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Session 14 (03-10-2018) - Mistmi's Musings
I've got to keep this short. I need all the time I can to make modified ammo and figure out a few new designs. I'm tempted to let Roshim and Ori drive the wagon all the time, but I doubt either one of them really pay much attention to our surroundings while they chat it up. It's good that they get along, but that doesn't leave many others to get us where we need to go in one piece. Maybe Mitch or Orn would like to try. I'll ask them in the morning. I need more time to get these ideas out of my head and into my hands.

Züke decided to join us again as we headed out of Waterdeep. I am glad he's with us. I've missed him.

Amphail was not what I expected. More giant attacks. At this point I should expect it. At least we got a better payout for helping a city this time. We fought more like a team than I've ever seen. I hope this is a good sign and not just some fluke.

Crap. The moon is already past the treeline. Out of time and I still need sleep.

Next stop, Crypt Garden...
Session: Game Session - Saturday, Mar 10 2018 from 1:00 PM to 8:00 PM
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Deadly Quests
24th Session Summary
Pursued by Scrags the group searched inside the murky darkness of the structures 2nd floor. Xzar broke off a piece of glowing coral for illumination while the others searched the sediment. Roslyn uncovered a recessed circular carving in the middle of the room and Zuma uncovered a metal key. Working together a device in the floor was activated and a 10 foot deep shaft was revealed. As the Scrags destroyed the coral desk and gained access to the room the group realized that the sediment at the bottom of the shaft was causing it to malfunction. After the sediment and Xazhyd's pants were removed, everyone crowded inside the shaft. Sevrin used a mage hand cantrip to insert a second key in to a depression on the upper floor just as the Scrags were making their way down to the 2nd floor.
Session: Chapter 4: The Ruins of Coryselmal - Sunday, Mar 18 2018 from 12:00 PM to 4:00 PM
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We leave, then go back in after insight strikes
We’re still in the room with the urns. The only one we haven’t opened up is the smoked glass urn, and we haven’t done much of anything with the urn with water in it.

Drox opens and reaches into the smoked glass urn. He is immediately attacked by a creature inside. He pulls his hand out and splashes liquid all over the room. Most everyone keeps their feet, but Beska slips and falls. The creature is a large skull with squidlike tentacles growing from underneath; none of us know what it is. We finally killed it and Gefilte performs a group heal.
Beska proposes investigating the copper urn further. We dump out the copper urn. We see an iron rod with silver rivets strapped to the outside bottom of the urn. We undo the fastenings and take the rod.

After this, we take some time to discuss our future actions. Some of us want to return to Cam and get Arkane resurrected. We identify the rod as a rod of lightning. We decide to leave Anadi’s tomb and go back to Cam to get Arkane resurrected.

We leave Anadi’s tomb and transit down to the ground below. Once we have our artificial light sources turned off and the night is dark, we notice that our clothing is glowing slightly, with a light green glow. Gefilte meditates on this, and suspects that it is lingering magic from the tombs infusing our clothing.

Moonday, 2nd Lexlicht, 1197 md
We find that the silver ring we found was a ring of wishes, which gives a number of wishes equal to the number of rubies left on it.

After some discussion, Drox makes his way back into the tomb, dragging the face-sucking urn. Sima follows him in. He is attacked by a wraith while going through the steam filled maze. He gets to the room with the barrier and points the urn at the wall of force and uncorks it. Before doing so, he sees that each of the three walls of the room have levers in horizontal slots; each lever is in its rightmost position. When they uncork the urn, he sees a rainbow shimmering effect on the wall of force, and it begins to get sucked into the urn after about 20 or 30 seconds and disappears in a pop. Sima and Drox then recork the urn and Drox goes in to look at the switches while Sima goes to let us know what happened.

While they are in the tomb, Beska wishes Arkane back to life using the wishing ring. We follow Sima back into the tomb to rejoin Drox. We do encounter a wraith on the way in, it misses with a swipe at Blackmore, and takes a good amount of damage from the rest of us before fading back into the wall. We rejoin Drox at the room with the levers.
Session: Game Session - Sunday, Mar 18 2018 from 7:00 PM to 10:00 PM
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Adventures in Astaria
Session 4 Summary - The Chase, Sudden arrival.
  • With guards arriving on the scene, Gwain handles the inn fire scene, allowing Lark and Rhyzan to give chase to the fleeing cultist.
  • Serenia, meanwhile, is heard to maniacally cackle following a violent pulse of negative magical energy, before racing off back through the burning tavern and escaping view.
  • In an effort not to lose their only lead, the others decide to ignore this for now, and give chase for a few blocks in the right general direction
  • Making no contact as the edge of town comes into view, Lark ingeniously thinks to scan the emotions of those nearby, singling out particularly negative emotions amidst the general air of fear, Lark singles out two noteworthy points; Presumably Serenia, giving off a cacophony of aggression, hatred, bloodlust and spite; and the cultist, who had made quick pace to the southern stables.
  • Guided by this information, the pair spot the cultist as he flees on horseback, but with bonds of light Lark rips him from the saddle, delaying his escape.
  • With raw strength failing to escape the bind, the cultist dispels the magic in his vicinity, allowing him to re-saddle the horse with only a few hundred feet to spare.
  • Rhyzan calls off the chase at this, encouraging Lark to save her energy, and for the party to regroup before pursuing once more.

  • Meanwhile, in the great forest of Nagreau, the young mage Kalanchoe "Kalan" Radichi, was revisiting the spot of a previous encounter with nature that left her very soul poisoned.
  • Upon returning to the site of the incident, she stumbled upon a Fae, minute and delicate, she spun atop a pointed toe, her leaf-like dress fluttering. The green glow she emanated flared and fell, pulsing gently, a magical up-draft to her softly pointed, butterfly-like wings, the light rippling over their translucent and pearlescent surface.
  • upon spotting the young mage as she gasped a breath, the Fae turned and fled through a gently moving arch of vines, before it sealed shut once more, forming an impenetrable wall of thorns.
  • A strong gust of wind unsettled the leaf covered floor, as a scattering of debris rolled past her feet, drawing her gaze to the right.
  • A little way off, a certain, gnarled tree caught her eye.
  • Gnarled bark cracked as mute green veins of energy rippled along its curvature. The bark slowly moved, leaning forth from the trunk itself as a head followed by torso formed. The bark melted back into smooth wood, and with a blink a pair of softly glowing eyes opened. As her eyes adjusted further, she made out the form of a woman, of about human size, fluidly reaching out an arm, whilst the other, like her torso, remained melded into the tree.
  • With a warm wave of zeon, a voice reverberated within her. Speaking not aloud, but to her very essence. It spoke:

  • "You came here once before, did you not. You dare to once more endeavour to reach our children beyond the thicket? Was our warning not once enough? There are many who would seek to harm us, and you humans, self serving, vicious, are not welcome here. You take from the land but feel no remorse in not paying back.
    There is a coldness set upon our haven. Can you not feel it? Once again something of your people plagues us I know it to be true. Who else would create such malice and wish it upon another. Yes... humans are a most bewildering race, so transient but live with such a fierce spark, if only you would take a little longer to learn, to listen, to feel before you lay down your mark on this plane. I suppose you would not understand.

    We cannot remove that which you have laid here. It sits within a place no being of nature may enter, lest we wither and die like that place itself has.

    Even if you would seek to help us, I fear you are not ready. I respect that you may communicate with me with such eloquency, the others of your kind are so obtuse, loud... I too respect you are closer to nature than most, yet you do not understand her like you do her pets. Grow young one, and should the goddess bless you so, we may well meet again. Until that day, take your humans and their vile magics, and leave."

  • Without pause, the dryad retreated back into the tree from whence she came, and with a cold snap, the connection with her cut in an instant, leaving her feeling very, very alone.
  • the following day, the forest was silent to her, despite hours of searching around the area.
  • Kalan was surprised greatly at the appearance of Alexander Araldir, Grand master of the Arcane College.
  • After a short conversation, her help was enlisted with a pressing matter with the young mage Lark, whom she had helped guide during her internship a year earlier.
  • with a flash of light and immense burst of zeon, the pair teleported, landing in a corn field in Abal, near a thousand miles away.
  • He told her to "get some sun", and pointed out a nearby town, before disappearing as abruptly as he had come.

  • The party meanwhile, had regrouped, offered their condolences to the inn keeper, offered to return to help with repairs, and hit the road with great haste.
  • A fast pace pressed through two days of riding, reaching a small town at which a split in the trail had been marked by a burned out building, clear evidence of the cultist's presence.
  • Lark earned the respect of the locals by repairing the damaged building, furthering the name of the college whilst also obtaining information that the assailant had stolen a new horse, and rode on in a south-easterly direction.
  • In order to keep pace, the party traded in their horses for fresh legs, and continued to press the pace by taking shifts sleeping in the back of the wagon.
  • A full days ride lead them to the outskirts of Gilamoor, a dilapidated town, and hive of the more unsavoury seafarers.

  • During this time, Kalan had explored said hive, finding a fish market, notice board, grocers, chartering and navigation stores, and particularly rowdy inn at the top of the harbour building, a ramshackle patchwork of building and ship, crested with a ship mast, crow's nest and all.
  • She took the advice of the shopkeeper to not stay in town as a lone woman, and instead took some purchased produce to camp on the outskirts, finding a suitable hide between a few trees at the roadside.

  • The party, closing in on the town, detected a pair of magical presences, and noticed an abandoned horse to the side of the road.
  • Piecing the clues together a second too late, the wagon reared to a halt in the face the cultist in the centre of the road, detonating a well placed fire mine, blowing the wagon, and leading horses, to oblivion.
  • Lark and Rhyzan both sustaining severe burns, pile out of the wagon and douse their flames, while a relatively unscathed Gwain hid in cover.
  • Rudely awakened from a deep sleep, Kalan shifted into a feral form, gaining vicious claws, and the night vision of cat's eyes, observing, if clumsily, from the brush.
  • The cultist slowly moved forwards, gathering zeon for an execution, only to be taken by surprise by the towering Gwain.
  • Seeing an opening, Kalan leapt, shearing the cloak from the cultist's back and leaving long, deep cuts along the man's back.
  • In a weakened state, the man was easily taken into bindings of light once more by Lark, before being knocked unconscious by a most disgruntled, now flame-free Rhyzan.
  • The two mages once more recognised each other, confusedly greeting one another before recouping from their wounds, and gathering their belongings.
  • The final question lays in the tattered remains of the cloak, weighed down by something heavy in a compartment inside...

  • Acts of greatness:
    Lark - Kindness upon kindness, Lark took great efforts to offer recompense for the misdeeds of other magic users, repairing one building and arranging to help another. This again furthered the reputation of the college in rural Abal.
    Rhyzan - Keen eyed as ever, Rhyzan scouted ahead, keeping a tail on the fleeing cultist right down to the final moment he got his revenge.
    Kalan - Adapting to her new surroundings, she made the most of her natural capacities to incapacitate the threat to her fellow wizard, despite the severe disorientation of being rudely awakened by a bang.
    Serenia - AWOL.

    Key information:
  • The box and the dagger are likely in the same location or direction. Likely to have been separated due to Serenia's sudden dart in the opposite direction.
  • The cultist was making haste for Gilamoor as opposed to the previously thought departure location of Cavenden?

  • Loot:
  • A heavily loaded cloak.
  • Root vegetables and dried fish... yay!

  • Intrigue points:
  • The Dark sequence
  • The visions
  • In the name of the college, retrieve the box, explore the dream's meaning

  • Lark:
  • Report to the college as her story unfolds

  • Rhyzan:
  • Pursue the escaped cultist
  • Stop the cultist's boat escape
  • Interrogate captured cultist, find new lead on the box?

  • Serenia:
  • The other half calls
  • The other half called?

  • Kalan
  • A coldness in the forest, a dryad's warning, a dryad's plea.
  • Alexander's game - explore the meaning of your abrupt reassignment

  • Side quests:
  • Stirring in the barrows - Thane of Ice awakened?
  • [*] Gilamoor docks notice board
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    Tags: GM , Journal , Recap , Summary
    Passage from Stephen's Collection of Legends
    Then came the great betrayer, riding through the town
    Soulreaver black above his head, his helm a fiery crown
    His steed coal-black and demon eyed with hooves that melted steel
    He slaughtered all that stood before and those who sought to heal
    Mirahna's Crossing fell before his senseless rage that night
    Babes and women, men and all, killed or put to flight
    And many were the souls that night upon which Reaver gorged
    For none possessed the Narzil, blades against that threat were forged
    And men and youths have sought before and failed, time again,
    to find the sovereign remedy, to fight Blackskull and win
    But all are scattered ashes now, save those who disappear,
    And memories of those who died grow dimmer every year.
    Session: Leaving the Nest - Friday, Mar 16 2018 from 6:00 PM to 9:00 PM
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