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Entry #6
well journal a few things happened since the last time I wrote .

We spent some time looking at this neat broken tower it was tall an Dribble am I climbed to the top of it. We looked out over the water the view was exquisite.
We are not sure what but was used for well at least it looked neat.

We spent some time talking to some odd looking people who lived by it, they let us go check it out and agreed to be friends.

We returned home to check on my new shirt but some of the colonist attacked us turning into these ugly things with long arms. Those long arms almost killed me , my friends were able to save me though.

We then went around town fighting different groups of those thingies. We came across two colonist arguing ( the same two who were arguing over the same house). We convinced them to work together, and we all proceeded to kill more of the them things god they are tough.

We went to look for more people and came across the old pathfinder he was one of them probably one if there leaders. He had some of his minions try to burn down The towns government house. We barely saved it. We killed all of his minions and defeated him but he would not talk.

Now we have the task of finding out where these murderous bastards came from, what happened to the colonist they impersonated? Where did they come from? Did they travel here with us or did they capture and kill people while we were out exploring?


What will happen next it seems we cannot catch a break.

On another note I still wonder where my sister is I pray she is alive and well maybe I will see her again one day.

Oh I need to go see if my new shirt is ready!!!!!!

Well that is enough rambling for now, until later!
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An Inner Threat
Having liberated and securing the cooperation of the native populace, locating valuable natural resources for the colony, and exploring several of the Azlanti sites, I thought our heavy work had come to a tidy close. We had earned some rest and relaxation. Finally, I could settle down to some crafting!

But no, something sinister was afoot in the colony during our forays into the island interior. Faceless stalkers had infiltrated the colony. Had they stowed away on the ship among the other settlers? Have they been on the island the entire time, waiting for more victims with the arrival of each ship?

I do not know the answer, but I am certain of one thing - no colony will survive here as long as they remain. They must be stopped.
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1/17/2020
Notes 1/17/2020
Luddite
Cinderland
No Name
Zubin
Nicodemus

We hear a scuffling in the hallway. It is Cinderland! Luddite conveniences the three guards to let her come with us. We catch Cinderland up on what we experienced. Cinderland looks at one of the doors then opens it. The room looks like a chopped off pyramid. Dozen of copper spheres float in this room. Steps lead up to a podium that has a black crystal. Cinderland heads into the room and the table gets up and tries to drop a black ball. The podium tries to get the black crystal to break, but we destroy it easily. Cinderland puts the evil (No Name said it was) black ball in a magical bag to project it. Upon further inspection, the black ball is a 20,000gp black sapphire. As we walk around the crystal, it seems to be repairing itself.
We head out and check another door. The room looks like a triangle. There is a slowly spinning rune carved disk is floating above a black crystal chair. The room sprays crystals and I am lucky. They miss me! Cinderland says we are safe for a little while. I sit in the chair. It hurts my head. Luddite sits in the chair and nothing happens. Nicodemus sits on the chair and sees that the chair helps wizards. It is all transmutation spells. Can replace a memorized spell with a new spell.
In another room, it appears to be an audience chamber with humanoids trapped in crystals. Luddite casts detect magic and No Name detects evil. There is evil and magic! No Name says there are two evil auras. One is a strong aura of evil. No Name says they look like wraths. They do a lot of con damage, but we were able to defeat them.

We decide to search the room and find nothing. The chair is this room is not magic. The party is considering shutting the door and resting in here. We have found out things cannot pass through the walls. We surmise that these humanoids were encased by Xin if the individual displeased him.

We pull out the orrery out and it projects an image of Xin. There are people begging for favor. Xin is displeased and encases them in crystal.

We plan to lay clockwork parts on the floor so we are not sleeping on the bare floor.

Treasure
Scroll (M) –summon monster 9
Scroll (M) – Limited Wish
Book (M) – Tome of Living Runes
7 books of old theory – work 14,000gp
Orrery (M)

Elissa's Notes
-5 CON
Loss of 50HP due to con damage.
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To the Monastery
Per Kaela’s wishes, we left the situation with her mother alone. As she said “She made her bed, she will have to lie in it.”

And so we finished our preparations and set out for the monastery. After a long first week of travel through the hills, we started having a harder and harder time keeping track of Cabhan. He was following his memories to lead him back, and we were doing our best to follow him, but it was as if something was trying to seperate us. Even tying ropes to keep us together didn’t work - a loop would come up empty, or the rope itself would be cut.

Yvor had to continually redirect and reorient us over the next couple days. Finally, the effect wore off, but was replaced by a feeling of a low-grade mythic presence. It was, we realized, the environment itself, not a creature or a particular point.

We saw, in the distance, some stone plinths. Cabhan told us that once we got through that marker we would be on the lands of the monastery. Feeling a little silly we decided to chain hands to cross, but we were soon glad we did as a force began to press on us. It cost significant effort and a focus of will to get through, and Avalor was not with us when we reached the other side.

Ahead of us, the monastery sat in a bowl of a small valley. There was a scattering of basic stone buildings, and there were few plants other than the fields. In the center of it all was another depression, a natural amphitheatre perhaps? Within it, several figures seemed to be engaging in training exercises.

We made our way down the hill, Cabhan in the lead and myself just behind him. A small group of the figures detached from their work and approached us. They were surprised to see Cabhan, although one of the six also seemed concerned to see him. Cabhan replied to their challenge that the status of his Quest was between him and the Master, and Ser Jarrad cut the tension of the moment by asking for a traveller’s respite.

Alone again, we quickly and quietly planned. Cabhan would need to make his report, but when I asked he did not think that he necessarily needed to do so alone (although he admitted that was his first instinct). He wryly admitted that they may not have prepared for the possibility of his successful return. I remembered how we had all thought the task he had been set to was perhaps a fool’s errand.

Cabhan explained, while we waited, some of how the monastery was structured. Below Master Garus, who had mastered all four elemental styles, were four Incarna, who each headed one style. Below them, senior students, initiates, and novices. He had remained a Novice because advancement required winning a battle to the death. He never saw the point in killing someone for no reason.

In the morning, we were summoned to speak with Master Garus. The floor of the amphitheatre was warm, and the edges were carved with infernal runes. Padhraig had identified them the evening before as dedications to Asmodeus, and posited that blood spilled within their bounds might feed Him. Most of the monks stood in a circle around us, while ahead stood the four Incarna, and behind them a lone figure, presumably Master Garus himself.

Cabhan, when told to prove he had completed his task, produced the Scales. But he refused to hand them to his Master, even when directly ordered. “You were set a task. You agreed to it, on your word.”

“That is so.” Cabhan replied. “And yet I believe I was misled as to the reason for this task, and I was kept in the dark about the nature of this place.”
“That is not for you to concern yourself with. We took you in. Saved your miserable life. The Mountain would have devoured you.” I rankled at his harsh words, but could not decipher if he was telling the truth or not.
The Earth Incarna broke in, “You swore an oath to your Master.”
Padhraig replied with something in Infernal, which earned him many long looks.
Trying to regain control of the moment, Master Garus continued. “One last time, Novice. Will you obey your oath and surrender the Scales to me?”
“Master, I will not.”
“Very well. Kill them.”

We had been preparing for this moment, and so were ready when the attacks began. It was a fierce battle, and none performed better than Cabhan. In an impressive show of strength and skill he managed to land the final blow on all four of the Incarna, claiming each of their sashes in turn, before turning his attention to his (now former) Master. When all were defeated, and the illusions surrounding Garus gone, Padhraid broke the circle of runes on the amphitheatre.

The moment he did, all of the Initiates of the Order dropped dead. Cabhan snapped the neck of the prone Master and turned to the group of Novices. He declared the Order over, told the assembled that they were free to stay or go, but that what had happened here would never happen again. Finally, it was over. He had perhaps not learned as much as he would have liked, but at least he had faced this part of his past...
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Notes 1/10/2020
Notes January 10, 2020
Zubin
Nicodemus
Luddite
No Name
Pythia

As we look around the room, it is dull and blacken. There are haunting eyes from the statues. There is a door at the other end of the hall. There are three figures in wealthy garb that tell us that Zin is not available that this time for a meeting.

The rune giant realizes we are not going to the boat and attacks! Pythia does 140 damage to it. The battle was challenging and No Name is hit hard. But someone we succeed! We look around the structure and find no other entrance. We go back to the door and it is still open! Luddite is invisible and Zubin is air walking but the three figures appear and repeat the same message. Pythia goes by corporeal and goes to the next room. We plan to use dimension door to get pass the three figures.
Pythia talks to her ancestors about what she saw in the room. We find out that the corpse is “sort of Xin” and figure out our plan of attack. Pythia goes back in and speaks to the three figures with the Sihedron. She manages to use diplomacy and the three figures allow us to pass unharmed. We see a throne in the room. Two lines of motionless automatons stand at attention in the room. Below the floor is glass and you see water with glow fish. There are several doors and a hallway to the left of the doorway.
There is a mortally wounded corpse on the throne. There is a metal circulate on his head. Pythia goes in and offered to provide assistance to Xin. We try to not to show that we have the Sihedron, so we deactivate it. Xin seems to become more “with it” the more the party talks to him. Xin stands up and create a vision that shows how the crystal palace was created. After that Xin tells his followers to attack us! Then he evaporated. We slowly defeat the clockwork automatons that attack us and explore the room further. Nicodemus looks that the throne. It looks like it grew out of the floor. The black square in the room detects as transmutation. No Name has an idea, we push the constructs into the blade barrier.



Loot
Giant size MW longsword
10,000 gps in gems and jewelry
6 +1 Great Axes
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