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Bram
Posted by the GM
Guilds of Ravnica
The start of the campaign
Disclaimer: The Living Guildpact is not responsible for the fate of those who are arrested by the Azorius, beaten by the Boros, dodged by the Dimir, grossed out by the Golgari, gored by the Gruul, imploded by the Izzet, outwitted by the Orzhov, rousted by the Rakdos, subsumed by the Selesnya, or sickened by the Simic. Join or leave a Guild at your own risk, and get caught up in Guild politics at your peril.
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Character Backgrounds
Provide a brief background of your character and their thoughts about the letter they received.
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Lucas
Posted by the GM
Aedda: A Calamidade
Ato III, pt. 1 - Calamidade
A viagem de volta pelo esgoto não foi melhor do que a ida. Exaustos do trajeto, e com mais cinco pessoas que também não estavam nas melhores condições, o grupo seguiu uma marcha lenta em busca da saída mais próxima. Com o mapa em mãos, Ragnar buscou a saída mais próxima, mas o cheiro, os túneis destruídos e a tensão pelo inimigo que fugiu para lugares desconhecidos atrapalhavam sua leitura, aumentando ainda mais o percurso. Nelath, mesmo feliz por reencontrar sua amiga, não tirava os olhos das curvas, esperando inimigos ou armadilhas em todo canto.

Após encontrarem, um local seco e menos fedorento, decidiram parar para comer algo e retomar o fôlego. Conversaram, comeram e vigiaram por uma hora. Quando retomaram a viagem, aconteceu.

O tremores começaram leve, e foram ficando cada vez mais potente à medida que o tempo passava, chegando a um ponto que era impossível ficar de pé. O chão começou a se abrir, e parte do teto, a ceder. Todos tentavam se segurar, porém era inútil. Quando os tremores chegaram a um ponto em que parecia que o mundo ia acabar, Robb, Dremian, Áster, Akin e Olara são engolidos pelo escuro. O buraco fecha e os tremores param.


fin



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Epic!
My Life Story - told by Belegor (me)
When I was born, my parents named me Belegor, which comes from the word beleg, which means ‘great’ in Elvish. I believe the name fits me very well. My mother was an elf, and my father was a human. My father was a drunkard, though, and they didn’t stay together long after that. My father took ownership of me after they broke up.
My father bought a ranch and we lived off of it. Over that time, he taught me the finer things in life: drinking, flexing, and hitting things really hard, preferably all at once. I excelled at them all.
For my 18th birthday, my father gave me a big axe that he said would make me a true warrior. He said I could put my mark in the hilt, to truly make it mine. I went out into our bull pen and slaughtered the biggest one with the axe, and then I asked my father to put the eye of the bull in the hilt. He laughed and said he was proud of me. The next time he went into town, he did what I asked. With such a mighty blade, he said, I should go out into the world and prove myself as a true fighter.
Since then, I have done all I can to make my father proud. I drink a lot, flex a lot, and kill many things. He said it would give me a charm the women can’t resist, but I haven’t had much luck with that so far. It must be because of my looks. I am strong like a human, but I have the elegance of an elf. Bah, elegance. As far as I know, you can’t kill things with it, so what good is it? Ugh. I need another drink.
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Epic × 3!
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DM Jon
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Champions of the Coast
Prologue
Neverwinter, Flamerule 1489 DR; the Year of Dwarvenkind Reborn.

38 years ago, the city of Nevewinter was beset by all manner of destruction. Mount Hotenow, a nearby volcano, violently erupted, and cast much of Neverwinter into ruin. Thousands were killed, and a great, gaping chasm split the city. Under the controversial leadership of Dagult Neverember, what was a blasted, wounded city just a decade ago is now an exciting, humming place. To support the city’s renewal and to maintain order, Dagult brought in mercenaries from Mintarn. The citizens of Neverwinter resented this and look forward to the day when their own protect the city again.

The heroes, Delg, Baltrex, Balamin and Nym, met in Neverwinter. All came to the city for different reasons, but each was sure that Neverwinter would provide them with opportunities not found elsewhere. They scrounged for work but the work they found proved difficult, filthy and demeaning. In the years following the eruption of Mount Hotenow, Neverwinter has been slowly reclaiming devastated sections by employing hard working folk willing to clean up the mess. The pay was enough to support a modest lifestyle but the constant ridicule from the Mintarn enforcers was humiliating. The heroes knew there had to be something better.

One evening, after a day of more jeering from off-duty Mintarn soldiers, they found themselves in their favorite establishment; the Driftwood Tavern. A renowned half-elven bard named Leararn of Highmoon was entertaining a large and raucous crowd. The heroes became engrossed with the bard’s tales and one story in particular intrigued them; the story of the Lost Citadel. Leararn told of an ancient fortress that was swallowed by the land and was uncovered following the eruption of Mount Hotenow. A few brave adventurers were rumored to have journeyed to the ruins, but none ever returned.

Following Leararn’s performance, the heroes struck up a conversation with the bard and asked him more about the mysterious citadel. The bard said that the story originated in a small village not far from Neverwinter named Oakhurst, but he knew little beyond this. An eavesdropping halfling added “I know for a fact that goblins live in the Lost Citadel and every Midsummer, they emerge with a perfect, ruby red apple that has magical properties! It heals, cures diseases and can even make one young again!” The halfling wandered off and the bard prepared for another performance.

The companions called it a night, except for Delg who wanted to hear more of Leararn’s tales before retiring. The following morning, the heroes decided to visit Oakhurst and see what truth the story of the Lost Citadel held.
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