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Pointer-left Sofi

Posted in Per Multiversum
Sofi's Tale
"It is a long story, so park your ears.

   "I was a Cager, as you already know; I grew up in Sigil. I was not from a... very nice family. My father was absent. My sister and I were raised by my mother, but it was clear that she cared little for us, especially for me.

   "My mother had horns — I inherited mine from her — but my sister did not. The fiendish bloodline seems not to have affected her as strongly, at least not in the physical sense. It affected her more so in other ways; she was exceptionally cruel. I should note that I was by no means a good girl; we were all cruel to each other. But she teased me incessantly, always pointing out how many men she had been with and how many gifts she had been given by Mother, who favored her. She was also... more voluptuous than I and was more canny. She did better in school. She seemed superior to me in every way."

   Now, Sofi paused, took a deep breath, and then continued. "To come to it, eventually, I could not take it anymore. One day, after she had publicly humiliated me at the schoolhouse, I fumed in anger, but I kept it all inside,... for the day. That night, I entered my sister's room and strangled her to death in her sleep."

   She looked at the ground as she shared this. When no one made any comment, she went on.

   "Then, I fled. I stole a portal key from a merchant and passed from Sigil to the Outlands, where I found myself near the gate town of Tradegate.

   Solisar nodded. He knew that Tradegate was the gate-town to Bytopia, the home of the gnomish pantheon. It was a good Outer Plane, known for its two facing layers. It leaned more toward lawfulness than chaos, residing, cosmologically, between Celestia and Elysium.

   "It was here that I met my first cervidal, and I pretended to be one, to fit in better. (A number of guardinals lived in or visited Tradegate.) I had a twigging for him, and I soon tried to seduce him, but while he seemed to genuinely twig me and to find me attractive — though he obviously knew that I was not a cervidal —" She pointed at her bare feet. "...he refused to act on his feelings. He tried to let me down gently, but it was clear that I was not enough of a 'good girl' for a cutter like him, celestial blood and all. He also discovered that I was really a tiefling, and I at last admitted to him my great crime. To my surprise, he was compassionate and spoke to me about redemption.

   "The idea intrigued me, and I left Tradegate and wandered counterclockwise to Excelsior, thinking of no better place to find someone who might lead me on the path to forgiveness.

   "Along the way, I passed a hospital of sorts. It was only a small hostel, but a gentle old monk lived there, named Sarl, who cared for sick orphans and widows at no cost. I offered to help him, thinking that I might earn redemption for my crime through good deeds. He accepted my offer and let me call kip there.

   "I aided him for about a month, before a gang of babaus one day attacked the hospital. I was quickly nicked and left for dead by one of them, but while I lay on the ground, expecting to die, I looked up and saw something incredible to me. The old monk, with nothing but his walking staff, subdued or killed all three of the babaus alone, even cracking open one of their hideous, horned skulls. Not a single patient was harmed."

   "I saw several of these when in the Fugue plane," said Solisar, "lanky, black tanar'ri demons with a single horn curling backward from the back of their skull, correct?"

   Sofi nodded.

   He remembered that they had attacked some imps and led away other creatures made of crawling beetles, but this was her story, so he let her continue.

   "They were awful, yes, but Sarl stopped all of them.

   "He nursed me back to health. From my sick bed, I asked him how he could have possibly fought the way he did. His answer I shall never forget. 'There is great strength in weakness. Great good comes to those who are willing to give everything away.'

   "I asked him to teach me when I was recovered again. This he did. I found it frustrating that his teachings were at first on things like posture and meditation, but I soon scanned the hidden benefits of the knowledge that he was passing on. Eventually, he told me that I could learn no more until I had a true change of heart. He suggested that I seek enlightenment in isolation.

   "I was angry at his refusal to train me further and in his insinuation that I was not 'good enough', so I left and sought training elsewhere, finding it eventually from some githzerai of Xaos, whose entire race was dedicated to the practice of the martial arts.

   "They trained me well, and there were no strings attached to my training, unlike with Sarl. However, I felt a great emptiness inside, and I could not forget Sarl's final advice to me. Nor could I forget the guilt that still hung over me for the great crime of murder.

   "To be fair, isolation already appealed to me, and it was not like I had any real friends among the strange githzerai, so I made my plans and did not bang around there much longer. I had read about a world, this world of Coliar, in Realmspace, in the Prime, a world so large that one could have an entire floating island to herself. I figured that it might be the best place in the multiverse to find isolation, so I passed into Limbo and spent what little jink I had to be dropped off here by some plane-crossing travelers.

   "So, I came here, five or six years ago, dumped on an empty island, and have wandered around from island to island ever since, almost always alone.

   "But Sarl was right. When I was truly alone, I cried over my awful crime. I sobbed over what I had done to my sister. I longed to become someone like Sarl, someone who could help the ones that no one wanted. I called out to the powers for forgiveness. I asked to become a new woman, to be freed from my ancestral heritage of hate and rage.

   "And one day, I was visited by an angelic being, who looked something like a winged elf but radiant, with a brass breastplate and a silver trumpet hanging from her back."

   "A trumpet archon," said Hakam, sounding impressed. Solisar and Szordrin each nodded, but Sofi shrugged.

   "Whatever she was, she told me that she was a messenger from Pistis Sophia, that my prayers had been heard by the high-ups of Celestia, and that they had seen my attempts to atone for my sin. If I would promise to devote myself wholly to her teachings, I would find what I truly wanted.

   "This I have done. For the last several years, while meditating each morning, I often hear her voice, gently teaching me the path of righteousness. I have grown in my skills here alone, waiting for the time when she has a task for me to perform in her service."

   "Perhaps that time is now." She looked at them and shrugged again, then blushed, anticipating perhaps some sort of scolding. "That is all," she said. "That is my past."
Session: 117th Game Session - Monday, Aug 03 2020 from 8:00 PM to 11:00 PM
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Eberron Inc.
Una piccola introduzione generale
Uno sguardo sul Khorvaire dopo l'Ultima Guerra

Video Introduttivo - Eberron Wars

In un mondo che si sta riprendendo dalle ceneri de "L'ultima Guerra", numerose attività commerciali stanno sgomitando per cercare di prevalere sui diretti competitor per accaparrarsi la fetta più grossa di un mercato in ripresa.

Uno degli epicentri del nuovo corso storico nel Khorvaire è sicuramente Sharn. la Città delle Torri, metropoli principale del Breland e governata da Re Boranel ir'Wynarn.

A far da contraltare ad una facciata splendente e rassicurante, Sharn nasconde un lato oscuro, figlio di una continua lotta per la supremazia politica e sociale, rappresentando di fatto il nucleo di numerosi intrighi.

L'inamovibile struttura sociale di Sharn, su cui si reggono le stesse fondamenta, pietra su pietra, la rende un luogo decisamente immutabile nel tempo e l'impossibile scalata verso una vita migliore dei ceti inferiori è fonte di una crescente tensione, infrangendo i sogni di giovani audaci e talentuosi.

In questa città, in realtà ampiamente risparmiata dalla guerra, si mescolano popoli di ogni estrazione e nazionalità che qui si ritrovano per i loro affari.

All'interno di questo panorama, un elfo di nome Omin Dran si sta facendo spazio con la sua rampante attività commerciale, la Acquisition Inc., e sta rapidamente raccogliendo i favori di numerosi nobili, politici e regnanti. Segnando un passo decisivo verso il compimento del suo sogno.

Si mormora, infatti, che la sua ambizione sia più grande di Eberron stesso e questo mette in agitazione l'ordine precostituito.

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Epic × 2!
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De Exilio
Chapter 5 — Durbuluk
The fiendish hobgoblin dropped back to the ground, his goo-covered, arrow-punctured wings barely preventing him from crashing. Landing on one knee and bent over in pain, he dismissed his spell. Then, he strangely began laughing.

"What is so funny?" demanded Leokas.

"I find it humorous that even his enemies do not know his actual name."

Szordrin continued to point his wand at their captive. "One more taunt and you will not be left to recall his true name. Now, tell us all that you know about him. Do not try to hide a thing." The tiefling made a motion with his other hand to imply that he was watching the hobgoblin closely.

"I want a guarantee that you will let me live to leave this cavern and return to the Marching Mountains, before I speak," replied Durbuluk.

Kytharrah had seen the others interrogate prisoners before, so he figured he'd try to imitate them. Tapping the bottom of his axe handle on the ground, he snorted, "Talk!"

"By Torm," swore Szordrin, choosing a god who supposedly cared a lot about oaths, "if you give us all the information that we seek, we shall allow you to go free... eventually. If we intended to kill you, we would have done it by now."

Belvin and Leokas stood by defensively, while Hakam and Solisar seemed to be studying the hobgoblin's body language.

After a short pause, Durbuluk finally answered. "His name is Allustairimarinastralmindivu. Most pure-blooded hobgoblins are too stupid to remember something with that many syllables. I do not have such a handicap."

Now that this was revealed to them, it was not too shocking to Hakam. He remembered learning a little known fact that the names Calim and Memnon were also shorted forms of those famous genies' true names.

"As for who he was," continued their prisoner, "I do not know much of anything about his past. He has never told me his true background, but I suspect that he was just someone at the right place at the right time."

Leokas suddenly seemed to recall something and interrupted the current topic with a new question. "Wait! You mentioned the Marching Mountains. Are goblins gathering in force under the Marching Mountains? Are they preparing for an attack?"

"I promised to tell you of the efreeti, not of the Marching Mountains. Nevertheless, I will tell you what you should already know: the goblins are too weak to ever war against the surface world without guidance. Good for nothing but arrow-fodder are they in combat. That is why they needed someone like Allustairimarinastralmindivu."

Hakam uttered a quick prayer, and instantly, everyone felt a strong compulsion to speak only the truth.

Durbuluk smirked. "Your god cannot overcome the power in my blood, human cleric. Save your magics; I intend to speak the truth on my own."

"In that case, I affirm that you will be allowed to return to your home, provided that you answer all of our questions truthfully," said Hakam. "First, you say that you do not know much of Allustairimarinastralmindivu's past." (Szordrin looked at Hakam with shock that he so easily pronounced the name.) "When and how did you come to learn of him? And why did you join him?"

"I was high priest of Nomog-Geaya and chief advisor to Guthash, King Under the Marching Mountains. About this time last year, messengers came to King Guthash through the goblin tunnels from Calimshan. These messengers claimed to have been slaves to owners in Calimshan yet were set free by followers of Allu, a new god of hobgoblins. Seeing as I serve the only true god of hobgoblins, naturally, my ears perked up at this news. They were evangelizing, recruiting for an army with which to retake Calimshan for the goblinoid races."

"Nomog-Geaya?" asked Leokas. "Who is he?"

"Nomog-Geaya is the General, the god of authority and war. He is the true patron of my people."

Leokas was under the impression that Maglubiyet was god of both goblins and hobgoblins, and this was what they had heard some of the other goblins and hobgoblins whom they had encountered say, but he did not sense deceit in Durbuluk's voice, so he let the matter pass.

Szordrin opened his mouth to say something, but then doubted that he would be able to lie with Hakam's spell in effect, so he thought better of it.

Durbuluk continued. "Even though I knew that this new god, 'Allu', must be an imposter, I was intrigued by the message. King Guthash had been planning for years to build an army to unleash on the overworld. Perhaps this Allu could be an ally of sorts. A genie is a powerful adversary or a powerful friend. I advised Guthash to send me as an ambassador, to observe Allu and his schemes.

"I have thus pretended to be a 'priest of Allu', but while he can grant us three wishes a day, which is not a minor thing by any means, he cannot grant spells. I still serve Nomog-Geaya, and Allustairimarinastralmindivu knows this. The other hobgoblins do not. That is all that matters.

"Nomog-Geaya knows that I am faithful to him. As I bide my time, so Nomog-Geaya bides his time for when he will rebel against Maglubiyet."

Belvin, with singed hair and leathers, asked, "I suppose that you attacked us thinking that we are enemies of Allu-stair-into-the-astral-sea-or-whatever. Could we not have come to a peaceful resolution, considering that we earlier freed your kin? Or does that not matter to a hobgoblin?"

"My goal was to flee this place. You were in my path. I know nothing of any kin of mine that you freed; I only saw my opportunity to escape, since the mummies below had been destroyed. You were not goblinoids nor efreet, so you would be no friends of the efreeti, even if you are enemies of his enemies. For all I know, you are simply greedy adventurers. Whoever you are, you made my task easier, and I took advantage of this, as anyone with any intelligence would."

Hakam jumped back in with a question. "Tell us more about these mummies. Was there another mummy with them, one called El Sadhara? She would have been dressed more ornately than the others that we destroyed."

"What her name was I do not know, but there was another, yes, without a veil like the others, extremely thinning hair, terrifying presence. She commanded the undead and elementals of air and slew many of the hobgoblins with a single word, turning them instantly to ash."

"Is she still here somewhere?" asked Leokas.

"She only left just recently."

"Why did she leave?" asked Solisar.

"Someone summoned her back." Durbuluk shrugged. "I do not know why. She left her handmaidens behind."

"What do you know of her designs?" asked Hakam, "Why was did she come here at all?"

"Allustairimarinastralmindivu, when scouting the desert, had learned of her ancient temple. He discovered that she was seeking to restore the djinni kingdom that once ruled here, one that warred against the efreeti kingdom to the north.

"Her designs were thus completely at odds with Allustairimarinastralmindivu's. He sabotaged her works. Allustairimarinastralmindivu did not expect her to find this hidden palace of his, and he trusted in the 'protection' of the blue dragon lairing 'next door'. But with the dragon gone, she must have seen an opening for her revenge.

"Her forces annihilated us. While I am drastically more powerful than the poor miserable pure-bloods, I am no match for the mummy,... nor was Allustairimarinastralmindivu."

"The dragon Yrevkethend is gone?" asked Hakam. "Where did she go?"

Durbuluk shrugged. "She was last seen flying to the northeast, and she has not returned."

"The hobgoblins whom we freed said that she had been absent since the beginning of the year," added Leokas.

Durbuluk nodded in agreement.

"And where are Allustairimarinastralmindivu and his archwizard now?" asked Hakam.

"When he saw that his plans here had failed, miserably, he fled to the Spinning Keep."

Hakam knew that he should be familiar with the term, but he could not place it.

Solisar sensed this and explained, "The Spinning Keep of Siri'wadjen is the great prison of the genies Calim and Memnon, created by the High Mage Pharos nearly 9,000 years ago."

"Why would he go to a prison?" asked Hakam.

Durbuluk chuckled. "Do you not know the legends of the Calimmemnon Crystal and the Spinning Keep?"

"Clearly I do not," Hakam replied.

"Within Siri'wadjen lies the Calimmemnon Crystal," said Solisar, "in which the entrapped essences of the two noble genies strive ever for freedom. Legends say that anyone touching the gem would obtain the powers of both Calim in Memnon. Other legends say that, if the Crystal were to come into contact with the wind of the desert or the crackle of its dried sands, then the corresponding genie would be freed. Of course, the elves protected the Crystal. No one has ever entered Siri'wadjen or successfully solved its puzzles. In fact, it is impossible even for anyone to pass through the magical field of protection surrounding it."

"Typical of snobbish, arrogant elves, your definition of 'anyone' differs from that of other races," said Durbuluk. "In truth, the protections on the Spinning Keep bar genies, humans, and elves from ever touching the surface of the magical structure, but nothing prevents a hobgoblin or a goblin, like Booyagh, from touching it." Durbuluk gave a truly devilish smile.

Hakam suddenly understood the gravity of Allu's plan and why he was so interested in hobgoblins as a race. "Curse you elves," he said. "Calishites would have protected the prison with better magics!"

"Oh, we shall just go back 9,000 years and fix that then!" said Belvin.

"History has already been written," said Solisar. "We must deal with the present."

"So, Allustairimarinastralmindivu desires the power of the Crystal and needs the hobgoblins to bypass the prison's defenses," said Hakam.

"No, Allustairimarinastralmindivu knows that the power gained from touching the Crystal is only temporary. He wants the permanent power that a fully restored Memnon can grant him. He does not want to simply touch the Crystal; he wants to free the Trapped Terrors within."

"Why would he want to free both genies?" asked Hakam.

"He only wants to free Memnon, of course, but it is likely impossible to free one without the other. His original plan was to have the backing of an army of efreet behind him when the Crystal was removed from the Keep. With the aid of a multitude of genies, surely Calim would immediately be subdued and slain, and Memnon would rule."

"Why release Memnon only to be subjugated by him?" asked Hakam.

"I have always suspected that Allustairimarinastralmindivu is no one of note on the Plane of Fire. He is not noble born. None of his efreeti kin would ever follow him. I think that he believes that if he succeeds at his elaborate plan to restore Memnon to power, then he will be rewarded handsomely or even appointed to higher status among his kind."

"It seems foolish. There is no guarantee that a genie such as Memnon would reward him."

Durbuluk shrugged again.

"What do the hobgoblins get out of all of this again?" asked Leokas.

"Allustairimarinastralmindivu's ultimate goal is to free Memnon and to restore the kingdom of Memnonnar, but he knows that he needs the help of hobgoblins, and in exchange, he will return to us the hobgoblin portion of the kingdom that was once ours."

"Calimshan was never yours!" protested Hakam.

"Typical Calishite human, seeing your history the way that you want to see it! Travel north to the nation that you humans call Tethyr. To this very day, you will find a gorge with the remains of a massive monolith that my people raised thousands of years ago to the greatness of Nomog-Geaya. How many human nations have monoliths that have persisted for so many ages? Do you think that wandering bandit tribes of hobgoblins could build such a thing? No! We were a kingdom. The lands of Tethyr were fully ours, not those of the Calishites!"

Hakam thought it best to return to the matter at hand rather than argue about ancient history. "Where exactly is the Keep?"

"East of here, several day's journey on foot. I do not know the exact location, but Allustairimarinastralmindivu had obtained a journal from a gnome adventurer, who claimed to have bypassed the Keep's defenses and entered it. She left a map to the site in the journal as well."

"Was the gnome's name Samber? or Ramseb? or anything like that?" asked Hakam.

Durbuluk shook his head. "No, she only signed her name as Stumblesparkle, a typical foolish nickname among those ridiculous people."

"Is this journal and map still here?" asked Solisar.

"It is," Durbuluk replied, "in on of Allustairimarinastralmindivu's storage chambers."

"Beyond the fire traps?" asked Hakam.


"How can they be disabled?"

"They cannot be disabled," said Durbuluk, "but that is not a problem for a fire genie or for a hobgoblin with magical blood like mine."

"I assume that they reset."

"They do."

"Are there other traps?"

"No, but the very walls of the inner chambers are composed of fire, not of stone. You natives of this plane would not fare well."

"Are there other hobgoblins still alive here besides you?" asked Solisar.

"I know not. Remember, I was just trying to escape through the tunnel behind you with my own skin, and now I have lost a good bit of that."

"Did any other hobgoblins go with Allustairimarinastralmindivu?"

"He only took Booyagh with him."

"Why did you not also go?" asked Solisar.

"My talents are not with ancient artifacts and mysteries. I was to remain as long as I could to defend against the undead. Clearly, I failed at that task, as you have now subdued me."

Kytharrah now asked a question. "What do you guard?"

"Allustairimarinastralmindivu's inner sanctum."

"What do you know of Allu's dealings with Samber?" asked Hakam.

"Samber? The same name that you mentioned earlier as a possible name for the gnome? I know nothing of anyone by this name."

"He is a wizard of great power. His was the island where the Allustairimarinastralmindivu first entered our world."

"Ah, the one from whom Allustairimarinastralmindivu stole the gate."

"Stole the gate?" asked Leokas.

"This gate here?" asked Hakam.

"Yes, the gate directly behind you."

"Why would Allu steal a gate to the Plane of Fire?" asked Solisar.

"To lead through an efreeti army for Memnon to lead," said Hakam somberly.

"Yes, exactly," confirmed Durbuluk. "As I said before, Allustairimarinastralmindivu was supremely fortunate to have found an open portal to his plane, and he simply passed through it. He came upon the abode of some powerful wizard with a portal on an isolated island and a band of hobgoblin pirates — with a sailing ship no less. Is it so surprising that he saw this as an opportunity? Everyone knows that to this very day a deep and ancient magic still bars all genies from using their own magic to enter Calimsham or wizards from calling them here. No such magic prevents a portal to the Plane of Fire from operating, however. All Allustairimarinastralmindivu had to do was dismantle the portal and transport it here to Faerûn to rebuild. As you can see behind you, he succeeded."

"Allu told the hobgoblins that the gate would bring warriors from Clangor," said Leokas.

"A lie that appealed to their simple minds more than the truth."

"How is it that Samber has not already located his missing gate and taken it back?" asked Solisar.

"The gate is protected against attempts at scrying. Allustairimarinastralmindivu is not foolish. He knows that the one from whom he stole the gate is a powerful spellcaster who could scry on the gate to find him and teleport here on a whim."

"Why has he not opened the portal yet?" asked Hakam. "Why has the Army of Fire not already come through?

"Because a petty and weak human wizard, a stowaway on Allustairimarinastralmindivu's ship, stole the key."

The party knew that this "petty" wizard was Malick of Darromar, the very one who had set this whole adventure in motion by hiring Leokas many months ago, but they tried hard not to let on to Durbuluk that they knew this or, worse, that they had the very key on one of their persons.

"Is the army waiting on the other side now?" asked Hakam.

"I do not know; I only know that until this mummy attacked us, Allustairimarinastralmindivu was still searching for the lost key. It was a major missing component to his plan. With the loss of the key and now the destruction of his army, the efreet's last chance is to free Memnon earlier than he had willed."

"Is there a way to destroy the portal?"

"I do not know that either. Booyagh might."

"Should we destroy the portal?" asked Belvin.

"There is no need for the portal to be destroyed if the key is still missing," said Solisar.

Kytharrah was growing noticeably bored of the interrogation by now and was scratching at his itching, rotting flesh, causing more fur to fall out.

"Are you satisfied yet," asked Durbuluk, "or do you have further questions?"

"Does the path behind us lead out of the caverns?" asked Solisar.

"It does, to the desert sands."

"How do Allustairimarinastralmindivu's magic bottles work?" asked Hakam. "Is he actually summoned when someone opens the bottle, or do we merely view an image of him?"

Durbuluk seemed thoughtful. "How would you know about these bottles?"

"We found one in the past and foolishly opened it."

"You. You are the ones who have the key. He has searched for so long, and had he only waited, you would have come to him!"

"Were it the case that we had the key," threatened Hakam, "we would have to eliminate anyone who might inform Allustairimarinastralmindivu."

"Now, now," said Durbuluk, "your so-called worshiper of Torm here already gave me a promise."

"Our agreement with you says nothing about finding you again after we let you go."

"After you let me go," said the half-fiend, "you will never find me again. I assure you."

"Nevertheless, you will tell us about the bottles."

"Unlike the bottles crafted by your own people to entrap efreet for their own purposes, these bottles summon Allustairimarinastralmindivu himself for a short time, after which he returns from where he came."

"If one were to open a bottle and then destroy it before that time had passed, what would happen?"

"I have no idea," said Durbuluk.

"Does Allustairimarinastralmindivu have any weaknesses? Or are there any means we could use to bargain with him?"

"You could offer him the gem key." Durbuluk smiled, but then he continued. "If that fails, you could use ice magic, which tends to work well on fire creatures. To be honest, I have never considered attacking him, so I do not know. It seems a foolish thought."

"Bored, bored, bored," complained Kytharrah.

"The fire traps in the chamber below," said Hakam, "what triggers them?"

"They only trigger for non-hobgoblins," Durbuluk replied, "and they only trigger moving away from the center of the four columns."

"So the way into the inner chambers are blocked? Is there any other way in?"

"That tunnel is the only way in. Are we finished here? Are you not yet satisfied? I have told you everything."

"To satisfy us and our agreed-upon conditions, you must tell us everything written in the gnome's journal."

"What? Absurd! I cannot read the language that the journal is written in, and even if I could, do you truly expect me to have memorized it?"

"Can you at least recall the map?"

"Not well enough to draw a copy for you. I only saw it once."

"Then you must retrieve it for us," said Hakam.

"That does not seem to me part of our agreement."

"You agreed to answer all of our questions, and we are questioning you about information found in a document that you clearly have access to. In any human court, this argument would be upheld."

"Perhaps in a human court," said Durbuluk.

"That is the only court that matters at the moment," said Hakam.

"Stay here, and I shall retrieve the the book for you."

"And risk you escaping?" said Leokas.

"We will escort you as far as to the fire traps below," said Hakam.

"So be it. That is only fair," answered the fiendish hobgoblin. "Lead the way."
Session: 99th Game Session - Wednesday, Dec 20 2017 from 7:00 PM to 10:00 PM
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Per Multiversum
Chapter 1 — The Wonders of Wildspace
~ 6th of Tarsakh, The Year of Rogue Dragons, morning

"I think that one prophecy is about the dragon in that one song that Jayce used to sing," said Brad.

   "What are you babbling about?" said Gren. "You've been trying to solve the prophecies for hours. We are flying higher than we've ever been; isn't that exciting enough for ya?"

   The main deck and castle decks were crowded with all 40 souls — including the animals — aboard the Frihet as it rose higher and higher into the sky, with the exception of Jayce, who was at the spelljamming helm in the forecastle. Many of the sailors were in the rigging for a better view. Even the sailors who were on their sleeping shift were here. Most were looking down, having never seen Toril from this perspective, a beautiful giant orb of blue, green, and brown, with white strands of clouds. About a third of the left side of the disk that they could see was covered in darkness, like a waxing or waning moon, as the sun was to the starboard side and they were pointing north.

   There were numerous conversations among other small groups of sailors, with one stating ignorance about the world not being flat and another responding that only a landlubber would think such a juvenile thing.

   "Some of the worlds are flat!" said Nargroth, interjecting into one such conversation. "The Rock of Bral, for one, is too small for an ocean, but even if it had one, you could not sail around it; it has a topside and a bottomside." The half-orc's tusks were fully visible, so large was his smile. So long had he wanted to leave Toril and see other worlds. It was finally happening.

   "He speaks the truth," confirmed Solisar, when one of the sailors challenged this. "The sailors had come to trust the sun elf as a fount of knowledge about spelljamming.

   Not everyone was enjoying the view. Rinald was trying to get a view down on the planet that he was leaving, but his wife Maegyn, who was severely afraid of heights, was clinging to him. His sons, Torm and Therion, were nearly hanging off the rail for a better view, which only made their mother more nervous.

   With the exception of Rinald's family, all of them had been high over the surface of Toril in the Frihet before, high enough to notice the planet's obvious curvature, but none of them this high. The magic of the spelljamming helm was such that elevation was gained far more quickly than forward motion while within the gravity well of a planet. They had been climbing and accelerating for more than a half hour now. The most they had ever traveled straight up in the past had been about five minutes.

   "How high are we?" asked Ombert, who was trying not to look nervous, as he stood at his position in the aftcastle.

   "I am not certain," said Solisar, who was standing by him. "Remember that this is the first that I have traveled so high either. Perhaps 3,000 miles? The elves of the Imperial Navy explained to me that Toril's gravity well was about 4,000 miles."

   "And what is that supposed to mean?" asked the halfling.

   "It is the point at which down will no longer be down," the elf replied. "We will know when it happens."

   "3,000 miles!" exclaimed Loreene, the short-haired first-mate. "How big is Toril?"

   "If we had tunneled that far through its surface," said Solisar, "we would not yet have reached its center."

   "Look at that there!" said one of the sailors named Diero. "Is that a tornado?" He pointed at a spiral cloud formation traveling over blue ocean far south of the continent of Zakhara, (which was itself south of Faerûn.)

   "It could not possibly be a tornado," said Solisar. "It is far to large for that. See, it would cover all of the Chultan Peninsula there. Perhaps it is what a hurricane looks like from wildspace."

   There was a sudden jolt, and Rinald's daughter Miri let out a scream before her husband Stedd calmed her.

   "What was that?" asked the captain.

   "It is what I told you would happen," said Solisar. "Our ship is now operating under its own gravity. Order our helmsman to roll us over."


   "Trust me."

   "Helm, roll us full about to starboard," called Ombert.

   A sailor, Indo, on the main deck below, relayed the order to Jayce in the forecastle.

   No one felt anything unusual — there was no feeling of vertigo or motion at all — but the disk of Toril that had been below them flipped around to be directly above them in a matter of seconds.

   "Valkur's beard!" cried out one of the crew.

   "Is spelljamming magic so powerful as to move the very worlds?" asked another.

   "It is we who have moved," said Solisar. "Toril is exactly where it always has been."

   "I get it," said Gullbeak. "We are upside-down now but stuck to the floor." He jumped up and down on the deck a few times to confirm his theory. (Kytharrah, too, joined in the "jumping game" and continued long after the gnomish sailor had stopped.) Maegan, seeing her world now above her instead of below her, lost all feelings of unease from height.

   Since most of them had been looking down at their world, only now did some of them notice the rest of wildspace.

   "Hey, the moon is below us now!" called one of the sailors.

   "Where are the stars?" asked Therion. "Do not the stars live in the Sea of Night?"

   "They are all still there," explained Solisar. "You simply cannot see them because the sun is too bright. We must be in its shadow to see stars; it must be night." He pointed up at Toril. "The shadow that we can see on our world is night for all those on Toril right now. If we were to sail to that side, I assure you that we would see many stars."

   "What now, navigator?" asked Ombert.

   "At this point, I think we can rely solely on the magic of the helm," said Solisar. "Give order for Jayce to point us at the moon. Then we should head directly toward it."

   Ombert called out a command to dip the bow of the ship down, which was relayed. Toril fell quickly astern and the moon, Selûne, was now directly ahead. It was a half moon, its left side aglow from the sun's brilliant light. To the right of the moon were the Tears, trailing behind in the same orbit. Only nine were visible as distinct objects at this distance, appearing as unblinking stars, but there were hundreds of asteroids in the Tears.

   "If we are 4,000 miles from Toril now," asked Oma, "how much farther is it to Selûne?"

   "According to the maps that I have acquired," said Solisar, "the moon is 183,000 miles from us."

   Oma gasped. "Even Jayce can only fly the Frihet at 80 or 90 miles per hour," she said.

   "We just came 4,000 miles in 40 minutes, remember. The spelljammer travels different speeds in different contexts. Now that we are free from Toril's gravity well, our speed will be far beyond that, almost unimaginably fast. I am told by my spacefaring kin that we can reach Selûne in mere minutes. Pardon me, I must speak with Jayce now."

   The black-haired elf moved down the steep steps from the aftcastle and crossed the deck to the forecastle doors. He entered the helm room where Jayce was sitting in the magical chair, head and arms pressed tightly into shaped recesses. Jayce's eyes stared straight ahead, but Solisar knew that the bard's senses were greatly enhanced, such that he could see every passenger on the deck outside and even any piece of seaweed stuck to the bottom of the keel.

   "So, my pointy-eared friend, how does this high-speed thing work?" asked Jayce.

   "Unfortunately, I am not certain," said Solisar, "Try to focus on the moon. Do not try to move us forward so much as concentrate on being there."

   "I shall see what I can do," said Jayce, who began humming a song as he tried to feel how to make the ship move forward. After a half minute or so, he spoke again. "Ah, I got it. We are moving. Nine hells, we are moving!"

   Solisar stepped back outside onto the deck and looked out. Everyone else was looking aftward. There were many audible gasps. Toril was shrinking, and quickly. It was subtle at first, but soon it was undeniable. Their bodies once again felt no feeling of motion; Toril and Selûne simply were changing shape behind and before them.

   After only a couple minutes, Toril was small enough behind them that one could cover it with his or her fists. As for the Tears of Selûne, several dozen were now visible.

   "I can't believe me that home is so many thousands of miles away," said Gren, looking back.

   "A hundred thousands," corrected Nargroth.

   "Do people live on the moon?" asked Niff, the bald halfling sailor.

   "Yes!" said Nargroth. "Are we stopping there?"

   "The citizens of the moon call it Leira, not Selûne as do we," said Solisar. "The Leirans are extremely xenophobic; the elves suggested strongly that we do not stop there unless we fall in dire need of air or other supplies. They even use magic to cover the near side of the moon so that their cities cannot be observed from Toril. The government of Leira actually demands that all ships approach from the far side, which we need to pass on to Jayce, as we are almost there."

   "What races live there?" asked Nargroth.

   "Primarily elves and humans, I am told."

   Ombert called out, "Dead stop!" and the moon and planet stopped changing size.

   Though it was well past the end of many of their shifts, most of the sailors remained above deck. A few, however, were growing anxious. "I don't like this!" said Rimardo. "It is too quiet out here, too... empty!" He went below deck.

   Solisar laid out a map across a small table behind Ombert. He glanced behind at Toril and ahead at Selûne (or Leira) and then made some measurements with some tools upon the map. Ombert looked at the map with him.

   "I believe that that largest speck of light there is Sadness, the largest of the Tears," explained Solisar. "All of the Tears are orbiting around the central Tear, called the Castle, which is not large enough to see from where we are, but here it is on this map."

   "How are we supposed to navigate to the Rock of Bral if the Tears are moving?" asked Ombert. "It would be like sailing to a floating island!"

   Like the moon's rotation, the speed of their orbits around the Castle are synchronized with their orbit around Toril," said Solisar. "You can think of them collectively as a single revolving object. Just like we only ever see one side of Selûne from our world, so Sadness is always about 100,000 miles from Selûne and 138,000 from Toril, no matter what time of the month it is."

   "Ah, I understand. So we can make this heading here," said Ombert, taking a measuring tool from Solisar's hands and curving out a path on the map. He then called out a heading for the crew to pass on to Jayce. Moments later, the moon and Toril and the Tears began orbiting around them, as if the Frihet were the center of the universe.

   "Take us forward!" commanded Ombert, and the Frihet launched ahead, meaning, from the perspective of those on board, that the tiny speck that was Sadness grew into an object the size of a fingernail in about half a minute's time.

   "Where is the Rock of Bral relative to Sadness?" asked Ombert.

   "It is here on the map," said Solisar, "about 20,000 miles from Sadness. Once we get closer to Sadness, we should be able to sight this Tear here, Dragon Rock. Sadness is about 50 miles in diameter and we can see it from here. Dragon Rock is the largest of the Outer Tears trailing behind Sadness. It is only ten miles in diameter, so I expect we will be able to see it clearly once we travel about 80 percent.... Yes, it must be that speck there, see?"

   Dragon Rock was indeed a tiny speck next to fingernail-sized Sadness.

   "Dragon Rock is a major spelljamming port," said Solisar. "From Dragon Rock, I am told that one aims first for Tear #213 and then Tear #202. Finally, one can sight the Rock of Bral from there, at a distance of 2,000 miles."

   "How many Tears are there?" asked Loreene.

   "Hundreds," said Solisar. "Most of them do not have names, and most are smaller than a mile in diameter. They are spread out over a distance of some 80,000 miles. The Rock is actually one of the smaller ones. It was originally a hiding spot for pirates. You can see how finding a one-mile-long object in an 80,000-mile area could be difficult if one did not know the way!"

   Omert adjusted their course and had Jayce head straight toward Dragon Rock. In only a minute's time, Dragon Rock was close enough for them to make out features. It continued to grow larger and larger until suddenly, it stopped growing.

   "What happened?" asked Ombert. "I gave no order to stop."

   "We are just at the edge of Dragon Rock's gravity well," said Solisar. "The spelljamming magic will not take us into a gravity well at wildspace speeds. We must be within about ten miles of it."

   "Something moving high above bow to port," called out the lookout from the crow's nest, gazing through a spyglass. "It look like a giant squid, but it has sails!"

   "Ye don't need a spyglass to see that," said Gullbeak. "There is another one right there, probably two miles away."

   "Are they pirate ships?" asked Szordrin.

   "What flags are they flying?" asked Solisar.

   "Ain't no skull and crossbones, but I don't know the colors either," called the lookout.

   "Is that a shark?" asked Martin. About a mile to starboard, traveling roughly parallel to the Frihet was a sailing vessel constructed to look roughly like a hammerhead shark. It was moving past them at a good pace but was clearly now under the power of wind created by its helm, as its sails were full.

   "Are all spelljammers made to look like marine creatures?" asked Belvin.

   "No, those crafted by our people make them like birds or butterflies," Solisar replied.

   Then he said, "Captain, we need you and the crew to 'sail' us around Dragon Rock. Keep us from getting any closer to it, though, or we will drop into its gravity well."

   Ombert began calling out orders for his crew to steer around the ten-mile wide rock floating in front of them in a clockwise manner.

   "Look! There are buildings on it," called out one of the sailors. It was true, they could see a collection of buildings at the edge of the asteroid. The other spelljamming vessels that they were seeing were all heading toward these buildings. They could count over a dozen other spelljammers now, some of which seemed to be docked close to the buildings.

   "It is a spaceport!" said Nargroth.

   "I think that there is another port there as well," said one of the other sailors.

   "The vessels are oriented the same as the plane of the bulk of the asteroid," noticed Ombert.

   "Yes," said Solisar. "We shall have to do the same when we approach the Rock of Bral. Otherwise, when the asteroid's gravity overcomes ours, what is sideways or up for us might suddenly become down! Notice how the buildings are all on the flatest side."

   The sailors especially were fascinated by the strange array of vessels that they saw. Besides the ones crafted to look like squid or hammerhead sharks, there were several vessels that appeared fish-like, with sails coming off the sides and bottom of the hull like fins and large curved, round windows made to look like eyes. Not all the ships had a nautical theme; there were also multiple vessels with an insect motif, with wings instead of sails and long, spindly legs, perhaps for landing on flat surfaces instead of ocean water. They were too far away to make out any persons on board these vessels, so they looked like giant creatures floating through the ocean of space. Only a few other vessels looked like a standard sea-sailing craft as they had.

   The Frihet sailed through the darkness around Dragon Rock. It was strange to everyone on board that it took them far, far longer to circle half way around a ten-mile-wide asteroid than it did to travel the nearly 300,000 miles from Toril to where they now were in their solar system. They passed scores of additional ports, each with more approaching and departing ships, as they circled, and were introduced to still more varieties — ships that looked like birds, like Kara-Turan dragons, like tiny asteroids carved to look like dwarven heads, like butterflies with wings made from giant leaves, and still others with no comparison to anything that they had ever seen.

   "That is an elven vessel," said Solisar, pointing to one of the leafy butterflies.

   There were suddenly gasps from many of the crew. "Good gods!" cried out Miri, Rinald's daughter. "They are beautiful."

   "I have never seen this many stars!" said Loreene. "They seem so much closer from here."

   As the Frihet passed into the shadow of Dragon Rock, eclipsing the sun, the decks of the Frihet were covered in darkness and brilliant stars became visible.

   Ombert was scanning space, trying to convince himself which of the many specks of light ahead of them was Tear #213. With all the stars, the process suddenly became more complicated, but this problem was solved by simply orbiting a bit further around Dragon Rock to bring the sun back into view. Then, by using Dragon Rock and Sadness as reference points, he and Solisar agreed that the third "star" to the left was #213, and Jayce sent them heading in that direction at spelljamming speed.
Session: 103rd Game Session - Wednesday, Jul 11 2018 from 7:00 PM to 10:00 PM
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Character Backgrounds
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