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shahul3
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Epilogue - Sojourner’s Way
30th of Kythorn in the Year of Shadows 1358 DR

Back in the safety and relative comfort of Glarondar, Zair meets you in a quiet back-room of the Silver Flask (tavern). "My friends," he begins, "I was not fully honest with you about this trip. You have probably already figured out that my interest in this endeavor is not simply as a hired cartographer. I have more of a personal stake in the outcome of our efforts. The truth is that I have backed part of this expedition myself for a special purpose. As you know, I aim to build a secret path, a sort of invisible road from Thay, through the mountains, and to here, for escaping slaves. What I am about to reveal to you could very well mean my death. You have earned my trust and you deserve to know the truth. Three decades ago, an escaped slave and her young son found refuge in the Aglarond capitol of Velprintalar. During their escape, she was wounded by an undead creature." A small tear escapes the half-elf's golden eyes before he continues, "The young boy was adopted as an apprentice cartographer - and here I stand before you today. Mapping the mountains was the first step; after I've figured out a good trail, or several, I'll put it into use. I would be honored if you would help me when the next step comes."
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Bragi
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Deadly Quests
6th Session Summary
15th of Kythorn in the Year of Shadows 1358 DR

"Adventurers", Onyx says, "You have used pretty words and clever speech. But it is strength that chisels character; strength of body, strength of will, and strength of conviction. Face my honor guard in the arena, in a Duel of Honor, for the right to pass through!" His pronouncement is met with rumbling cheers from the assembled Galeb Duhr tribe.

Zair was the first to exit the Dual of Honor yielding at the onset. The Galeb Duhr transformed their shapes in to spheres and rolled upon the arena. One by one the trailblazers were forced to exit the arena. Soon, only the mighty Haakon remained and, bolstered by his allies cheers, was able to use his training to force one of the rock creatures to submit. All followed the rules of the dual and were able to prove their honor and honesty. Satisfied, the Galeb Duhr permitted passage through the land. As the last man standing, Haakon is awarded with the Armor of Honor.

Meanwhile in Thay...

Xaehyd, Xzar, and Brenmae depart the city of Amruthar traveling along the Eastern Way towards Nethjet. They camp for the night off of the road and are approached by a patrol of gnolls. Xzar presents to them his travel certificate and the gnolls continue on their way.

16th of Kythorn

While still in Diamondsoul territory the ominous weather that has been threatening the group erupts in a downpour of ice and snow. Elara's ability to find hidden portals leads the group to an area of the mountain where Shanari has found pieces of rusted metal embedded in the rock. She pulls with all of her strength and one of the pieces is liberated from the stone, triggering an avalanche. Everyone is able to evade the danger and an old silver mine entrance is revealed. The remainder of the day is spent navigating the tunnels. When the group makes camp for the night Shanari spends several hours dislodging an ingot of silver from the mine.

Meanwhile in Thay...

Xzar, Xaehyd, and Brenmae continue to follow the Eastern Way without incident. They make camp several miles before the edge of the 1st escarpment.

17th of Kythorn

The journey through the silver mine continues until a rumbling sound causes everyone to pause. Sevrin scouts ahead and trips over the arm of a sleeping stone giant.

You hear a loud rumbling noise around a nearby corner. Ahead of you is a huge giant, sleeping within the shelter of the silver mine, his arm resting on a pile of boulders. The boulders seem just small enough to fit in the giant's beefy hands.


Angry by being awoken and stepped on, the giant hurls a boulder in to the mine shaft. Haakon uses his knowledge of stone giants to reason with his brethren and the group is allowed passage through the mine. The giant provides directions out of the mine.

Meanwhile in Thay...

Xzar, Xaehyd, and Brenmae arrive at Nethwatch Keep. A large wooden and iron gate stands open allowing passage on the road through to the earthen arch bridge beyond which curves out in to the open air and down the 1st escarpment. A line of humanoids waits for their turn to cross. The bridge has no rails and as the group waits their turn they witness a large crowd pushing and shoving their way across. One person is pushed off and falls to a likely demise. Xzar's master attempts to scry but Xzar is able to summon his willpower and block the scry attempt.


18th of Kythorn

Leaving Galeb Duhr territory on the Umbergoth the group comes to an impasse. The mountain ridge that they were following comes to an abrupt end and drops down approximately 100 feet. They are forced to turn around and search for another route through the mountains.

Meanwhile in Thay...

Xzar, Xaehyd, and Brenmae have reached the tall grasslands of Thay. Their pace slows as they must now navigate the overgrown grass and brambles that serves as a barrier between Thay and Aglarond. While traveling they encounter a Rashemi citizen traveling to Amruthar. She greets them warmly and they are able to continue on their way without alerting her to their true purpose.

19th of Kythorn

Zair and the others continue their descent down the Umbergoth mountainside when they come upon a cave entrance. Natural flowstone steps lead down to a small forest of mushrooms in the cavern ahead. Deeper in the cavern, you can hear the faint drip of water. The mushrooms seem to glow, dimly illuminating the area. Shanari heads a goblin voice ahead say "Quiet, people are approaching!" The group continues cautiously but nonetheless are surprised by a group of goblin pyromancers. Assaulted with flaming pitch, Zair casts color spray and sleep, eliminating the threat. The group encounters a pair of giant ant mounts but Shanari is unable to befriend them. After a through search, an alchemical formula book containing a recipe for Clearwater Solution is recovered.

Meanwhile in Thay...

Xzar, Xaehyd, and Brenmae continue across the grasslands and stumble upon a large fowl nest. They attempt to avoid the nest but it is too late and are attacked by a creature with the head and body of a rooster, bat wings, and the long tail of a lizard. Xzar uses a powerful incantation to defeat the monster and he is able to harvest two eggs still in the nest.

20th of Kythorn (Summer Solstice)

The two groups close in on each other. Xzar sends Montaron in the air to search for the others. In the sky, a bat-like creature quickly approaches. It looks like a cross between a miniature wyvern and a pterodactyl. The creature hones in on the raven and, as a bolt of lightning erupts from its beak, Xzar recalls his familiar just in time. The darkenbeast then finds another quary as Zair and his group emerge from the foothills. The creature hovers out of range and summons forth bolts of magical energy. Haakon stands in front of the others and absorbs blast after blast of magical energy. Only Shanari and her longbow are able to respond. Her aim and marksmanship are true, sending three arrows in to the creature and causing it to drop out of the sky. The two groups unite in the foothills of the Tannath mountains, on the boarder of Thay and Aglarond. Shanari and her sister embrace. The journey in to Thay comes to an end and the journey back to Aglarond begins...

Session: Chapter 1 : Betrayal - Sunday, Jun 11 2017 from 4:30 PM to 9:30 PM
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Rebels & Reconaissance
Theo was told to listen to what the rebels have to say by the guild. That was enough for him to give them a chance to explain themselves, at least. I took the lollygaggers to meet TRONN, or the resistance of no name, so they can have a better perspective of the situation. Whilst I was helping myself to a delectable bowl of fruit, I found out a little fact about Theo: Leisha is his older sister. Scandalous! Oh, how the plot thickens! Anyway, after listening to them, we go to the library to find out more about Duke Roland. While Theo and Kyra did that, I found a book about a warrior princess and became engrossed in the story of her escapades. It was quite good. After that, we met up with the rest of the party to travel to the Duchy of Winster and begin our investigation.

The situation was as TRONN had described. The denizens seemed apprehensive, and from what we had gathered, rightfully so. We have heard the duke’s guards harass these people without cause. It’s just wrong and I want to fix it. We walked the perimeter of the duke’s castle and saw bodies hanging from its walls. The right hands were missing from the corpses. Thieves, I assume. He’s a coward for enforcing such barbaric and cruel punishments.

We went to a tavern to discuss our strategy of entering the fortified castle. It seemed like hours went by with no headway. We covered every strategy from stealthy infiltration to storming the front gate. At one point, they seriously considered disguising me as a member of a royal family to gain entrance. I was totally in favour of this plan but I don’t think it would have succeeded. Eventually, we concluded that we would confer with TRONN to come up with a good plan. Fingers crossed!

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This Seems Like A Bad Idea
I understand the whole redeemability thing, but....This is no way to treat the people of your country, I don't think this man can be saved. I just joined a guild, and now I'm supposed to infiltrate a castle? I hope my sister has a plan because I don't want to risk the lives of my companions or myself. Seriously seems like a bad idea.
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