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The Ruins
He bore a strange and strained look since we entered the ruins, and he murmured repeated complaints that his suit of Blackbyrne colors would not be dismissed. As darkness drew itself around us, our search grew more desperate.

Padhraig sensed a growing magical effect around Cabhan, tinged with Necromantic components. And it only worsened as we searched.

Finally, we found what we thought we were looking for: a promontory stretching over the water, etched with a strange and complicated rune nearly fifteen feet across.

“By Your Power, let death at the hands of our kin bind and strengthen us both. In Darkness reborn, ro forge anew in Darkness.”

Lightning struck the sea, the fog collected and thickened until from its depths emerged several fearsome figures.

I’m unsure if I began screaming when they appeared, or when Cabhan coldly ordered them to kill us all, but in short order my throat was raw and my cheeks burned from my tears.

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Hard Candy and Session 21 Notes
Hard Candy

2 1/4 C sugar
1/2 C light corn syrup
1/2 C water
1/2 t strawberry oil (or other flavors)
Powdered sugar

Grease baking pan. Combine sugar, light corn syrup, and water in saucepan and heat until the mixture starts to harden, stirring occasionally. Take saucepan off heat, mix in strawberry oil, and pour into pan. Wait for mixture to cool, take out of pan and break into smaller pieces. Roll pieces in powdered sugar.

Session 21 Notes
After getting the orb of moonlight and the treasure in the tunnels by defeating the ice devil, we went up to the inn, where we found Baba Yaga. We gave her the orb and she said that she had cured Vasili's family. She left and we began bringing the treasure back to Zobeck. Once we got back, we noticed that winter was, strangely, already over. We bought a house for the party and Vasili, her memory restored by the priests of Lada, bought her family out of the sanitorium. Tagrimm is shaken and Vasili is back home.
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Ice Cream and Session 20 Notes
Ice Cream

2 C heavy cream
1 C milk
1 T vanilla

Mix all ingredients and freeze for several hours.

Session 20 Notes
The people in the inn turned out to be werewolves and shadow fey, and we fought them until only Rolph was left on their side. He ran away and soon after, Heliwr came out of the well in the inn and brought us into some tunnels below the inn. We fought an ice devil and Tagrimm came back. Before we could celebrate that, though, Vasili fell down a pit and as far as we can tell, lost a lot of her memory. The others found a lot of treasure. Vasili is broken and Tagrimm is back.
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Butternut Squash and Session 19 Notes
Butternut Squash

2 small butternut squash, cut in half lengthwise
Brown sugar
Salt and pepper

Put a bit of butter in each half of squash and sprinkle brown sugar, salt, and pepper over them. Then cook for about an hour.

Session 19 Notes
We looked around the Howling Moon Inn and found a well, which Vasili investigated. Rolph saw us at the well and seemed suspicious of us. Vasili talked to him and when he wouldn't help her, she threatened him and Rolph kicked us out. We camped a little ways away from the inn and Heliwr went back at night to investigate further. She found another well and we went back the next night to try to get to it. Heliwr is sneaky and Faith is having troubles.
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Pointer-left Investigator__male_2_thumb
Posted by the GM
Per Multiversum
Chapter 1 — Deathspider
The adventurers stepped onto the lower deck of the the open cargo bay of the so-called neogi deathspider. It was about 50 feet wide and 80 feet deep. The entire Frihet, without its masts, could almost fit inside the "abdomen" of this alien vessel.

   A second-story deck hung over this massive main deck like a balcony. Up there were resting the two ballistae and the catapult that Solisar had seen from the air. They walked underneath this battle deck toward a long wall, constructed of the same black crystal as the ship's outer shell. They passed around a 20-foot-by-10 foot open rectangular cargo door to a lower deck and reached a single open doorway just left of center.

   A short narrow hallway led them to a roughly triangular room that seemed to serve as an access point to the rest of the ship. The black walls made everything seem dark. The only light came from eerie red magic lights emitted by strange inverted domes attached to the ceiling at intervals. At the back of this room, the base of the triangle, was the hallway going back to the open deck from which they come, a ramp leading most likely up to the battle deck, and a hexagonal opening on the floor that seemed to be at the level of the gravity plane, perhaps an open portal to the lower decks.

   At the corners of the base of the "triangle" were two smashed-open doors. They poked their heads into the starboard-side room and found several circular mounds of perhaps sand, most of which had the dead body of a neogi upon them. They guessed this to be a bunk room for the crew.

   They had not seen one of the vile creatures up close until now. They were smaller than most grown halflings with eight spindly appendages. Six of them were exposed bone, emerging from flesh-covered upper "thighs", and they seemed to end in sharp points. The two front-most appendages were fully covered in skin and shorter and ended instead in tiny claws. All eight appendages were connected to a short torso, to which was also attached a bulbous, hairy, very spider-like abodomen, and a long eel-like neck. Most of the neogi in the room had been decapitated by the mercenaries, but all of the heads had needle like fangs, tiny eyes, and various beards, manes, and other hairy growths. Some of the neogi had dyed hair or tattooes on their skin.

   The other room, on the port side, had what seemed to be an operating table in it. Sharp implements for cutting hung from the walls. The table was covered in blood stains, and the room smelled like death.

   At the forward point of the triangle was a long passage, which was likely the "neck" of the deathspider, leading to its "head".

   It felt uncomfortable being on the vessel, with its flickering red light. They agreed to find the master's treasure and get out as soon as possible. They hurried forward down the passageway toward the bow, passing several doorways along the way. Halfway along, the walkway sloped downwards and then straightened again. After about 20 yards, they entered the bridge. The room had originally had three round, red glass windows — the deathspider's eyes — but these were all shattered by the reinforced ram of the mercenary hammership. A neogi's limp body hung from the back wall to the right, impaled by a ballista bolt that had blasted through the bridge hull. In the center of the bridge was a circular indentation in the floor with the remains of another neogi. They guessed this to be the spelljamming helm.

   A door on the back wall, port-side, led from the bridge to a small room, and here they found a headless neogi, hair dyed in many colors and a golden neck band around its neck, likely the master of the vessel. This room had another one of the strange, bowl-like pieces of furniture filled the sand-like substance, which they suspected were neogi beds, and other assorted short desks and tables. A second door led into the main passage.

   Directly across the hall was another door. This one, surprisingly, had not been smashed apart. The door was locked, but Szordrin had no difficulty picking it. It was the same size as the master's quarters but contained a single large chest and a shelf of scroll slots, half of which were filled with star charts and planetary maps.

   The lock on the chest was more difficult to pick, but Szordrin managed to get it open on the fourth attempt. Within were smaller, cover-less wooden boxes filled with sorted gold and platinum coins and gems. There was also a strange but beautiful, transparent, cylindrical object with crystalline cloud shapes embedded within and a scroll with divine writings upon it.


They were happy to step off the deathspider onto the docking platform again, having collected the loot from the vessel left to them by the mercenaries. Some of the mercenaries were guiding the formerly mind-controlled persons onto the hammerhead. They walked like zombies, but they were at least moving by their own will.

   By now, several of the upper management of the company were present, and they were anxious to meet the adventurers who had saved their lives. Most of the higher-ups, it seemed, had locked themselves in a safe room when the umber hulks had attacked.

   Discussing with the mercenary captain, the Frihet crew, and the Consortium leaders, they pieced together that the neogi had staged a concerted, three-pronged attack. A neogi deathspider had jumped to within firing distance of one of the three mercenary hammerships orbiting the asteroid. The hammership had engaged the neogi and was soon joined by the two other mercenary vessels. The ships all exchanged fire, but the deathspider intentionally kept its distance, trying to draw them away. By the time the mercenaries recognized this, the two other neogi vessels had already moved into action. One of them, using invisibility magic, had attacked the tower at the top of the asteroid, so that it could not communicate a call for aid to the mercenaries. Its umber hulks then descended, burrowing through the rock and stone to wreak havoc in the administrative areas of the asteroid. Meanwhile, the third neogi deathspider had entered the docking bay, forced the crew of the Frihet to surrender, and began to send its slaves to remove cargo. The third hammership rushed to the tower, once it suspected the trick, where it saw the neogi deathspider escape, turning invisible as it fled. The hammership then proceeded to the docking bay. The other two vessels were apparently still in pursuit of the original deathspider.

   "They seemed to be after technology that we sell on behalf of the Arcane," explained one of the company managers. "It looks like they had already loaded up a number of astral wind converters that would allow one to spelljam through the Astral Plane."

   "I want to know how they acquired a cloaking helm," said the mercenary captain. "I've heard rumors that the elves develop them, but I thought that it was only a rumor. Someone better notify the Imperial Fleet about this, but it's not going to be me; they still count me a pirate in their memory, and the memory of elves is long!"

   Solisar noted this information but made no comment.

   The president of the company spoke to the adventurers privately, when the group had dispersed. "One of our customer service representatives tells us how you saved his life, and our pilot store manager, Martho, here, informs us that you are seeking a criminal who used one of our technologies for ill. As a reward for your actions, I will have our arcane laboratory repair the broken rod while maintaining the traces of its previous uses. However, it will take us some time to do this, perhaps as long as two or three months. Several of our researchers and arcane crafters also died in this raid, and they will need to be replaced. I suspect that it will be at least a month before we are fully up and running again here. Nevertheless, had you not been here, things could have been much worse. I thank you."

   "Are neogi raids a common occurrence?"

   "It has happened before, back when our company was young, but never since we began utilizing heavily armored hammerships in our defense. What concerns me is that this seems to have been a well-planned and thought-out attack."

   Hakam asked the man about his agent named Walker. "We accompanied one of your planewalkers. He only went by the name of Walker. We aided him in a delivery on Toril through a jungle. Do you, by chance, know where this man currently is?"

   The president had no idea who this Walker might be, but he assigned someone to look into the matter.

   "If it is who I think it might be," said the worker after searching through some records and returning, "this 'Walker' is currently making a delivery of a package to the Plane of Earth."

   "When we return to pick up the repaired rod at a later date," said Hakam, "can you let us know if he is back?"

   The man agreed. "If 'Walker' is willing, yes."

   Back on the Frihet as they prepared to head back to the Rock of Bral, Loreene looked dismayed. "What a day for one's first time in wildspace. I cannot say that I am a fan. First, a shark cyclops almost eats one of you, and then eel-spider freaks mind-control half the men and threaten to tear us apart with a rock-eating bug bigger than your minotaur."

   "Some days are just like that," said Bansh. "It makes you stronger. We are blessed by the elven gods that the neogi were more interested in the goods in this warehouse than in filling their bellies."

   "I hoped that I acted wisely," Loreene said to the Misfits. "Ombert trusted me with the ship and the men, with my friend's lives. I ordered them — the ones able to resist the neogi mind-control, that is — to stand down. I know that Jayce, Nargroth, Bansh, and Indo were ready to fight, and I would have fought too, but they were controlling Frath even. I wanted to avoid any death if I could, hoping that you would return and right things."

   "I think that you made a wise choice," said Solisar, and Leokas agreed.

   They had to wait for the mercenaries to use their hammership to tow the crippled deathspider out of the bay before they could leave. When at last Jayce backed them out of the asteroid, things were rather silent on the ship, as more than half of them had felt the alien presences in their minds ordering them to be ready to murder their friends if so commanded.

   "Would you have done it?" asked Brad.

   "Done what?" said Gren.

   "Slit my throat? Slit Loreene's throat? That was what that monster was telling me to be ready to do. And I had my blades ready to it, Gren! What does that mean?"

   "I think it means that our lives are not quite as safe as they used to be, Brad."
Session: 108th Game Session - Wednesday, Mar 20 2019 from 4:30 PM to 7:30 PM
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