"Behold my magnificence!"
User: Frost
Race: Fairie Dragon
Gender: Male
Role: Leader
Class/Level: Druid/Sorcerer /8/8
Snaggletooth, the Faerie Dragon: CR 5; SZ T Dragon; HD 4d12+4; hp 41; Init +9 (Dex, Improved Initiative); Spd 10 ft., fly 60 ft. (good); swim 30 ft.; AC 20 (+2 size, +5 Dex, +3 natural), touch 15, flat-footed 15; BAB/Grap +3/-5; Atk +10 melee (1d2, bite); Space/Reach 2-1/2 ft./0 ft.; SA breath weapon, spells; SQ darkvision (60 ft.), dragon traits, invisibility, low-light vision, SR (19), telepathy; AL NG; SV Fort +5, Ref +9, Will +8; Str 11, Dex 21, Con 12, Int 16, Wis 19, Cha 18.

Skills: Concentration +6, Hide +19, Knowledge (nature) +8, Listen +13, Move Silently +15, Search +13, Spot +13, Survival +6, Swim +12.

Feats: Hover, Flyby Attack, Improved Initiative, Weapon Finesse.

Arcane Spells Known (8th-level sorcerer; cast per day 6/7/7/6/4; save DC 14 + spell level):
0—daze, detect poison, detect magic, flare, mage hand, message, prestidigitation,
ray of frost;
1st—charm person, magic missile, reduce person, shield, summon monster I;
2nd—mirror image, see invisible, protection from arrows;
3rd—gaseous form, nondetection;
4th—greater invisibility.

Druid Spells (8th-level druid; 6/5/4/4/3; save DC 14 + spell level):
0—create water, cure minor wounds, detect magic, know direction, purify food and drink, read magic;
1st—cure light wounds, entangle, faerie fire, hide from animals, obscuring mist;
2nd—cat’s grace, fog cloud, summon swarm, warp wood;
3rd—cure moderate wounds, meld into stone, snare, water breathing;
4th—dispel magic, scrying.

Breath Weapon (Su): Cone, 5 feet, once every 1d4 rounds; Reflex save DC 13 or wander aimlessly in a state of euphoric bliss for 2d6 rounds (similar to a confusion effect). Creatures so affected can take no action other than a move action and lose their Dexterity bonus to AC.

Invisibility (Sp): Snaggletooth can become invisible at will as if using the greater invisibility spell (caster level 6th). This effect can be dispelled, but the faerie dragon can create it again as a free action on its next turn.

Telepathy (Su): Faerie dragons can communicate telepathically with one another with a range of 2 miles.

Skills: Faerie dragons have a +8 racial bonus on Swim checks to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Languages: Common, Draconic, Elven, Sylvan.

Possessions: small pouch (spell components).

Note: Snaggletooth is a rare type of faerie dragon, one whom can use both sorcerer and druid spells.