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Chronicles VI
STEPPING into the circle sends the party along a dark and twisted journey through extradimensional space. Their minds are tormented and they are left with a hollow feeling in their soul, or rather absence of soul, as a voice speaks in their minds “some added motivation for your quest”.

AFTER a long period of rest, recovery and refit the group heads across the desert to Daggoth Hill. Gholan instructs the party to consider linking up with the Turanian army in the desert and provides a letter of writ. The journey to Daggoth Hill is long, but uneventful.

ARRIVING at Daggoth Hill the party scouts the ruins. Appearing safe, they enter the ruins which seems to trigger a devilish sandstorm that engulfs and probes their minds. Their thoughts are used against them as intellect-devouring aberrations appear from the dreamstorm and psychically attack the party. Aenoq’s mind is consumed and he is mentally transformed into a primordial ooze. The mental and steel fray is greatly hampered by the storms blinding and deafening chorus as invisible foes mentally pummel the group. Shen fairs very well and seems almost unharmed by them, helping his comrades thorugh the blinding sand. Amoth distracts and supports the combat. Ulixes rallies his blade and cuts a swath across the battlefield, felling the bulk of the foul creatures. The storm subsides unnaturally quick, returning the ruins to their eerie silence.

Desert Trek to Daggoth Hill (1400 xp)
Dreamstorm and Intellect devourers (4050 xp)

5452 total; 1363 each
97812 group total; 24453 each
Session: Strung along by the soul - Friday, Mar 03 2017 from 9:30 PM to 2:30 AM
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Epic!
Episode V: Oy!
Episode V: Oy!

What did I get myself into. I am just a mostly nice guy trying to make a living with minimal Imperial entanglement. That means staying wide of what the Emperor says is okay no problem! I hate the Emperor!

Maybe I am not so trusting of my crewmates judgement on how to do things from now on. I am more of a talker than a shooter, maybe I change that. This job went south so fast. Maybe we should be more assertive when others are involved. Our way or our way. Maybe I should be more insistent that we do things more my way. I am not so happy about things not going so well.

The Hungarian was not so pleased how we.handled the pirates. He be wondering where his cargo go, I was told that he no care about anything but making who was stealing his cargo dead. Not so much I know.now.

Then we get someone messing with the RISKY RIG! Bombs and such. I was hoping to come back to a ship I could take care of. Now I got problems to fix already. How many traps that some bounty hunter left behind. Word must have gotten back to the Hungarian for someone to do such a thoroughly nasty job leaving so many surprises for us.

Maybe if we would have had time enough to pay attention we could have compromised those Rebels shoddy technical work. On good shot and boom. Two Years wings may not have wanted to stick around for the debris field that would have made. Ah, something to bring my sense of humor back.

So what we do now? Provided we can make the jump to hyperspace escaping an Imperial planet not die is high on my list of priorities. Not falling into the clutches of the Empire is a close second. So where we go if we live through the next few minutes. Not my problem. Let me make sure that hyperdrive works the way it is supposed to.
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Preparativos e descobertas - 23/02/2017 e 09/03/2017
Na fazenda da família Dellmon, os aventureiros encontraram uma situação desconfortável. Sem muitos combatentes experientes no local, Kerbin Dellmon tentava organizar uma defesa ao mesmo tempo em que era pressionado por seu filho mais jovem a encontrar sua filha, Dreena
, que estava desaparecida já há alguns dias. O clima era pesado e as a maioria das pessoas ali, parecia esperar passivamente pelo fim.

A chegada dos Lordes de Grayskull no Rancho Dellmon pareceu uma brisa de esperança para a pequena comunidade que habitava o local. O grupo trouxe um novo ânimo e os preparativos pareciam ir de vento em popa, sem nenhum tempo para lamentação ou descanso. Enquanto Baern Rumnaheim expandia a trincheira ao redor da fazenda junto de seus texugos atrozes, Nala Godrick se dividia entre o trabalho pesado com a madeira junto de Dorn Buckanan e o treinamento dos camponeses no combate com armas. Lothsy ficou responsável por organizar o transporte de parte dos mantimentos do galpão para a casa principal do rancho, além de motivar os camponeses em acreditar que havia esperança. E finalmente Alexander Zdyck, planejava o melhor local para a instalação de armadilhas mortais contra os orcs invasores.



No final de alguns poucos dias, antes de investigarem o acampamento inimigo, Alexander Zdyck resolveu sair para um reconhecimento das proximidades, junto com dois patrulheiros: o humano Joseph Nobody e a elfa Iilla Naïlo. Após percorrem cerca de 2 quilômetros na direção da fumaça que vinha da floresta, a elfa encontrou uma pista de que forasteiros rondavam aquele local. Era uma pista bem disfarçada, mas visível aos seus olhos atentos. O pequeno grupo investigou os rastros até chegar a um local, que Joseph identificou como uma passagem que levava a uma gruta, ou caverna, de pouco interesse para a população local. A entrada estava escondida e apenas os olhos de Joseph, que já conhecia o local, perceberam a diferença.

Enquanto o halfling aguardava nas proximidades, os patrulheiros voltaram ao rancho para buscar ajuda. Os Lordes de Grayskull se organizaram para encontrar Xandinho e fazer um reconhecimento do
local, junto da patrulheira elfa. Sem encontrar o seu aliado onde deveria estar, os aventureiros resolveram investigar a caverna. Mais adaptadas a escuridão, Iilla e Lothsy assumiram a dianteira, enquanto o restante do grupo vinha mais atrás, com a ajuda da luz mágica produzida por Dorn Buckanan. Os olhos atentos das aventureiras guiaram o grupo em segurança, até que ouviram sons à frente no caminho que Iilla identificou como uma conversa na língua Orc.

Os Lordes elaboraram um complexo plano de abordagem, que foi por água abaixo após Baern em sua forma lupina, prender a pata em uma das curvas na caverna. Iilla, que estava mais a frente, se movendo com uma sombra, conseguiu se esconder do grande grupo de orcs que vinha investigar a passagem. A elfa conjurou uma grande área com espinhos e vinhas que atrasou estrategicamente o avanço dos inimigos. Em seguida, como um pequeno demônio vindo das profundezas, Lothsy incinerou mais de uma dezena dos inimigos para a surpresa de todos na caverna.

Com as rápidas decisões tomadas pela linha de frente e o escudo “anão” feito por Baern para proteger seus companheiros, logo o grupo exterminou o destacamento inteiro dos orcs. Alexandre Zdyck chegou a tempo de eliminar alguns orcs, e contar ao grupo que seguiu um pequeno grupo dos inimigos até uma outra entrada a poucos quilômetros a frente da caverna onde estavam.

Sob o cheiro de carne queimada, o grupo revistou os corpos que jaziam no salão, enquanto a elfa de modo frio cravava sua espada no crânio dos orcs, para garantir que realmente todos estavam mortos. Além de provisões para 2 dias, a tropa trazia uma pequena tira de couro, com um mapa no verso e a seguinte mensagem (traduzida por Iilla Naïlo):

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Epic!
Asylum, part Two. Further down the Rabbit Hole.
After a night of not-so-restful sleep, we ate a bit more of the magical bread and went back out to explore.

In what seemed to be a common room, signs of what was a ritual long ago was seen. Strange cocoons and bodies hanging from the ceiling in the same pattern kg those doing a ritual would be placed. A strange painting on a wall drew our attention.

Drawing of the room, the cocoons and bodies, traces of the ritual circle.

Turned out to be an engraving of the Asylum. A strange glow within the door. Brixius reached in to grab whatever caused it, and went in nearly as deep as his whole arm. Something was obviously wrong since that should have went through the engraving and even through the wall. After moments of struggling, he managed to pull free with the help of Ul'gregg.

Black goo poured out of the...wound on the engraving. It went to the bodies that had dropped to the ground.
A small battle took place. Then Uatit went limp.
I noticed at that point a strange creature. Looked like a brain on legs.

Small sketch of the "brains on legs"

After the battle we kept going forward with the exploration, we found a room that must have been a kitchen. As with the rest of the room, it was a bloody mess. I keep wondering what really did happen in this place.

I noticed a piece of parchment sticking out of flipped over cauldron. I asked for Ul'Gregg's assistance to lift it, as he did the parchement fell in the small hole, when I tried to grab it, something grabbed my hand and tried to pull me underneath. I felt like it was going to rip off my arm. Thankfully the others aided me.

The paper was only pieces of a journal, accounts of a love affair between two people, and one with apparently a very creepy spider.

We then explored yet again. Found a room with a very strange creature. Albeit not hostile, it was very strange, wanting to fix us. It was covered in chains. His room looked like a workshop, some alchemical and forge equipement. He called himself the Fixer.

Drawing of the strange creature called the Fixer. Tall and with chains strapped all over him.

Brehana talked to him while Brixius moved behind him. I was intrigued by books and as I tried to take one a chain lashed out to push it back in, he said it was impolite to not ask.

Moments later, much to my surprise, Brixius struck him.

Another battle started. A giant bone golem was put together as well and small fire mephits showed up. I tapped into my pact to move away as 3 more of me appeared and caused the Golem to miss on his attacks. I was also able to help Ul'Gregg avoid a nasty hit. In the heat of the battle, there was a lot going on, chains shooting out from the Fixer to a lot of people. At some point I saw Uatit fall down. When she got back up she screamed in a rage that she had to find her Vintreri.

Strangely, that caused the Fixer to stop. He seemed to know, or at least know of, Vintreri, from when the Asylum was built. There is so much mystery around this man. I wonder what else we'll find out. He offered us potions. They were absolutely disgusting. But every single injury was gone. Hallucinations were gone. I had a few sores show up but after a rest then went away.

The Fixer also locked his room when he heard chains. The children were about he said, and he cannot stand them. That is when we took our rest, inside our protective bubble. The Fixer left us in peace, didn't disturb us at all. During the rest it was when Brixius had told us that the creature was undead and a fiend and he felt it better to strike. With hindsight it's hard to make that call, but I think that at the time, I would have been hard pressed to not act. Fixer wasn't hostile, but what if my inactions caused someone to get hurt?

It was a tough call, and thankfully it all worked out in the end.

In the...morning? evening? It's hard to tell in here, after our rest, the little ghost girl was there, angry that the fixer took away her toys. I assume she was talking about us. She quite literally melted away the Fixer. I tried to trap her into a magic circle, but it didn't work, radiant damage didn't nor did Brixius's mace that hurts undead.

We tried to prepare as we heard the children coming back. Ul'Gregg went to check throught the other door and came back to peek throught the door we had came in and saw about a dozen of those children.

Drawing of the children, striking at Uatit and carrying her away.

The group asked me to unleash a fireball as soon as they openned the door. When I did, Ul'Gregg and Brixius screamed outrage, yelling that I killed their friend and love ones. I was rather confused. Ul'Gregg struck at Ike as Brixius hit Brehana.

Brehana pushed me out of danger and I used that time to try and immobilize them. I managed to stop Ul'Gregg but Brixius kept going. After a few moments, Ike managed to fix them both.

In the meantime however, the children had taken Uatit. Last I saw she was wrapped in chain and carried by the children, as the little ghost girl thanked us for her new toy and closed the door.

We tried to give chase but saw no real traces. We had found by the other door another one of those strange blood shround monsters.
It hurt me pretty bad this time. I am fearing for my life more and more in this place.

Image of the blood shround monster, seeming to draw blood from Zarazen.

A room seemed odd at the end of the corridor. It was filled with toys and a box.
The crank we had found earlier fit in and Ul'Gregg used it.

Music started from the box. Things started to move by themselves and the door shut behind us. Only Brixius, Ul'Gregg and I in the room. The blocks that were on the floor started the float, the big plushie teddy bears stood, metal claws and teeth and attacked us.

It was rough with just us. We could hear the others trying to get in but something was blocking them. I must thank the patron Vintreri introduced me too, I felt a bit of life coming back to me when I struck down the bears, but sadly it all went a blur at some point, I fell down, uncouncious.

I woke up later, door was openned, the bears were downed and we had lost all traces of Uatit. We headed back to the Fixer's room for a rest. I beleive they found something in the music box but this room wasn't going anywhere and in the state we were all in, a rest was needed...
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Darren
Posted by the GM
Strange Aeons
Not So Very Nice Folks
Returning back into town from the Chapel of Pharasma, the group heard, and felt, an eerie wail over the sound of rain and wind. The sound sent a chill up the spine of each of you. Maury was able to discern that it wasn't just a wail, but rather, the same three syllables being repeated.

After some triangulation, the group finally determined the direction that the sound was coming from, and headed off to investigate. As they drew closer, it became apparent to all that it was the name "Zaquari" being repeated, which from documents obtained in the asylum you knew was The Lion's pre-amnesia name. In addition, the source of the shriek began interspersing the word "murderer" as well. They finally caught sight of the creature, a deteriorating and twisted corpse, which was identified as a revenant, which began moving with supernatural speed in pursuit of its prey, The Lion.

The group quickly formulated a plan for defeating the creature, which involved The Lion dragging the creature (which seemed to have no interest in the rest of the party) around the woods, letting his compatriots take their shots until it was downed.

During the one strike on the revenant that The Lion took, a memory flashback was granted of The Lion attacking this man while he was still alive, losing control to his rage, and killing the man unjustly. This memory was reinforced after defeating the thing, and having a moment to examine its lifeless body. The Lion remembered that the man was named Klyn Murik (you seem to remember Cesadia Wrentz mentioning him as well), and that The Lion was sent to 'deal with' this man for some small crime he had committed, but for which a death sentence was definitely overkill. Murderer indeed.

Heading back into town, the group encountered the doomsayer, Elgrior Nasmith, who warned of an impending second vanishing (the details of the first vanishing having been gleaned during your Asylum Library research), and the return of the Briarstone Witch. Diplomatic attempts to persuade Nasmith to quiet down and/or leave and stop bothering the citizens of Thrushmoor were only met with his steeled conviction and ever more wild theories. Finally it fell to Voyki to put fear into the man and drive him off. But as he shambled off into the night, you heard his meek exhortations that he would return.

You decided to finish off the night by paying a visit to The Stain, the other local watering hole. While Raevik attempted to gather information and swing the attitudes of the locals to his favor, Voyki worked the other side of the room trying to make friends in her own way; by turning them further against Raevik and improving her own standing in the process. Raevik's reputation as a cruel, sadistic, and megalomaniac individual was enforced here, with all of the locals openly hostile and initially unwilling to listen to anything he said. Voyki, likewise, carried with her a similar reputation for manipulating townsfolk for her own amusement, a crime for which she was apparently jailed at one point.

However, both of them were able to sooth the townfolk and get them to open up and reluctantly part with a few additional pieces of information.

Voyki turned the conversation to Maury and much to her dismay, found out that before being locked away in the asylum, Maury and the current mistress of Iris Hill, Melisenn Kororo, had been lovers and were frequently seen around town in each others' company.

[the following paragraph is a slight ret-con which I meant to reveal but forgot to]

Raevik on the other hand heard a local folk-tale/rumor about a haunting in Thrushmoor: the spirit of an elderly woman. This spirit has been seen occasionally over the years haunting the streets of the town, although there have been no sightings recently. These hauntings have been occurring over the span of the last twenty years. The locals had several competing theories about who the spirit was before she died: The Briarstone Witch, one of the workers slain during the aborted construction of Fort Briarstone, and the dead wife of Count Lowls III (mother of the current Count), being the most popular theories.

After The Stain, the party retired to the Sleepless Building for the night.

In the morning, Voyki arose bright and early to head to the market to reclaim the finely wrought viol she had sold there only two days prior. After, the group headed east out of town to investigate the cave that Cesadia Wrentz had told them about, and that Elgrior Nasmith had used as evidence of the Briarstone Witch's return.

After some searching of the lakeshore, the cave entrance was located. The vines covering the entrace hid an Assassin Vine which attacked The Lion, and entangled Maury, but it was swiftly dispatched.

Deeper in the cave, the group was set upon by a wild woman and two strange looking wolves that exuded yellowish clouds which poisoned some members of the party. As they were trying to deal with those three, an invisible fungal creature snuck up from behind and began attacking as well. The pitched battle ended with the Phantom Fungus slain, the wild woman subdued, and the wolves, obeying their mistress, growling but otherwise passive at her side. Upon closer examination of the wolves you were able to ascertain that these wolves are not flesh and blood at all, but rather, are composed entirely of animated plant matter bearing the uncanny likeness of warm-blooded creatures.
Session: Game Session #12 - Sunday, Mar 12 2017 from 8:45 PM to 11:45 PM
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Tags: Background , Recap
Epic!