The Heroes of Overlook
Back in Overlook, having returned with most of the troops from Bordrin's Watch, were given high praise, medals, and 1000 g.p. award for their bravery and heroism in saving Overlook and Vale from the Tusk's Orc Horde.

Not interested in falling into boredom, the group was back to roaming the city looking for trouble. Gralamin and Quinn went to check out that suspicious looking "Grey Redoubt" in Shantytown, while Tiiren headed off the Temple of Bahamut to get some rest and prayer in. Bharhash joined him. Benn stayed behind that the room at Potifer's to work out selling all the unwanted treasures for gold.

On the way out to the Grey Redoubt, Gralamin and Quinn meet Patience s paladin also interested in finding out more about this odd structure and its inhabitant, Rufus Crumley, a known necromancer. Patience is ultimately concerned for the "rightness" of not letting the dead bodies return to the earth from whence they came. Gralamin is concerned with a potential undead threat rising against the city.

Gralamin knocks at the door as the paladin approaches. No one answers, so he thinks to leave and return later, but Patience (who doesn't seem to really have any...at all) challenges him. Some witty banter goes back and forth when suddenly a chamber bot empties from above, splashing near enough to get them both before they could move out of the way.

Gralamin, of course, sees this as an invite into the tower "to return what as lost from the upper window" so he makes quick work of the locked door and enters. Patience is right behind him.

Inside the dark ground-floor chamber, the dark shadows shroud a single humanoid form standing but slouched. It does not respond to Gralamin's greeting. Instead a voice yells from up the stairs for them to leave, that they have no business there, and should leave, or there will be trouble.

But that is precisely why they went there in the first place, no? Quinn prepared an arrow from outside, just in case.

The necromancer is an older man, decrepit with age, but halfway there. He told came halfway down the stairs in his black robes and angry red face. He challenged their reasons for barging in, saying that they were obviously trespassing on private property and should not have been close enough to his tower to get splashed from above. He demanded they leave under their own power immediately, or he would have them assisted.

They cautiously agreed, when on command "Tom" lurched into a slow, mechanical motion toward the door. They backed out, covered by Quinn, and Tom closed the door and apparently slumped against it.

They decided to wait around until after dark and see what kinds of things Rufus was up to. Meanwhile across the city, Tiiren took the magic Kukri and tried to sell it. He was frustrated that no one wanted to give him what it was worth, but he finally sold it for just barely over half its value. The Freemarket's a bugger, yes?

After several hours passed, and the sun had set, two men pulling and handcart approached the Grey Redoubt. One tentativly knocked and the door opened a few minutes later. Rufus paid the main with a small bag, and after checking it, the two men unloaded to body-sized cloth bags through the front door, dropping one of them due to nerves.

The three were watching from nearby and approached to confront Rufus. He declared that the transaction was perfectly legal, and these cadavers were to be used in his theoretical studies. They were purchased from the Stone Anvil fair and square. The heroes, rather than raise the ire of the old man any further at the moment, decided to check his story at the Stone Anvil and return again if he was found to be lying.

On the way back they passed near Poliver's so they decided to stop in. The cleric had already returned to their room, and found Benn absent. He did a quick check and found most of the treasures had been sold, and the money was distributed in a sack to each of their lockers.

Tiiren went back outside to look for Benn but was stopped by the doorman who gave him the brass key they had found. He said Benn had left in a big hurry, but gave him this with instructions to give it to someone else from his group when they returned.

Tiiren met the others as they walked up and told the mysterious story. They checked out the room again and found a scorch march by the window from a magic missile spell, and the window was ajar. Bharhash looked outside and said that it looked as though someone had been pushed from the window. He leapt out onto the slanted rooftop and skittered down, finding a torn piece of clothing caught on a nail as he went. The others went out the more traditional way, and met him at the side of the building.

The clothing was not Benn's, and it appeared that the body of whoever fell was dragged away for a shot distance before tracks were lost.

Gralamin employed a new trick he learned recently, and summoned a small spirit to track Benn down and report to him his location. They continued their search in the surrounding area until the spirit returned and directed them to a place, an alley, in the Tradestown District.

When they arrived they were ambushed by Lost Ones thugs.



Patience and Bharhash made quick work of the first berserker, bloodying him together in the first moments of the fight.

He was finished off while the other engaged Tiiren and Gralamin. Gralamin and Bharhash moved toward crossbowmen who were hiding behind barrels and a wagon across the alley. A wizard also popped out from around a corner and started firing magic missiles that Bharhash. The crossbowmen dropped their crossbows and hoisted polearms instead, both swinging with deadly accuracy. Between the wizard's attack, and two nasty halberd swings, he was dropped to the ground unconscious.



Unable to break away from his melee to help, Tiiren kept trading blows with the berserker while Quinn fired on all enemies from his vantage point.



The guards began to advance, jeering that at least his friends put up a better fight than the stupid wizard did. They prefer the challenge rather than such an easy kill as he was. This angered everyone, of course, and the backlash was more than the guards bargained for.

The berserker took some big hits from Tiiren and Patience, and before he fell made some kind of remark that the stupid key was not worth all this. That raised a couple of eyebrows as well. Had Benn left the key behind for them because he knew these guys were after it?

Gralamin moved up to attack the wizard and took a swift kick from the big horse that was nervous as could be by all the violence in the alley. That hurt, and by the time the wizard has retreated back up the alley and fired another MM at him, Gralamin was teetering on the edge of consciousness as well. So he use an opportune time to teleport and run to cover in a dark corner behind barrels where he tried to get his Second Wind and recover a little.



Quinn helped down another guard, and miraculously, Bharhash pulled himself to his hands and knees, shaking off the shroud of unconsciousness by himself. No doubt Kord called him back to battle.



But the wizard returned to zap again from around the corner, so after dropping the last of the guards, the others closed in on him. He was getting ready to run, but Gralamin pulled another teleport out of his hat and appeared right next to him with a readied Icy Shard.

This left the wizard himself teetering on the edge, so Patience stepped forward and solidly punched him in the nose. He dropped like a sack of potatoes.



They tied him up, and brought him back around to give them answers. He was only able to tell them what he knew, that the Lost Ones were hired by someone named Modra to retrieve a brass they. They were welcome to keep any and all other treasure and magic found on their bodies.

He would not tell them anything about the Lost Ones, knowing he would be killed for doing so, so rather than kill him they dragged him to the city guard.

From that point, a duel-purposed investigation began: Find out who Modra is, and find out why this key is so important to him.

They were able to learn through various means that Modra is a dark creeper and an arms broker. He has been seen a few months ago asking to buy information from people who knew about the mines under the Stonehome Mountains. He was also more recently seen in Overlook about a week ago. But rumor has it he has gone into hiding because a deal of some kind had gone bad.

They also learned that Modra was not the one in charge, but that there was another power behind him that was feeding weapons to many small cults like the Red Hand of Doom, someone that no one has seen or dealt with and probably never would. Dark purposes are in motion though, and the feeling is that Tusks's offensive was small potatoes compared to what else is to come...

As they continued their search they discovered they were being followed by someone cloaked in green and leather. Quinn and Bharhash snuck around to the flank while she followed the others while Gralamin led everyone into the Tombs.

At the temple of the Raven Queen there, they confronted their tail. Quinn spun the cloaked ranger around and met the woman who introduced herself as Reniss, face to face.

Session: SoW: Heroes of Overlook - Sunday, Aug 21 2011 from 12:00 PM to 5:00 PM
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