Valtyra

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User: Eucleides
Race: Aasimar
Gender: Female
Role: Other
Class/Level: Oracle:Gunslinger/10:2
Description:
Valtyra has an unnatural, angelic beauty to her. Both captivating and a little frightening. Although at the beginning of the campaign she had flawless skin and long golden hair that rested just above the small of her back, her countless battles have scarred her and she cut her hair just above her shoulders before leaving Sandpoint. She wears sturdy leather boots, leather pants and a wool shirt. On top of that is the recently acquired Snakeskin tunic, and her sister's old demonic breastplate armor. Valtyra lost her right arm in defense of Sandpoint from Giants, but traveled to Magnimar and underwent a procedure to attain a clockwork arm as it's replacement.
Background:
Raised by Sandpoint's priest, Valtyra and her sister Nualia were practically worshiped by the citizens. After a fire took the church, along with her sister and adoptive father, Valtyra promised herself to help the people of Sandpoint, if only to get her mind off of her loss. She trained with militia and learned how to wield weapons, both melee and ranged, as well as the use of armor. Though sadly, her vision only projected a short distance, which kept her out of the militia. Her angelic-blooded background gave her natural healing abilities, which she used on the townsfolk. While her sister, before her "death", despised the citizens of Sandpoint for worshiping the girls, Valtyra pitied the people. These people were lost, and Valtyra thought it possible to be a guiding light. After the fire, the people gave her space, and she became more of a normal citizen than she'd ever been.
Since starting her adventure, Valtyra has lost a dear friend and party member. She has also learned that her sister is alive, but transforming herself into a Succubus or other demonic being. Nualia is also planning other great evil and has Sandpoint in her sights, no matter what it is.
Details:
Valtyra acts as the party's healer. Her Aasimar Oracle abilities are perfect for healing and support of her friends. Additionally, Valtyra wields an array of melee and ranged weapons. A longsword, a medium shield that boosts her magical abilities, a rare musket, and a pistol she crafted out of another musket. Valtyra does what she can to keep the group together, but the party is sizable and often unwieldy, the members often making an array of suggestions, so carefully thought out, some sport reckless abandon. Valtyra does not appreciate recklessness, and will likely favor party members that think before they act.
Quests:
  • To Skull's Crossing! (Completed) Plus Spacer
  • Find Malia! (Completed) Plus Spacer
  • Lamatar and Myriana? (Completed) Plus Spacer
  • Raid on Sandpoint (Completed) Plus Spacer
View campaign quests...