Kaessor

Kaessor
"There is much to dare."
User: Bill Carter
Campaign: Greyhawk Wars
Race: Human
Gender: Male
Role: Leader
Class/Level: Fighter/11
Description:
Kaessor stands 6'4" and weighs 210 pounds. He has sandy brown hair and blue eyes. He wears magical full plate armor crafted from mithral and he carries a glowing bastard sword.

There is a restlessness about him that is plain to see; a constant need to brave danger and prove his worthiness. Whether he is haunted by the ghosts of his disapproving parents or the haughty masters of the fighter academy is unknown. This need to prove himself often made him impulsive in the heat of battle (including an unfortunate incident where he charged a dinosaur only to find that it was a rust monster disguised by an illusion; this encounter cost him his extremely valuable armor and sword). But the grueling campaign against the slave lords, from which he and his friends emerged scarred but victorious, has taught him the value of patience.

Indeed, two of his most glorious moments came against overwhelming odds. First, as a newly-escaped slave, he and his comrades went up against a group of fully-equipped adventurers in the city of Highport. With no armor or shield and wielding only a club, Kaessor took down their most formidable fighter and claimed the man's magical armor, sword, and shield for himself.

The other example is similar: having been once again captured and stripped of all gear, the party was left to die in the dungeons of the slave lords. Armed only with a rusty dagger and using a dead fire beetle to see in the pitch black, Kaessor helped his friends escape certain death in those perilous tunnels.
Background:
Kaessor's parents are both living and are two of the finest shipwrights in the city of Keaton. His father is well connected to the master of the shipwright's guild of the Duchy of Gradsul.

Originally, Kaessor was groomed to follow in his father's footsteps as a shipwright but soon became fascinated with the art of combat. Against his family's wishes, he joined a fighter academy as a teenager. He learned to be a formidable warrior but chafed against the school's strict rules. In his third year, the masters expelled him and banned him from ever joining any warrior companies in Keoland. His parents, embarrassed and infuriated by this turn of events, condemned their son as a failure and a disgrace and cast him out of the family.

Kaessor took to the road and eventually made friends with several other adventurers. They came to Kendall Keep, a small fortress on the borderlands, and began to make names for themselves. Little by little, they cleaned out the nearby caves of various tribes of monsters (including Goblins, Orcs, Gnolls, and other such creatures).

Their fame spread, leading them to be invited to Dame Gold's party in Safeton. When the dame's estate was raided by slavers, Kaessor and his friends embarked on a mission to save their friends--leading to an epic quest that took them across the lands and through more danger than they would ever have thought possible.

Above all, Kaessor values loyalty and courage. His comrades are now the only family he has and he would lay down his life in defense of them.

Details:
The device on his shield is a black griffon on a blue field, a variation of the Keoland coat of arms (a black lion on a red field). He does not use his family's coat of arms (a tattered sail furling in the wind) but his family's motto, the last few verses of an ancient poem, is inscribed on the inside of his shield:

I must be true, for there are those who trust me;
I must be pure, for there are those who care;
I must be strong, for there is much to suffer;
I must be brave, for there is much to dare.

Male Human Ftr11; CR 11; Medium Humanoid (human); HD 11d10+33; hp 106; Init +2; Spd 30 ft/x4; AC 31 (+11 armor, +5 shield, +2 dex, +1 natural, +1 deflection, +1 misc), touch 19, flat-footed 29; Base Atk/Grapple +11/+16; Full Atk +20/+15/+10 Two-handed (1d10+12;17-20/x2, +1 Bastard Sword), +14/+9/+4 Two-handed (1d8+4;20/x3, Masterwork composite longbow [+4]), +19/+14/+9 One-handed (1d6+7;20/x3, Masterwork handaxe), +16/+11/+6 One-handed (1d6+5;20/x2, Club), +13/+8/+3 Thrown (1d6+5;20/x2, Javelin(Thrown));

SA&SQ ; SR 0; AL CG; SV Fort +12, Ref +7, Will +7; Str 20(+5), Dex 14(+2), Con 16(+3), Int 10(+0), Wis 11(+0), Cha 10(+0); Skills: Climb¹ +17, Jump¹ +22, Swim¹ +13.

Feats: Exotic Weapon Proficiency (PH 94) (Sword, Bastard), Improved Critical (PH 95) (Sword, Bastard), Iron Will (PH 97), Power Attack (PH 98), Cleave (PH 92), Weapon Focus (PH 102) (Sword, Bastard), Weapon Specialization (PH 102) (Sword, Bastard), Melee Weapon Mastery (PH2 81) (Slashing), Shield Specialization (PH2 82) (Heavy), Shield Ward (PH2 82), Improved Toughness (MM4 203).