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Never Again
We entered the cave and fought skeletons and a disgusting monster composed of rotting body parts. Jerdan did not last long in the fight and Kyra dragged him out of harm’s way whilst I slew the creature. Theo, during the battle, found a way farther into the cave and interrupted the necromancer’s ritual. By the time I met back up with them, they had killed the necromancer. What a sight that was: Jerdan holding the old man and Theo stabbing him. His last words were “You’ll never stop us!” before he died. It was a lead at least. I just wish they had interrogated him before sinking a blade into his chest. There was nothing left to do in the cave so I told them I was heading back into town.

A little later on, Theo suggested that we celebrate at the tavern. I agreed but decided not to drink too much. Theo and Kyra were acting strangely. They were trying to talk to me and it was awkward. They haven’t ever been that chatty with me before. I was suspicious, of course. They wanted something. I never figured out what it was though. Anyway, Rar kept pushing the party to try his kind of ale. It was good but strong. Later in the evening, a very handsome man sat across from me. He had black hair and blue eyes. We talked for a while but he eventually left. I thought it was going well but I may not be remembering the conversation properly. Oh well, his loss.

Not long after he left, I was feeling the effects of Rar’s ale. I didn’t realise but I had downed two pints of that stuff. weird. Colours were popping and I remember just feeling good. I don’t know what was in the ale, but I’ve never experienced that kind of intoxication before. Kyra and I talked for a bit and she suggested that I arm wrestle Rar. I did and only won the last round, which is impressive considering my state at the time. It was getting late and the effects of the ale were worsening so I decided to head back to the hotel. I fell to the ground. I couldn’t walk properly. I was far more intoxicated than I realised.

Theo helped me back to the hotel. I don’t remember much after that. I remember Kyra and Theo were in my room for a while. I got to play with that adorable creature Kyra keeps with her. Although, I believe she was jealous that it was getting along with me so well because she picked it up and placed it on her shoulder. They left and I crashed on the bed.

I awoke with the worst hangover I have ever had. I don’t think I will ever drink that ale again. I really don’t remember drinking that much. We left Delimar that morning to return to the guild hall.
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No Name

No Name decides to research in the library before he head back to .
We find out that the town was founded as a neutral ground. Members of the 20 widespread faiths could meet and discuss issues. the head priest of the Abby is the oldest of the groups. The Windsong Abby itself is build on a old site with mysterious sealed doors. We look it town to see if we can find any ion stones and have no luck.

Our party does some shopping and decide to head back down through the mountain. We are attached by Earth elementals and their leader a method. We finally defeat them by retreating and attacking with fireballs. We go to the inn and figure out when the next barge is leaving. We take the barge and our trip passes uneventfully. It takes us three weeks to travel by barge but we make it back to Magnimar.

Our first stop is to Pathfinder society and to speak with Highmark. We let her know that we have the shard of Lust and we know where the next shard. Highmark advises she found a dusty rose ion stone! She advises to stop by the town of Sandpoint. If there were any refugees from the abbey they would be there.

We spend a few days shopping and preparing for the next leg of our journey. No Name does some research, he thinks it might be a good idea to attempt to put our parts of the shards together incase it creates a stronger artifact. But we do not know the ritual to put it back together or know what magic is required.

We hear from someone who just came from Sandpoint. Apparently the Abbey was attached and there is a giant around the Abbey. We are heading to the Rusty Dragon at sand point to talk to Pilla. She went by the Abbey and saw something before she was chased off.

We buy mounts. Cinderland buys a horse and the rest of the party buys mules.

We arrive at Sandpoint with no issues. We get off the ship and head to the Rusty Dragon to find lodging and see if Pilla is in residence. Noname goes to the cathedral in town to inquire if they knew anything about the Abbey and what is currently happen. They says that the Abbey is not in good shape. We speak to Pilla and she said she saw smoke rising from the town. She sees a small pointed red hat with a feather. She remarks that the only part of the property that was still intact was the light house(this is a rpart of the abbey). She produces the hat and we do not recognized the type of feather. Pilla advises that we will need cold iron to defeat the creatures at the Abbey and religious icons. Apparently the little creatures that wear these hats hate religious icons. Pilla's parting thoughts is that she thought she saw someone in the lighthouse as she fled.
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Catharandamus Interrogation
The party (mostly by Kazraks invasive orcish techniques) aggressively interrogates Catharandamus. They come up with the following information;

-Catharandamus was conducting magical works on the Eye of Arik to try and free Arik of the Hundred Eyes from his special dimensional prison. He was banished there ages ago for his crimes.

-He mentions the goblins who patrol the lower level and the Ubes both came from the land of Pomari far to the south off the Woolly Bay. And that Keraptis is stocking many of his troops from this land.

-He was employed by the evil wizard Keraptis to do this work. Keraptis has apparently been collecting magic weapons and humanoid followers and plans some nature of attack to take place in the near future.

-He had reached an impasse in his works with the Eye of Arik and was unable to free Arik from the prison dimension on his own. He sent word of such to Keraptis and was instructed to bring the Eye to him with the hope that their combined magicks could produce the desired results.

-Keraptis instructed Catharandamus to bring the Eye of Arik to him in the White Plume Mountains. He was instructed to follow a narrow pass through the Tower of the Sun mountain range, skirt around the rift canyon to approach White Plume Mountain from east avoiding the Great Swamp. Look for the Wizard's breath. Catharandamus removes a leather scroll tube from his robes. Unscrews the lid and hands you a map. While the party looks over the map, he discretely slides a capsule from a compartment in the base of the tube and ingests it. Within seconds he is foaming at the mouth and writhing around on the floor. He is dead shortly thereafter.
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New tricks
I knew the house could take me places -- it had been mentioned before that if I needed/wanted to escape this dimension when HWC came, the house would take me somewhere safe. I didn't think about the ramifications... until last night when I was listening to the storm warnings and thinking about how nice it would be to be somewhere sunny and warms and maybe on the beach... as I was opening the door to have a look at the current state of the weather on my street. I stepped out into a lovely historical neighborhood in bermuda, which made it early afternoon there instead of evening. I spent a lazy afternoon basking in the sun in the yard, napping in the shade of a tree, and had a swim before I went "to work." It was nice.

Of course, here in the "real world," we're about to have a major storm. I keep worrying about Amos and the other homeless folks in the city. I hope some of them will come in before it gets too bad out there. At least the kids...

Of course, assoon as I make plans... there's a job for us. Well, maybe I can still get back and do a magic show for the kids...
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