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Ship's Log #32
Ship's Log #32

Current Location: Tulago

Ship: Serenity

194 days Traveled
24 days since last Crew Wages
31 days since last Shore Leave
59 days till next Careening

Funds: 54089

Officers Share: $605

Provisions: 137

6 food
3 Iron

Tools & Stuff

1 Flask of Air from the top of the Coaker Mountains
1 Pound of Gold from the Kehanna Flumes
1 Gallon of Water from the Devil's Cross
4 Barrels of water from another world
Potion of Strength
Potion of Speed
Potion of Cure-All
Potion of Armor
Potion of Quickness
Roving Rat
Magical Map w/current location of the Ship clearly marked
Snowglobe w/Sea Dragon (Shatter and the dragon will serve us for one day. one use)
Magic Top Sails (+1 Travel Speed)
Jade Masthead (+2 Handling)
Tigershark Masthead (+2 cannon damage)
Foghorn (Large Conch Shell, Obscure, 20 PP, Vigor to activate)
Finest Silken Sails (+1 Top Speed)
Magic Head in a Box ("My Magic Is Yours, Only Against The Three Sisters")
Small Wooden Figurine with Sextant (+2 Boating in Storms or near Rocks)
Letter of Marque
Tome of Summon Elemental
Tome of Dispel
Tome of Sunblast
Tome of Holy Warrior
Tome of Quake
Time of Greater Healing (Universal Version)
Tome of Barrier
Tome of Havok
Tome of Stun
Tome of Elemental Protection
Tears of Lys (1 use)
2 sacks
3 shovels
4 Powder Bombs
4 doses Potion of Boost Vigor
5 Golden Triangles
94 cannonballs
100 chain shot
100 grapeshot
Kraken Bone Armor
4 Grappling Hooks
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Posted by the GM
Fallen Lands II
Mirlida would have never thought that feeling the sun on her face would be anything but joyful to her. But here, it never stopped. The heat was oppressive and the lack of night kept her from getting a good night’s sleep. Even in the dank, depressing Barrowmaze, she was able to sleep better than here.

The sheer evil of the place also weighed on her. The only good here that Mirilda had encountered was the bound and tortured angel, Anachel. Mirilda could feel her pain in the very depths of her soul and her heart was breaking. Releasing her was the only good thing in this damnable place.

If she was struggling with this place, she could not even imagine what Elaren must be feeling. He had such a gentle soul; this must be sheer torture for him. Or Blaze. They cannot be faring well in this hell.

And then there was Boudica. Mirilda could not even fathom what she was thinking letting that demon. Meena had no choice but Boudica did. Boudica had also been hedonistic, but always kind. Mirilda is unsure of what this demon will do to Boudica’s soul.

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Posted by the GM
Death of an Age
Prologue - Game Session Two
The second day out of town started on a rather sour note as the team of adventurers woke to find that at some point in the night, their captor had been slain. More troubling than the presence of the dead man was the fact despite a watch being kept, the man had been killed without anyone noticing this. Disturbed by these events, but unwilling to pursue the assailant, the team moved on their resting grounds, staying only long enough to be perform rites for the dead before they went.

Later that morning, they arrived in the small river town of Whispborough, intent on finding a boat to carry them up river. To their discontentment however, it appeared that the Guild had a very strong presence in the town and that it was only through them that they would be able to find the passage that they sought.

Determined not to have dealings with the guild unless they had no other options, the team first set upon the small tavern in the town and its owner. Though Mabel was slow to warm to the group, their gregarious nature as well as the efforts of two in the group served to endear them. Most of the rest of the morning was spent in discussion about a plan, meeting with the local, and trying the town specialty of meat buns. With other options running dry, the group decided to finally go and have a chat with the guild.

Once at the guild office, they quickly talked their was into seeing the head of local chapter, a gruff woman known as Journeyman Phoebe. With little money to their names, the group quickly fast talked their way into not only securing passage on a boat, but also the availability to travel up river sooner than planned. This plan relied on a contingency of having supporting documents to prove this falsehood they had concocted. This meant a multi-tier effort that include breaking and entering, theft, cooking of books, and a distraction to end all distractions.

Events seemed to be going good until Aja, who was breaking into the guild office, encountered a strange feeling that caused her to quickly recoil. With this opportunity shot, they team decided to move forward with their plan just the same, making alterations as needed based on the luck they had been dealt. With these preparations in place, they settled into their beds for the evening.

A restful night was not in the plans for them unfortunately as sometime in the middle of the eve a group of assailants stole into their chambers, intentions unknown...
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Next session: 28 Oct
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Death's Stench
Death pains me. I spend existence in the amoral realm of nature, a realm often accused of being cruel. Death is a bite, a sting, a freeze, a squeeze, an attack away at any given moment. The snake thinks nothing of swallowing the frog. The cat thinks nothing of devouring the mouse. The hawk thinks nothing when she scoops up the rabbit. This is the bit that gets me. They don’t think. No malice lurks in those predatory eyes. It is merely what must be done, and yet it does pain me to find furry remnants in the forest. To find the telltale scatter of feathers and broken shells. Imagine the pain of being here then…

I am not sure there are many here who lament death. This place pulses with it, is fueled by it. While those who cherish the notion of civilization might argue that this is an uncivilized place, I believe it actually represents the worst traits of ironically named civilization. Gluttony, greed, pride, and all the rest of humanity’s adornments. The place quite literally reeks of it, and Boudica now has the stench of it all over her. I hope Blaze can do something with her, and I appeal to Chauntea, Eldath, and Sylvanus that I can maintain some semblance of life amidst this celebration of death. Two of the six of us are now possessed by demons, and we’re making deals with wretched creatures, grasping at the slightest hope that we might get what we came here for. In a few days, we have to fight to the death for sport and riches, and the smell of the blood from our latest victims lingers on my garments. I fear that this journey may cost the Unchained more than our mortal lives.
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