References

This is a list of people, places, things and events relevant to the campaign. Any time they appear in a blog post or wiki, it will automatically be linked to its definition.
Magnimar
Minus
“KORVOSAN EXPLORERS CALLED THIS THE LOST COAST, YET IT IS HERE THAT WE FOUND SOMETHING NO KORVOSAN CAN EVER UNDERSTAND— FREEDOM. ATOP THE SEACLEFT, WHERE THE GIANT’S BRIDGE STILL YEARNS FOR ITS FAR SHORE, AND HERE THE ANGELS OF THE ARVENSOAR DANCED FOR THE MOON’S DELIGHT, WE HAVE BUILT A CITY TO RIVAL NOT ONLY FAR KORVOSA, BUT ANY THAT SPRAWLS IN CHELIAX OR ON THE SHORES OF THE INNER SEA. MAGNIMAR IS NEW IN BODY, YET SHE IS IMPOSSIBLY ANCIENT IN SOUL, AND THAT SOUL SHALL CARRY US, HER NEWEST WARDS, INTO A FUTURE WHERE ALL OF VARISIA’S CHILDREN CAN COME TO LIVE AS ONE IN THE SHADOW OF GREAT MONUMENTS, NEW AND OLD.”
—ALCAYDIAN INDROS, FOUNDER OF MAGNIMAR

On the western edge of the land of Varisia, along the southern reaches of a beautiful tretch known as the Lost Coast, the swampy expanse of the Mushfens and the coiling length of the Yondabakari River come to a stark and dramatic end in the shadow of a striking limestone escarpment jutting from the cliffs. Varisian legends have long regarded the place as a blessed resting spot for celestial messengers, and the wanderers would often visit in hopes of seeing an angel and gaining the good fortune such a portent presaged. Yet the upthrust mass of stone itself is overshadowed by an even greater sight—the Irespan, one of ancient Thassilon’s most prominent ruins. Known also as the Giant’s Bridge, this ruined causeway juts out from the Seacleft nearly 400 feet, with its ruined pilings extending farther out to sea, giving the unmistakable impression of ancient grandeur. Be it the point at which angels descended from the heavens to bless their Varisian wards or the ancient site of forgotten commerce and travel, the region has long captivated the imaginations of those who beheld it. Its position at the mouth of Varisia’s mightiest river and at the southwesternmost safe harbor on the mainland only further ensured that the site would, one day, host a magnificent city. Today, that city is known as Magnimar— the City of Monuments. Built in the shadow of megaliths, Magnimar endlessly endeavors to surpass the overwhelming scale and grandeur of the ancient wonders that litter the Varisian landscape. A place of great opportunity, social stress, and cold beauty, the city exudes the air of a southern metropolis, seeking to rise above its ignoble beginnings as a refuge for Korvosan outcasts to become a beacon of culture and freedom in an unforgiving land. Yet its towering monuments, elegant gardens, ostentatious architecture, and elaborate sculptures form but a cracked mask over a struggling government and a desperate people in need of heroes. Magnimar’s Beginnings The site had long been a favorite resting place for Varisian caravans, and at any time before agnimar’s foundation, explorers could find numerous such caravans sheltering against the Seacleft’s walls. But by the dawn of the Age of Lost Omens, conditions in Korvosa had grown intolerable to those who did not want to live in a society many had taken to calling “Little Cheliax.” They wanted something more—a place with the comforts and onveniences of a grand city, yet free from the traditions of an overly pedantic and close-minded government. Unable to change such institutions in Korvosa, dissatisfied citizens opted instead to leave. In the shadow of the great upheavals caused by the death of roden, hundreds of pilgrims traveled west, helmed by four visionary adventurers led by the paladin Alcaydian Indros and known collectively as the Wardens of the Eye. After these travelers had journeyed across nearly the width of Varisia, they came to the Seacleft and knew they’d found a new home. The integration between these Korvosan expatriates and the indigenous Varisians was not seamless, despite the fact that the settlers had left Korvosa behind in search of greater acceptance and diversity. Soon after the settlers began moving to Magnimar, the Varisians asked the foreigners to move their newly built homes south of the Yondabakari River and away from Varisian holy grounds. Freshly settled and defiant, Magnimar’s leaders all refused except for one: Mistress Ordellia Whilwren, a member of the Wardens of the Eye. Curious, Whilwren promised
the Varisians that she and her followers would gladly relocate if they would show her an angel. In response, the Varisians mysteriously told her to look to the Seacleft Spire
at dawn every day for a week. Whilwren did so, and on the week’s final day she saw a radiant figure perched atop the alabaster spire in the dawning sun. Awed and inspired,
Whilwren kept her promise and moved south to the district now called Ordellia in her honor. Cynics whispered that all Ordellia witnessed was a cagey Varisian adorned with a magical disguise, yet Ordellia went to her grave with the happy conviction that she had seen, if not Desna herself, then one of her more powerful azata handmaidens. Two years after the city’s founding, a great storm racked the land and threatened to destroy all the settlers had created. Through the driving storm, Ordellia Whilwren prayed to the angel of the spire. In a blinding flash, a bolt of soundless white lightning struck the spire’s rocky perch, blasting it to nothing more than glass and rubble, but in so doing scattering the storm clouds to reveal starry skies. Having heard Whilwren’s prayers and seen the silent lightning, the townsfolk agreed to create a great tower to replace the fallen spire. As workers laid the first stones, local Varisians—seeing they now shared the same faith— joined in, and thus did the Arvensoar began to rise. Although it took more than 18 years to erect, the Arvensoar now stands as a symbol of Magnimarian-Varisian unity and an open invitation to goodly spirits.

SANDPOINT
Plus
Sandpoint At a Glance
Plus
The Late Unpleasantness
Plus
  • Locations In Town of Sandpoint Spacer
    01 SANDPOINT CATHEDRAL (Sandpoint Cathedral)
    ABSTALAR ZANTUS - Cleric of Desna / Abadar, Desna, Erastil, Gozreh, Sarenrae, Shelyn Plus
    02 SANDPOINT BONEYARD (Boneyard)
    NAFFER VOSK - Grounds keeper taken on by Father Tobyn. Has a twisted spine. Devout follower of Sarenrae. Plus
    03 THE WHITE DEER (The White Deer)
    GARRIDAN VISKALAI Owner/Op: New and Grand Building / Shoanti Brother of Sheriff Belor Hemlock Plus
    04 THE WAY NORTH (The Way North)
    VEZNUTT PAROOH / Gnome / Has a Collection of Maps and Sea Charts for sale. Plus
    05 JEWELER (Jeweler)
    MAVER KESK - sometimes absent minded: leaves doors and vaults open! Plus
    06 JUNKER’S EDGE (JUNKER’S EDGE)
    A cliff used as the town's Garbage Dump. Gorvi dumps his carts here. Plus
    07 GORVI’S SHACK (GORVI’S SHACK)
    GORVI - Fat, heavily tatooed half-orc lummox lives here / harasses women and is a menace Plus
    08 SAGE (SAGE's House)
    BRODERT QUINK -scholar of Varisian history and engineering. Studies ancient Thassilonian. Plus
    09 LOCKSMITH (LOCKSMITH)
    VOLIOKER BRISKALBERD A flamboyant dwarf / Enemy of Sczarni / fan of the arts Plus
    10 SANDPOINT GARRISON (SANDPOINT GARRISON)
    BELOR HEMLOCK, Sheriff / 12 Full time guards / Jailor-VACHEDI (male human) Plus
    11 SANDPOINT TOWN HALL (SANDPOINT TOWN HALL)
    KENDRA DEVERIN- Mayor / office / meeting hall / Vault in basement serves as town bank. Plus
    12 SAVAH’S ARMORY (SAVAH’S ARMORY)
    SAVAH BEVANIKY-owner Plus
    13 RISA’S PLACE (RISA’S PLACE)
    RISA MAGRAVI owner/operator for 30 years-going blind. Daughters: BESK, LANALEE, and VODGER Plus
    14 ROVANKY TANNERY (ROVANKY TANNERY)
    LARZ ROVANKY runs the tannery. Perfectionist. Plus
    15 RED DOG SMITHY (RED DOG SMITHY)
    DAS KORVUT-Owner / Blacksmith: a man with a temper! Plus
    16 THE PILLBUG’S PANTRY (THE PILLBUG’S PANTRY)
    ALIVER “PILLBUG” PODIKER- Herbalist, gardener. Sells medicine and potions. Plus
    17 BOTTLED SOLUTIONS (BOTTLED SOLUTIONS)
    NISK TANDER - half-elf / potion-maker Plus
    18 CRACKTOOTH’S TAVERN (CRACKTOOTH’S TAVERN)
    JESK "CRACKTOOTH” BERINNI-owner, is well read and has a scathing wit Plus
    19 HOUSE OF BLUE STONES (HOUSE OF BLUE STONES)
    SABYL SORN - Monk / worshiper of Irori / meditation floor and library of old books and scrolls. Plus
    20 SANDPOINT GLASSWORKS (SANDPOINT GLASSWORKS)
    Owned by the Kaijitsu family Plus
    21 SANDPOINT SAVORIES (SANDPOINT SAVORIES)
    Avertin family bakery Plus
    22 THE CURIOUS GOBLIN (THE CURIOUS GOBLIN)
    CHASK HALADAN's Book Shop (Former Adventurer) Plus
    23 SANDPOINT THEATER (SANDPOINT THEATER)
    CYRDAK DROKKUS's - massive playhouse Plus
    24 CARPENTER’S GUILD (CARPENTER’S GUILD)
    AESRICK BATTLEHORN Guildmaster (male dwarf) Plus
    25 SANDPOINT LUMBER MILL (SANDPOINT LUMBER MILL)
    Scarnetti Family owned / Operated by BANNY HARKER and IBOR THORN Plus
    26 GENERAL STORE (GENERAL STORE)
    Owned and operated by VEN VINDER Plus
    27 TURANDAROK ACADEMY (TURANDAROK ACADEMY)
    ILSOARI GANDETHUS - retired adventurer now headmaster of the School / Orphanage Plus
    28 MADAME MVASHTI’S HOUSE (MADAME MVASHTI’S HOUSE)
    NISKA MVASHTI - (Madame Mvashti) Varisian historian and seer / Spits and curses Sczarni Plus
    29 GROCER’S HALL (GROCER’S HALL)
    OLMUR DANVAKUS - guildmaster / Open air food market and store for all farming tools and supplies. Plus
    30 VERNAH’S FINE CLOTHING (VERNAH’S FINE CLOTHING)
    RYNSHINN POVALLI - female half-elf, Owner / Operator (one of sandpoints most beautiful citizens) Plus
    31 WHEEN’S WAGONS (WHEEN’S WAGONS)
    BILIVAR WHEEN owner/operator, down-on-his-luck wheelwright. Drinking too much lately, Plus
    32 SCARNETTI MILL (SCARNETTI MILL)
    SCARNETTI MILL, operated by COURRIN WHESTERWILL Currently the ONLY grain mill operating in town! Plus
    33 THE HAGFISH (THE HAGFISH)
    JARGIE QUINN Owner of Sandpoint's most popular tavern, a gregarious one-legged man. Plus
    34 VALDEMAR FISHMARKET (VALDEMAR FISHMARKET)
    TURCH STERGLUS lovably crotchety old retired fisherman/operator. Owned by the Valdemar Family. Plus
    35 SANDPOINT MARKET (SANDPOINT MARKET)
    Twice each week, the market fills with vendors. Plus
    36 SANDPOINT MEAT MARKET (SANDPOINT MEAT MARKET)
    CHOD BEVUK - Local butcher who runs the Meat Market. A bit of a liar. Missing a finger. Plus
    37 THE RUSTY DRAGON (THE RUSTY DRAGON)
    AMEIKO KAIJITSU - Lovely owner and operator of Sandpoints oldest Inn. Former Adventurer. Plus
    38 GOBLIN SQUASH STABLES (GOBLIN SQUASH STABLES)
    DAVIREN HOSK - Stable tender / retired hunter. Helped wipe out the Bonegrinder Goblin Tribe. Plus
    39 TWO KNIGHT BREWERY (TWO KNIGHT BREWERY)
    GAVEN DEVERIN - Brewer and cousin of Mayor Kendra Deverin. Plus
    40 SANDPOINT MERCANTILE LEAGUE (SANDPOINT MERCANTILE LEAGUE)
    SIR JASPER KORVASKI - Operator. Owned evenly by the Four Noble Families. Plus
    41 SANDPOINT BOUTIQUE (SANDPOINT BOUTIQUE)
    HAYLISS KORVASKI - Owner/operator . Jasper Korvaski's Sister. Openly hates the Scarnettis. Plus
    42 FATMAN’S FEEDBAG (FATMAN’S FEEDBAG)
    GRESSEL TENNIWAR Owner/Operator JUBRAYL VHISKI Suspected Sczarni leader, hangs out here. Plus
    43 THE PIXIE’S KITTEN (THE PIXIE’S KITTEN)
    KAYE TESARANI - Runs the town brothel. Friend and Romantic Interest of Belor Hemlock, Sheriff. Plus
    44 THE FEATHERED SERPENT (THE FEATHERED SERPENT)
    VORVASHALI VOON - Owner / Operator of this eclectic magic shop and monument parts museum. Plus
    46 SANDPOINT SHIPYARD (SANDPOINT SHIPYARD)
    BELVEN VALDEMAR - Eldest son of Owner Ethram Valdemar. One of the Four Noble Families. Plus
  • Gods and GoddessesSpacer
    Ragathiel
    Ragathiel - General of Vengeance Plus
  • Locations of Noble Family ManorsSpacer
    47 VALDEMAR MANOR (VALDEMAR MANOR)
    Family of shipbuilders and fishermen. Patriarch ETHRAM VALDEMAR, only living original member of Mercantile League. Plus
    48 SCARNETTI MANOR (SCARNETTI MANOR )
    TITUS SCARNETTI - Patriarch of the Family. Clings to old Chelish values. Controls Sandpoint's mills and Lumber. Plus
    49 KAIJITSU MANOR (KAIJITSU MANOR)
    Patriarch LONJIKU KAIJITSU - Family was exiled from Minkai. Owns Sandpoint Glassworks. Plus
    50 DEVERIN MANOR (DEVERIN MANOR)
    The Deverins. Traditionally Sandpoint Leaders. Mayor Kendra Deverin and her Brother live here. Plus
  • Races, Ethnicities and NationalitiesSpacer
    Chelaxians
    Haughty,cultured, intelligent, ambitious,organized, and ruthless, Chelaxians have become a dynamic force in the world—not always to the world’s benefit. Chelaxians are by and large an industrious, aggressive, self-confident people with refined cultura Plus
    The Shoanti
    Shaped by strife, the Shoanti are stalwart, tenacious, and suspicious people, oath-sworn to regain all that was once theirs and honor-bound to avenge themselves against all schemers who would dare call them barbarians. Plus
    Tians
    Most of the Tians who come to the Inner Sea region originate from the Successor States or Minkai on the distant continent of Tian Xia. Plus
    Varisians
    Many Varisians are wanderers and nomads, traveling the land in caravans and stopping only to put on exotic shows or to swindle and seduce locals. Plus
  • MagnimarSpacer
    Alabaster District (Alabaster)
    Plus
    Beacon's Point (Beacons Point)
    Plus
    Capital District
    Plus
    Keystone
    Plus
    Lowcleft
    Plus
    Naos
    Plus
    Ordellia
    Plus
    The Dockway (Dockway)
    Plus
    Underbridge
    Plus