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Dan
Posted by the GM
Rise of the Runelords
October 11th, 2015
The Ogres in the room now took to the battlefield, as the ones that Philip spotted earlier began to work their way down the hall. Naolexa, thinking quickly, set up here Necklace of Fireballs for detonation by throwing it down the hallway. She prepared herself to detonate them when someone approached, and since the ogres had no other way of reaching them, they unknowingly walking straight into her trap. One of the ogres was instantly incinerated, while the force of the blast was enough to accidentally set off the bear traps prepared as well.

Meanwhile, on the other wise of the room, more forces showed up, but not before a stone wall appeared, creating a battlement for them to hide behind. The heroes only caught glimpses of who was behind the wall, as arrows began firing out from the wall.

As the fight raged on, an invisible ogre rogue surprised the party as well, and a buffoon ogre charged towards Valtyra. Philip conjured up a wall of fire to prevent anything else from getting through, and to cut of vision of those who were shooting. Nevik managed to trip the buffoon ogre into the large pit meant for them, he perished surprisingly quickly to the fall.

As the rest of the ogres were cleaned up by the group, Philip eventually dispelled his wall of fire to reveal the scorched battlement. The heroes noticed the other ogres had vanished, and a eerie mist only remained in one of the tunnels.

What lies beyond the mist? More trouble? The path to the library? Or both?
Session: The Jorgenfist Raid: Part 11 - Sunday, Oct 11 2015 from 7:00 PM to 10:00 PM
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Dan
Posted by the GM
Rise of the Runelords
October 4th, 2015
The group woke up in the morning to the sounds of nothing. The caves previously buzzed and roared with the sounds of the giants, but now no sounds were heard. Philip slipped on his ring of invisibility and wanted to scout around. Peeking around the corner towards the pit, the crater that was once filled with bones and ash was not devoid of most of the bones. Conna explained that the pit was a sacrificial pit that was used for the sake of either unruly giants or unfortunate small-ones who were captured. Why the bones were missing, however, was unknown to her.

Relaying this information to the rest of the group, Nevik and Philip decided that they would proceed forward to scout out and let the group know what is happening. They decided to go take the southern path to get to the corner of the caves that Conna mentioned lead to the ruins. When they arrived in the mess hall, however, they noticed that all of the tables and chairs that they recently fought next to the day before were now gone. The scouting party proceed, despite this unsettling information.

When they reached the kobold room, the path that Philip sealed off was still in the same state that they had left it in. Philip moved the stone back, revealing a longer hall-like room. However, the disturbing part was the floor. The bones now were scattered across the floor, and were splintered. This made moving through the room difficult, but Philip transformed into an air elemental and flew over the bones. Nevik carefully moved through the area, but the bones definitely slowed him down. As they entered the room, the noticed the other side of the room was dark, covered in shadow and unlit.

That's when the singing started, as it echoed throughout the cave. This reached the altar room, and rang in the party's ears. Shalelu began moving through the tunnel, despite the rest of the group shaking it off. Naolexa was able to determine this to be the song of a harpy, who could lure in it's foes with a song, then attack the victim. Revealing this information, Valtyra, Naolexa, and Vincent all attempted to hold Shalelu. They caught her in the mess hall, but now a new verse of the harpy song played, and rang through the cave on a new note. This vexed the three attempting to help Shalelu, as now all four of them proceed to move towards the source of the music.

Meanwhile, the songs were much louder for Nevik and Philip, but they managed to ignore it well enough. As they moved along, Philip entered a room to the south of the hall. Turning the corner, he was face to face with an ogre. Three of them in the room. Luckily he was invisible, but he let out a frightened gasp right in front of the ogres. Luckily for Philip, the ogres reacted, but only readied themselves for battle. He quickly retreated back towards Nevik, who found out the more unfortunate news about the room: the room was riddled with traps.

He accidentally stepped into a bear trap, which sprung and clamped his leg. He disabled this, and took a closer took around to find that 11 more of these traps remained, along with a covered pit in the middle of the room. It was about this time that the other party members, still hexed, entered the room as well. They were right in the path for the pit, so Philip and Nevik were their only saving grace at the moment. Philip, thinking quickly, summoned a wall of ice to block the path of his allies to the pit. They quickly ran into the wall, stopping their progression. However, the wall reached from floor to ceiling, so it made the song difficult to hear. Noticing this, the harpies appeared on the other side of the room, and quickly went to attack. Once the rest of the party realized where they were, Philip dismissed the wall of ice and the group went to work. The harpies caught Nevik, Philip, and Vincent very close to the pit, and spent most of their efforts trying to kick them and knock them back into it. Naolexa quickly put two of them to sleep, allowing Nevik to do what he does best, and coup de grace the two of them. Philip defended himself against the last harpy, and with a flurry he spun around, dodging a bullet from Valtyra. The harpy screeched towards the tunnel that had the ogres in it, as Philip heard in giant "That's the signal, go! Go!"

The heroes disposed of the harpy quickly, but now they had the ogres to handle. The trolls they saw earlier were still not found, and same with Nualia. The caves knew they were here, and it seems they had time to prepare against the group. What dangers wait for the group now?
Session: The Jorgenfist Raid: Part 10 - Sunday, Oct 04 2015 from 7:30 PM to 10:30 PM
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Dan
Posted by the GM
Rise of the Runelords
September 20th and 27th, 2015
Vincent thought quickly, knowing that red dragons were powerful foes, and struck a deal with the dragons. The dragons fight with the party, and in return, the dragons were promised the killing blow against what they assumed were the cause of the enchantment. The dragons agreed, and the blood bath ensued.

The two lamias were certainly powerful foes, battling fiercely with the dragons and the party. However, suspiciously, a third lamia showed up with two unexpected foes at her side; Tsuto and Nualia. Vincent immediately saw this as an illusion, despite not knowing these two. Vincent was told the stories of how Reiner killed Tsuto and ripped out his heart, there was no way he could honestly be standing here now.

Reiner and Malia entered the room a little behind the group, as they ensured that the Sandpoint Villagers were taken care of. Reiner got into the fray and made quick work of one of the lamias. This angered the dragons, as the humans were not true to their word. Instantly, one of the dragons attacked both Malia and Reiner. While this was largely unsuccessful, Reiner readied himself to take on the dragons with full force. The other party members shouted at the dragons and at Reiner, stating that they had a common enemy, and now was not the time to battle that out. Reiner scoffed, and agreed, turning his attention back to the lamias.


Reiner
While I agree there are more important foes to face at the moment, we should work together if you want to make it out of here alive.


Despite the good intentions behind the statement, the dragons snorted a bit of flame out of his nose, and tripped Reiner as he tried to approach the Lamias. As the 2nd Lamia fell unconscious, the dragon was able to snap it's neck, getting the kill. The dragon who tripped Reiner roared:


Let's see how you handle this last one.


With that, they retreated from the room, leaving the Heroes with a lamia, Tsuto, and Nualia. Philip sealed off the exit for the enemy with a wall of ice, while Nevik got into the fray with Tsuto. Tsuto wasn't putting up much of a challenge at all, and he was eventually put to sleep by Naolexa. Naolexa also petrified the Lamia completely, leaving her a statue in the middle of the room. Nualia attempted to teleport to another section of the room to get a surprise on Philip and Naolexa, but Reiner quickly came to aid of them and tripped her flat. While still on the ground, however, Nualia teleported again to the other side of the wall of ice. Through the ice, Nevik and Reiner were able to spot the outlines of what looked like trolls, and Nualia speaking with them. The heroes turned their attention to the statue in the room, and after debating, Reiner smashed the statue to pieces.

The options on the table now was to either try and pursue the enemy, or return to the altar room with Conna to try and rest up. The spell casters were mentually strained and running low on spells. The party decided returning to the altar room was best, so they began to head back in that direction. Nevik took one last look through the ice, as he only saw one troll outline. Nualia was not seen.
Session: The Jorgenfist Raid: Part 9 - Sunday, Sep 27 2015 from 7:30 PM to 10:30 PM
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Dan
Posted by the GM
Rise of the Runelords
September 13th, 2015
With a mighty heave, Vincent, Nevik, and Valtya pushed open the Sihedron doors. They grinded on the stone frame, revealing a large room, with dirt on the floor, and seven large tree trunk drove into the ground as if stakes. On the far back wall, a large sihedron was displayed, while next to each tree trunk, a small brazier with a brand could be seen. Each of the tree trunks had a manacle set bound into them. Three of these manacles were occupied by none other than Ameiko, Greyland, and Shayliss Vinder from Sandpoint.

The heroes were unable to determine who they were at first because the room was dark, and only lit by the braziers. They approached each of the hostages, who were unconscious, and released them from their bounds. However, when Phillip was the last to enter the room fully, a large rumble from the ground could be heard, as a giant rose from the earth itself. This giant was larger than anything the group had ever seen before, and immediately attacked Shalelu with it's club. Nevik went to work, dodging behind a tree trunk and around the giant. Surprising him with a sneak attack, Nevik made quick work of this giant, as he came toppling to the ground.

After they released and healed the hostages to conciousness, the heroes addressed the brands found on the Sandpoint villager's chest. The sihedron was burned into these three. Not knowing it's purpose, the heroes would have to revisit the issue once they knew more information.

After looting the giant, they left the room and returned to Conna. They left the hostages in her care, as she directed them where they needed to go to get to Mokmurian's ruins. They had two options; a less aggressive approach using the eastern path from Enga's room or taking a nearby passage that would deal with Mokmurian's more powerful allies.

The group decided that the allies would be best to take out now so that they don't haunt them later, so they left the Sandpoint Villagers with Conna, and turned towards the darkened tunnel. The tunnel was not dark due to light, however. It was darkened from ash and soot on the wall. Seeing this, Nevik scouted ahead, and found 2 red dragons around the corner. After relaying to the party, the heroes decided the best course of action was to talk to the dragons first before attacking. Cautiously, the party spoke with the dragons, which was met with figurative firey breath in response. In speaking with them, however, they determined that the dragons were under the effects of charm magic. They dispelled the magic on them, and they almost instantly turned tail in a flurry to the other room.

The heroes followed in suit to find the dragons in battle with creatures they had not seen before; lamias. Half-human, half-lion, these creatures showed to be powerful adversaries. Who knew what would come next, as the battle raged on.
Session: The Jorgenfist Raid: Part 7 - Sunday, Sep 13 2015 from 7:30 PM to 10:30 PM
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Dan
Posted by the GM
Rise of the Runelords
August 9th, 2015
The party woke up in the morning to find no disturbances in the tower itself. They now had to sneak back down into the caves and deal with more of the threats there, while also trying to locate the hostages.

When they stepped out into the courtyard, the area was deserted. Aside from the giants on the tower, no-one was seen. The party snuck their way back to the cave entrance, and teleported back to Conna's altar room.

The group decided to handle some of the areas up north to deal with some more potential threats and allies to this Mokmurian leader. They were pinned in between two stone giants and the kitchen's cook, who began to run at the group with a iron ladle. While the rogues decided to take a flank, they encountered two more stone giants, whom they dealt with decisively. The giants were no match for the might of the party, even after 2 additional giants joined the fight from one of the tunnels. After the dust settled, Conna stated that it was up to them from here, and that she will pray for the groups safety.

the group followed the path where the 2 giants came from, and it led them to massive stone doors with a sihedron carved into it.
Session: The Jorgenfist Raid: Part 6 - Sunday, Aug 09 2015 from 7:00 PM to 10:00 PM
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