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Lhynard
Posted by the GM
Per Multiversum
Chapter 1 — The Port Hole
"What did you think of the new spell I have been working on," asked Jayce, still in disguise as a drow elf as they all left the "flagship store" and turned left onto Wasp Street. "It enhances my glibness not a small amount, if I may say so for myself."

   Szordrin gave him a thumbs up. In truth, he was rather impressed with the power of the bard's magical deception.

   "I have a question though," said Jayce. "What are we trying to get out of this? Do we simply want a free magic rod? Or is it more important to locate the original buyer?"

   "The latter," said Szordrin, "though if you can manage both,..."

   "...it would be considered stealing," finished Hakam.

   Szordrin ignored this and turned to Solisar as they walked down the busy street. "Solisar, during my conversation with the salesman, he, naturally, expressed great fear of the drow, but in his mind he compared them to 'neoki'. What are they?"

   "Neogi," corrected Solisar. "They are infamous throughout wildspace as despicable slave traders. I believe that there is a population within the Underdark as well. You have not heard of them?"

   Szordrin shook his head.

   "By the mercy of the Seldarine, I have never encountered one, but I am told that they are something like a hairy spider with the neck and head of an eel. They are not an attractive race by any accounts."

   "I would think that a neogi fellow would find a neogi maiden attractive," said Jayce.

   "You would think wrongly," said Solisar, "for they have no males or females but reproduce through other means. They also form no interpersonal relationships beyond ownership and subservience. They are a purely individualistic race, totally alien to any that you or I know. It is even said that they eat sentient prey while it is still alive and take delight in this."

   They came to a building on the corner on the right, which had several signs advertising for the chartering of various small spelljammers for pleasure "cruises" through Realmspace. White flags with a golden S flew outside the main entrance. They turned left onto Galley Street.

   "Did anyone else learn anything from any of the other departments?" Szordrin asked.

   "I can buy a magic mirror to communicate with Mother for only 7,000 platinum pieces!" said Nargroth.

   "You do not have 7,000 platinum," said Oma.

   "I might after Ombert sells our gnomish toys," said the half-orc.

   "Toys?" said Kytharrah. "What toys?"

   "They also sell granite and darkwood," said Belvin, "for much cheaper than 7,000 platinum."

   They reached another cobbler's shop and turned right onto Whale Street. This road began to lead them downhill, and they could see the very edge of the world again and, far beyond that, blue Toril hanging silent in the black sky.

   When they came nearly to the top of the cliff where the city of Bral abruptly ended, they found a public park, planted with green grass and trees. What they guessed to be ogre children were playing fetch with some sort of canine creature. Some couples snuggled on benches staring out at Toril and its moon.

   "What a romantic place to sit," said Oma. Jayce elbowed Nargroth, but the half-orc ignored it.

   Whale Street continued parallel to the park and uphill toward the trailing edge. "There is The Edge," said Jayce, pointing. It was a large and noisy tavern. On the roof was a deck, and an assortment of folk were singing spacefaring songs while frequently spilling their mugs of ale over the railing.

   "So that must be the Port Hole," said Nargroth. The tiny tavern to the left of The Edge had only two small windows, which were, fittingly, round like portholes. The bar otherwise had no sign. Outside the single door stood a tall insectoid creature, looking something like a humanoid praying mantis. In each of its two pairs of arms it held a strange double-sided pole arm with half-moon shaped blades. Resting on the ground next to this creature was a barrel full of an assortment of weapons.

   The group approached the alien bouncer, and it made clicking sounds with its complicated mandibles, and it took them a moment to recognize that it had spoken in broken Common. "No weapons inside." It released its grip on one of its polearms and pointed with one of its four "fingers" to the barrel.

   They agreed and left their weapons in the barrel. Jayce made himself look human again. Then they opened the door and entered.

   They had never seen such a diverse crowd in a single place. Most noticeable was the giant, fleshy orb magically floating over a pair of large stools at the far left of the bar across from them. Out of this eight-foot-wide orb sprouted ten writhing stalks, each ending in an eyeball. While they could not see the front of the bulbous, alien thing, they knew it could be nothing other than an infamous beholder. Some of them had encountered a smaller, beholder-like gauth before, during a short excursion through the Underdark below the jungles of Chult, but this one was the real deal. It seemed to be drinking up a beverage on the bar counter through a thick wooden straw.

   Next to the beholder, with an empty stool between it and them, stood two human sailors, who were slapping the countertop in laughter. Each had red hair, and one had a thick beard. Moving down the line, they saw a sitting figure in a cloak, leaning over whatever it was he or she was eating or drinking. Next were two reptilian humanoids, which reminded some of the group of lizardfolk that they had met in Chult, only these were dressed in far more civilized clothes. Next to the lizardmen, sitting alone at the bar, was a very hairy humanoid creature that reminded them of a baboon. At the corner of the bar counter stood a heavily drunk human calling for more ale from the fat tavernmaster behind the counter. The counter made a turn and along this short edge were placed smaller stools. On one of these sat a halfling with jet black skin.

   Two open doorways were on the back wall, probably leading into the kitchen. One was behind the counter, and from the other stepped a young barwench carrying a tray with drinks to a round table in the far corner. She passed another insectoid bouncer, looking identical to the one they had just encountered outside. She set the drinks down on the table, around which sat three happy dwarves.

   Across the tavern from the dwarves, sitting completely alone at another round table on a large-sized chair was another bizarre patron. This bulky humanoid looked something like the hippopotami that they had observed in some of the rivers of Chult, but it was fully dressed in an ornate naval uniform with an absurd number of badges on its chest.

   The next table had a truly eclectic mix of customers in deep discussion over a trade agreement of some sort. They included a talking penguin with opposable wingtips, a Shou warrior in full Shou scale mail, a human with a tricorn hat, and an illithid, or mind flayer. This latter monster was known in the tales of terror told among the youth of many civilizations; the hunched-over humanoid had what looked almost like an octopus for a head. Like the beholder, it sucked up a beverage through a straw into the circular mouth hiding beneath its four wiggling tentacles.

   Immediately to their right, next to the table with the illithid, was an empty table with four chairs around it. To their left was the final table in the small tavern, and about it sat a group of elves. These were all shorter than any of the elves in the group of adventurers, and all of them were also in naval uniforms.

   "These are members of the Imperial Elven Navy," said Solisar. "I recognize their uniforms." He immediately walked over to the three elves and joined them at their table.

   "Should we be worried about any of the clientele?" asked Jayce, nodding his head first toward the beholder and then toward the illithid, but Nargroth didn't seem to care. He simply moved into the bar and up to the counter next to the black-skinned halfling. The others took seats or stood around the open table by the door. Jayce whistled at the barwench and winked at her. She came over to take their orders.

   At the elven table, Solisar had introduced himself in the Elvish tongue and was trying to learn more about the elves' place on the Rock. "When I was last in Evermeet," he said, "I met with Fleet Admiral Icarus; he suggested that I speak with the Elven Navy stationed here on the Rock of Bral if ever my companions and I are in need of aid in our quest. You see, all of us our newcomers to wildspace."

   "You have been to Evermeet!" said the one elf. "Is it truly as beautiful as the stories tell?"

   "Indeed, it is," said Solisar. "I was born there; it is my home. Yet why should you not visit? Is Toril not before you when you step outside these doors?"

   "My orders do not permit it," said the elf.

   The second elf seemed more impressed that Solisar had met Admiral Icarus. "Icarus? The same Icarus who emerged victorious from fifteen battles against the scro in the Second Unhuman War?"

   "He did not speak of his battle prowess, but he commands a vessel called the Arrow of Justice and is fleet admiral of this whole crystal sphere, if I understood correctly."

   "How did you manage such an audience? Who are you in truth?"

   "I am simply a scholar who, perhaps by the mischief of Erevan, has found himself enwrapped in a quest with these companions whom you see that has taken the interest of no small number of gods. We came upon an ancient Netherese spelljammer. When I piloted alone to my island, to seek an audience with my grandmother, a great seer, I was stopped by the Evermeet fleet and eventually taken to Icarus, after they learned more about my vessel."

   "Who are the Netherese?" asked the third elf. "Forgive me, as I am not from Realmspace originally."

   "No offense taken! They were an ancient civilization of humans on the world of Toril, some of the first humans to attain the power to leave their world."

   "You piloted a spelljammer alone?" asked the second elf.

   "Yes, that was what surprised the captain of the vessel that first apprehended me; it seems that the spelljammer technology of the Netherese differed from that of most other races, and this was of great historic — and perhaps military significance — to our kin.

   "To answer your original question," said the second elf, "you can reach Naval Command by means of the Embassy, which is located in the Elven Forest."

   "Yo ho! Nargroth!" someone yelled very loudly. It was one of the red-haired sailors.

   From the far end of the bar, Nargroth waved back with the kind of grin that revealed that he had no idea who was calling him.

   "It is me, Pat! Fancy meeting you at this place."

   Nargroth took his drink and walked over to the two sailors, who clanked their ceramic mugs against his. "To the Frihet!" said the bearded sailor.

   Nargroth left the two sailors and joined the others at the table. "I think that the captain hired them on at Lantan before we left," Nargroth explained. "I do not remember their names."

   "I have not met them yet either," said Oma. "They have not tried to slap my backside yet, unlike all the other sailors."

   "Has Loreene tried to slap your backside yet?" asked Jayce.

   "When she was drunk, yes."

   "We need to find the manager of the Interlink Consortium store and talk to him," said Szordrin.

   "Let us at least get our drinks and snacks first," said Jayce. "The manager is either the man in the cloak, the one talking to the penguin and the squid-head, or that drunk who has fallen asleep with his head at the bar over there."

   The serving girl arrived with a tray full of all their orders. "Sagecourse for you, Krynnish ale for you, mead...."

   Pat, the clean-shaven Lantanna sailor laughed so loudly at something that it interrupted the waitress. "Where is the ball?" he repeated. "Shemus, you are making me roll with laughter."

   "Careful," said the bearded sailor, "it might hear you."

   "I do not think that they have ears," Pat replied.

   "...Mead for you," continued the young woman, "an appetizer of fried zard toes and a water for you, a bottle of...."

   "I have one, I have one!" said Pat, in very much an outside voice. "Right now, I am a gorgeous man, handsomer than any asperusa fellow."

   "I suppose I am supposed to ask you why?" said Shemus.

   "You know what they say, 'Beauty is in the eye of the beer-holder." He chugged his beer.

   Shemus laughed and put his hand on his friend's shoulder. "Eye see what you did there!"

   "Shemus, my friend, do you think that you could be any cornea?"

   "What is a cornea?" Oma whispered to Nargroth.

   "It is a part of an eyeball," said the half-orc.

   "Oh, I have one," said Shemus, now as loudly as his companion. "How does a beholder, you know, do it with a lady-beholder?"

   Pat shrugged and said, "I dare you to ask it."

   Neither man saw several of the spherical monstrosity's eyestalks cease wiggling and begin to focus on them.

   "No, no," said Shemus, "the answer is, 'With all eleven eyes shut'!"

   Two beams of magical energy shot forth so quickly from a pair of eyestalks that it was almost unnoticeable, and they struck the sailor Shemus on the back of his bald head. A third ray of energy struck Pat's mug of beer, lifted it off the countertop, and splashed it over Pat's face. Kytharrah started giggling at this.

   The beholder hovered over the counter and into the corner of the tavern, now facing the entire crowd of customers with its large central eye wide open and drool dripping between its huge, teeth-filled maw. The huge mouth spoke in perfect Common, "Bathe in your beer, fool."

   "Oh my gods!" exclaimed the man at the table next to them with the hat. He slid off his chair and began to crawl under the table. With a quack that sounded more like duck than penguin, the man's tiny tablemate joined him under the table.

   "Ha ha ha," laughed Shemus, pointing at his drenched friend. "Looks like you've been ray-nd on!"

   "What are you laughing at?" said Pat. "He shot you in the head! Twice! Snap out of it!" Pat tried to slap Shemus but was too drunk to make contact on the first swing.

   At that, the halfling hopped off his stool and fled into the kitchen. The two lizardmen also dismounted from their stools with loud hisses and stood as if ready to defend themselves should anyone attack them.

   The drunk on the corner of the counter woke up suddenly at all the commotion. "Is there a fight?" he asked spinning around to see what was happening in the room. Then he retched and spewed the contents of his stomach all over the wooden floor at his feet.

   Szordrin fumbled for a tiny item in his spell component pouch and started waving his hands in a pattern before stopping. "I cannot feel the Weave!" he warned. "Like at Thultantar." Then he slid off his chair and crouched under the table.

   The others at the table then noticed that the hippopotamus alien had risen to his feet. From somewhere under its bulky uniform it had extracted a concealed weapon, something like a sawed-off version of Hakam's old musket. The beast called out in a booming voice, "How dare you use your magic eyes in this tavern, foul aberration!" He aimed the firearm at the beholder and pulled the trigger. There was a deafening boom, followed immediately by a loud clang and the shattering of glass. For a moment, everyone stopped moving as smoke from the gun dissipated. The Shou warrior was feeling a dent in his horned helmet. Apparently, the bullet had ricocheted off the metal and stuck one of the empty bottles of ale on the counter.

   The first one to move was the man in the cloak at the counter, who simply took another drink, as if he cared nothing for the happenings around him. The elves with Solisar did the same. The serving maid, on the other hand, shrieked and ran toward the starboard wall, behind the shelter of the mantis bouncer, who was moving its compound eyes back and forth as if trying to decide which patron was currently the biggest threat to the other customers in the bar.

   Leokas and Belvin each grabbed a dinner knife from their table. Nearby, the Shou man stood up and began shouting supposed expletives in his language at the hippo-man. Mass chaos erupted in the tavern. Another beam shot forth from the beholder, this one striking the bartender. The Shou charged at the hippo-man. Hakam rose to his feet. The baboon like creature stood on his bar stool. Jayce jumped on the table and unslung his yarting. The mind flayer was calmly strolling toward the kitchen. Oma made her way to the far wall by the bouncer. The lizardmen hissed. The penguin squawked loudly from under the table. Kytharrah continued laughing at the great fun happening around him.

   The mantis sprung on its powerful legs and leaped through the air like a grasshopper, over the heads of the lizardmen, and landed in front of the beholder, spinning one of its polearms over its head wildly.

   The bartender yelled at it, "Leave the beholder be, Drik-ch'kit. Stop the giff!"

   "Bar fight!" shouted one of the dwarves.

   "Yes!" shouted another. The two of them flipped over their table, and their companion, who had been leaning on it, fell to the floor with a thud.

   "Typical dwarves," muttered one of naval elves.

   Nargroth reached Pat and tried to pin him so that he couldn't slap Shemus again, but Pat was flailing about too much for the half-orc to get a good grip on him.

   "Don't hit me!" shouted Shemus. "It was just an innocent prank." He tried to punch Pat, but Nargroth pulled the man back to avoid the blow.

   Pat, however, broke free again from Nargroth and swung his own punch, striking his friend but not with a very solid blow.

   Solisar stood and pressed himself against the wall. Suddenly, he was out of the cone of vision of the beholder's central eye and could feel the Weave. His enchanted eyes could now see a residual aura around the tavernmaster. He tried dispelling the beholder's charming magic but failed.

   Just then, someone in the kitchen shouted, "How many times must I say it? Stay out of the kitchen!" The halfling flew through the air like a large doll and struck the illithid, whose attention was on the beholder. The illithid slipped on the vomit on the floor and fell to its back.

   Szordrin joined Oma at the wall. She was chanting something. "Somehting is blocking our magic," he said. She nodded, with a look on her face that confirmed that she was well aware of that. She motioned close to the wall with her eyes and continued chanting. Finally, recognizing that it was the beholder who was blocking his spell power, he pressed himself to the wall and, shortly thereafter, turned invisible.

   In front of the counter, the man who had earlier thrown up sucker punched one of the lizardmen in the back of its green, scaled head. So, now, three separate fights were ongoing: Shemus and Pat were throwing drunken blows at each other, as Nargroth tried to keep them apart; the giff, the hippo-creature, was blocking countless chops and spin kicks from the Shou warrior and punches from one of the dwarves with his massive forearms; and the two reptilian humanoids were slashing at the drunk human with their natural, sharp claws.

   Now Hakam pressed through the commotion and reached the wall by Oma, and his magical ability to sense chaos returned, though he could only see auras around Oma and one of the naval elves, as the rest of the patrons were within the beholder's antimagic projection. He grabbed a glass from the bar counter, prayed a quick prayer over it, and tossed it toward the beholder. It shattered against the corner behind the floating monster. From the shards erupted a thick darkness that could only form outside the beholder's antimagic, thus outlining the extent of its projection.

   In response, beams of energy shut forth from the beholder. Two of the three beams struck Hakam in the chest, but the cleric did not seem to mind.

   The baboon suddenly raised his arms, revealing that flaps of skin were stretched between his arms and legs, much like a flying squirrel. He leapt from his stool and glided past the fighting sailors and the angry lizardmen and landed by the door.

   Jayce was strumming something like a lullaby on his yarting, but no one seemed to notice. The fighting continued, and the drunk dropped to the floor in a pool of blood, as one of the lizardmen had slit his throat with his claw. Belvin and Leokas moved from their spots and tried to stop the man from bleeding to death, giving the reptiles a glare that warned them to stop further attacks.

   Meanwhile, the brawl between giff, Shou, and dwarf continued. The giff pummeled the Shou on its helmet with his thick fist, and the Shou responded with repeated kicks and punches of his own.

   No one had at first noticed that, during all the other fighting, the illithid had managed to get the halfling's head underneath its tentacles, until the serving wench dropped her tray and screamed. Drik-ch'kit, the bouncer, stopped on its way to the fight with the giff in the corner and swung its moon-shaped blade at the mind flayer, splattering silvery-white blood. One of the dwarves joined in, and hammered his fist atop the illithid's skull. This freed the helpless halfling, who rolled onto the floor unconscious and missing his hair where the mind flayer's mucus had already dissolved it away. Leokas and Belvin, having stopped the human from bleeding to death with a tight bandage, now moved to surround the mind flayer and assist the bouncer and the dwarf, lest the monster tried to eat anyone else's brain.

   Then, Oma pointed, and an enormous skeleton appeared out of nothing behind the bar. It was hunched over, with arms brushing against the ground, and it had a protruding nasal bone and a very thick skull. With one of its long arms, it swung at the eye tyrant, knocking several of its eyestalks limp.

   "Oma, stop summoning!" ordered Hakam. "The beholder is not our enemy here." With that he attempted to dispel her summon but was unable.

   "But it is going to get away!" she argued.

   By this point, the gliding baboon had opened the door and exited, and the elves now stood to depart as well, bidding Solisar farewell as they did so, even though they couldn't actually see the sun elf, as he was within Hakam's magical darkness, which spread out along the walls. For his part, Solisar attempted to dispel magic again, this time from Hakam, whom he had seen struck by the beholder's rays. Once again, however, he could not overcome the power of the beholder's magic. He stumbled against the bar counter in the dark.

   Just as the three elves exited, the other insect guard from outside rushed in. Seeing a giant skeleton, it assumed it to be an enemy and sprung forward with a great leap, then swinging its weapons and splintering ribs.

   Meanwhile, Nargroth had finally pinned Pat. "Kytharrah, give me a hand with... the other guy!"

   Kytharrah happily rushed over and pinned Shemus in mere moments.

   "Get me another beer!" ordered the beholder, and immediately, the bartender stepped into the kitchen. The floating orb rotated, and the darkness along that wall vanished, as did the summoned troll skeleton and Hakam's charm. The cleric shook his head, feeling a strange sensation of momentary confusion that was something akin to the feeling of betrayal. Then, the beholder turned again, and immediately Hakam forgot the sensation. The beholder seemed a fair fellow to him again.

   "Have a good afternoon, everyone," said the beholder politely, as it floated toward the door. As it did so, the magical darkness filled the area that it vacated.

   "Not so fast!" chirped the insectoid guard who had come from outside. He slashed at the beholder, leaving a thick gash. It turned to face its attacker, baring its huge teeth.

   "Forget that, Hakam!" said Oma, and she began another summoning spell.

   Then, several folks screamed from pain and grabbed their heads. Nargroth let go of Pat and clutched his skull. Leokas dropped the dinner knife. His head was throbbing in intense pain. Even Drik-ch'kit, the insectoid bouncer, was affected; its antennae twitched erratically.

   Oma ceased her spell and moved toward Nargroth.

   The other insect was unaffected by the illithid's psionic attack and focused its swings at the beholder, who rose high toward the ceiling to avoid the blows. When the beholder dropped lower again and turned, the mind flayer was back on its feet and had one of its tentacles wrapped around the other bouncer Drik-ch'kit's head.

   Kytharrah released Shemus, who dropped to the ground and covered his head, moaning. The minotaur darted over to Leokas. "Is little brother hurt?"

   "My head!" Leokas responded. It felt like it was going to explode.

   The beholder closed its central eye. Several more beams shot forth from its other eyes, one of them a solid beam that lifted the insectoid of its feet and tossed it out the door. Then, the beholder itself floated outside and was gone, leaving behind a huge patch of magical darkness, filling have the room.

   "Huzzah!" shouted the dwarf at the far corner, which was still in light. "Did ya see that blow?" The Shou and the dwarf then chest-bumped each other, as the giff lay knocked out cold. Both Shou and dwarf seemed oblivious to the other fighting behind them.

   "Never mind that, help me here!" said the other dwarf, who frantically tried to grab the mind flayer and pull him from the bouncer but to no avail. The illithid was about to get a second tentacle around Drik-ch'kit's neck.

   Missiles of magical force flew through the room from out of the darkness, called forth by both Szordrin and Solisar, but they simply passed around the illithid's body with no effect.

   Hakam called out, "Everyone, heed the holy words of Anachtyr. This chaos must cease! We must restore order to this madness. Choose to repent from your anarchist ways at once!"

   "Shut up, Hakam," said Belvin. The wild elf tried to dispel Hakam's enchantment, but he was as successful as all the other previous attempts at such.

   Kytharrah came to the rescue of the bouncer, however. "Play?" he said, as he grappled with the mind flayer and easily yanked him away from the Drik-ch'kit. The Shou ran over, ready to join in the next scuffle but held back when he saw that the minotaur already had the upper hand.

   "...There is still time to repent! Cease this senseless violence!" preached Hakam.

   "He speaks truth! Listen to him!" called the human who was hiding under the table with the penguin.

   "Here! Here!" said the bar wench.

   In the darkness, Szordrin found the cloaked man at the bar counter. "Are you the manager of the Interlink Consortium?"

   "My head... hurts... so badly! Who are you? I cannot see. Honestly dreadful!"

   "Here, let me get you out of here." Szordrin helped the man off his stool and led him out of the darkness. "I found our man, let us get out of here!"

   "Good bye, then," said Belvin, and he followed the tiefling toward the door.

   The illithid, on the other hand had not yet given up. It still writhed, and Jayce feared it would resort to another psionic attack to break free. The bard stopped his strumming, which had clearly been useless anyway and jumped down from the table. "Stand down, calamari," he threatened, "or our minotaur will crush your skull."

   They all heard a voice within their heads. I yield. You have my word.
Session: 104th Game Session - Wednesday, Jul 18 2018 from 7:00 PM to 10:00 PM
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Jack
Posted by the GM
Heroes of Cambria
Episode 11: Treasure Dragon
Moving through the large cavern, the party navigates past the mounds of treasure, taking care to not take any coin from the piles. Running into some Kobolds and Yuan-ti, the party finds some powerful magical items. Encountering a platform with a clockwork lever, the Party rides the moving stone across a 500ft abyss... with their cursed treasure waking a treasure-clad dragon. After an EPIC battle with the Dragon, the party defeats the flying lizard, claiming much of his treasure. Venturing deeper into the Dungeon, the party encounters the God of Moon and Seas, Swae Lee. Finishing his trials, the party gains many Boons. Advancing further through the cavern, our heroes destroy the demon corrupting the area. The God Swae-Lee then offer to teleport the players anywhere they want on the map.
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Jack
Posted by the GM
Heroes of Cambria
Episode 10: The Glacier-Palace
Venturing across the Frozen Lake, our Heroes braved the elements and the fracturing ice. Coming close to losing their lives, the party fell through the ice and descended into the abyss..

Waking up in the depths of the lake, the Heroes explored what looked to be like an ancient temple. They encountered lots of miniature dragons, but bested the lot of them. Unfortunately, the roguish nature of the Barbarian got the best of him and created an alchemical explosion which sent the Party hurling through the abyss once again.

Waking up in a colder and deeper part of this lake, the Heroes ventured through a cave system and encountered a Banshee. After a difficult battle, our Heroes defeated the Banshee and continued to a room with Large Stone doors, and encountered the Elder Goddess of Chaos herself, Akoshti. After asking Akoshti how to save the northern lands from the undead scourge, the Goldfish Gang were sent across the world and landed themselves in the Deserts of Dracon. After Finding a huge underground cavern full of untold hordes of treasure, the party decide their next plan of action...
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Tags: Battle , NPC , Recap
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Jack
Posted by the GM
Heroes of Cambria
Episode 9: A Most Dangerous Game
Resting in the Gnarled Root Tavern, the Party meets a new friend, Yelfaren the Firbolg Druid. The Party then noticed a strange game of gambling and Cards, Roscoe drew three cards and almost destroyed himself.. but got a new friend named Alistair..
Fingolphin then spent a bunch of gold to try to become incredibly powerful, and inadvertently summoned one of the Princes of the Abyss, Turok the Fallen. If not for the heroic, albeit lucky actions of Hafthor, the world may have been plunged into darkness. The party then helped start peace talks between Dracon and Cambria, and then went to Siguards Landing to get Ragnar's Ship, the Weatherlight. They then sailed to the glacier-palace of Yngvild....
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Lhynard
Posted by the GM
De Exilio
Chapter 5 — Carnage
"It is worth it for us to keep going forward in the dark, if we can manage it again," said Hakam.

   "I agree," said Solisar. "There is a slight chance that an alarm has not yet been sounded, if we are still far enough away from the main caverns of this 'palace'."

   So they continued for a bit farther as they had been doing before, with Szordrin walking quietly on the ceiling ahead with Kytharrah below him, while the others stayed a good distance farther back. The tiefling and the minotaur rounded an S-curve, and the others stopped and waited for a report. Szordrin could see that the passage widened ahead of them significantly, but it was hard for him to make out many details, as darkvision perceived differences in warmth, and most everything in this damp cavern was cool. There was some debris scattered all over the cave floor ahead, which did not seem natural. Some of it was reflective.

   He heard Kytharrah sniff and glanced directly down, that is, tilting his head back. His furred companion tapped his nose and flared his nostrils. Szordrin climbed down the wall to meet him. "Weird food and dead things," Kytharrah whispered, pointing deeper into the tunnel ahead.

   "Wait here," said the wizard. "Stand guard." He walked along the floor back to Solisar and the others and reported what Kytharrah had smelled.

   "'Weird food,'" said Belvin. "He means spices. He smells the Calishite mummy."

   "I agree with Belvin's assessment," said Hakam. "El Sadhara's perfumes were overwhelming. Does this mean that she is still here?"

   "In any case," said Szordrin, "the path immediately ahead is clear; it is safe to advance. I cannot make out things very clearly, even with my darkvision; we will need to risk a light."

   They moved around the bend. "Solisar, the torch," said Hakam. The elf came closer to the cleric, and the light revealed several splotches of dark, dried blood on the stone floor and wall. Bones were scattered everywhere, mixed with sundered weapons, shields, and armor.

   Leokas picked up a severed bone. "A thigh bone, I think," said Leokas, "but much too large to be a hobgoblin or even a bugbear. It is also very old, completely clean."

   "This is a human skull, is it not?" said Szordrin, pointing.

   Kytharrah had found a very large skull with horns, with a similar curve to his own. A minotaur. What had killed it? He glanced around nervously and sniffed.

   "Pajabbar," said Hakam, remembering the fact that el Sadhara had undead minotaurs in her service, the animated remains of the shock troops from Calim's armies.

   "Can you do anything about these bones before they are reanimated again?" Solisar asked Hakam.

   "We could grind them all to dust," he answered, "but I do not think that we have the time for that. I can certainly destroy them if they do become animated. You need not fear skeletons when in my presence."

   "Why are you still holding that skull?" asked Szordrin of Kytharrah.

   Kytharrah snapped off a horn and slid it behind the belt of his kilt, the one sewn for him by Ilthian. "Remember," said Kytharrah.

   Belvin gave him a large smile. For once, someone else in the party was collecting trophies.

   "I am going to scout farther ahead," said Szordrin. "Wait here." Kytharrah drew his axe and continued glancing around nervously with ears perked.

   Leokas motioned Kytharrah over. "Smell this," the wood elf ordered, indicating a large patch of dried blood on a large stone.

   "Goblin smell," said Kytharrah.

   "As I suspected," said Leokas.

   "We know that an undead army was seen coming this way by our dragon friend," said Solisar. "This carnage must be the result of the battle that was fought."

   "Yes," said Hakam, "these are 'dead' skeletons from her army. She had both human and minotaur skeletons. I recall that they were too stupid to even warn her of our presence when we entered the mummy's lair."

   "Where are the goblin bodies?" asked Belvin. "Were they victorious?"

   Szordrin had not been long. "Nothing at all down this first tunnel," he said. "It narrows after 20 yards or so and is impassible beyond that." Two more tunnels branched off from this cavern chamber where the battle had taken place. Szordrin went off down the second. The others continued examining the broken weapons. Some of them were goblin weapons, Leokas was convinced; some of the others were ancient looking, and Hakam was sure that they were Calishite craftsmanship.

   They also examined the structure of the chamber. The wall to their left was not a true wall; it was a row of massive boulders and thick columns with a few gaps between, but there were several spots where one might squeeze through to the other side.

   Szordrin came back again. "There is something moving just ahead, perhaps about 50 feet down the tunnel."

   "Fifty feet?" said Hakam. "Surely it will have heard us?"

   "It is humanoid, larger than a human," said Szordrin.

   "Bugbears, then," said Hakam. "They are larger." Leokas nodded in agreement.

   "I shall get a better report," said Szordrin, "but first a little magic." He recited the final words of an incantation and became invisible.

   Belvin drew his magic scimitar, and Leokas his bow. Kytharrah began wandering toward the other end of the chamber, where the final tunnel began. "Come back!" Hakam hissed at him.

   The minotaur obeyed. "Weird food is that way," he explained, once he returned to Hakam's side.

   Solisar was startled when he heard a whisper to his right. "Eight bugbears. Three of them are lying down. They are in a large chamber with no other exits. Lots of bedrolls and supplies scattered about. I was not detected."

   "They must be deaf," muttered Hakam. "We have been loud and not careful enough with our lights."

   "Can you shape the walls to trap them in?" came Szordrin's whispers again. "As we did with the Red Worm?"

   "I did not ask Thard Harr for such power this morning," said Belvin.

   "Nor is it in my power today either," said Hakam.

   "Did you not know that we would be entering a cave?" said Szordrin's voice.

   "I do, however, have the power to create a wall of stone from nothing," said Hakam, smiling. "My magics have somewhat improved since the last time we have been underground."

   "These are mere goblins;" said Leokas, "we do not need magic! I can drop one per arrow and can loose 30 arrows per minute."

   "It only takes a matter of seconds to sound an alarm," said Szordrin. "We may not have a minute."

   "If there are only eight, I do not even need half a minute," protested Leokas.

   "You may be overconfident," said Hakam. "Bugbears are larger than normal goblins or even hobgoblins."

   "I have slain goblins, hobgoblins, and bugbears alike," said Leokas.

   "I repeat," said Szordrin, "all it takes is for one to raise an alarm. Who knows how large the hordes of Allu are."

   "Or were," said Belvin. "We still do not know which of our foes were victorious in this battle." He motioned at all of the bones and blood around them.

   "Bugbears are not very smart," said Hakam. "They would have to have an elaborate system set up to sound an alarm to another part of this cavern complex, would they not?"

   "To be fair, goblins are tricky, though," admitted Leokas. "They often do have traps and mechanisms for sounding alarms to others in their caves. My argument is that I could down all eight before they could respond, so it matters not."

   "Your skill at the bow is the greatest ever I have seen," said Hakam. "Nevertheless, I have seen you miss. No, it might be better for us to explore a bit more before acting. I am concerned about what lies on the other side of these columns here."

   "I could send Ferry," said Szordrin. "He is as invisible as I and even more stealthy."

   So Ferry scurried through one of the tiny gaps between the thick stone columns of the wall behind them, though none of them could see this. They all stood ready for an attack as they waited for Szordrin to speak again. After several minutes, they heard some squeaking and assumed that Ferry must have returned. "Ferry says that there are several more wide passages on the other side. Directly on the other side was an area with a great amount of rubble, like the cavern had collapsed there. When he went to the left, he found a place with smelly food and kitchen tools. When he came back and continued down the right path, the tunnel forked, but he could see 'built things' and tools and such. He did not see anything alive, but there were more bones and more blood. He did not want to be gone too long, lest I worry, so he came back as quickly as he could and did not explore all of the tunnels."

   "Let us decide what to do then?" said Belvin, who was growing impatient. "Clearly, the mummy was victorious here. We came for the fire genie, not the mummy."

   "These bugbears might not be loyal to Allu," suggested Hakam. "Perhaps they defected. Maybe that is why el Sadhara's troops spared them. Or maybe that is why they have not attacked."

   "Perhaps it is best to capture and interrogate them then," said Szordrin.

   "Play?" asked Kytharrah.

   "We only need capture one alive," said Leokas.

   "The only reason why I am hesitant," said Hakam, "is that they are not attacking."

   "They do not know that we are here!" said Leokas. "Otherwise, the fiends would be upon us."

   "Bored!" said Kytharrah.

   "I do not know," said Hakam. "Something is not right."

   "Go speak with them then!" said Leokas. "Shout out for a parley. They will try to kill you in response."

   "I will advance to speak with them," said Hakam. "If any come at me, I will be ready to create a wall of stone, but I will leave a gap at the top. You can pick them off if they try to climb over the top."

   "Goblin blood will fall," said Leokas.

   Hakam enchanted his tongue to speak Ghukliak, and then they all advanced. All of them walked down the middle of the tunnel, and the magic torch that Solisar held lit the stone enough that it would have been impossible for the bugbears not to notice, yet none came out to meet them. "Foul creatures and servants of evil," called Hakam in the Goblin tongue, "you will speak with us as we will, or you shall meet swift deaths."

   There was no response. They could see the five standing bugbears now; the nearest was just over ten yards away. They did not even turn. The smell from the room ahead was awful.

   Then, Hakam took one more step closer, and it was as if this triggered some signal, for all five standing bugbears suddenly turned, raised their arms in front of them and began approaching, while making deep moaning sounds. One of the bugbears was missing an eye. Another's arm was only half attached. A third had a deep gash in its skull, its pointed ear dangling.

   "Zombies," said Solisar.

   "Leokas, how flammable are bugbears?" asked Belvin in Elvish. Not waiting for an answer, he began chanting.

   "This is not worth your magic nor my arrows," said Leokas. "They already have a fate worse than death."

   Hakam reached for his holy symbol and began praying, but the first undead bugbear was nearly upon him, shambling forward, morningstar in hand. Szordrin became visible, as he drew his dagger and swatted the bugbear's large, festering hand away from touching Hakam. Then, a column of fire erupted upon the bugbears, but Belvin's spell did not stop their advance, though it scorched black much of their rotting skin. "A wall betwixt us!" shouted Hakam, and instantly there was a thin wall of granite between them and the undead goblinoids. The wall left a five foot gap between it and the ceiling fifteen feet above.

   They could hear the creatures clawing and scratching against the stone on the other side, combined with their pitiful moaning.

   "It is a shame that the wall does not block their stench," said Belvin.

   "Well, we will not be interrogating these," said Leokas. "Let us go." He turned to walk away.

   "They had a large chest," said Szordrin. "It could contain valuables."

   "Feel free to go retrieve it, then."

   Hakam held up his holy symbol. "Anachtyr rebuke all of you," he said confidently, speaking toward the wall that he created, as Szordrin spider-climbed up the natural wall to the ceiling. "It worked, Hakam," Szordrin called down. "They are all cowering in the far corner."

   "Be quick then," said Hakam.

   Szordrin had a scroll out and tried to read from it, but he nearly lost his grip on the ceiling in the casting. The scroll dropped to the ground, its words fading into nothing. "Curse this mithral shirt!" he cried. "They are turning around," he then reported.

   "Anachtyr rebuke you!" Hakam repeated.

   "Minotaur, climb the wall!" commanded Szordrin.

   Kytharrah, delighted to be needed, was over the wall in seconds and landed firmly on his hooves on the other side.

   "Get the chest!"

   The minotaur obeyed. The large chest was nothing for him to carry, and he slung it over one of his broad shoulders.

   "Behind you!" called down Szordrin.

   Kytharrah spun around and stuck one of the zombies with his axe one-handed. It practically exploded into decaying body parts. A few moments later, Kytharrah set the chest down on the other side of the wall again before the others.

   Solisar examined the chest for traps, and when he found none, Szordrin opened it. There was a large amount of gold and silver coins inside. Mixed in were a couple items as well: a jar of oil and an ivory bust of an ugly female bugbear goddess or shaman.

   Szordrin handed his wand of magic detection to Solisar. "Use this and see if these are magical."

   The jar of oil was, emitting a transmutation aura. The bust had no aura, but ivory sold for a good prize in most places. They had Kytharrah carry the chest back to the rowboat. In the meantime, they returned to the S-curve of the tunnel, where they had first entered the larger chamber with all of the bones and dried blood, and they waited, taking this chance to eat some rations and drink from their waterskins.

   "Do you think that the minotaur could move that boulder over there for us to pass through to where Ferry went?" asked Hakam.

   "I do not think even a minotaur could move that stone," said Leokas.

   "When he returns," said Solisar, "we should continue down that remaining tunnel, once again dousing our light."

   "I am beginning to believe that nothing is left alive in this cave," said Hakam. "No doubt, el Sadhara zombified any survivors and commanded the undead to stand guard. They have no minds, so they cannot go beyond their precise orders. That is why they only attacked once we stepped into the exact area that they were instructed to defend."

   "Presummably, we shall find Allu's chamber nevertheless and with it some clues regarding Samber," said Solisar hopefully.

   When Kytharrah finally returned, panting like a dog from his excursion, they had him try to push the boulder. Indeed, he could not budge it. So, they readied themselves. Szordrin once again took his place on the ceiling among the stalactites, and Kytharrah moved forward below him sniffing, while the others held back, waiting for a signal.

   The remaining tunnel immediately turned sharply to the right, running almost parrallel to the one heading to the bugbears' chamber. On the left side, there were occasional openings, and Kytharrah peeked through to see another spatious chamber on the other side, but these cracks in the wall were not large enough for him or even a smaller human to pass through. He was able to spot a weapon rack on the other side, but it had been knocked over, and the spears were scattered on the ground.

   With each step down this tunnel, the smell of "weird food" grew more intense to his nose. It was a variety of smells, some of which he had smelled on some human or elven women, but others were definitely more food-like.

   After nearly 100 feet, the tunnel gradually curved to the left, narrowing slightly to a width of about ten feet. Here, there was an opening in the left wall. Beyond that, about 40 feet from him, Kytharrah saw three humanoids, standing in a row. They were curvy, like the females of many races, but their faces were veiled, so he could not be sure. Whoever or whatever they were, they each wore chain shirts and silken pants and sleeves. They had thin cloaks upon their shoulders and bore a pair of amulets about their necks. They each carried a large metal shield and a heavy mace.

   Kytharrah raised his axe in defense.

   The three figures did not charge, but one of them called out in a loud, feminine voice.

   Farther down the tunnel behind Kytharrah, Hakam, still under the influence of his tongues spell, understood the shout as a single word.

   "Rise!"
Session: 95th Game Session - Wednesday, Oct 25 2017 from 7:00 PM to 10:00 PM
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