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Mike
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Shogaming DnD campaign 1
Arrival in Phandalin

The sun was just setting below the horizon as the group of adventurers arrived in the frontier town of Phandalin. Sildar Hallwinter led the group to Stone Hill Inn, the only inn in town, before he retired for the evening. Tau and Kyron both decided to retire early as well, Kyron camped just outside of town while Tau once again slept in the stable, as the inn did not have any goliath sized beds. At the tavern adjacent to the inn, the party ordered some drinks and struck up conversations with the locals. GayJon met an old farmer at the fireplace who described Sister Garaele, the overseer of the Shrine of Luck in town, and a recent wilderness excursion she had just returned from. Wizziff and Asbjorn met a miner at the bar who told them orc raiders had been seen on the east end of the Triboar Trail and that the townmaster had put up a bounty for their defeat. The miner also described a local gang, known as the “Redbrands,” causing trouble in town.

“We’re a frontier town, without any real law enforcement to speak of. The Redbrands showed up about two months ago and started stealing and pillaging, I’ve even heard rumors they murder those who stand up to them.”

TeeJak, an elf rogue who had also just arrived in town, was sitting at the end of the bar but joined the conversation upon hearing mention of the Redbrands.

“I’ve been hired by the Phandelver Miners Exchange to help deal with these Redbrands, if you’re looking for a fight with them allow me to join you.”

“Ok.” replied Asbjorn.

GayJon then approached a weaver named Freda and learned more about the trouble caused by the Redbrands.

“They hassle every business in town, except for the Phandelver Miners Exchange. They don’t want trouble with Halia Thornton, who runs it.”

Wizziff also struck up some conversations with the townsfolk; however, his elitist attitude offended everyone he spoke with. Finally, GayJon approached Bronn, a novice dragon slayer hunting an adolescent green dragon spotted near the ruins of Thundertree. By GayJon’s assessment, the adventurer seemed eager but unprepared for the task of slaying even an adolescent dragon by himself.

The group of adventurers then convened at a table in the middle of the tavern and shared what they had learned. While GayJon and Asbjorn debated whether to confront the Redbrands themselves or deal with the orc raiders to collect the bounty, TeeJak and Wizziff spoke with Bronn. With persuasive skill that surprised even himself, Wizziff offered his and TeeJak’s assistance in slaying the green dragon in exchange for 100 gold pieces upfront as well as all of the dragon’s treasure hoard. Bronn accepted, paying 100 gp to Wizziff with the understanding that he and TeeJak would begin the 50 mile journey to Thundertree with him tomorrow morning. Wizziff shot TeeJak a look of smug satisfaction and they reconvened with the Asbjorn and GayJon at the center table.

As the group debated confronting the Redbrands, a young boy approached their table.
“If you’re taking on the Redbrands, their stronghold is underneath the old mansion. I found a secret entrance the other day, I can show you!”

“If you lead us into an ambush I will beat the shit out of you,” threatened TeeJak. The boy was about to start crying when GayJon suddenly sprung on top of the table and performed an acrobatic backflip.
“That was so cool! Do it again!”

Asbjorn scowled at GayJon from across the table, “watch yourself around that halfling, boy.” The boy was already distracted by GayJon's skillful moonwalking display though.

Meanwhile Wizziff attempted to pick the young boy’s pocket but was detected.

“I’m just checking to make sure that you don’t have any drugs on you” was Wizziff’s explanation.

“Thank you for your assistance young lad!” said Asbjorn as he offered the boy an ale.

“What they hell are you doing!?” yelled the proprietor of the bar. “Pip! Get away from these strangers. What kind of person gives ale to a child!?”

Asbjorn apologized, explaining that dwarvish and human cultures are different. The dwarf then pulled a sample of his late uncle’s finest beer out of his backpack, with the label “sloppy joe’s special brew,” and offered the proprietor a taste.

“I feel like I could take on the world!” exclaimed the man.

While this was occurring TeeJak successfully pickpocketed the proprietor, stealing 5 silver pieces.

The group of adventurers then retired for the night, each paying 1 gold piece for a modest inn room. GayJon and Asbjorn agreed to share a room. Wizziff approached the proprietors’ wife and asked how much it would be to sleep in her room instead, but his proposal was declined. Before going to sleep, GayJon approached Wizziff to borrow the goblin anus Asbjorn had extracted from one of the Cragmaw goblins. (Wizziff kept it for one of his "experiments")

“I’ll give you 5 silver pieces.”

“Take it for free, just return it when you are finished”

GayJon returned to his room to find that it had been locked by Asbjorn. In retaliation, the halfling caught a rat that was scurrying about and shoved it under the door. Asbjorn opened the door to see GayJon eagerly clutching the goblin anus. At that moment, the dwarf decided he would prefer to spend the night on a bed of hay at the inn’s stable.

GayJon pleasured himself furiously, screaming loud enough for the entire inn to hear. The proprietor banged on GayJon’s door to confront him.

“Please sir, for the love of Selune and all that is holy, please stop.”

GayJon attempted to intimidate the man. The proprietor was about to speak up again when Wizziff entered the hallway as well, wand drawn, and told him to leave GayJon be.

“I thought these might be the heroes we’ve been hoping for to stand up to the Redbrands, but they are just douchebags too.” The man muttered to himself as he pattered away.
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Mike
Posted by the GM
Shogaming DnD campaign 1
Cragmaw hideout
The party follows the goblin trail north for 5 miles and discovers a hideout inside of a large cave complex. In hopes of locating Gundren, the adventurers clear out the goblin hideout in a bloody battle. Some goblins are cleaved in two by Tau’s greataxe, some are charred to a crisp by Wizziff’s firebolts, and one goblin is anally penetrated by Asbjorn’s war hammer. After clearing out the first few cave chambers, the adventurers discover Yeemak, the goblin second in command of the hideout, holding Sildar Hallwinter at knifepoint. Thinking quickly, Wizziff uses his magic to charm Yeemak, convincing him to release Sildar. With some additional coercion the group convinces Yeemak to help them kill Klarg, the bugbear leader of the hideout. Tau and GayJon tend to Sildar’s wounds and learn that he and Gundren were waylaid while on the Triboar trail and brought to this hideout. Gundren and his map have been taken to Cragmaw castle, though Sildar does not know where that is. Sildar offers the group 50 gold pieces to escort him the rest of the way to Phandalin after they have cleared out the rest of the hideout.

The adventurers then prepare for a final showdown with Klarg. Asbjorn and GayJon sneak into his cave chamber using a narrow chimney while Wizziff, and Tau approach from the main entrance. Kyron chooses not to engage Klarg and instead protects Sildar at the cave entrance. Yeemak confronts Klarg first, still under the effects of Wizziff’s charm spell, and challenges the bugbear to single combat. “Imma cut you like a catfish boy” Klarg bellows as he collapses Yeemak’s chest with his morningstar. The rest of the group then springs into action. Tau promptly slices one Klarg’s goblin minions in two while Asbjorn and GayJon engage the other minion as well as Klarg’s pet wolf. GayJon is mauled badly by the wolf but is stabilized by Asbjorn before bleeding out. Wizzif launches a barrage of magic missiles, severely weakening Klarg. Finally, Tau ends the fight by decapitating Klarg with his greataxe. After collecting Klarg’s treasure, in addition to some supplies marked with a symbol that Asbjorn recognizes as Lionshield Coster, the group exits the cave.
On the walk back to the main trail and their supply cart the group learns a bit more about Sildar. He is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of Waterdeep. He is an agent of the Lords’ Alliance, a group of allied political powers concerned with mutual security and prosperity. Sildar shares some more information with the group:

1. The three Rockseeker brothers (Gundren, Tharden, and Nundro) recently located an entrance to the long-lost Wave Echo Cave, site of the mines of the Phandelver’s Pact.

2. Klarg had orders to waylay Gundren. Sildar heard from the goblins that the Black Spider sent word that the dwarf was to be brought to him. Sildar doesn’t know who or what the Black Spider is.

3.. Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him. Sildar believes that Klarg sent the map and the dwarf to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn’t know where that might be, but he suggests someone in Phandalin might know.

4. Sildar’s contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords’ Alliance received no word from Iarno, Sildar decided to investigate.

GayJon asks Sildar what Phandelver’s Pact is exactly and the warrior explains:

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
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Mike
Posted by the GM
Shogaming DnD campaign 1
Ambush on the road to Phandalin
The group of adventurers all agree to escort the supplies together, starting at first light the next day. The group then settles in for the night: Tau in a stable, Wizziff in an expensive king suite, Asbjorn and GayJon in neighboring inn rooms, and Kyron camping outside of town. Near dawn, Asbjorn sneaks into GayJon's room and carries the blacked out halfling to the wagon with the supplies they will escort. The group departs at first light (after Wizziff has taken his time to change into his expensive wizard's robes, and after an awkward encounter between Tau and a nude meditating Asbjorn). After 3 days of travelling south along the High Road the group turns east on the Triboar trail toward Phandalin. After about half a day on the Triboar trail the group comes around a bend and spots two dead horses sprawled about fifty feet ahead, blocking the path. Each horse has several black-feathered arrows sticking out of it. As Kyron approaches the dead horses the group is ambushed by goblins! Wizziff engages the goblin archers at range with firebolts while the rest of the group enters melee combat. GayJon awakes from being blacked out for the past 3 days, grabs his weapon, jumps out of the cart, and promptly beheads one of the attacking hobgoblins. Tau cleaves another hobgoblin in two with his greataxe.


The last goblin remaining attempts to run away but is chased down by Kyron who immediately executes the goblin despite his pleas for mercy. Asbjorn stabilizes one of the other downed goblins and interrogates him, learning that the goblins were instructed by their leader, Klarg, to waylay travellers on the trail and steal what supplies they could. Asbjorn attemps to learn where the goblins are hiding out but loses patience and executes the uncooperative goblin. Tau searches the area and notices tracks of a goblin trail and signs that two human-sized bodies were recently dragged away along the trail off to the north. Upon closer inspection, Wizziff realizes that one of the dead horses belongs to Gundren. The saddlebags of both horses have been looted and the group also discovers and empty leather map case. The party then decides to follow the goblin trail north in hopes of finding and rescuing Gundren.
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Mike
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Shogaming DnD campaign 1
Tavern meeting
GayJon (halfling fighter), Tau (yeti barbarian), and Asbjorn (dwarf cleric) are all at a tavern in Neverwinter waiting for their mutual acquaintance Gundren Rockseeker. Gundren is late so they each pass the time in their own way. Asbjorn chugs some ales. Tau sits quietly in a corner and observes he tavern, taking notes in his journal. GayJon seduces the barmaid with his oversized dong and antagonizes Asbjorn by dunking his balls in a bowl of bar nuts and throwing one at the dwarf, scoring a critical hit and hitting Asbjorn in his eye. Eventually, the three adventurers realize they are waiting for the same person and Asbjorn strikes up a conversation with Tau about thier origins. GayJon begins pleasuring himself while standing on top of the bar. This prompts a city guard to confront him. GayJon contemplates killing the guard but the situation is diffused when he decides to buy him a drink instead. Asbjorn reconciles with GayJon and joins the halfling and the guard at the bar while Tau watches from the corner.


later in the evening Kyron, a human paladin, arrives at the tavern, also looking for Gundren. He notices the group of adventurers at the bar but does not see Gundren inside and chooses to wait for him outside the tavern. A few minutes later Wizziff, a high elf wizard, arrives at the tavern also looking for Gundren. Upon realizing that the group at the bar is waiting for the same person, he joins them and orders an expensive cocktail which he manages to pursuade the barmaid to give him for free by implying that he is a regular patron. Twenty minutes later a messenger named Szwordrin arrives and informs the group that Gundren has found “something big,” and that he'll pay them ten gold pieces each for escorting some supplies safely to Barthen’s Provisions, a trading post in Phandalin. The messenger then says that Gundren set out ahead of them on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”
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DM Angelo
Posted by the GM
Verbobonc Dark
Rest
Day 7
Midnight
Ragnar and Mole level up
The group looks around a little then decides to rest.
At 1am they set watches and sleep
They group is attacked by a ghostly figure
Orlen casts fireball and saves the day.
Ragnar XP 5100XP
Session: Episode 31 - Thursday, Apr 11 2019 from 2:00 AM to 5:00 AM
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Tags: Recap