User: Leonal
Race: Taldan
Gender: Male
Class/Level: Mobile Fighter/4
Male Human Fighter (Mobile Fighter) 4
CG Medium Humanoid (Human)
Hero Points 1
Init +2; Senses Perception +3
AC 23, touch 13, flat-footed 20. . (+10 armor, +2 Dex, +1 dodge)
hp 34 (4d10+4)
Fort +5, Ref +4, Will +3
Defensive Abilities Agility
Spd 30 ft.
Melee +1 Thundering Falchion +10 (2d4+7/18-20/x2) and
. . Gauntlet (from Armor) +8 (1d3+4/20/x2) and
. . Longsword +8 (1d8+4/19-20/x2) and
. . Unarmed Strike +4 (1d3+4/20/x2)
Ranged Masterwork Longbow, Composite (Str +3) +7 (1d8+3/20/x3)
Str 19, Dex 14, Con 12, Int 13, Wis 10, Cha 10
Base Atk +4; CMB +8; CMD 21
Feats Dodge, Furious Focus, Iron Will, Nimble Moves, Power Attack -2/+4, Weapon Focus: Falchion
Traits Boarded in the Shackles: Reflex Save, World Traveler: Sense Motive
Skills Acrobatics +0, Climb +6, Escape Artist +0, Fly -1, Intimidate +4, Knowledge: Dungeoneering +5, Knowledge: Engineering +5, Perception +3, Profession: Sailor +4, Ride -1, Sense Motive +6, Stealth -1, Survival +6, Swim +5
Languages Common, Dwarven
SQ Armor Training 2 (Ex), Heart of the Wilderness +2, Hero Points (0), Sash of the War Champion
Combat Gear Longsword, Arrows (40), Leather, +1 Thundering Falchion, Masterwork Longbow, Composite (Str +3), +1 Full Plate; Other Gear Handy Haversack (empty), Peasant's outfit, Potion of Remove Disease, Potion of Water Breathing, Potion of Water Walk, Sash of the War Champion
Arrows - 0/40
Potion of Remove Disease - 0/1
Potion of Water Breathing - 0/1
Potion of Water Walk - 0/1
Agility +2 (Ex) +2 save vs. Paralyzation, slowing, or entangling
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Furious Focus If you are wielding a weapon in two hands, ignore the Power Attack penalty for your first attack of each turn.
Heart of the Wilderness +2 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sash of the War Champion This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip. The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.

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