Recent Posts For Tag: Introduction

Popular tags:
Back to all Posts (See More...)
← Previous 1 3 4 5 6 7 8 9 16 17
Pointer-left Download_thumb
Lucas
Posted by the GM
O Mundo de Aedda
Ato III, pt. 1 - Calamidade
A viagem de volta pelo esgoto não foi melhor do que a ida. Exaustos do trajeto, e com mais cinco pessoas que também não estavam nas melhores condições, o grupo seguiu uma marcha lenta em busca da saída mais próxima. Com o mapa em mãos, Ragnar buscou a saída mais próxima, mas o cheiro, os túneis destruídos e a tensão pelo inimigo que fugiu para lugares desconhecidos atrapalhavam sua leitura, aumentando ainda mais o percurso. Nelath, mesmo feliz por reencontrar sua amiga, não tirava os olhos das curvas, esperando inimigos ou armadilhas em todo canto.

Após encontrarem, um local seco e menos fedorento, decidiram parar para comer algo e retomar o fôlego. Conversaram, comeram e vigiaram por uma hora. Quando retomaram a viagem, aconteceu.

O tremores começaram leve, e foram ficando cada vez mais potente à medida que o tempo passava, chegando a um ponto que era impossível ficar de pé. O chão começou a se abrir, e parte do teto, a ceder. Todos tentavam se segurar, porém era inútil. Quando os tremores chegaram a um ponto em que parecia que o mundo ia acabar, Robb, Dremian, Áster, Akin e Olara são engolidos pelo escuro. O buraco fecha e os tremores param.


fin



Viewable by: Public
0 comments
Tags: Introduction
Epic!
My Life Story - told by Belegor (me)
When I was born, my parents named me Belegor, which comes from the word beleg, which means ‘great’ in Elvish. I believe the name fits me very well. My mother was an elf, and my father was a human. My father was a drunkard, though, and they didn’t stay together long after that. My father took ownership of me after they broke up.
My father bought a ranch and we lived off of it. Over that time, he taught me the finer things in life: drinking, flexing, and hitting things really hard, preferably all at once. I excelled at them all.
For my 18th birthday, my father gave me a big axe that he said would make me a true warrior. He said I could put my mark in the hilt, to truly make it mine. I went out into our bull pen and slaughtered the biggest one with the axe, and then I asked my father to put the eye of the bull in the hilt. He laughed and said he was proud of me. The next time he went into town, he did what I asked. With such a mighty blade, he said, I should go out into the world and prove myself as a true fighter.
Since then, I have done all I can to make my father proud. I drink a lot, flex a lot, and kill many things. He said it would give me a charm the women can’t resist, but I haven’t had much luck with that so far. It must be because of my looks. I am strong like a human, but I have the elegance of an elf. Bah, elegance. As far as I know, you can’t kill things with it, so what good is it? Ugh. I need another drink.
Viewable by: Public
0 comments
Epic × 3!
Pointer-left Chance_thumb
DM Jon
Posted by the GM
Champions of the Coast
Prologue
Neverwinter, Flamerule 1489 DR; the Year of Dwarvenkind Reborn.

38 years ago, the city of Nevewinter was beset by all manner of destruction. Mount Hotenow, a nearby volcano, violently erupted, and cast much of Neverwinter into ruin. Thousands were killed, and a great, gaping chasm split the city. Under the controversial leadership of Dagult Neverember, what was a blasted, wounded city just a decade ago is now an exciting, humming place. To support the city’s renewal and to maintain order, Dagult brought in mercenaries from Mintarn. The citizens of Neverwinter resented this and look forward to the day when their own protect the city again.

The heroes, Delg, Baltrex, Balamin and Nym, met in Neverwinter. All came to the city for different reasons, but each was sure that Neverwinter would provide them with opportunities not found elsewhere. They scrounged for work but the work they found proved difficult, filthy and demeaning. In the years following the eruption of Mount Hotenow, Neverwinter has been slowly reclaiming devastated sections by employing hard working folk willing to clean up the mess. The pay was enough to support a modest lifestyle but the constant ridicule from the Mintarn enforcers was humiliating. The heroes knew there had to be something better.

One evening, after a day of more jeering from off-duty Mintarn soldiers, they found themselves in their favorite establishment; the Driftwood Tavern. A renowned half-elven bard named Leararn of Highmoon was entertaining a large and raucous crowd. The heroes became engrossed with the bard’s tales and one story in particular intrigued them; the story of the Lost Citadel. Leararn told of an ancient fortress that was swallowed by the land and was uncovered following the eruption of Mount Hotenow. A few brave adventurers were rumored to have journeyed to the ruins, but none ever returned.

Following Leararn’s performance, the heroes struck up a conversation with the bard and asked him more about the mysterious citadel. The bard said that the story originated in a small village not far from Neverwinter named Oakhurst, but he knew little beyond this. An eavesdropping halfling added “I know for a fact that goblins live in the Lost Citadel and every Midsummer, they emerge with a perfect, ruby red apple that has magical properties! It heals, cures diseases and can even make one young again!” The halfling wandered off and the bard prepared for another performance.

The companions called it a night, except for Delg who wanted to hear more of Leararn’s tales before retiring. The following morning, the heroes decided to visit Oakhurst and see what truth the story of the Lost Citadel held.
Viewable by: Public
0 comments
Tags: Introduction
Pointer-left Ai_thumb
Mark
Posted by the GM
The Recursive Multiverse
The Haunting Introduction
After your defeat of the monster of the many mouths, you were requested to go to Estate headquarters for on boarding. On the way to North Dakota a flash brief comes in that some children have gone missing in New England. The circumstances and patterns surrounding their disappearance is very unusual, unusual enough for the Estate to be enlisted to investigate.

The aircraft has already been diverted and is en-route. This mission is top secret and is not to be shared with the public in any way. Avoid any and all press coverage.

At the airport you are met by a Gibbs, your driver, who arrived by different means earlier. He drives up with a tinted 9 seated government looking black van. The weather is typical fall weather in the North East, dreary, cold with a slight breeze. It is around 1100 AM and the last known location of the children is a popular hangout park in central Derry, Maine, near the high school.

Once the team arrives at Derry, they can choose where to go so long as eventually they end up at "the house."

Derry has a problem. News and rumor abound concerning the disappearance of six children over the last several weeks. Some say they were troubled kids, part of a children's gang and were subject to the retribution of a rival gang. Some believe they eaten by local woodland predators. Others say they simply ran away. But, the majority of the townsfolk believe they were kidnapped and taken to “The House”.




Police: believe that all of the children are troubled runaways, as each family in their own way has been struggling with family relationships. They, of course, do not buy into any superstitious rumors about "the house". They searched the abandoned house but did not find the secret door to the basement, where the children, ages 10-12 are sedated and chained. Police believe the townsfolk to be under educated and superstitious, attributing the sounds to wild animals on the moors. They have staked the park out and have had no disappearances since.

Evidence:


-Sticky black residue on the side of a tree. Unknown origin, but biological in appearance and texture. a bit like oily snot. (Level 3)

-An ear ring belonging to one of the victims in the sand near a storm water drain at the corner of Kansas and Costello Circle. (Level 4)

-Some children's shoes matching the description of one of the kids (Green Nike Air Force) South on Witchum St (Level 3)

Interviews: of the towns people will reveal a mix of "I don't want no trouble" to " They was runaways anyway and those families always had trouble!", but most will point to the creepy house south of the city limits on the witchum Moors. Strange lights, screams and noises they say that they can hear across the moors in the dead of night.
Viewable by: Public
0 comments
Tags: Introduction
Jaya's Fam/Friends
This is late to be sticking this up here, but I realized that I want to write journal posts without shoehorning in who everyone is, so here's the "acquaintances" section of Chris's character questions.

Older brother (Shaktar)- in prison as of about a year before this campaign begins; had similar martial arts training to Jaya. Entrepreneur more than scholar; getting into printing more than scribing was his idea.

Younger sister (Saida)- lover of stories and the idea of adventure. She writes a serial story that they publish in their press and saves her cut of the money to travel to the continents someday.

Father (Graffeo Maris)- Self-made man, obtained the city license for document authorization as a young man against his father’s wishes. Knows ins and outs of the city’s legal documentation better than anyone else in the district.

Mother (Ada)- In charge of selling/curating their collection and commissions for illuminations as an art; she carries over the contacts that Grandfather left behind, but those are starting to fail (they are dying off, and art is in less demand)

Uncle (Yajian Maris)- Grandfather’s favorite because he invested his time and energy in the family’s art. Handles any manuscripts that are commissioned or that require repair.

Aunt (Kendel)- Half-elf. Supplier of materials, both for Yajian’s craft and their new printing business. It’s been a learning curve, but she is constantly bringing in new papers or inks from the docks.

Apprentices/workers - Rhysh Thornburrow is apprenticed to Yajian. Third son of a halfling nobleman with enough money to keep him comfortable for life while he pursues a dying art form. Betriz Seaforge (dwarf) is apprenticed to Graffeo; she has been since she was very young, but her family and theirs are close. Her eyes are sharper than his for detail now, particularly as he is getting older. Caz Theodric (human) joined them just before Shaktar was taken away; he was hired because he has experience with modern printing presses.

Teacher (Hao Zhenya)- Headmaster at the martial arts school where my character got her monk fighting skillz. Has become a mentor/friend, being particularly supportive after brother’s imprisonment. Offered my character a part-time job as an instructor.
Viewable by: Public
0 comments
← Previous 1 3 4 5 6 7 8 9 16 17