Vashti al Jassan

User: Lhynard
Campaign: Imago Deorum
Race: Air Genasi
Gender: Female
Class/Level: Rog/Sor/3
Vashti yr Hama el Jassan is a slender and lithe young woman with dusky brown skin. Unlike other Calishites, she has blue eyes and white hair, which is almost always unkempt. Despite this, she is strikingly beautiful, though she hides this under her hooded cloak and loose, baggy clothes. Some people feel a cool breeze whenever they stand close to Vashti.
Though she did not learn it till many years later, her great great great grandmother was raped by an evil djinni, resulting in her elemental powers of wind and cold.

Vashti herself was trained to serve as a jhasina in the harem of a rich noble. On the night of her 15th birthday, she was brought before her lord. When she refused to grant his requests, he began to beat her. When she still refused, he began to strangle her. It was then that Vashti learned that she did not need to breathe, that she was in fact not entirely human. While her master continued to try to strangle her to death, she managed to grab his jambiya from the nightstand and emasculated him. As she fled, she stole the noble's flying carpet.

Taking refuge in the criminal underworld, she found respect that women cannot find elsewhere in Calimshan. She survives by theft, usually preferring to take on targets who are male, having never forgiven men for what they did to her directly and indirectly.

Before she met the party, she secretly had infiltrated the group of Calishite slavers that Leokas Dusktracker and Belvin Boarcharger helped the Janessar ambush. When the battle ensued, she cast several cold-based spells at the slavers and healed one of the slaves who had been injured by friendly fire. In the aftermath, she seemed rather miffed at Lieutenant Rein. She demanded a horse for her assistance and left in a hurry for the village of Baradin's Hill on learning from Leokas that the hobgoblin they had been pursuing was last seen heading there.

Upon reaching the village, she apparently slew the hobgoblin, avenging the deaths of two of her friends and taking Malick's gem for herself. She encountered the party again in the village inn but was not in a particularly helpful or friendly mood. She agreed to meet with the party on the morrow and left a potential genie bottle as a pledge.

The next morning, she returned as promised, and she informed the three that Malick's gem was not a star sapphire at all. Belvin, Leokas, and Mythlos negotiated an arrangement with her where all of them would travel to the town of Copper Hill as a first step in determining who hired the hobgoblin to steal the gem in the first place.

Only a couple hours after joining the party, most unfortunately, Vashti was slain in battle when the party was ambushed by a raiding party of goblins. The party would not accept her death and sought to raise her to life at the Temple of Justice in Copper Hill. They found Vashti's mentor, Lady Frost, who was able to raise two-thirds of the required funds; the party raised the remaining money. They purchased a sacred scroll and one of the priests succeeded in calling her soul back to the Material Plane.

Unable to understand why the party sacrificed to bring her back, Vashti finds herself indebted to them, and desires to fight by their sides where adventure takes them.
Vashti al Jassan, Female Air Genasi Rog2/Sor1: CR 3; Medium Outsider (Native, Air); HD 2d6-2(Rogue) , 1d4-1(Sorcerer) ; hp 8; Init +2; Spd 30; AC:12 (Flatfooted:10 Touch:12); Atk +0 base melee, +3 base ranged; +3 (1d4-1, Dart); +4 (1d4-1, Dart, Stun, Masterwork); -3 (1d3-1, Jambiya, Masterwork); +0 (1d3-1, Unarmed); SA: Spell-like Abilities (Su): Levitate (5) 1x/day ; SQ: Darkvision (Ex): 60 ft.; RF: +1 Saves vs. Air Spells and Effects +1/5 levels, Breathless, Clerical Focus: Air; AL N; SV Fort -1, Ref +5, Will +2; STR 8, DEX 15, CON 8, INT 10, WIS 10, CHA 16.
Skills: Appraise +2, Balance +7, Concentration +1, Diplomacy +5, Escape Artist +4, Gather Information +5, Hide +4, Intimidate +4, Knowledge (Local, Calimshan) +3, Move Silently +4, Open Lock +7, Perform (Dance) +12, Sleight of Hand +6, Tumble +13, Use Magic Device +4, Use Rope +6.

Feats: Armor Proficiency: light, Harem Trained, Simple Weapon Proficiency, Skill Focus: Tumble.

Spells Known (Sor 5/4): 0 -- Electric Jolt, Mage Hand, Ray of Frost, Silent Portal; 1st -- Ice Dagger, Shocking Grasp.
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