(Zha'ruk) Zcîsthüga Yõsthrogo Xornghälzshu

User: Rowan
Campaign: KERYL
Race: Reptyle (Large) (Dessert)
Gender: Male
Class/Level: Barbarian/1
Standing 6'2, 190 lbs. Zha'ruk's scaily skin is a dark copper bronze, with dark brownish black spots. His eyes are small slits of orange with beady black pupils. His ornate headdress, made from the skull of a gnoll and the feathers of carrion birds, signifies his status within his tribal community. The giant wooden maul he holds is adorned with carvings and headed with the crooked claws of some monstrous desert dweller.

(Better description coming soon, see picture.)
From the Southern Withering Lands; Zha'ruk grew up in savage culture, learning to wield a spear and axe from a ripe age. Traveling from oasis to oasis, he adapted to survive in the harsh desert climate. During his coming of age ceremony, he was pronounced defender of his nomadic tribe, and fought and hunted alongside his many brothers. Zha'ruk left his desert tribe in the southern Withering Lands, when the shaman told him of his visions; Something was amiss in the northern lands, though the medicine reptyl was extremely vague in his riddles, and only stressed the importance of the matter. And so it was, Zha'ruk's wanderlust had gotten the better of him, so he accepted the wise-reptyls request, and set forth to explore the lands to the north, in search of glory and knowledge, to return to his tribe.

How I ended up in a Tavern in Biris: Accompanied by my now semi-faithful companions Bjorngruff Halmeer, a warrior with questionable ethics, and Kalika Asrai a fanciful human dancer, whom both aided in the emancipation of one of my many reptylian brothers, from the clutches of degenerate slavers, by adhering to their requests (ransom) and retrieving said trinket for their greedy souls, No blood was spilt that day; We ended up back at ground zero, in what is considered a quiet tavern in Biris.
(More fleshed-out back-story coming soon)
Character Sheet
(Zha'ruk) Zcîsthüga Yõsthrogo Xornghälzshu

Concept: Desert Nomad
Alignment: I bet you'd like to know
Religion: The Mighty Blue Dragon (Opposed to Brass)
Languages: Reptyl (Desert), Trade Tongue

HP: 7/13
AC: 17
Move: 30 (2/mph)
BtH: +0
To Hit: d20+2
Armor: Tribal Hide 20 gp +3 25 lbs. ev:4(w)
Tribal Bone-Helm Head-Dress
Tribal Loincloth
Weapon: Maul (+1 Damage)* 12gp 1d10(+3) 15 lbs ev:5

Base Roll 13,12,8,10,15,15
Strength: 16 (+2)
Constitution: 15 (+1)

Dexterity: 12 (+0)
Wisdom: 12 (+0)
Intelligence: 10 (+0)
Charisma: 8 (-1)

Gear ER: 16 Current: 13

Backpack 2 gp 2 lbs. 2(w) Cap 8

Flint and Steel 1 gp 0.5 lbs.
5 x Incense, Stick 1 gp
-Bottle 2 gp 0.5 lbs. ev:1 cap 1 (Full)
-Bottle 2 gp 0.5 lbs. ev:1 cap 1 (Full)
-Rations (4 days) 4 lbs. ev:4
-Tinder Box (10 fires) 1 gp 4 lbs. ev.2

Belt Pouch, Large 1 gp 1 lbs. 1(w) cap: 2
-Bottle 2 gp 0.5 lbs. ev:1 cap 1 (Full)
-Bottle 2 gp 0.5 lbs. ev:1 cap 1 (Full)
-Coin Skin (59silver 6copper 4tin) (or equivalent)

Racial Abilities[/B]
+1 to Str, -1 to Dex (Large Reptyl), Darkvision, Move:30', Fearless, Climatic adjustment, Natural AC of 14, in Desert; gain +2 to any hide attempt and +1 to not being surprised.

Barbarian Abilities
HD: d12
BtH: +0
Armor Prof: Chain shirt, hide, leather, padded, ring mail, studded leather

COMBAT SENSE: A barbarian has an uncanny sense for the presence of foes when in a threatening environment, which reduces the effectiveness of rear attacks against them. Attacks from the flank receive no bonus to hit against a barbarian, and any bonuses for attacks against a barbarian’s back are halved. For example, a rogue may use the back attack ability against a barbarian, but with only a +2 bonus to hit, instead of +4.

PRIMAL FORCE: A barbarian’s innate toughness and ability to withstand pain and punishment imparts a +1 bonus to all saving throws versus paralysis, polymorph, petrification and death attacks. The bonus increases to +2 at 3rd level, +3 at 6th level, +4 at 10th level, and +5 at 15th level.