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Bragi
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Deadly Quests
32nd Session Summary
9th of Hammer - The Year of the Serpent 1359 DR

At the Enraged Panda Inn, the group is finally reunited and begins to discuss their next steps when they are approached by a familiar face, Galvin returns with news from his month-long investigation in to the disappearance of Zair. He explains that Galvin had uncovered some information about an upcoming Thayan attack and guides the group through the city of Telflamm and in to a noble villa where someone wishes to speak with them.

A tall robed woman with tangled silvery hair clad in tattered black robes steps forward, "Greetings," she says, turning to the group. "I am glad to have you here. I am the Simbul, ruler of Aglarond." The Simbul motions for the others to sit and offers drinks before continuing. "I will be honest with you. My people and I are stretched far too thin by the Thayans. Something is going on within Thay's borders - some kind of internal conflict, which may have disasterous repercussions for the rest of Faerun. Their conspiracy against us has redoubled in recent weeks and we run from one crisis to another. Were there three of me I would still be too burdened with tasks!"

"Your friend, Zair, had uncovered solid information about a Thayan invasion of Rashemen. Mind you, the Wizards have invaded Rashemen dozens of times and been sent yelping back across the border, their tails between their legs. This time, however, the Thayans have come up with a new scheme, a scheme that may defeat the Iron Lord and his armies." The Simbul hands over a letter that was found in Zair's home which reads

"My Dear Lauzoril:
It is with great pleasure that I report the success of our mutual endeavor. Using the antiquated documents which you sent me last fall, I have finally duplicated the formulae by which the so-called “god-kings” of Mulhorand created their invincible gemstone golems.

These creatures, crafted of solid gemstone material, are as mindlessly loyal and efficient as our more familiar golems but appear highly resistant to magic, particularly that used by the hateful Rashemaar witches, and to the strong place-magic of Rashemen itself. It is my opinion that these two forces are most to blame for our lack of success during past invasions of Rashemen, and if they are even partially neutralized our warriors can easily crush the ill-disciplined berserkers and their savage chieftains.

To this end, I am sending you 100 gemstone golems now, and more
over the coming weeks. By the 15th of Alturiak, all should be in readiness for our invasion. As this is the middle of winter, our attack will have the added advantage of taking the enemy entirely by surprise, for our attacks have rarely come in these months.

With a quick victory over the Rashemaar in the Gorge of Gauros,
the entire land should be under our control in a matter of weeks. With this overwhelming victory to our credit, Szass Tam will suffer a major setback in his shameless attempts to seize absolute power in Thay. Hopefully, several major tharchs and at least one zulkir will be won over to our cause, enough to tip the balance in our favor, and against Tam.

I warn you, however, that a few minor problems still exist with the
gemstone golems. The most pressing is the fact that they require a circle of wizards to maintain control and direction. Without such a circle, led by a wizard of the greatest skill and magical might, they will wander aimlessly about and be unable to press the attack. Please keep this in mind during your invasion.

In closing, I salute you and your efforts to stop the mad schemes of
Szass Tam. If there is any further assistance I can offer you, please do not hesitate to tell me.

Sincerely, Zulkir of Invocation/Evocation and Tharchion of the
Priador,
Aznar Thrul"



Session: Chapter 5: The Road to Rashemen - Sunday, Jun 24 2018 from 12:00 PM to 4:00 PM
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Eric
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World of Orphel
6/28 - Into the Aerie
Awarded XP for all players: 1150 XP

After the brief passage into the cafe and dispatching a pair of Trolls (killing one and scaring another) who acted as guards, you found a small village near the top of the mountain that inhabited by assassins that work for Rhaxilicles. You slipped past some frightful mountaintop swamp of Gloomsbourough. Further into the cave, you found an opening for the Aerie. After your delved into the Aerie, you ran black dragon wyrmlings, a Night Hag and an Obsidian Portal that you could only access with some coins you obtained from the trolls.

On closer examination, Thelander is able to find the words: "Neytalos Hymyrrym" near the door of the Obsidian Portal Room.
Session: World of Orphel 2.0 - To The Aerie - Monday, Jun 25 2018 from 8:00 PM to 12:00 AM
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Lhynard
Posted by the GM
Per Multiversum
Prelude
"Dead slow!" shouted the halfling. "Prepare for landing."

   Captain Ombert Stronghull's orders were relayed from aftcastle to main deck to the helm room in the forecastle.

   Toward the aft of the main deck, young Oma yr Raisa el Catahras crouched low in her violet gown with her arms around her knees. "Oh, I do not like the idea of landing," she said.

   The seven-foot-tall, 300-pound frame of the half-orc Nargroth Kilmander, in stark contrast, was half-hanging over the port railing, enjoying the rush of a controlled fall out of the sky. "I do not like the idea of crashing;" he called back. "Landing is great!"

   "You are not helping!"

   "Lay down!" called the Captain. Oma sprawled herself flat on the deck, not understanding the naval command.

   "Lay down!" echoed Martin, a human sailor standing near the forecastle with a daisy tattoo on his bicep.

   The 40-ton bulk of the Frihet was now some twenty feet over the deep waters of the Shining Sea — now fifteen feet, now ten feet.

   "All hands, brace for landing!" shouted Ombert.

   ...now five feet.... The flying galleon struck the surface with a slap, as walls of ocean spray shot forth on both sides to collapse again in a sizzle. Beneath their feet, they felt the wood of the deck surge.

   Tied up within a small pen in the center of the deck toward the stern, a dromedary camel and a white warhorse nuzzed and neighed. Nargroth stroked the back of each of their necks. "Do not be afraid, Kamila and Cloud," he said soothingly.

   "Helm down!" commanded the Captain, and his order was echoed once again. Suddenly, a cool breeze reached them, carrying with it the smell of salt water, as the atmospheric envelope surrounding them was dispelled.

   "Jayce's landing was more vigorous than yours have been," noted Hakam yn Hamdulah el Anachtyr, as he clutched to the aftcastle rail to the right of where the captain stood on a crate behind the wheel of the mundane helm.

   "He did a fair job," said Solisar Keryth, who was standing next to the Calishite cleric. "Remember that the spelljammer travels much faster now," added the gold elf.

   Ombert licked his finger and held it to the wind. "Of course! We are coming in against the wind...," he said. Then he called out, "Stand by to go about!"

   Nargroth made the two large animals lie down, and then he and Martin rushed over to the main sail. Two other pairs of sailors rushed to the other sails. There were Gren and Niff to the bow and Loreene and Brad to the stern.

   Jayce, looking as out-of-place as usual in his dark eye lenses, stepped out onto the main deck from one of the doors to the forecastle. "How did I do? Amazing piloting, eh?" He removed some flint from his pouch and prepared to light his pipe.

   "Rougher than I would have preferred," answered Hakam.

   "You almost made me puke, orcwit," said Oma.

   "Ready about?" shouted the captain.

   "Aye, aye!" called back the six sailors in near unison.

   Ombert spun the wheel counterclockwise, exhibiting more strength than one would expect from such a small humanoid. "Helm's a'lee."

   "Lee ho!" called the six sailors in unison, as they yanked simultaneously on taught ropes.

   Jayce ducked at just the right moment as the boom of the main mast swung overhead as he approached the aftcastle steps to join his friends.

   The Frihet was tacking into the wind, which was from the north. The three adventurers now looked to starboard to take in their destination, the great city of Calimport, the most populous city in the known world.

   "I must admit that sailing under the power of the spelljamming helm is far simpler than under the power of Akadi," said Ombert. "The wind is always behind us when we are aloft."

   "I could cause it to come from the bow if you prefer a challenge," said Jayce.

   "The wall is indeed impressive," said Solisar. He was referring to the twenty-foot tall sea wall that surrounded the capital of Calimshan.

   "In the stories of my people," Hakam said, as if quoting from memory, "the foundations of these walls were laid by marid and dao during the time of the reign of Calim."

   "We know," said Jayce. "You are talking to a bard and an historian, remember?"

   "They are signalling us," said Solisar. A series of colored flags of various shapes had been run up one a pole atop one of the towers of the wall.

   "Yes, yes, I know what the wind speed is," mumbled Ombert, as if someone had spoken to him. Then he called out, "Signal our answer!"

   A spindly gnome at the forecastle was rapidly attaching flags to a rope. (Ombert had hired him and several other sailors on at a town in Lantan, after Hakam and Jayce had convinced the hin to captain their magical vessel, since the Frihet was somewhat larger than the halfling-built Daisy.) The gnome had a rather pointed nose, and the other sailors (at his request) called him "Gullbeak".

   The flags were displayed, and they waited for the harbormaster to respond with a new set of flags.

   "We are permitted entry into the port," said Ombert.

   "Then take us in, good captain," said Jayce.

   Under Ombert's expert piloting, the Frihet passed between the two guard towers at the gate of the great sea wall, which was thirty feet thick. It was an annoyingly slow process and required the efforts of many sailors.

   "That is a good number of boats," said Jayce. He was severely understating the view before them — literally half a thousand sailing vessels were within the sheltered harbor. The waters themselves were covered in debris, both floating trash and the tops of wreckage. Rising from the wooden docks at the shore was the great metropolis of Calimport, with stone and mud-brick buildings of every shape and size surrounded by tents and flags of all colors and punctuated by domes, arches, and minarets galore. Rivers of people could be seen in the streets leading down to the water.

   "I dropped him off at the marina there," said Hakam, pointing to the left. He was referring to their wizard companion, Szordrin Dundragon.

   "Aye, but the harbormaster is sending us to those larger docks on the other side," said Ombert.

   "Where did you tell him to meet us?" asked Solisar.

   "At the marina," said Hakam.

   "Well, it will not hurt us to step aground for a bit, will it?" asked Jayce.

   "The longer we tarry, the greater the chance that Yrevkethend breaks through to the refugees," said Hakam.

   "I am just going to get a single drink with Loreene and Gren," said Jayce.

   "And with me," called up Nargroth from the main deck.

   "Fear not, good cleric; we are not going to visit a festhall!" continued Jayce.

   "Hey, maybe you aren't!" said Brad as he tied off a rope behind them.

   Hakam still looked annoyed at the prospect of a long stop.

   "Look, I have not been to the mainland in months; I am not going to stand on the ship while you search for a tiefling amongst all these people. Also, recall that I have sat on my hindquarters for the last eight hours and that magic chair is no Calishite floor pillow!"

   So, once the ship was docked, a good number of the sailors headed into the taverns of Affar Drudach of Ylar Sabban, the Inn Sabban, while Hakam and Solisar struggled to push their way through the crowds west toward the marina. The streets had an overwhelming smell of seafood from all the fishmongers selling their wares.

   "Watch your money pouch," warned Hakam, who was clearly uncomfortable with the throngs of people about.

   "Is Memnon like this?" asked Solisar, referring to his friend's home.

   "Not at all," said Hakam. "It is far less crowded. Also, I rarely go down to the street level; I walk the drudach walls."

   Solisar glanced to the right and noticed an elevated pathway with steps periodically leading up to it. Many of the buildings had entryways opening to this walkway rather than to the dusty ground below. They were approaching an archway in one of these drudach walls and passed through.

   "We have entered a new district or sector," explained Hakam.

   They passed through another similar arch as they followed a winding road through the Dock Ward, passing countless bazaar tents and booths, inns and taverns, and sea-related guildhalls, until they reached the marina in Bayown Drudach of Jarûz Sabban and walked out onto the floating wooden platform.

   Hakam was correct to assume that Szordrin would be waiting for them at the same spot where he had dropped him off months ago. The black-bearded wizard stood by a couple barrels, and his weasel familiar, Ferry, was curled up and napping atop one of them.

   "Alae! said Solisar. "It is good to see you, Szordrin."

   "Why do you have two barrels?" said Hakam.

   "They are full of spices," said Szordrin. "Calishite spices are the rage on the Rock of Bral, remember? I have arranged for us to make a good profit from this."

   "Black market spices, no doubt."

   "Not at all! They were legitimately purchased from Pasha Halus!"

   "Even so, we have no need for more cargo. Captain Stronghull and I already arranged for a trade agreement with the Lantanna. The Frihet is full of smokepowder and clockwork inventions, purchased from the sale of The Daisy."

   "So we are sailing a large explosive into wildspace now? It seems that spices are a safer route. I spent my own coin on these barrels up front; they are coming with us."

   "Fine, but you are going to have to wait here for me to go get Nargroth and another sailor; Solisar and I cannot carry those!"

   "I shall be here waiting as before."

   So Hakam and Solisar left the marina to find Nargroth. As they walked away, Ferry clicked and chirped at his master.

   "Yes, Ferry, I am well aware that Pasha Halus is the leader of the Loyal Order of Fishmongers, not the Spicemonger Fellowship."

~~~~

   "So, I poked me head in a place called the Copper Ante," said Brad. "Learned today that hin dames look just the same as human dames under their clothes."

   "Why wouldn't they?" asked Loreene. "Hin are just miniature humans."

   "Racist," stated Niff, who was himself a halfling.

   "I expected them to have hairier feet!" explained Brad.

   "Why would they have hairy feet?" asked Gren.

   "Haven't you seen the captain's feet?"

   "What I don't understand," said Martin, "is why did they need to be without clothes for you to notice their feet? As usual, you do not make any sense!"

   "It's the style these days for ladyfolk to shave their feet," said Niff.

   "Is it the style for menfolk these days to shave their heads?" asked Gren. (Niff was bald.) "And why are your feet shaved?"

   "Hey, look! It's our favorite trickster wizard, Szordrin," said Martin.

   Hakam, Solisar, and Szordrin were coming across the gangplank. Behind them Nargroth and a sailor named Guttar were carrying the two barrels over their heads as if they were baskets of laundry. (Guttar was a huge, muscular man who never spoke.) They carried the barrels to the cargo hold in the steerage deck.

   "Let me show you what my kin did to enhance the ship," said Solisar, guiding Szordrin into the forecastle and past the open door to the small room where the magic helm sat. "First of all, it turns out that the helm that we had was a Netherese spelljamming helm, which was only a rumor among the scholars of spelljamming history. They were much slower than standard helms but had the added feature of causing a ship to hover for many hours, even when the helmsmen vacated the chair. You can see how this would be useful to a nation with many flying cities. The elves were delighted to have come across a real specimen and offered an even trade of a modern major helm for our Netherese helm, which they wanted to study and display in a museum."

   The new helm had a more elegant look to it than their old helm. Solisar led Szordrin further on to the steps down to the lower deck and continued, "I agreed to the trade but also got them to agree to refurbish the ship and build separate cabins. As an example, here is our new wizards' laboratory."

   The lower deck, which used to be a mostly open space, except for the first mate's cabin and the galley in the stern. Now had a narrow hallway leading aft with doors on each side. Solisar opened one on the left to reveal a small rectangular cabin with a desk, a shelf for books and scrolls, and an assortment of candles and writing implements.

   "Across the hall here is our crew lounge." This room was a bit larger and had a table and chairs for eight.

   About this same table, Hakam, Solisar, Szordrin, Jayce, and Oma later sat that evening, as above deck, the captain and his crew piloted the ship out of Calimport harbor.

   "Mythlos arrived at the keep," Hakam explained to Szordrin, "but he found it destroyed, flattened to the ground by the blue dragon. Yrevkethend managed to track Rinald there. Rinald was able to evacuate a good number of the keep's inhabitants into the Dwarven ruins below. They are all, including, Mythlos, now holding up there, but their supplies and food are running out. We have already stocked the ship with food for them."

   "How long ago did this happen?" asked Szordrin.

   "Near the beginning of the year."

   "I suspect that this was motivated by the dracorage," said Solisar.

   "It must be what caused her to violate her agreement with Sseth and the bronze dragons," said Jayce.

   "I have already notified the duchess of Tethyr," Hakam continued. "She was aware of the rage, but her armies are spread thin with other matters. Before we can head into wildspace, we need to rescue Mythlos and Rinald and any other refugees."

   "It seems to me that Rinald should have offered himself to the dragon and spared the destruction and loss of life," said Szordrin. "He put his own family at severe risk."

   "You never met Rinald," said Jayce. "He was a good man and would certainly have sacrificed himself if it would have changed matters."

   "In a manner of speaking, I did meet Rinald."

   "A statue of Rinald does not count," said Jayce.

   "We will reach the Rock of Bral shortly enough, Szordrin," said Solisar. "The new helm is significantly faster. We will make up lost time."

   "We have no deadline in any case," said Hakam. "Leokas is free from his geas; we are free from the ice devil Tosvin; our exile by Samber is over; and Ilthian is back on her island."

   "Presumably," said Solisar.

   "The more time we give Samber, the more powerful he will become," said Szordrin.

   "Cassiera and Galadrel arrived safely at the High Forest before Mythlos left them," continued Hakam, ignoring Szordrin's protest.

   "Cassiera was that snake woman who stowed away on The Daisy, was she not?" asked Oma. "She followed you into the mine before you all vanished, but who is Galadrel?"

   "Galadrel is Leokas' mother," explained Solisar.

   "She was his wolf, Stormshadow, in disguise this whole time," said Szordrin. "We only found out becuase we entered an anti-magic field in our travels."

   "A werewolf?" she asked.

   "A lythari," corrected Solisar.

   "And what about Samber?" asked Szordrin. "He is, after all, the only reason all of us are together."

   "I was just waiting my turn," said Jayce. "Let me tell you what I have already shared with Hakam and Solisar.

   "Samber was born in the settlement of Dtakkar on the island of Suj about 50 years ago. His full name is Samber Lamstrand. Both names are common Lantanna names. He staerted out with a typical story. Like many boys in Dtakkar, he took an apprenticeship in one of the clockwork toy factories. He also became a follower of Gond and became one of that church's temple boys.

   "I found that Samber learned magic from a young friend named Ronan who was an orphan and raised by gnomes. The boy was not Lantanna, and he was described as having silver hair and golden eyes."

   "A half-gold half-silver elf, perhaps?" asked Solisar.

   "No, he definitely was not an elf," continued Jayce. "In any case, this boy who introduced Smaber to arcane magic and his whole gnomish family vanished one day, and no one nows where they went. Samber, I am told, was not that bothered by it."

   "He probably murdered them," said Szordrin.

   "As a child?" said Oma.

   "If Samber were a murderer, I believe that all of us would be dead by now," said Solisar.

   "His sins are deeper than that," said Hakam.

   "That is all I know of Samber's childhood," said Jayce. "Once he reached adulthood, he became a full clergy member of the Church of Gond. Those who knew him during that time claimed that he was one of their most promising priests. He mixed his arcane and divine magics to animate the toys that he created and became mildly famous for this in Dtakkar. This fame attracted the attention of a woman namved Avilda SeKorc. He proposed, and the two were married after about a year of courting."

   "And Avilda looks like Ilthian?" asked Szordrin.

   "Yes," Jayce replied, "but she had red hair, green eyes, and pale freckled skin, like the average Lantanna maiden.

   "Samber and Avilda seemed to have had a happy marriage, at first, but they were unable to have children. This devestated both of them, and they tried a wide assortment of solutions, including herbs and the most bizarre gnomish contraptions, all without success.

   "I spoke with Avilda directly, and she told me that she left Samber because he 'loved his work more than me,' but the town gossip says differently. See, Avilda remarried and had four children with her new husband. Samber is the one who is infertile. He knew this and tried his hardest to give his wife children. According to the elderly neighbors, Avilda left because Samber began experimenting with creating a child using magic, which ended with disturbing results.

   "The priests of Gond told me that Avilda's departure threw Samber into a severe depression. Her remarriage drove him mad, and he disappeared. No one in Lantan has heard from or seen him since."

   "When did he disappear again?" asked Solisar.

   "About 35 years ago."

   There was a knock on the door. It was Nargroth. "Milady, the captain is calling to lay aloft. We have cleared the harbor; you are needed at the helm."

   Oma rose to head to the spelljamming helm.

   "Well, that is the story I have," said Jayce. "Now I am off to bed. Wake me when we reach Belvin and Leokas."
Session: 101st Game Session - Wednesday, Apr 18 2018 from 6:00 PM to 9:00 PM
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Tags: Background , Recap
Failure
I haven't felt myself the past several days, though why I am not certain. I am thinking perhaps it was an accumulation of things, one blow after another, so to speak.

First, I feel like I failed at the Irik site, like there was a puzzle there and I was unable to decipher it. I don't know what I was expecting, something to read perhaps? I think my mind is so clouded with how to find the clues it had little left over to put those clues together, too much feels left on my shoulders to handle. I have the sinking feeling that the Templars will go with their team and look at it with new eyes and figure it out simply.

The Templars are another thing weighing on me heavily. The idea that they found not only a Narzil but what sounds to be a location of great archaeological value in the location I first wanted to go upsets me greatly. That they shipped up off on some wild goose chase to find some foreign land feels even more like a deliberate distraction. Their showing up and taking over the search like they now have, well, why bother? They don't need us. I feel as if I should just give them my notes and go back to Sudansnest and stop bothering. I wanted to make a great academic study of the Narzil, as a tribute to those who died if nothing else, but I have no resources compared to what is now arrayed against me in the form of the Templars. I distrust them and every interaction makes that distrust grow, combined with Sir Blackthorne's obedience makes it harder to trust him as well.

Also, this quest isn't academic anymore either, if it's true Shadalar is gone. Until two years ago it is the only place I knew and to think it destroyed seems impossible. Maybe I'm just in denial of it, but the idea of a city being destroyed just seems to alien to me it is hard to grasp as a concept. Maybe losing so many before that and feeling so distant from home now is just helping me deal with the horror of the thing.

For the first time I truly I feel I'm too young and inexperienced to handle this situation. I feel like bad decisions are being made yet feel it inappropriate to speak against them, I'm not sure I know what better ones would be anyway. Perhaps I have simply lost faith at this point, in my companions, our mission, even myself. Perhaps it is best to just leave it to the Templars and get out of the way.

Maybe I'm not really ready to be a journeyman and should go back to apprenticing for a year or two...
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Silvarn
Posted by the GM
The Tomb of Dreams
Episode 2.23
The Circle remains divided, somewhat.

Syndoriel, Taiphen, and Bright Shadow reunited in the town of Maidenstar to meet the Icewalker advance party.

That night, they ran into Specter via his calling cards to Taiphen. After some tense moments, he agreed to surrender his stolen goods in exchange for those the Circle would loot from the Bull's forces. He also revealed that Gossamer had tried to drown herself, which pained both Syn and Taiphen at the heart.

The following day, the advance party arrived. The Circle was able to eke additional information from the group, but the negotiations for peace were fruitless.
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