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Shogaming DnD campaign 1
Cragmaw hideout
The party follows the goblin trail north for 5 miles and discovers a hideout inside of a large cave complex. In hopes of locating Gundren, the adventurers clear out the goblin hideout in a bloody battle. Some goblins are cleaved in two by Tau’s greataxe, some are charred to a crisp by Wizziff’s firebolts, and one goblin is anally penetrated by Asbjorn’s war hammer. After clearing out the first few cave chambers, the adventurers discover Yeemak, the goblin second in command of the hideout, holding Sildar Hallwinter at knifepoint. Thinking quickly, Wizziff uses his magic to charm Yeemak, convincing him to release Sildar. With some additional coercion the group convinces Yeemak to help them kill Klarg, the bugbear leader of the hideout. Tau and GayJon tend to Sildar’s wounds and learn that he and Gundren were waylaid while on the Triboar trail and brought to this hideout. Gundren and his map have been taken to Cragmaw castle, though Sildar does not know where that is. Sildar offers the group 50 gold pieces to escort him the rest of the way to Phandalin after they have cleared out the rest of the hideout.

The adventurers then prepare for a final showdown with Klarg. Asbjorn and GayJon sneak into his cave chamber using a narrow chimney while Wizziff, and Tau approach from the main entrance. Kyron chooses not to engage Klarg and instead protects Sildar at the cave entrance. Yeemak confronts Klarg first, still under the effects of Wizziff’s charm spell, and challenges the bugbear to single combat. “Imma cut you like a catfish boy” Klarg bellows as he collapses Yeemak’s chest with his morningstar. The rest of the group then springs into action. Tau promptly slices one Klarg’s goblin minions in two while Asbjorn and GayJon engage the other minion as well as Klarg’s pet wolf. GayJon is mauled badly by the wolf but is stabilized by Asbjorn before bleeding out. Wizzif launches a barrage of magic missiles, severely weakening Klarg. Finally, Tau ends the fight by decapitating Klarg with his greataxe. After collecting Klarg’s treasure, in addition to some supplies marked with a symbol that Asbjorn recognizes as Lionshield Coster, the group exits the cave.
On the walk back to the main trail and their supply cart the group learns a bit more about Sildar. He is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of Waterdeep. He is an agent of the Lords’ Alliance, a group of allied political powers concerned with mutual security and prosperity. Sildar shares some more information with the group:

1. The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact.

2. Klarg had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Black Spider is.

3.. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in Phandalin might know.

4. Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate.

GayJon asks Sildar what Phandelver’s Pact is exactly and the warrior explains:

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
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