Maria Farley

20160425012239
User: Jennifer
Race:
Gender: Female
Role: Controller
Background:
Maria Farley was sailing to the New World when the Storm took her and her family. She was the only survivor, other than the Captain's (her father) parrots. She was 12 at the time. She had basically grown up on this ship. Working first in the mess hall and then mopping the deck and other tasks as she got older. Finding herself in an entirely different New World, Maria became a survivor, first as a street rat, and now as a sailor.

Maria keeps a parrot as a pet, dresses flashily, drinks like a fish, and runs head on into danger. She turned out more like her father than her mother would have liked, but that was the circumstances life threw at her. She keeps her hooks at her side in case she needs to defend herself.

She's Brit-Spaniard, so tan skin, but not overly so. Dark brown hair, green eyes. Flashy (enough to draw attention, but not flamboyant) clothes, nothing muted- bright reds, blues, etc
Details:
Agility d10
Smarts d6
Spirit d6
Strength d8/ d12
Vigor d8

Parry: 10
Pace: 6 (d6)
Toughness: 6
Charisma: 0


Hindrances
Overconfidence
Quirk: Hard Drinking Carouser
Vengeful
Loyal
Minor Phobia (skeletons)
Major Phobia (ghosts)

Edges:
Two-Fisted
Liquid Courage
Improvisational Fighter
Ambidextrous
Florentine
Quick
Trademark weapon
First Strike
Hero
Block
Improved Trademark Weapon
Improved Block
Signature Moves (Swords)

Skills
Boating d12 +handling bonus +close to shore/ -GM penalties
Climbing d6
Fighting d12 (+4/+5with Florentine & Imp.Trademark Weapon)
Intimidation d4
Notice d6
Persuasion d6
Shooting d10
Streetwise d8
Swimming d6
Investigation d6
Knowledge: Sea Hags d6
Survival d6
Stealth d4

Defining Interests
Exotic Birds
Drinking Games
Fashion
Pirates

Languages
English
Masaquani
Spanish
French
Italian

Character Creation:
Improvisational Fighter
Hindrance spent points:
--Agility
--Vigor
--Liquid Courage
GM Given points:
-- +1 Boating
-- +1 Streetwise

Advances:
5: Ambidextrous
10: Fighting, Shooting to d8
15: Strength to d8
20: Florentine
25: Agility to d10, Investigation to d4 (free from train)
30: Fighting, Boating to d10
35: Quick, Fighting to d12 (free from train)
40: Trademark Weapon
45: First Strike
50: Hero (Investigation, K: Sea Hags to d6 free from train)
55: Block
60: Improved Trademark Weapon, Survival to d4 (free from train)
65: Improved Block
70: boating d12 1/2, survival d6, stealth d4 (free from train)
75: boating d12, persuasion d6
80: Signature Moves (Swords), shooting d10 (free from train)