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Posted in Midgard
Vasilis Back story
Vasilli Pavlichenko was born in Bemmea to two loving parents. Her childhood was typical and full of contentment.

In her late teens, fully immersed in her studies at the Ascott’s Academy for the Warding and Defensive Arts, she ran into her childhood friend, Casandra in a class. They shared many memories of days spent frolicing on the shores of Bemmea. Casandra was on a straight path of studying wizardry. Vasilli envied her focus, as she was tempted by travel and curiosity of what lays in the land beyond her childhood paradise of Bemmea. After a particularly uninspired session at school, she packed her few belongings and bid farewell to her parents, unsure where her wanderlust would take her.

Her journey began with a year on ships, as she shore and sea hopped down to Capeleon. Hungry to create a home, after a year of journeying, she wished to settle in Capeleonl. She found work as a scribe for a shipping merchant who imported and exported goods from Capleon. The merchant, Sid Vicious, had a grumpy demeanor, but was kind and generous to those he favored. In his line of work, people were often trying to take advantage. He was a master of intimidation and persuasion. These skills were intently observed and soaked up by Vasilli.

It was during her year in Capleon that she first met Griffin. He was a lowly guard for a convoy that is constantly traveling, moving imported goods across the land. Griffin’s boss was an affiliate of Sid Vicious. They met at work, and realized they shared a love of the Leroy Jenkin’s novels and travel.They spend many weeks together before Griffin’s convoy departs. His leaving, stirs her wanderlust, and she bids Sid good-bye and heads north towards Valera.

Along the way to Valera she had the opportunity to meet many other travelers, she soaked up their stories and added to her list of places she wanted to visit. Her studies continued, but more organically than in academy, which suited her better. She learned scraps of defense, read countless books, talked to scholars, and beggars alike, learning bits from all.

She stopped in Valera for a time, because she needed to replenish her funds. She found a job as a barmaid at a rowdy pub. One evening at the pub, Vasilli received a sending spell from her childhood friend, Casandra. Casandra sent her condolences, as she had heard Vasilli’s parents died in an explosion at an apothecary. Vasilli was gobsmacked. She had left Bemmea with hardly a goodbye to her parents, thinking only of the adventure ahead. Now they were gone.She wondered what would become of her childhood home. Should she return to Bemmea to collect her parents’ possessions? They were not a poor family, but material wealth had meant little to her folks, and their home was a modest worker’s home. Material possessions would weigh down her travels,and there was not other family with whom to mourn. She was feeling very broken hearted and alone.

A week later, in the midst of her grief, Griffin happened to appear in her pub.

After their marriage, Vasilli traveled with Griffin on his convoys. The ended up in Zobeck, and she loved the energy of the city, and the diversity of its population. This is where they decided to settle, and start a family. In the course of the next few years, they had two babies. Fern was their shy little girl. Then Copper was born a year later, a red headed, boisterous contrast to his sister’s seriousness.

She found work as a night guard at a smithy, because she could work opposite Griffin’s day job. He had become a city guard.

On Copper’s 4th birthday, he fell ill. It quickly spread to Fern and Griffin. She remained immune. Their health deteriorated to the point that they were bedridden, and in and out of consciousness. Their illness was a mystery. The priests were stumped. She thought if she only had more money, she could find her family better care, or a cure. Ironically, she had to use the last of their money to hire a nurse to care for them. Because, to cure her family, she felt the only option was to become an adventurer.

She began to seek an adventuring party who had similar needs. -=+=-)(This is a out line)(-=+=-
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