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Thesis for a role of women in fur trade
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Connor
Posted by the GM
The Arrival: Penumbra
Session 38: Through the Fog
The session opened with the F.I.A sailing towards the Winter Court of the Queen of Air and Darkness with Lyndra and Miletia in tow. The F.I.A’s only problem, of course, was that none of them were expert sailors. After Thane recounted what he could of the various workings and tasks of his old Vallsan crew, the party gained the ability to pilot their pinnace in what could easily have been mistaken as a straight line. Their Kelkan Folding Boat proved to be more than up to the challenge of crossing the Peacewaters, a fey sea that has been bereft of most of its original inhabitants since the War of Exiles. This distinct lack of life gave the Peacewaters an aura of both haunting silence and ethereal beauty. With the ever-consistent color of the setting sun filling the sky, this journey was not unlike traversing through a watercolor painting.

The F.I.A took an interest in a set of ancient ruins early in their seafaring adventure, and decided to disembark their ship in order to explore them. Leaving Lyndra behind to protect their pinnace, both the F.I.A and Miletia swam ashore to one of the nearby islands. Upon solid land once more, the party discovered evidence of a long since departed fey society. The party deduced that this society once had a symbiotic relationship with nature, indicated by a series of decrepit structures made of a strangely porus purple stone that seemed to absorb the sea’s inherent magics. Thane inferred that the separate islands that made up this cluster were once connected by land bridges, the layout of which demonstrated an intricate understanding of both urban planning and architecture. Through a light rain, Miletia informed the party that elves have long held the belief that the Feywild, and especially their capital city of Londlind, was at the literal center of the universe. As many extraplanar travelers may impart, this belief has had a great impact on some elves’ sense of self-importance. Since the Arrival, of course, this assumption has been factually disputed. Despite the fact that the Prime Material has been confirmed to lie at the center of the cosmos, many elves have simply chosen to ignore this in favor of older wisdom.

Once Miletia finished her explanations, the party split up to explore the ruins. After choosing to fly around the archipelago in search of arcane resources, Zaric and Midzaynov stumbled upon a young halfling girl who was taking shelter from the rain in a crumbling tower. She introduced herself as Ep, and explained that she had hidden in a Janavian oasis in order to escape a sudden sandstorm that was destroying her village. In the process of hiding, she had apparently fallen through a Fey Crossing and ended up on this island. The adventurers agreed to escort her to a safe location, and left to reunite with the rest of the party. Back at the pinnace, Miletia expressed her anguish at the fact that another creature had turned up in the Peacewaters without her knowledge. It was Miletia’s eternal duty to tend to the waters and guide lost souls to safe locations, but she was struggling to accomplish that goal on her own. Apparently, her pleas to the fey queens had gone unanswered, and her ship had been recently taken from her by pirates. It appeared that the Peacewaters, a region that refused to take sides in the War of Exiles, was still a sore spot for the fey queens despite the fact that the ancient war ended thousands of years ago.

About one week after finding Ep (time can be difficult to distinguish in the Feywild, seeing as the sky is permanently set in the shades of a glorious, ever-shifting sunset), the party’s boat made an unsettling lurch. A creature of comically large proportions had apparently just made contact with the bottom of their boat, shifting its occupants to and fro. Luckily, the creature was merely a mischievous whale who wanted to see what kind of large fish could swim above the water as quickly as their pinnace did. Zaric cast charm monster on the beast, and the two conspired in some light whale shenanigans.

A few days after bading their whale friend goodbye, the party passed by a series of coastal mountains on the starboard side of their boat. This prompted Lyndra to inform the group that they had just passed from the Peacewaters into the Ocean of Stars. Almost immediately after entering this new body of water, a thick fog began to roll across the deck of the party’s ship. Despite their best attempts to navigate in the visually-impairing terrain, the party soon found themselves off track. While the party was getting lost, another entity found them. A ship - larger and more menacing than any the party had seen before - suddenly materialized from within the fog, accompanied by the shrill laughter of dozens and dozens of goblinoid creatures. After a brief round of leading questions by the galleon’s hobgoblin captain, Thane unleashed a lightning bolt from the stern of their ship, catching them off guard! The party was suddenly facing down a crew of at least fifty goblinoid pirates at once, and lept into action!

Between the chaos of cackling goblin pirates and the order of strategically-minded hobgoblin officers, the fight was a maelstrom in itself. Wykeera’s casting of water walk allowed the party to sprint between the two ships and board the goblinoids’ galleon, who responded by shooting huge harpoons into the party’s pinnace! Thane strafed around in the air with the aid of his fly spell, launching eldritch blasts and a storm sphere that tore through the entirety of the enemy’s ship. Wykeera spent most of the battle defending against the goblins who had made their way onto the party’s vessel. Zaric cleverly used his wall of light spell to blind the enemy while keeping a safe distance by staying underwater. Midzaynov made quick work of the hobgoblin bosun, who cast a sleet storm on the party’s ship, almost destroying it with one incantation! Thane’s storm sphere was the star of the battle, destroying dozens of goblins by the time the dust settled. Zari’s divinity-infused spiritual weapon combined with Midzaynov’s martial experience fighting against pirates proved to be too much for the swashbuckling hobgoblin captain, and he fell to a mighty blow from the dragonborn’s Instrument of Mercy. With their captain defeated, the remaining goblins laid their weapons down. The F.I.A was victorious!

The party spent the next hour searching the goblin ship and tending to their wounds. They found a stash of electrum coins, the hobgoblin captain's journal, and gallons upon gallons of flammable oil. Midzaynov spent some time carefully placing oil around the enemy ship, lit a match, and let it burn. The Festering Wound, the goblinoid ship, had been disabled! Sifting through Captain Boneslicer’s journal, the party found several references to the Stalking Eye - the apparent name of the pirate cabal that the late captain once belonged to. Back on the party’s ship, Zaric swam through a hole that had been blown in the side of their ship’s hull and noticed that Miletia was missing from belowdecks! When the party questioned Ep, she told them that it appeared that one of the goblins had charmed Miletia, who then cast a spell to teleport them away during the fighting. With the aid of their new goblin captives, the F.I.A managed to repair the damage that had been done to their ship during the battle. With a new heading from Lyndra, the party set sail for a daring rescue mission at the heart of the Stalking Eye’s base of operations: Shipwreck Cove!
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Connor
Posted by the GM
The Arrival: Penumbra
Session 37: Aquatic Climes and Sick Rhymes
The session opened with Midzaynov regaling the myconids of Penumbra Grove with her original song, Mushroom Pie. The song recounted the exploits of the F.I.A in shaming Grusktooth the cyclops, just as Bulon had requested. During her performance, innumerable spores were shot into the air from the excited mushroom folk, resulting in a hallucinatory, transcendental, and mind-bending entertainment experience that exceeded the raw psychedelic high of even the most expensive of designer drugs. With Bulon’s blessing, the F.I.A left Penumbra Grove with a guide who would aid them in leaving the Feydark - an unusually aggressive myconid named Jant. A few hours into their journey through twisting, labyrinthine caverns, the party came across an elven outpost. After a tense negotiation helmed by Zaric, the party was allowed entry into the elves’ temporary base camp. Inside, they met a very earnest elf named Finwe who explained he was part of an organization dedicated to researching and documenting flora and fauna across all corners of the multiverse called Elebrin. The party learned about the elf capital Londolind, the fact that the majority of elves believe that the Feywild is the literal center of the multiverse (despite more recent factual evidence to the contrary: i.e the Material Plane), and about the Starblades, an elven faction that appears to be some kind of policing force in the Feywild.

Leaving the relative safety of the outpost behind, the F.I.A continued their journey to leave the Feydark on their way to the Queen of Air and Darkness. Using stealth, the party avoided the attention of house-sized beetles and other colossal chitinous creatures that scuttled across the cavern’s walls. Coming across a narrow tunnel covered in white webs, the party fought a group of spiders that phased in and out of the Feywild to attack their prey! The F.I.A quickly turned the tables on these arachnids, however, and the battle was won. After squeezing through the rest of the tight cavern, the party suddenly came face to face with a wall of water. Looking within it, the party saw impossibly-shaped fish, seaweed, and even sand. The party realized suddenly that the “Peacewaters” that they were seeking was a fey ocean that overlapped the Great Expanse in the Feywild! Their journey complete, Jant bid them adieu, and stomped into the darkness.

Lyndra informed the party that they were looking for an individual known as the Keeper of the Peacewaters, and that this individual would guide them to the Winter Queen. After a quick casting of water breathing by Wykeera, the party began to swim close to the ocean floor in order to make navigation to this being easier. The F.I.A used currents to keep traversal as seamless as possible, and eventually came across towering coral reefs. Behind one such section of coral, a standoff between seelie and unseelie fey was unfolding. Lyndra explained that because it was forbidden to shed blood in the Feywild, their battle was unfolding on a scale of lyrical wit. Taking the side of the unseelie fey, the F.I.A entered into a rap battle with a seelie fey lord named Brycherion. Utilizing a disturbingly high quantity of “your mom” jokes, the party was victorious. Ever the sore loser, Brycherion sicced his nautical elephants on the party and fled. Luckily, Midzaynov used her inherent draconic abilities to strike fear into the ambiphants for long enough to allow everyone to escape to a nearby reef. Inside, the angler-headed unseelie fey that the party aided introduced them to Nenya, a young archfey of the unseelie court, who helped the F.I.A’s spellcasters alter their “known” spells.

After bidding the archfey farewell, the F.I.A continued their journey towards the Keeper of the Peacewaters. While the rest of the party swam, Zaric used his hex-teleport to avoid any exertion whatsoever. Three hours later, the party came upon the first signs of an island. The F.I.A surfaced quickly using Wykeera’s wildshape, and found a dilapidated stone temple sitting on a relatively small archipelago. Inside this temple was a woman with seaweed hair, bark skin, and glowing blue eyes. Although her appearance had changed, Wykeera immediately recognized the Keeper of the Peacewaters as none other than Miletia, the druid that the party had met in the Garden of Deliverance who had been killed by Xeridal over a year ago! Lyndra explained that Miletia had been the keeper of the Peacewaters for about a century. When the party brought up the incongruent timeline, the fey reminded them that time in the Feywild flows much differently than it does in the Material Plane. Addressing Miletia’s apparent demise, Lyndra explained that she and other powerful fey entities had contacted Miletia’s soul and asked if she would like to return to life, albiet with a new purpose. Faced with the opportunity to protect natural landscapes once more, Miletia accepted the fey’s offer. Lyndra’s group had also tried to revive Fia, but their attempt to raise the dead had failed.

Miletia informed the party that she would love to escort them to the Queen of Air and Darkness, but her boat had been stolen by pirates. In response to this, Midzaynov produced her Kelkan Folding Boat! The party boarded with Miletia and Lyndra in tow, Thane set the wind to the correct course, and the party set sail towards the domain of the Queen of Air and Darkness …
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Ritorno ad Alderaan
Mentre Tornviken, Gogrash e Jhou combattevano contro gli hobgoblin, i due membri rimanenti si risvegliano nei sotterranei della Mangusta ed immediatamente sono attaccati da una cockatrice; la fiera viene prontamente fatta in mille pezzi da un misterioso gnomo che, una volta ricongiuntisi col resto del gruppo, si presenta come Michele Foresta, in missione "per conto di Dio", e che gli uomini nella Mangusta erano stati "sacrificati" per trovare la pietra misteriosa.
Tornati ad Alderaan, il gruppo si separa: chi si riposa, chi va in giro ad indagare sulla misteriosa pietra, e chi infine invia un messaggio alla base per informare della situazione. La risposta giunge prontamente, dando al gruppo la conferma per stabilire una propria base personale "a patto scegliere un nome migliore".
Nel mentre, Franz incontra la figlia di una scostumata mercante che gli chiede di unirsi a loro, richiesta che il robot non riesce a rifiutare del tutto; inoltre riceve delucidazioni sulla pietra, e scopre che Michele era sulle tracce di questi misteriosi oggetti.
Riunitosi il gruppo, Michele si offre di unirsi e mostra loro delle cicatrici sul braccio, e a poco servono i tentativi degli altri di cavargli qualche informazione extra; sebbene dubbiosi, accettano di portarlo con sé, almeno finché non gli darà una scusa per cacciarlo a calci. Dopo una bevuta tutti tornano nelle loro stanze per dormire.
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Epic!
Back to the Sotterranei della Mangusta d'oro
Come fossero emersi dalle nebbie delle loro memorie, brandelli di ricordi riaffiorano dalle menti dei nostri avventurieri. C'era forse dell'altro che non avevano ricordato dopo aver incontrato la mezz'orca esanime ed essere scesi nei sotteranei della Mangusta d'oro? Oh, yes it is! C'era dell'altro. Dopo aver percorso le prime scale avevano raggiunto un ampia stanza deserta con una grande fontana, all'apparenza del tutto priva di misteri. Solo la più alta intuizione prussiana aveva potuto scovare un occultato passaggio a nord all'interno della parete. Quindi quale strada prendere? la scontata ampia porta a est o lo stretto passaggio a nord? Domanda banale. E quindi i nostri eroi, dopo aver saggiamente protetto con dei barili la porta sicura a est si sono introdotti nel pertugio attraverso la perete. Le stranezze non mancano lungo la loro via, e queste non sono da meno: Nel corridoio davanti a loro 3 spaventapasseri appesi al soffitto, intrisi di una qualche magia di controllo, sospesi sopra ad una fossa alta alcuni metri, li separavano dal raggiungere la porta successiva. Dopo essersene sbarazzati nella stanza successiva, dove apperentemente risiedeva una anonima camera mortuaria, erano stati attaccati da alcuni Mimic! Ancora stranezze. Per concludere in bellezza questo tour del mistero finirono con imbattersi nelle prigioni del sotterraneo, dove dopo aver eliminato un prigionero zombie, avevano potuto scambiare poche parole con delle mezz'elfe progionere. Le due povere non ricordavono molto dell'accaduto, eccetto che quanto rimaneva dello staff della Mangusta d'oro erano le decine di cadaveri che i nostri avventurieri trovarono sotto i loro piedi nell'ambiente successivo. Facendosi strada tra i morti gli avventurieri trovarono incisi sulle pareti delle strane rune di draghi ed astri orbitanti che suggerivano abominiosi tentativi falliti di rituali...
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