance
Plus
The Late Unpleasantness
Plus
  • Locations In Town of Sandpoint Spacer
    01 SANDPOINT CATHEDRAL (Sandpoint Cathedral)
    ABSTALAR ZANTUS - Cleric of Desna / Abadar, Desna, Erastil, Gozreh, Sarenrae, Shelyn Plus
    02 SANDPOINT BONEYARD (Boneyard)
    NAFFER VOSK - Grounds keeper taken on by Father Tobyn. Has a twisted spine. Devout follower of Sarenrae. Plus
    03 THE WHITE DEER (The White Deer)
    GARRIDAN VISKALAI Owner/Op: New and Grand Building / Shoanti Brother of Sheriff Belor Hemlock Plus
    04 THE WAY NORTH (The Way North)
    VEZNUTT PAROOH / Gnome / Has a Collection of Maps and Sea Charts for sale. Plus
    05 JEWELER (Jeweler)
    MAVER KESK - sometimes absent minded: leaves doors and vaults open! Plus
    06 JUNKER’S EDGE (JUNKER’S EDGE)
    A cliff used as the town's Garbage Dump. Gorvi dumps his carts here. Plus
    07 GORVI’S SHACK (GORVI’S SHACK)
    GORVI - Fat, heavily tatooed half-orc lummox lives here / harasses women and is a menace Plus
    08 SAGE (SAGE's House)
    BRODERT QUINK -scholar of Varisian history and engineering. Studies ancient Thassilonian. Plus
    09 LOCKSMITH (LOCKSMITH)
    VOLIOKER BRISKALBERD A flamboyant dwarf / Enemy of Sczarni / fan of the arts Plus
    10 SANDPOINT GARRISON (SANDPOINT GARRISON)
    BELOR HEMLOCK, Sheriff / 12 Full time guards / Jailor-VACHEDI (male human) Plus
    11 SANDPOINT TOWN HALL (SANDPOINT TOWN HALL)
    KENDRA DEVERIN- Mayor / office / meeting hall / Vault in basement serves as town bank. Plus
    12 SAVAH’S ARMORY (SAVAH’S ARMORY)
    SAVAH BEVANIKY-owner Plus
    13 RISA’S PLACE (RISA’S PLACE)
    RISA MAGRAVI owner/operator for 30 years-going blind. Daughters: BESK, LANALEE, and VODGER Plus
    14 ROVANKY TANNERY (ROVANKY TANNERY)
    LARZ ROVANKY runs the tannery. Perfectionist. Plus
    15 RED DOG SMITHY (RED DOG SMITHY)
    DAS KORVUT-Owner / Blacksmith: a man with a temper! Plus
    16 THE PILLBUG’S PANTRY (THE PILLBUG’S PANTRY)
    ALIVER “PILLBUG” PODIKER- Herbalist, gardener. Sells medicine and potions. Plus
    17 BOTTLED SOLUTIONS (BOTTLED SOLUTIONS)
    NISK TANDER - half-elf / potion-maker Plus
    18 CRACKTOOTH’S TAVERN (CRACKTOOTH’S TAVERN)
    JESK "CRACKTOOTH” BERINNI-owner, is well read and has a scathing wit Plus
    19 HOUSE OF BLUE STONES (HOUSE OF BLUE STONES)
    SABYL SORN - Monk / worshiper of Irori / meditation floor and library of old books and scrolls. Plus
    20 SANDPOINT GLASSWORKS (SANDPOINT GLASSWORKS)
    Owned by the Kaijitsu family Plus
    21 SANDPOINT SAVORIES (SANDPOINT SAVORIES)
    Avertin family bakery Plus
    22 THE CURIOUS GOBLIN (THE CURIOUS GOBLIN)
    CHASK HALADAN's Book Shop (Former Adventurer) Plus
    23 SANDPOINT THEATER (SANDPOINT THEATER)
    CYRDAK DROKKUS's - massive playhouse Plus
    24 CARPENTER’S GUILD (CARPENTER’S GUILD)
    AESRICK BATTLEHORN Guildmaster (male dwarf) Plus
    25 SANDPOINT LUMBER MILL (SANDPOINT LUMBER MILL)
    Scarnetti Family owned / Operated by BANNY HARKER and IBOR THORN Plus
    26 GENERAL STORE (GENERAL STORE)
    Owned and operated by VEN VINDER Plus
    27 TURANDAROK ACADEMY (TURANDAROK ACADEMY)
    ILSOARI GANDETHUS - retired adventurer now headmaster of the School / Orphanage Plus
    28 MADAME MVASHTI’S HOUSE (MADAME MVASHTI’S HOUSE)
    NISKA MVASHTI - (Madame Mvashti) Varisian historian and seer / Spits and curses Sczarni Plus
    29 GROCER’S HALL (GROCER’S HALL)
    OLMUR DANVAKUS - guildmaster / Open air food market and store for all farming tools and supplies. Plus
    30 VERNAH’S FINE CLOTHING (VERNAH’S FINE CLOTHING)
    RYNSHINN POVALLI - female half-elf, Owner / Operator (one of sandpoints most beautiful citizens) Plus
    31 WHEEN’S WAGONS (WHEEN’S WAGONS)
    BILIVAR WHEEN owner/operator, down-on-his-luck wheelwright. Drinking too much lately, Plus
    32 SCARNETTI MILL (SCARNETTI MILL)
    SCARNETTI MILL, operated by COURRIN WHESTERWILL Currently the ONLY grain mill operating in town! Plus
    33 THE HAGFISH (THE HAGFISH)
    JARGIE QUINN Owner of Sandpoint's most popular tavern, a gregarious one-legged man. Plus
    34 VALDEMAR FISHMARKET (VALDEMAR FISHMARKET)
    TURCH STERGLUS lovably crotchety old retired fisherman/operator. Owned by the Valdemar Family. Plus
    35 SANDPOINT MARKET (SANDPOINT MARKET)
    Twice each week, the market fills with vendors. Plus
    36 SANDPOINT MEAT MARKET (SANDPOINT MEAT MARKET)
    CHOD BEVUK - Local butcher who runs the Meat Market. A bit of a liar. Missing a finger. Plus
    37 THE RUSTY DRAGON (THE RUSTY DRAGON)
    AMEIKO KAIJITSU - Lovely owner and operator of Sandpoints oldest Inn. Former Adventurer. Plus
    38 GOBLIN SQUASH STABLES (GOBLIN SQUASH STABLES)
    DAVIREN HOSK - Stable tender / retired hunter. Helped wipe out the Bonegrinder Goblin Tribe. Plus
    39 TWO KNIGHT BREWERY (TWO KNIGHT BREWERY)
    GAVEN DEVERIN - Brewer and cousin of Mayor Kendra Deverin. Plus
    40 SANDPOINT MERCANTILE LEAGUE (SANDPOINT MERCANTILE LEAGUE)
    SIR JASPER KORVASKI - Operator. Owned evenly by the Four Noble Families. Plus
    41 SANDPOINT BOUTIQUE (SANDPOINT BOUTIQUE)
    HAYLISS KORVASKI - Owner/operator . Jasper Korvaski's Sister. Openly hates the Scarnettis. Plus
    42 FATMAN’S FEEDBAG (FATMAN’S FEEDBAG)
    GRESSEL TENNIWAR Owner/Operator JUBRAYL VHISKI Suspected Sczarni leader, hangs out here. Plus
    43 THE PIXIE’S KITTEN (THE PIXIE’S KITTEN)
    KAYE TESARANI - Runs the town brothel. Friend and Romantic Interest of Belor Hemlock, Sheriff. Plus
    44 THE FEATHERED SERPENT (THE FEATHERED SERPENT)
    VORVASHALI VOON - Owner / Operator of this eclectic magic shop and monument parts museum. Plus
    46 SANDPOINT SHIPYARD (SANDPOINT SHIPYARD)
    BELVEN VALDEMAR - Eldest son of Owner Ethram Valdemar. One of the Four Noble Families. Plus
  • Gods and GoddessesSpacer
    Ragathiel
    Ragathiel - General of Vengeance Plus
  • Locations of Noble Family ManorsSpacer
    47 VALDEMAR MANOR (VALDEMAR MANOR)
    Family of shipbuilders and fishermen. Patriarch ETHRAM VALDEMAR, only living original member of Mercantile League. Plus
    48 SCARNETTI MANOR (SCARNETTI MANOR )
    TITUS SCARNETTI - Patriarch of the Family. Clings to old Chelish values. Controls Sandpoint's mills and Lumber. Plus
    49 KAIJITSU MANOR (KAIJITSU MANOR)
    Patriarch LONJIKU KAIJITSU - Family was exiled from Minkai. Owns Sandpoint Glassworks. Plus
    50 DEVERIN MANOR (DEVERIN MANOR)
    The Deverins. Traditionally Sandpoint Leaders. Mayor Kendra Deverin and her Brother live here. Plus
  • Races, Ethnicities and NationalitiesSpacer
    Chelaxians
    Haughty,cultured, intelligent, ambitious,organized, and ruthless, Chelaxians have become a dynamic force in the world—not always to the world’s benefit. Chelaxians are by and large an industrious, aggressive, self-confident people with refined cultura Plus
    The Shoanti
    Shaped by strife, the Shoanti are stalwart, tenacious, and suspicious people, oath-sworn to regain all that was once theirs and honor-bound to avenge themselves against all schemers who would dare call them barbarians. Plus
    Tians
    Most of the Tians who come to the Inner Sea region originate from the Successor States or Minkai on the distant continent of Tian Xia. Plus
    Varisians
    Many Varisians are wanderers and nomads, traveling the land in caravans and stopping only to put on exotic shows or to swindle and seduce locals. Plus
  • MagnimarSpacer
    Alabaster District (Alabaster)
    Plus
    Beacon's Point (Beacons Point)
    Plus
    Capital District
    Plus
    Keystone
    Plus
    Lowcleft
    Plus
    Naos
    Plus
    Ordellia
    Plus
    The Dockway (Dockway)
    Plus
    Underbridge
    Plus