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Mage Battle II
Session 2: To Iyallatol!
Setting sail to the mysteriously-appeared island on Captain Lallia's ship, Myth, Turtle, and Sinestra train with Vonn, Lallia's first mate. Or rather, they cause enough chaos and confusion with their magic that Vonn admits they don't need his help.

Upon arrival, Myth unearths a fragment of a garment, that he is able to identify by the stitches in the hem come from several centuries ago, appropriate time frame for Iyallatol's disappearance. And indeed, once they begin exploring the island, aside from the multitude of dead sea creatures that one would expect from a previously-sunken land mass suddenly and rapidly rising, and the slight angle the island is floating at, it quickly becomes apparent that this is indeed Iyallatol.

They find an old inn building and settle in for the evening, intending to explore a bit further the next day. However, during the last watch, as dawn begins to break, Sinestra hears a far-off noise and awakens the others. As they approach the building that once was a royal palace, one of its pillars breaks off and nearly crushes them. It was pushed over by a beefy-looking Orc, who shouts a battle cry that summons several other orcs to attack the party.

While Turtle and Sinestra rather handily dispatch the orcs (minus one that ran away), the beefy Orc that pushed the pillar over slow-claps and grins at them, tossing what is probably Vandoo's Diamond into the air to prove he has it, then escapes using a captured Avion, and an obscuring fog prevents the party from pursuit.

The trio is forced to report the good-news-bad-news back to Isik Goldwort; when they show him the symbol painted on the beefy Orc's breastplate, his face drops and he leaves them for a while. When he returns, he confesses that it was never he himself who hired them, and he leads them to their true employer, a wizened monk who introduces himself as Endrin...

[THE PARTY ADVANCES]
Session: Session #2: To Iyallatol! - Sunday, Nov 24 2019 from 7:00 PM to 10:00 PM
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