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How I Killed Ras Nsi
Aerial wide shot of the Lost City of Omu. Goblins can be seen accidentally setting off traps as the camera pans closer. A feathered dinosaur corpse lies in a grotto.

Pogwe (narrating)
Kids, did I ever tell you about the time I killed Ras Nsi?


Cut to: Interior tent day.

Pogwe, Ishketh, Delphinius, and Revekeus are standing opposite a band of Red Wizards of Thay.

Pogwe (narrating)
It all started when your uncle Delphineus attempted to charm some Thayan Wizards…


Delphinius
And for those reasons and more, I think I’ve sufficiently convinced you to hand over the remaining puzzle cubes.


Zagmira
I have a counter proposal, we’re going to torture your bard a little until you bring us back the last puzzle cube.


Zagmira’s guards punch Delphinius in the stomach and he collapses to his knees.

Delphinius
I’m going to kick your ass. In song form. Once I’m safely back in the city. You’ll rue the day…


The guard punches Delphinius again.

Delphinius
On further introspection, I have decided to sit here quietly while you go get the puzzle cube.


Interior Fane of the Night Serpent
The dark cave is illuminated by torchlight.

Pogwe (narrating)
We couldn’t decide which approach to take. Things started to get a little heated.


Revekeus
I’m telling you, the back door is a bad idea. My wizard sense is tingling like crazy! I’m going to scout the front entrance.


Steve
No, no, no. We always go the back way.


Revekeus
No we don’t, we always go the front way! Wait, who are you again?


Steve
It’s me Steve. The lovable Grave Cleric?


Pogwe (narrating)
Kids, you remember Steve, the lovable Grave Cleric?


Revekeus
Well, I’m still taking the front path. Peace out snitches!


Interior Fane of the Night Serpent
Pogwe, Ishketh, and Steve wait patiently for Issar the snake man to notice them.

Slave boy
The attractive Issar demands to know why he is being disturbed.


Ishketh
We are but humble servants of the night god. We mean no disrespect.


Slave boy
The sexy Issar has no time for plebeians. Be gone!


Ishketh (whispering to Pogwe)
I have never wanted to hit a child more.


Steve
New plan.


Pogwe (narrating)
That’s the moment when things got a little, let’s say, out of hand. But, now that I think of it this part might be a little R rated for you so let’s just fast forward a bit.


The scene plays in fast motion. There is a blur of motion and blood begins to fly as the party destroys Issar, dispatches the giant snake Azi Mas, enters a harem chamber, and kills more snake people.

Interior. Ras Nsi’s chamber.
Ras Nsi looms menacingly over the party.

Pogwe (narrating)
That’s Ras Nsi, kids. He’s one bad-A dude. Oh quick background. We met the Red Wizrd’s man on the inside, he told us when old Ras would be vulnerable. Then we struck a deal with Fenthaza. Blah blah blah. Anyway, there we were, about to fight Razzy when Revekeus finally shows up.


Revekeus (panting)
I told you…front entrance…


Steve
You look a little worse for wear, Rev.


Revekeus
Not one word, Steve…not one word.


Pogwe’s kids (narration)
Wait, I thought you said Revekeus wasn’t there.


Pogwe (narration)
Kids, never mention this to your uncle but…


Exterior front of the Fane.
Revekeus is caught in a snare hanging from a tree while excited goblins poke him with sticks.

Revekeus
I am going to kill those guys.


Interior Ras Nsi’s chambers.

Ras Nsi clears his throat.

Ras Nsi
If this little love fest is over, it's time for you to die.


Ras Nsi steps onto a portal and his guards turn on the party. A battle ensues until the party finally fights their way to him.

Ishketh
Alright Ras Nsi. Prepare to meet your doom. We have traveled long and far to finally meet you face to face. No more will you be a blight upon--


Steve stabs Ras Nsi killing him easily.

Ishketh
Steve! I was doing a thing.


Steve
I know, I know. I was just bored, man. You were going on and on and on.


Revekeus
He was monolgueing, Steve! Do you know how much we’ve built up to this moment??


Steve
Oh my gaaahd, what’s the big deal? Let grab his stuff and goooo.


Ishketh facepalms.

Interior. Antechamber before Ras Nsi’s hideout.
The party leaves Ras Nsi to rot only to find Fenthaza ready to betray them

Fenthaza
You were fools to trust me! Now you will perish!


Suddenly, Sekelok busts through the wall and starts destroying Fenthaza’s guards

The party (in unison)
Sekelok!


Pogwe (narration)
This part has a lot more payoff if we hadn’t skipped that middle part. You can ask your mother about harems.


The party watches as Sekelok easily dispatches Fenthaza and her guards.

Ishketh (to Sekelok)
Way to go, buddy. It looks like you’re in charge now.


Sekelok nods and pulls out the missing puzzle cube.

Ishketh
You sly devil, you had it the whole time!


Sekelok smiles sheepishly.

The party waves goodbye to Sekelok and heads for the exit.

Revekeus
Nice work, guys. Now, we’ve got a bard to save. You know Steve, I had my doubts about you but you really pulled it togeth…


Steve looks up suddenly and trips, dropping the puzzle cube onto the ground shattering it.

Revekeus
Steeeeeve!


Freeze frame ending.

Pogwe (narration)
And that kids, is how we killed Ras Nsi.

Session: Fane of the Night Serpent - Friday, Jun 08 2018 from 6:30 PM to 10:30 PM
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Tags: Journal , Recap , script
Epic × 2!
15. Session
Nachdem uns die Kunde ereilt hat, dass Restov keine Nachrichten mehr von Varnhold erreicht und uns deshalb die Swordlords von Restov damit beauftragen nach dem Rechten zu sehen, machen wir uns sofort dorthin auf den Weg.
Wir machen bei Oleg's Trading Post halt und unser Orakel befragt seine Götter, ob und wenn ja welche Gefahren uns auf dem Weg nach Varnhold erwarten, wir sollen uns vor großen Steinen in acht nehmen.
Am darauffolgenden Tag erreichen wir ohne Zwischenfälle das Gebiet Nomen Heights und wir erspähen am Horizont ein Fort, von dem wir noch nichts gehört hatten. Natürlich müssen wir das genauer unter die Lupe nehmen. Navarion erklimmt die Mauern des Fort in der Manier der Ninjas und öffnet uns von Innen das Tor. Das Fort selbst war recht langweilig, es ist verlassen, da es durch unsere Anwesenheit im Südwesten keine Gefahr mehr aus dieser Richtung droht. Außerdem hieß es anscheinend Fort Serenko.
Kurz darauf machen wir uns auf den Weg nach Nivakta's Crossing, eine mittelgroße eher heruntergekommene Stadt, aber dort haben wir ein trockenes Bett nehmen können. Begrüßt wurden wir von Sheriff Lorin Caven und nachdem wir ein paar Einkäufe erledigt hatten und eine Gruppe Zwerge für unsere Schmieden in Oakport angeworben hatten, machten wir uns am nächsten Tag auf nach Varnhold.
Kurze Zeit nachdem wir Nivakta's Crossing verließen erspähen wir einen Hill Giant, welcher irgendetwas mit großen Steinen anstellt, genauer erkennen konnten wir das nicht. Gewarnt von unserem Orakel versuchen wir uns an den einzelnen Hill Giant anzuschleichen, allerdings tauchte während des Anschleichens ein zweiter Hill Giant auf, welcher im nahegelegenen Fluss offensichtlich gerade Fischen war. Prompt entdeckt dieser unseren plumpen Fantir, woraufhin er auch den zweiten Hill Giant in Aufruhr versetzt und ein kurzer Kampf aufbrandet. Navarion wird sehr unglücklich von einem großen Stein getroffen, woraufhin einige seiner Knochen brechen, allerdings nichts, was Fantir's Magie nicht heilen konnte.
Weiter des Weges entdecken wir dann Varnhold, schon von weitem vermuten wir, dass die Stadt verlassen scheint, da wir nirgendswo Rauch oder andere Aktivitäten erkennen können.
Wir erkunden langsam und vorsichtig ein Haus nach dem Anderen, finden aber anfangs nicht wirklich viel, außer ein paar riesige Wildschweine, die sich an verwesenden Hausschweinen gütlich tun und uns attackierten, sobald sie uns entdecken. Im Brauhaus können wir ein Rezept für cheerful delver stout. Bei der Gerberei entdecken wir, dass die Bewohner von Varnhold anscheinend ein paar Zentauren getöten hatten, da sie dort deren Felle gerbten. Beim Flussübergang entdecken wir einen Chuul, mit dem Mephisto kurzen Prozess machte.
In dem Seahorse Inn entdecken wir einen Striggan, der mit gespaltetem Kopf aufrecht mitten im Raum steht. Wir erkennen, dass er durch das Buch, was er in der Hand hielt in einem Zauberbann gefangen wird, da er augenblicklich zusammen sackt, als wir dieses entfernen.
Wir entdecken außerdem noch ein Hektisch in Holz eingeritztes „Nomen“ und lesen etwas von Maegar Varn, welcher der Gründer von Varnhold ist.
In einem der Zimmer des Inns entdecken wir einen Brief von Maegar, an Maestro Pendrod, welches kryptisch von Vordekai's Island und einem Armreif auf einer gewissen Insel erzählt.
Bei den Ställen werden wir von einem Schwarm Krähen angegriffen, die mir für kurze Zeit das Augenlicht rauben.
Das nächste Haus scheint einem gewissen Willas Gundarson gehört zu haben. Er führte sehr gewissenlich ein Tagebuch von dem wir erfahren, dass er anscheinend ein Armreif gefunden habe und dass die Stadt Varnhold in einem Scharmützeln mit verschiedenen Zentaurenstämmen verwickelt ist.
Nach einer 24h Rast haben sich meine Augen wieder so weit regeneriert, dass ich normal sehen kann.
Vor einem der Häuser finden wir eine ziemlich dürre Katze, von der wir durch Magische Zungen erfahren, dass die Menschen während der Zeit der roten Sonne dem Gesang des neuen Vogels gefolgt seien, was das auch immer bedeuten soll...
Als nächstes nahmen wir uns das Fort vor, welches von weitem verlassen scheint. Navarion erkundet allerdings das Fort wieder mit Enterhaken und erspäht einen Spriggan, welches sich mit 4 Wölfen gerade an einer Kuh gütlich tut. Der darauffolgende Kampf, in dem noch einige weitere Spriggans auftauchen und ohne große Mühen niedergestreckt wurden, ist recht kurz. Nur der Anführer der Spriggans, ein gewisser Agai schafft es unseren Waldläufer nahezu KO zu schießen.
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Epic!
Who am I?
Who am I?

Such a question is one of the very first questions people ask themselves. And usually, by the time they have reached the age where they leave the nest, they have answered it. I had. I am a Vudrani male, in my mid 20s. I believe in freedom, the arcane arts, allowing others to live the way they want, as long as they don't keep others from living the way they want, and to treat others the way I want to be treated. I still am those things.

Then a robot trapoped in the past recognized me and called me by name. And affixed the honorific "Captain."

And my world suddenly was off-kilter.

Captain Prajit Waseem was the commander of the starship Divinity. And he looked like me.

So who am I? Honestly, was I said above still applies. But who was I? and who am I now? are questions that need to be answered. Is it just an astronomical coincedence (no pun intended)? Or are my memories of my family and the travels we shared in Avistan figments that the Technic League planted in me?

I guess it doesn't matter unless I try to find my family (which I had pretty much given up on since they are probably back in Vudra by now). But I have to find a way to reconicile what I know, what I think I know, and what I discover.

And that is the journey that I have in front of me.

Who am I? I guess I will have to find out.
Session: Iron Gods Game - Friday, Mar 23 2018 from 3:30 PM to 8:00 PM
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Epic!
Blazing Encounter
Lark, stiff from the long hours sitting and sleeping in the wooden cart, pulls her arms upwards in a stretch. Two and a half long, long days of travel, chasing after the cloaked horseman. One of the “cultists,” presumably, given his unsanctioned use of magic. Lark frowns at the thought; it seems incomprehensible for any Gifted person to reject the support and guidance of the College. And what did that one in the inn mean, “on our side”? Siding against whom?

She peers out the back of the cart into the inky night, but the feeble light of the swinging lantern only reveals enough of the surroundings to ensure the horses keep to the packed dirt road. She had offered to set a brighter light, but Gwain advised against it, pointing out that it would make them more visible as well. She’d feel more secure if Serenia were here… The woman may be a little unpredictable, but there’s no denying she has sharp senses and quick reflexes. Her sudden disappearance in Strinehm Falls, that wave of negative energy… It felt wrong leaving without her. But they’d found no traces to follow at the ruins of the inn, and according to Rhyzan’s information they have precious little time to spare in intercepting these cultists before they flee to the east. Lark lets out a small, unhappy sigh. She didn’t like leaving the inn in shambles either; innocent people shouldn’t be made to suffer from this kind of reckless use of magic. At least she had been able to help the woman in Strathford. It felt like the right thing to do, even if it set her Zeon reserves back a bit…

The chill night air gathers into a faint breeze, making the grasses on either side of the road whisper and the lantern shadows leap. A briny scent drifts to Lark; they must be nearing Gillamoor.

Suddenly, another sensation tickles her consciousness. Up ahead, a magical presence… No, two. Two spells being held. Fire and… Essence?

She climbs gingerly over the huge sleeping form of Gwain to reach the front of the wagon, where Rhyzan sits with a tense expression and a tight grip on the reigns.

Lark taps his arm gently. “I sense something up ahead. A magical presence,” she whispers. Rhyzan narrows his eyes and slows the horses slightly, peering even more intently into the darkness. Lark turns to rouse Gwain; the giant stirs with a grumble, groggy from too many hours of travel and too few of sleep. “Two signatures, directly ahead,” she continues. “One of Fire and one of Essence.” At the mention of fire magic, Gwain’s spine stiffens and he grabs hurriedly for the breastplate and pauldrons he had removed to sleep.

They carry on cautiously while Gwain adjusts his armor. A moment later, Rhyzan speaks in a low voice: “There, out in the field. There’s a saddled horse, but I see no rider.” Lark’s neck prickles and she strains her senses against the still of the night. The Essence spell, it seems to be off their path slightly, away to the right. But the Fire spell…

She suddenly grabs Rhyzan’s arm, her voice rising in alarm. “Stop! Stop, on the road—!”

Rhyzan jerks on the reigns to pull the horses to an abrupt halt just as a dark figure steps out from behind a roadside hedge. A pale hand emerges from the folds of the hooded cloak and snaps its fingers.

The road in front of them explodes in a blaze, upending the cart and knocking Lark, Rhyzan, and Gwain backwards into a heap amidst their supplies. Wood smoke and the stench of burning horse hair cloud the air as the three struggle to untangle from each other and the canvas covering of the cart, and with ringing ears and Lark manages to drag herself out of the wreckage and to her feet.

The red glow of embers reveals the silhouette of the cloaked figure, which had been walking unhurriedly towards the wreck, stop in its tracks, taken aback by the emergence of survivors. Lark can feel the figure gathering Zeon for another spell and draws on her own power to respond, but before either can act a giant armored hand appears from the front—now the top—of the wagon, and drops a heavy blow over the cultist’s head.

In the same instant, the trace of Essence magic Lark had sensed earlier off the road suddenly flares into a new spell, and with a rustle of leaves a tall humanoid figure leaps out of the brush, slashing at the reeling figure with feral intensity. The cultist screams as flashing blades gouge into his back, tearing his cloak to shreds.

Lark seizes the opportunity to cast her Bonds of Light, and glowing white chains materialize around the wounded cultist, immobilizing his arms and tethering him in place. Rhyzan—badly burned but finally escaped from the wreckage of the cart—lunges in and deals a swift blow to the man’s head, knocking him unconscious.

With one threat neutralized, Lark and Rhyzan spin to face the newcomer. A woman, similar in build to Serenia but with a darker complexion that hides her features in the low light, straightens up out of her fighting stance. Blood drips from her… claws? But her posture seems oddly open and relaxed. Another breeze fans the smoldering embers, and in the gentle flare of light Lark can make out dark wavy hair littered with bits of flora, a flash of yellow-green from the woman’s feline eyes, and a familiar smile.

“…Kalan?”

The smile grows bigger. “Lark! I was hoping I’d run into you!”

Rhyzan still stands poised to fight, and he keeps his gaze fixed on Kalan as he addresses Lark. “You know this one?”

Lark blinks. “Um, yes. She’s also a wizard of the College, part of the frontline dispatch. Sorry— Rhyzan, this is Kalanchoe Radichi; Kalan, this is Rhyzan… um, just Rhyzan,” she gestures back and forth in introduction, then turns to Kalan again. “Are you out here on assignment? But… wait, you’ve been looking for me?”

At Lark’s introduction, Kalan sticks her arm out cheerfully towards Rhyzan in greeting; he stares at the huge, tiger-furred claws in the place her hands should be, and does not reciprocate. Kalan doesn’t seem to notice, though, and quickly turns back to Lark. “Well… sort of, and sort of. I was on assignment in the Forest of Nagreau this morning, but then Grandmaster Araldier showed up, pulled me out, and dropped me here. He said you were involved in something and needed help, but then he disappeared again without explaining. I explored the town over there a bit earlier, but I they’re not very helpful. Or nice. Didn’t find any clues, so I was hoping you’d turn up soon!” She chuckles, seeming to take the abrupt shift in her circumstances in stride.

Lark’s brow furrows as she listens. The Grandmaster again… Did he know about Serenia’s disappearance? Does he have reason to believe something dangerous lies ahead which called for more power in the party? Or does Kalan have some connection to the vision and the crystals they seek?

She looks around at the gathered individuals. Gwain has returned the ruined cart to it’s upright position and is attempting to salvage supplies; Rhyzan has bound the unconscious cultist in physical ropes and is checking his body for traps and weapons; Serenia gone, and two more dead horses. Kalan picks up the tattered remains of the cloak, seeming to test the weight of something hidden in the folds.

What game is afoot?
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Greg
Posted by the GM
Adventures in Astaria
Session 4 Summary - The Chase, Sudden arrival.
Story:
  • With guards arriving on the scene, Gwain handles the inn fire scene, allowing Lark and Rhyzan to give chase to the fleeing cultist.
  • Serenia, meanwhile, is heard to maniacally cackle following a violent pulse of negative magical energy, before racing off back through the burning tavern and escaping view.
  • In an effort not to lose their only lead, the others decide to ignore this for now, and give chase for a few blocks in the right general direction
  • Making no contact as the edge of town comes into view, Lark ingeniously thinks to scan the emotions of those nearby, singling out particularly negative emotions amidst the general air of fear, Lark singles out two noteworthy points; Presumably Serenia, giving off a cacophony of aggression, hatred, bloodlust and spite; and the cultist, who had made quick pace to the southern stables.
  • Guided by this information, the pair spot the cultist as he flees on horseback, but with bonds of light Lark rips him from the saddle, delaying his escape.
  • With raw strength failing to escape the bind, the cultist dispels the magic in his vicinity, allowing him to re-saddle the horse with only a few hundred feet to spare.
  • Rhyzan calls off the chase at this, encouraging Lark to save her energy, and for the party to regroup before pursuing once more.

  • Meanwhile, in the great forest of Nagreau, the young mage Kalanchoe "Kalan" Radichi, was revisiting the spot of a previous encounter with nature that left her very soul poisoned.
  • Upon returning to the site of the incident, she stumbled upon a Fae, minute and delicate, she spun atop a pointed toe, her leaf-like dress fluttering. The green glow she emanated flared and fell, pulsing gently, a magical up-draft to her softly pointed, butterfly-like wings, the light rippling over their translucent and pearlescent surface.
  • upon spotting the young mage as she gasped a breath, the Fae turned and fled through a gently moving arch of vines, before it sealed shut once more, forming an impenetrable wall of thorns.
  • A strong gust of wind unsettled the leaf covered floor, as a scattering of debris rolled past her feet, drawing her gaze to the right.
  • A little way off, a certain, gnarled tree caught her eye.
  • Gnarled bark cracked as mute green veins of energy rippled along its curvature. The bark slowly moved, leaning forth from the trunk itself as a head followed by torso formed. The bark melted back into smooth wood, and with a blink a pair of softly glowing eyes opened. As her eyes adjusted further, she made out the form of a woman, of about human size, fluidly reaching out an arm, whilst the other, like her torso, remained melded into the tree.
  • With a warm wave of zeon, a voice reverberated within her. Speaking not aloud, but to her very essence. It spoke:

  • "You came here once before, did you not. You dare to once more endeavour to reach our children beyond the thicket? Was our warning not once enough? There are many who would seek to harm us, and you humans, self serving, vicious, are not welcome here. You take from the land but feel no remorse in not paying back.
    There is a coldness set upon our haven. Can you not feel it? Once again something of your people plagues us I know it to be true. Who else would create such malice and wish it upon another. Yes... humans are a most bewildering race, so transient but live with such a fierce spark, if only you would take a little longer to learn, to listen, to feel before you lay down your mark on this plane. I suppose you would not understand.

    We cannot remove that which you have laid here. It sits within a place no being of nature may enter, lest we wither and die like that place itself has.

    Even if you would seek to help us, I fear you are not ready. I respect that you may communicate with me with such eloquency, the others of your kind are so obtuse, loud... I too respect you are closer to nature than most, yet you do not understand her like you do her pets. Grow young one, and should the goddess bless you so, we may well meet again. Until that day, take your humans and their vile magics, and leave."


  • Without pause, the dryad retreated back into the tree from whence she came, and with a cold snap, the connection with her cut in an instant, leaving her feeling very, very alone.
  • the following day, the forest was silent to her, despite hours of searching around the area.
  • Kalan was surprised greatly at the appearance of Alexander Araldir, Grand master of the Arcane College.
  • After a short conversation, her help was enlisted with a pressing matter with the young mage Lark, whom she had helped guide during her internship a year earlier.
  • with a flash of light and immense burst of zeon, the pair teleported, landing in a corn field in Abal, near a thousand miles away.
  • He told her to "get some sun", and pointed out a nearby town, before disappearing as abruptly as he had come.

  • The party meanwhile, had regrouped, offered their condolences to the inn keeper, offered to return to help with repairs, and hit the road with great haste.
  • A fast pace pressed through two days of riding, reaching a small town at which a split in the trail had been marked by a burned out building, clear evidence of the cultist's presence.
  • Lark earned the respect of the locals by repairing the damaged building, furthering the name of the college whilst also obtaining information that the assailant had stolen a new horse, and rode on in a south-easterly direction.
  • In order to keep pace, the party traded in their horses for fresh legs, and continued to press the pace by taking shifts sleeping in the back of the wagon.
  • A full days ride lead them to the outskirts of Gilamoor, a dilapidated town, and hive of the more unsavoury seafarers.

  • During this time, Kalan had explored said hive, finding a fish market, notice board, grocers, chartering and navigation stores, and particularly rowdy inn at the top of the harbour building, a ramshackle patchwork of building and ship, crested with a ship mast, crow's nest and all.
  • She took the advice of the shopkeeper to not stay in town as a lone woman, and instead took some purchased produce to camp on the outskirts, finding a suitable hide between a few trees at the roadside.

  • The party, closing in on the town, detected a pair of magical presences, and noticed an abandoned horse to the side of the road.
  • Piecing the clues together a second too late, the wagon reared to a halt in the face the cultist in the centre of the road, detonating a well placed fire mine, blowing the wagon, and leading horses, to oblivion.
  • Lark and Rhyzan both sustaining severe burns, pile out of the wagon and douse their flames, while a relatively unscathed Gwain hid in cover.
  • Rudely awakened from a deep sleep, Kalan shifted into a feral form, gaining vicious claws, and the night vision of cat's eyes, observing, if clumsily, from the brush.
  • The cultist slowly moved forwards, gathering zeon for an execution, only to be taken by surprise by the towering Gwain.
  • Seeing an opening, Kalan leapt, shearing the cloak from the cultist's back and leaving long, deep cuts along the man's back.
  • In a weakened state, the man was easily taken into bindings of light once more by Lark, before being knocked unconscious by a most disgruntled, now flame-free Rhyzan.
  • The two mages once more recognised each other, confusedly greeting one another before recouping from their wounds, and gathering their belongings.
  • The final question lays in the tattered remains of the cloak, weighed down by something heavy in a compartment inside...

  • Acts of greatness:
    Lark - Kindness upon kindness, Lark took great efforts to offer recompense for the misdeeds of other magic users, repairing one building and arranging to help another. This again furthered the reputation of the college in rural Abal.
    Rhyzan - Keen eyed as ever, Rhyzan scouted ahead, keeping a tail on the fleeing cultist right down to the final moment he got his revenge.
    Kalan - Adapting to her new surroundings, she made the most of her natural capacities to incapacitate the threat to her fellow wizard, despite the severe disorientation of being rudely awakened by a bang.
    Serenia - AWOL.

    Key information:
  • The box and the dagger are likely in the same location or direction. Likely to have been separated due to Serenia's sudden dart in the opposite direction.
  • The cultist was making haste for Gilamoor as opposed to the previously thought departure location of Cavenden?

  • Loot:
  • A heavily loaded cloak.
  • Root vegetables and dried fish... yay!


  • Intrigue points:
  • The Dark sequence
  • The visions
  • In the name of the college, retrieve the box, explore the dream's meaning

  • Lark:
  • Report to the college as her story unfolds

  • Rhyzan:
  • Pursue the escaped cultist
  • Stop the cultist's boat escape
  • Interrogate captured cultist, find new lead on the box?

  • Serenia:
  • The other half calls
  • The other half called?

  • Kalan
  • A coldness in the forest, a dryad's warning, a dryad's plea.
  • Alexander's game - explore the meaning of your abrupt reassignment


  • Side quests:
  • Stirring in the barrows - Thane of Ice awakened?
  • [*] Gilamoor docks notice board
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