Silvia Malik

Chun_li
"If you plan on fighting me right now you'd better make sure your shoes are tied first."
User: Tassatir
Campaign: Mher: A City
Race: Human
Gender: Female
Class/Level: Monk/6
Description:
6'0"
170 lbs
Well Defined Muscle
Brown Hair
Scar on her stomach
Background:
Details:

Str ( 14 ) Fort - 7 (5 + 2)
Dex ( 12 ) Refl - 5 (5 + 0)
Con ( 17 ) Will - 6 (5 + 1)
Int ( 10 )
Wis ( 16 ) AC ( 15 ) +1 Dodge
Cha ( 14 )

Hp ( 45 )

BAB - 4
BAB(FOB)- 3/3
Movement speed - 50ft

Feats:

Skill Focus (Bluff)

Improved Trip - You can make a Bluff check to feint in combat as a move action.

Dodge - During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.

Combat Expertise - When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.

Power Attack - On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.

Evasion - At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.




Special Abilities:

Purity of Body - At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.

Still Mind - A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.

Slow Fall - 30 ft


Flurry of Blows - When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows.

Unarmed Strike- At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

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Skills:
( 14 = 9 + 2 + 3 ) Bluff
( 05 = 2 + 1 + 2 ) Sleight of Hand
( 09 = 6 + 3 + 0 ) Sense Motive
( 06 = 4 + 2 + 0 ) Jump
( 05 = 4 + 1 + 0 ) Hide
( 07 = 5 + 2 + 0 ) Perform (Strings)
( 05 = 1 + 2 + 2 ) Intimidate
( 10 = 4 + 2 + 4 ) Diplomacy
( 04 = 2 + 2 + 0 ) Climb
( 03 = 2 + 1 + 0 ) Balance
( 05 = 4 + 1 + 0 ) Tumble
Languages:
Common