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Ando
Posted by the GM
Mage Battle II
Session 3: Hot Water
After reporting the loss of Vandoo's Diamond, the party speaks with Endrin, wise and revered leader of the Aquendrin monastic order. He explains that the symbol from the brutish orc's breastplate is a token that represents Odmund, a malevolent elven wizard from 3 centuries ago. Odmund was defeated and exiled by his former mentor, Quez (another elven wizard), and now plots revenge. Considering their original battle occurred in the kingdom of Tembagoll, a kingdom which clearly sided with Quez, Odmund is almost certain to desire their punishment or even destruction. Endrin reveals he was once part of an adventuring group that tried to face Odmund - and he is the only survivor.

Considering Quez has himself gone int hiding, Endrin charges the party with travelling to Tembagoll and warning Kinn, the Regent of Din'Arrata (and chief advisor to King Dwylonn), who is a trustworthy man, that Odmund will likely return soon. After that, they should attempt to ascertain what Odmund is up to and try to stop it, and to see if there is any way to find and contact Quez himself.

Upon arriving in Din'Arrata (and sampling some of the local Sunblossom Fruit dishes), the party requests audience with Regent Kinn. They were just getting to the good part when they were interrupted by a self-important man who introduces himself as Ambassador Antiope, and who loudly proclaims that the entire island of Brevell is petitioning to secede from Tembagoll. This caused Kinn to postpone his conversation with the party to handle this massive upheaval.

Both Turtle and Sinestra, separately, manage to seduce members of Antiope's retinue and both score late-night trysts with the hopes of learning more. And while Turtle was scoping out the ambassador's ship, a blue-banded crow delivers a message for him to meet someone on the castle parapet - this is Prince Kheelonn. Kheelonn questions Turtle about himself and his backstory, seeming at times to be commiserating over a common problem. The prince gives Turtle a messenger pigeon trained to return to the castle, and asks him to stay in touch.
Session: Session #3: Hot Water - Sunday, Feb 09 2020 from 7:00 AM to 11:00 AM
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Tags: GM , Recap , Summary
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Ando
Posted by the GM
Mage Battle II
Session 2: To Iyallatol!
Setting sail to the mysteriously-appeared island on Captain Lallia's ship, Myth, Turtle, and Sinestra train with Vonn, Lallia's first mate. Or rather, they cause enough chaos and confusion with their magic that Vonn admits they don't need his help.

Upon arrival, Myth unearths a fragment of a garment, that he is able to identify by the stitches in the hem come from several centuries ago, appropriate time frame for Iyallatol's disappearance. And indeed, once they begin exploring the island, aside from the multitude of dead sea creatures that one would expect from a previously-sunken land mass suddenly and rapidly rising, and the slight angle the island is floating at, it quickly becomes apparent that this is indeed Iyallatol.

They find an old inn building and settle in for the evening, intending to explore a bit further the next day. However, during the last watch, as dawn begins to break, Sinestra hears a far-off noise and awakens the others. As they approach the building that once was a royal palace, one of its pillars breaks off and nearly crushes them. It was pushed over by a beefy-looking Orc, who shouts a battle cry that summons several other orcs to attack the party.

While Turtle and Sinestra rather handily dispatch the orcs (minus one that ran away), the beefy Orc that pushed the pillar over slow-claps and grins at them, tossing what is probably Vandoo's Diamond into the air to prove he has it, then escapes using a captured Avion, and an obscuring fog prevents the party from pursuit.

The trio is forced to report the good-news-bad-news back to Isik Goldwort; when they show him the symbol painted on the beefy Orc's breastplate, his face drops and he leaves them for a while. When he returns, he confesses that it was never he himself who hired them, and he leads them to their true employer, a wizened monk who introduces himself as Endrin...

[THE PARTY ADVANCES]
Session: Session #2: To Iyallatol! - Sunday, Nov 24 2019 from 8:00 AM to 11:00 AM
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Ando
Posted by the GM
Mage Battle II
Session 1: The Summons
Individually, Turtle, Mythranir, and Sinestra are each approached by an excitable Half-folk named Isik Goldwort, who tickles their sense of adventure and mystery by offering to pay a large sum of Tolethian Crowns for their services in attempting to enter an ancient ruined city and attempt to locate an ancient artifact for him. Each agrees (including Captain Lallia, who agrees to be the group's transportation), and meets each other at a tavern in G'nor H'dad.

Isik elaborates at this point on his knowledge. He regales them with the old fable of Jimothy the Noble Thief, who stole an incredibly valuable gem called Vandoo's Diamond from a corrupt king, before being caught himself by the notorious Aquarian pirate Squarefin. The pirate took the diamond, according to legend, to the undersea city of Iyallatol, where it was never seen again. The city itself - indeed the entire Aquarian kingdom of Seltarivon, vanished without a trace some ~700 years ago (give or take - it's not precisely known). While the tale is a fable and thus probably only partially true, Isik insists that Vandoo's Diamond was real, and it really ended up in Iyallatol.

Only a short time ago, Isik reveals, a large tidal wave that caused massive damage in Sellenoth and minor damage in Pythas seems to have been caused by the emergence of a new land mass, and he believes it to be the site where Iyallatol once was. His offer is to hire the party to investigate this new land mass, discern whether it is Iyallatol, and if so, retrieve the diamond. While Myth is skeptical of Isik's motives and the party insists on some of the payment up-front, eventually everyone agrees to take the job.

After Isik leaves, Turtle gets tipsy and gets a pair of bards to start singing, which quickly leads to an impromptu dance floor and some dirty dancing with a beautiful elf lady, whom he takes to bed with him. Myth and Sinestra just rolled their eyes and went back to their respective rooms.
Session: Session #1: The Summons - Sunday, Nov 03 2019 from 8:00 AM to 11:00 AM
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Session 3: Into the Sunless Citadel

I apologize but this summary is more summary than narrative, just like the third summary. It is also incomplete and unedited but I will go back and complete at some point.







“Now what?” asked Quinn.

Trinique pointed to a bundle of clothes near the rope. “Why don't we ask him?”

Light snoring was coming from the bundle.

“You there,” shouted Quinn. “Wake up and tell us who you are. Why are you here? Are you Braford or Talgen?”

The man was leaning back on a large pack with a hat pulled down over his face to keep the sun from his eyes. He slowly looked up but showed no sign of surprise or a concern. "No. I'm Frank. Don't know anyone by the name of Braford or Talgen."

"Well, that's disappointing," frowned Quinn without realizing how rude that sounded.

"So what are you doing here, sleeping during the day, next to a potentially Goblin filled ravine in the middle of adventure?" Derrick wasn't sure such a person could be trusted but could probably handle himself. The armor the man wore lent credence to that view. Not expensive but well worn and still in good shape.

"Well, I did not know about the Goblins but that makes sense for the tracks I saw. Personally, I was just heading to Oakhurst. Heard that good trackers and wilderness guides are always needed. Did you need a guide?" Frank smiled at the various members of the group. None smiled back.

"You know your way around these parts then?" asked Trinique.

"No, not particularly but I am learning. I can swing a sword and shoot a bow though and generally, I don't get lost in the woods."

"Sounds good enough for me", Jax chimed in. He extended a hand and helped the man to his feet.

Trinique mumbled under her breath, the portions of potential treasure appear to be shrinking every day. Candy heard and nodded in agreement.

Jax, Frank and Derrick began tying a new 50’ rope to one of the pillars.

***


The battle of the rats

Party explains the situation to Frank.Frank volunteers to go into the hole and to the first ledge to scout it out.

Rats start coming out of the holes. Party remains at top firing arrows. Frank gets bitten multiple times.

Quinn rolls 1 and slings her sling into the ravine.

Quinn, looked at the existing rope and the one that Frank had used to get down to the platform. If no one went down, the newest member of the party was sure to die. "Don't worry Frank, I am coming." Though she had never rappelled before, she remembered how the builders in Brindol scurried like monkeys on their long ropes and clambered over rickety scaffolding. Surely this could not be so hard. She stepped over the edge began her descent before Trinique could caution her otherwise or let her know that tying the rope around her waist might be a good precaution.

Arrows from her companions whizzed by her head and she felt as if she had been doing this sort of thing her entire life. That us until her foot caught on the side of the cliff wall, sending a shower of stones down upon Frank and the rats. "Look out down below," she said, smiling at her own wit. But that lapse of concentration was too much, her hands slipped then lost their grasp, she tried to recover but as if in slow motion, she fell the last thing she saw before closing her eyes to avoid the impact was Frank succumbing to the bites of the rats and him collapsing. She did not hear herself hit the ground but she did with a horrific smack and then lay unmoving.

The group was stunned. Did two members of the troupe just die?

Jax natural 20 on last rat

Trinique falls on rope but revived Frank catches her

Party takes a short rest on first landing then proceeds extremely cautiously

Find pit trap then kill rat in the pit

***


Finding Meepo and the wet nest

***


Meepo urged the group to follow him closely. He walked to the far door, swung it open with a flourish then screamed at the top of his lungs, “Ticklecorn!”


Session: Game Session 3: Into the Sunless Citadel - Friday, Jan 11 2019 from 12:00 PM to 4:00 PM
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Session 2: Oakhurst

I apologize but this summary is more summary than narrative, unlike the first two. It is also incomplete and unedited but I will go back and complete at some point. Here is a link to the image summary I shared at the beginning of Session 3.







“Now what?” asked Candy.

“Let’s find an inn and see what we can find out,” said Trinique. The group sullenly trod into town. Quinn fed Daisy a carrot and smiled at the old draft horse. She and Daisy were just happy to be in Oakhurst finally.

From the townspeople at the edge of town, the group had found out that the only inn and tavern in town was the Ol’ Boar. Just like the name of the town was a misnomer (there being precious few oak trees), the tavern was not named for a wild pig but Reslin Kine’s former adventuring partner, a Half-Orc named Gramogasha Oakhurst. Apparently, she had retired when Reslin died and set up this tavern and inn instead. She has long since died and ownership passed to a wealthy family in town.

The inn was crowded with townspeople discussing the events of the past few days. Cattle and goats were already disappearing in greater and greater numbers, driving most to keep a close watch on them. Those that were found were occasionally partially eaten by wild animals, but all exhibited strange puncture marks, scrapes and twigs inside those punctures.

***


Ala and the Ol’ Boar Inn

Ala adjusted in her chair and hunched towards Derrick. "Well, you know, I do remember a story about the Red Hand. It was a cabal of necromancers in Rhest. They were secretive but eventually wiped out by the Paladins of Erathis and Bahamut. If they have crawled out of the ruins of Rhest, that is bad news for all of us. However, it makes sense that necromancers may want an item that restores life."


Derrick nodded and looked over at the newcomers. They had clearly heard Ala's explanation. Time to find out more about them . . .

***


The group spent the next several days waiting for news of the Hucrele’s and gathering information in town. The villagers were generally welcoming but many expressed concern that the peace party would not be well received, and Goblins would descend upon the lightly defended town. The Constable, Felosial, spent much of her day re-assuring nervous townspeople. However, she was not too busy to notice that the new strangers had taken up with Derrick, whom she did not trust.

Garon, the barkeep at the Ol’ Boar was particularly useful. Besides showing Sparrow the statue of Reslin Kine, Gasha Oakhurst and Rowan Nackle in the center of town, he tells the group of the last traveler he knows of who went to the Sunless Citadel. It was a grim human named Belak or Belchek, thirteen years ago. What Garon remembers most is the huge frog that he carried everywhere with him.

The party discovered that:
1. The Goblins appear to be camped in the Sunless Citadel. No one knows for sure what the Sunless Citadel once was, but legends hint that it served as the retreat of an ancient dragon cult.
2. The old road there skirts the Thornwaste. The unnatural desert is attributed to the long ago rampage of Tiamat herself. It is now ruled by The Ghostlord and no one goes there unless they want to be condemned by him. He is a bogeyman of whom many a parent warns their wayward child.
3. Cattle herders don’t graze their stock too far afield these days. They’re frightened by stories of new monsters that maraud by night. From time to time, cattle and people who have gone out alone at night have been found dead the next day, bearing dozens of needle-like wounds. No one has seen the creatures that cause this mayhem, nor do they leave a discernible trail.
4. The missing adventurers include a fighter (Talgen Hucrele), a wizard (Sharwyn Hucrele), a paladin of Pelor (Sir Braford), and a ranger (Kara¬kas). Sir Braford was not a local, and he had a magic sword called Shatterspike.

***


“I think we should try to figure out what is attacking livestock. I have a theory,” announced Quinn.

The cownapping of Bessie
The Battle of the Cowbell

Appearing from around the camp shambled six creatures, best described as small walking trees. Each was about five feet tall and creaked and snapped as it walked towards the center of camp.

***


The witch of Oakhurst

Sparrow was quite enamored with the Gnome witch, Helda. She was a Dennovar graduate so he had not expected too much but she was very friendly and more importantly, smart and open to his questions. Plus, she knew more about Reslin Kine than did he. She and her sister, Corkie Nackle, were the daughters of Rowan Nackle and while neither had ever met Reslin, their father spoke often of the old adventurer. Sparrow was determined to use the time he spent with her well even though he wished he was with the rest of the group. However, if they were to successfully find and get into his great grandfather’s tomb, it would require as much knowledge as possible. One thing he could not seem to find out was what a Sryix was. The only description was an item of immense pride and value to Reslin.

***

Conversation with Madam Hucrele
Why do I have a cow bell?

***


Reaching the edge of the Sunless Citadel

Session: Game Session 2: Oakhurst - Friday, Dec 28 2018 from 12:00 PM to 4:00 PM
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