No Name

No Name decides to research in the library before he head back to .
We find out that the town was founded as a neutral ground. Members of the 20 widespread faiths could meet and discuss issues. the head priest of the Abby is the oldest of the groups. The Windsong Abby itself is build on a old site with mysterious sealed doors. We look it town to see if we can find any ion stones and have no luck.

Our party does some shopping and decide to head back down through the mountain. We are attached by Earth elementals and their leader a method. We finally defeat them by retreating and attacking with fireballs. We go to the inn and figure out when the next barge is leaving. We take the barge and our trip passes uneventfully. It takes us three weeks to travel by barge but we make it back to Magnimar.

Our first stop is to Pathfinder society and to speak with Highmark. We let her know that we have the shard of Lust and we know where the next shard. Highmark advises she found a dusty rose ion stone! She advises to stop by the town of Sandpoint. If there were any refugees from the abbey they would be there.

We spend a few days shopping and preparing for the next leg of our journey. No Name does some research, he thinks it might be a good idea to attempt to put our parts of the shards together incase it creates a stronger artifact. But we do not know the ritual to put it back together or know what magic is required.

We hear from someone who just came from Sandpoint. Apparently the Abbey was attached and there is a giant around the Abbey. We are heading to the Rusty Dragon at sand point to talk to Pilla. She went by the Abbey and saw something before she was chased off.

We buy mounts. Cinderland buys a horse and the rest of the party buys mules.

We arrive at Sandpoint with no issues. We get off the ship and head to the Rusty Dragon to find lodging and see if Pilla is in residence. Noname goes to the cathedral in town to inquire if they knew anything about the Abbey and what is currently happen. They says that the Abbey is not in good shape. We speak to Pilla and she said she saw smoke rising from the town. She sees a small pointed red hat with a feather. She remarks that the only part of the property that was still intact was the light house(this is a rpart of the abbey). She produces the hat and we do not recognized the type of feather. Pilla advises that we will need cold iron to defeat the creatures at the Abbey and religious icons. Apparently the little creatures that wear these hats hate religious icons. Pilla's parting thoughts is that she thought she saw someone in the lighthouse as she fled.
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