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Pie Crust and Session 14 Notes
Pie Crust

Ingredients:
2 1/2 C flour
1 C cold butter, cut
1 t salt
1 t sugar
6-8 T ice water

Instructions:
Mix flour, sugar, and salt. Add butter pieces at a time, mixing throughout. Add ice water until dough starts to hold together. Make the dough into disks and cool for at least an hour.

Session 14 Notes
We talked with Baba Yaga, and she said she would show me her apple pie recipe if we gathered a few ingredients for her. We fought some drakes and a squirrel and got an egg and apple for the pie. The last thing we need is syrup. Faith is reprimanded and Burly is a demon squirrel.
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Epic!
Sesame Kale Salad and Session 13 Notes
Sesame Kale Salad

Salad Ingredients:
4 cups kale
12 mushrooms
12 cherry tomatoes

Dressing Ingredients:
1/4 cup sesame seeds
1/4 cup water
2 T apple cider vinegar
2 T lemon juice
1/4 t black pepper
Salt

Instructions:
Tear kale leaves, slice mushrooms, and halve tomatoes. Set aside. For dressing, grind the sesame seeds, then add the remaining ingredients and mix until smooth. Mix kale with mushrooms and tomatoes and top with dressing.

Session 13 Notes

We fought a bloody wizard and some bloody zombies, and we got both Ras'af and Vasili back from the red robed figures. Tagrimm jumped off a tower and broke his leg. We all managed to escape thanks to some erina, which are hedgehog like people that live in the Margreve. We decided to go back to Zobeck, and looking for a place to stay the night, we went into Grandmother's house. Faith is blessed and Vasili is back.
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A New Crafting Ally
I managed to repair a clockwork servant of the temple. She goes by the name Aoinse. She is quite knowledgeable of the temple layout and has agreed to help us.

Her first request was for us to re-establish power to the temple. This we did, but we also unleashed a trio of lightning elementals. It was all we could do to escape with our lives. We returned, healed and rested, to find them gone. For good, I hope!

Having cleared the dry parts of the temple, it is time to turn our attention to the submerged section.
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Temple of Amaznen
The Wisps directed us to the lair of the stalkers - an ancient Azlanti temple of Amaznen. Such a marvelous place. If only our business here were of a more archaeological nature.

Battle after battle, we fight the stalkers in the courtyard and in the temple itself. Their numbers seem without end.

Among them, we found four captured colonists - no doubt ensorcelled. We were able to free three of them and have left them in the care of the Wyrwoods.
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Scouring Zanas-Tahn
Everywhere we look, we find no stalkers.

At a set of Azlanti teleportation standing stones, we endured a vicious attack by Hounds of Tindalos.

But not all the creatures here are out for our blood. We did make peace with a cabal of wooden constructs - Wyrwoods - and established trade with them. They quite fancy ioun stones.

We also had peaceful negotiations with a garden of Will o'Wisps. Good thing, too, as I was running low on Magic Missiles.
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