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7. Session
Der Monat Neth

- Loy Rezbin und seine Frau Latritia kommen zu unserem Königreich und bitten um Unterstützung eine Stadt zu gründen am Ort wo wir den Tatzelwyrm erlegt haben. Die Stadt soll auch entsprechend Tatzelfort genannt werden. Nach kurzer Besprechung haben wir zugesagt und dem Pärchen versichert das wir, sobald wir die Finanzen dafür haben, ihnen dabei helfen die Stadt zu gründen.

- Ein verzweifelter Fischer mit dem Namen Arven hat uns aufgesucht und von seiner misslichen Lage berichtet. Eine enorme Schildkröte hat ihn von seinem sehr etragreichen Angelplatz vertrieben. Um die müden Glieder etwas zu lockern und um unser Königreich weiter zu erkunden, stimmen wir zu und machen uns auf den Weg. Der Platz war gut versteckt und die Schildkröte hat uns aufgelauert, jedoch konnten wir den Hinterhalt durchschauen und haben sie schnell erlegt. Old Crackjaw, wie man die Schnappschildkröte auch nennt, wurde von Súldir erlegt und nachdem wir uns noch den Kopf mitgenommen haben um ihn an eine Trophäenwand zu hängen, haben wir noch einen magischen Edelstein gefunden, welcher angeblich einen mächtigen Wasserelementar beschwören kann.

- Meine Gefährten und ich kommen in eine Ruine eines Dorfes welches von Banditen wimmelt! Die waren sogar so dreist und wollten uns überfallen ... zu dumm das die nicht mit unserer überragenden Kampfkraft gerechnet haben. Schnell haben wir diesem Abschaum den Tod beschert, unter anderem durch einen vernichtenden Schlag auf einen der Kämpfer durch mich. Einen haben wir jedoch für eine Befragung am Leben erhalten. Wir haben von dieser Verschwendung von Lebenszeit einiges erfahren, unter anderem das ein neuer Banditenlord in der Gegend sein Unwesen treibt, das der Anführer der kleinen Truppe die wir erledigt haben Adolfus hiess aber ... am wichtigsten ist die Erkenntniss das diese VERDAMMTEN HURENSÖHNE Teil der Bande sind die meine Eltern getötet haben und meine Schwester entführt. Ich kochte innerlich vor Wut. Ich tue es auch noch immer, da man sich entschieden hat diesen Mistkerl am Leben zu lassen und in unserer Stadt zu richten.

- Weiter das Königreich erkundet und einen Hügel gefunden der durch irgend ein Naturphänomen aufgebrochen wurde. Wir haben zunächst gerastet und unser Baron, Fantir, hat seinen Gott um Rat gebeten. Wir erhielten daraufhin folgende Botschaft: "Einsamer Krieger erwacht. Wut. Einzigartige Waffe." Im Inneren haben wir antike Ruinen gefunden und uns daran gemacht diese zu erkunden, mit dem Abschaum vom Banditenhinterhalt im Schlepptau. Zunächst sind wir einer großen Menge an Fledermäusen begegnet die wir durch das geschickte Verhandeln von Fantir dazu überreden konnten uns passieren zu lassen. In den Ruinen selbst waren die Wände voller Malereien von einer antiken Kultur die keiner von uns genauer bestimmen konnte. Danach kamen wir in einen Raum mit einem sehr verdächtigen Skelett in der Mitte. Nach dem geschickten Gebrauch eines Enterhakens haben wir den Leichnam zu uns gezogen und einen besonderen Ring gefunden, welcher es erlaubt mit minimaler Rast seine Fähigkeiten zurückzuerlangen. Danach wurden wir von diversen Skeletten angegriffen und umzingelt! Einer von meinen Gefährten wurde sogar in die Falle gezogen, hat jedoch zum Glück überlebt. Die Skelette konnte ich recht schnell mit gezielten Tritten erlegen und so blieb uns nur noch ein Raum zu erkunden. Der letzte Kampf in diesen Katakomben war sehr gefährlich und hat mich fast mein Leben gekostet. Zum Glück konnte Súldir den mächtigen Untoten entwaffnen und machte ihn somit einfacher zu besiegen. Der Elf hat auch den finalen Schlag gelandet, wodurch seine Klinge von einem magischen Glühen erfüllt wurde und mächtiger geworden ist. Ich habe mir das Schwert dieses Feindes angeeignet, es war auch eine exotische Klinge wie diejenige die ich schon besitze ... vielleicht ein Zeichen das hier schon mal Mönche gelebt haben? Vielleicht sollte ich diese Tradition wieder aufleben lassen und ein Kloster in die Wege leiten, werde das mit meinen Gefährten besprechen müssen. Wir werden uns nach diesem Kampf erholen bevor wir uns wieder zurück in unsere Hauptstadt begeben.
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Epic × 2!
I about died again.
Dear whoever the fuck reads this,

Well I almost died again. How you might ask? By tripping over a slime rock when I was about to shoot the god damn ugly ass goblin in the face. The journey so far had been ok... I did die when we first entered the cave though... hadn't had time to write about that before so I'm gonna write about that first before I get to today's events. I was a stupid idiot and stupidly shouted to Ryst in the cave. There was a goblin ahead who heard my voice and shot me in the fucking back with an arrow surprisingly well. In realtiaion i just HAD to shoot the mother fucker in the face... and by doing so flooded the cave. Thankfully Ryst and Elendril where able to avoid that but... luck was not with me and i was swept away and hit my head in the shallow creek. From what Ryst told me after I came too, I had died for 4 minutes. What... what I saw still has left me shaken.

I dreamed about them.

I haven't thought about them in a long time to be honest... I haven't written about them in a long time and I know I should to keep there memories alive but... it hurts to much sometimes. I really should write about seeing them so here it is:

I was awoken by a small body slamming itself onto me as if i had been sleeping in the grass in the shadows of the great weeping willow. Startling awake I released it was the youngest girl born to our clan named Ai. She was laughing and giggling as she laid sprawled out over my chest and I was laughing with her. Looking up I saw several of the mothers laughing at the two of us and the fathers tending to the big wild stage that was brought in from the hunt earlier. Everything was great and a light breeze made the Great willow and other smaller trees bend and weave like a dance. Some of the other children dog piled onto me as well. I remembered I was the eldest out of the 5 of us. Three being the youngest and all of them decided it was dog pile Adisa time. I remember being so happy at seeing there faces again. Everyone looked happy and ok... they all looked well fed and even this space looked like it had never seen winter.

But... it was over to quickly and I soon found myself back outside of the cave with Elendril and Ryst. It took me a little bit to reground myself and really as soon as I did two goblins were onto us and thats when shenaniguns happened and I did a... some what sexual dance with Elendril.... and thats all Im going to say on that, well no wait we did scare Ryst for life though.

Well back to what happened after all that,

We went back into the cave this time sticking together (really for the best) and what we found was a magic casting goblen and four laky's. We attempted to see what was happening at first and then did a sneak attack, my first shot to the boss goblin's face was beautiful. I did hit his chest and thats when it went to shit. I readied myself for a second shot and would you fucking believe I lost my god damn balance on the rocks and snapped my fucking ankle? No I really couldn't believe it myself. Well because of the fucking pain I blacked out... it still hurts but its been fixed know so thats a bonus, but anyway I was out for majority of what happened next. AND IM SO MAD ABOUT IT BECAUSE HOLLY SHIT DID I MISS A CRAP TON.

Apparently while I was taking my dirt nap Ryst and Elendril tried to talk there way out or stall or did something, im still very fuzzy on the details but Ryst was apparently betrothed to this sick fuck named Agog or something like that. And when I was finally healed I was apparently Ryst elf slave and we had to go make a nasty blood wine. Apparently if the groom cannot finish the blood wine that the betrothed or soon to be wife then the marriage is null and void, something todo with 'he won't be able to have healthy children' or something like that. We also had to make a tangle vine net. So Elendril is taken as leverage so we come back and so Ryst and I head out to come up with something. Thankfully we had plenty of bodies at our disposal and I came across some nasty Deathcap... we attempted to use the corpses of the goblins and the deathcap to so that it would either kill him or cause him to throw up the 'blood wine' so he couldn't finish it.

CAN I JUST SAY THAT IT WAS NASTY AS FUCK!

Between my wrecked ankle and the rotting corpse im shocked i didn't fucking die in my sleep. But any way we where able to get it into a... some what blood wine look to it and I was able to use the vests of the corpses to help fool the net thing. So we drag our selves back to the lair and Ryst... give a decent attempt at distracting the goblins. I sneak my way up to Elendril and the other man (I still can't remember his name for the life of me) but any way things happen and THE MOTHER FUKER DRINKS THE BLOOD WINE AND DOESN'T FUCKING DIE HE ENJOYS IT THE SICK FUCK.

I HONESTLY STILL HAVE NO IDEA HOW THIS FUCKING HAPPENED!

AND THIS JUST PISSED ELENDRIL OFF! AND HORSE DAD JUMPED OVER FUCKING EVERYONE AND LANCES THE GOBLIN LEADER IN THE FACE!

And so apparently know Elendril is the leader of this small group of goblins... I was distracted by this momentarily badassness to not see Ryst leave with her... know husband. Good god what has happened?

So know we are in the search for the nameless man's brother. And Ryst has gained the nickname Black Widow because she fucking just murdered her husband.... can't same I blame her though because that mofo was disgusting as heck. So we are stopping for a bit to let everyone rest and figure out our next steps.

And well... I wanted to write about what I did see while I was passed out from the pain. When I died I saw happiness that I know my clan is know seeing but... when I felt that pain from my ankle. I saw the complete opposite. I saw there deaths... I saw that day that I lost everyone. I remember the fire licking at my skin and burning my body... I remember there screams. I remember seeing little Ai's wide lifeless eyes as her low body all ready destroyed by fire looking directly into my soul, I remember how Vai pushed me into the ragging river below because that was the only way out before the inferno took him away as well. I felt my lungs fill with water and burn as I screamed for whatever god above to take me just like they took them. But... I just woke up again.

Know that I'm fucking shaken again from remembering that lovely day, its time I get some shut eye before the talks of taking out the bigger boss goblin really start happening.

Till next time,
Adisa

P.S. EVERYONE HAS A NICKNAME KNOW: CAMILION, BLACK WIDOW, AND HORSE DAD! MISSION COMPLETE!
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Good and Bad
How to explain recent events...?

We dealt with the crew of the Argent Lady, who have apparently been dropping off the Hugarian's supplies to the rebels - that's good. But we felt compelled to give those supplies to the rebel fleet (Even I get boarded sometimes!!!), which puts us in dangerous situation with the Hungarian - that's bad.

We got away from a bounty hunter ambush, and dealt with sabotage on the ship before it did us in - that's good. However, we then found out we were wanted in connection with the fighting and explosions in the dock - that's bad.

In our attempts to reach out to Rebels in around Gandle Ott, we were able to track them to a warehouse - that's good. However they appeared to have all been killed or captured - that's bad.

We did pick up some hardware and ordinance they had left behind, as well as a datapad - that's good. However, the datapad was encrypted, and we weren't able to get much from it - that's bad.

After some further digging, we're able to decrypt the datapad and get full access to a list of supply ledgers, drop points, etc. - that's good. But we then get a wave about a Super Star Destroyer arriving in Kal'Shebbol - that's bad.

We notice a pattern which keeps showing up in the datapad - missed by previous data wipes - it turns out to be beacon coordinates for Shintel, which we follow to a Rebel Mon-Cal Frigate hidden in the gas giant - that's good. However, when the majority of the group boards the frigate to investigate, we find mostly a lot of dead Rebels - that's bad. Then our communications are jammed, and we're asked to kindly die by a politely homicidal protocol droid named "000" - that's worse.

From there, it's pretty much just bad for a while. The group on the frigate nearly gets shot out the airlock and then chopped up by razor webbing shot by spider droids. The group left on the ship nearly gets stabbed or blown up in a fight with boarding battle-droids. I suppose we're still alive, so that's good.

The frigate group makes it to the bridge without further hindrance, but then discovers a nasty surprise left by "000", the frigate has been set to self-destruct. The ship group has to contend with a swarm of R2's and other droids crawling over the hull, and takes off to try and shake them off. Again, still alive - that's about it for the good.

The frigate group is unable to disable the self-destruct sequence, but a pissed-off wookie ripping out the detonator module seemed to suffice - I'm sure there's nothing else important in that part. Meanwhile, the ship group is continuing to lose systems rapidly, and is jerked out of hyperspace when power and life support are lost. Our mechanic goes for an unplanned jaunt in space, and our pilot suits up to recover him - only for the droids to clip his lifeline.

Finally getting back to the good, our hacker was able to eject an escape pod, and pick them up. Those on the frigate were able to disable more countermeasures, and unlock control of the frigate - specifically, the frigate which requires a MUCH larger crew to do anything useful with that control. At any rate, we're at least able to send out a U-wing to retrieve the escape pod, and eject some left-over dormant droids into the gas giant.

It's at this point that we figure out the lack of resistance on the frigate - apparently "000" had led ALL of the remaining droids to board our ship, rewired the systems once it was devoid of crew, and then jumped to lightspeed (the frigate lacking any larger hyperspace-capable vessels until then). That would seem to be a problem for another day, and perhaps another crew.

Investigation of the frigate's databanks helps explain the situation we find ourselves in. Apparently the Rebels found themselves with an extreme shortage of manpower to crew the hidden remnants of their fleet - so their raids focused on recovering droids for that purpose. They hit Saris a few months ago and found a similar situation to what we had here - lots of dead bodies with no explanation. They recovered various weapons, droids, and a rounded triangular rock called the 'Plaque of Destiny' - which was being studied by the Imperials.

Shortly after getting back, people on board the frigate started killing each other with little explanation. The captain became increasingly paranoid, and secreted-away the Plaque (not even including details in his logs). The droid called "000" had been recovered from a recent raid on an Imperial shipment from the Kethel Outback, and apparently took this opportunity to begin his coup.

We also learned that the Super Star Destroyer in Kal'Shebbol is part of a tour commanded by Darth Vex - it would seem he's investigating something in the system.

Armed with information, and a very large ship we can't currently do much with, part of the crew takes the U-Wing outside the gas giant in order to send some waves. One is to the Hungarian, showing him that the Rebel thieves have 'paid' - hopefully he's less interested in turning us into puree now. The next wave is to various imperial contacts - in an attempt to trade information on the mostly-defunct Rebel cell for pardons and 'peacekeeper' licenses.

At the same time, we also dig for information on the Plaque - it was apparently recovered from an alien probe with an unknown power source (an unusually-light rock), and is tied to a 'Darkstryder' project. The project in question seems to be run by Moff Kenter Sarn (of Kal'Shebbol), who was receiving shipments from the Hungarian (those odd crates with life-support-modules we had noticed in our last visit?)

So now we find ourselves pardoned & newly minted as Peacekeepers (ie: bounty hunters). We have an opportunity to be taken on as Imperial Agents, but this requires us to bring our contact information on this 'Darkstryder' project. It's unclear at this time if the project has anything to do with the Rebels' fate, with the various droid mutinies, or with this 'Plaque of Destiny'.

Looking over previous notes, I can find the following topics which may relate:

  • Moff Kenter Sarn has a force-shielded station out in the middle of nowhere. He shouldn't have the pull for such a thing, so perhaps who his backer is might shed some light on the situation.
  • The Moff has been buying up most of the nearby mining output (including Hfrediem ore) - and now fields a significant fleet (again, not something you would expect in this part of the galaxy)
  • We've previously encountered people who had been driven crazy and started attacking others - people mining Hfrediem ore without proper shielding, who then turned to piracy.
  • Once we had finished dealing with the crew of the Argent Lady, we had discovered that Captail Zol was a Droid Abolitionist. His first mate (the sullustian Babbalet) was a deranged but brilliant scientist - his 'droid-virus' contained some sort of alien code in a mathmatical language, with reference to Science Team MS-113 on Saris 3 (presumably the group studying the Plaque, and where "000" came from?)
Session: Nebulon - Wednesday, Apr 26 2017 from 8:00 PM to 11:00 PM
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Epic!
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Dale
Posted by the GM
Tyranny of Dragons
Session 44 (6 April 2017) Xonthal's Tower
Using the hourglass key, they are transported to a room that is clearly not in the tower, however, if it is below the tower or on another plane entirely is unclear.

In this room are three dead cultists and a blood trail leading to a room that contains a fire and two earth elementals. Speaking with these Magnus learns that they are here to destroy intruders and that Magnus & Co are intruders. The party then decides to get their retaliation in first.

The fire elemental is dispatched speedily by Krega but the earth elementals are more problematic as they use their Earth Glide ability to conceal themselves in the walls, floors and ceilings and strike from unexpected directions. Eventually, Ella banishes one of them and Rider holds the other and the fight comes to an end.

They then pass through a series of rooms that are clearly the laboratory, study and library of a wizard including a room with a portal to the City of Brass. Crossing a passageway hanging unsupported in a starry void, they narrowly avoid being struck by shooting stars.

In a hourglass shaped chamber containing two huge hourglasses the come upon the dead body the cultist Iskander and the Blue Dragon mask. They secure the mask and Ella raises Iskander, who is suitably grateful while still remaining an evil, despicable but disillusioned dragon cultist. He explains that Severns plan to bring Tiamat to the world would be a disaster for everyone and while he is a selfish, greedy pig with no concern for anyone but himself, Iskander knows that he falls within the group "everyone" and what is bad for "everyone" is bad for him.

The party takes a well needed short rest and bonds with the magic items they have found, Rider claiming the blue dragon mask. It's a fake! Rider is particularly peeved and wants to do something drastic and possibly terminal to Iskander. However, close questioning under magical interrogation confirms that the mask being a fake is just as much a surprise to Iskander as it is to the party. Rider sheathes his rapier mumbling under his breath about how he never gets andy magic items, consarn it!

They finish exploring this area by interacting with an imprisoned efreet named Tariz the Fair. In return for a promise that he will never harm them they Banish him back to his home plane Tariz cannot believe the bargain he got as he was willing to do anything to escape.
Session: Session 44 - Thursday, Apr 06 2017 from 6:00 AM to 9:00 AM
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Tags: Battle , Journal , Recap , Summary
Pointer-left Me_thumb
Dale
Posted by the GM
Tyranny of Dragons
Session 43 (30 March 2017) Xonthal's Tower
Having divined the meaning of the shadows, the party resolves the puzzle with only a minor misstep at 3 shadows and a slight delay at 8 until Rider gets an epiphany.

Reaching the base of the tower they discover that it is constructed without doors or windows, only a balcony high above and a teleportation circle on the ground before it. Stepping onto the circle they are transported to another circle within the tower in a large empty audience chamber with internal balconies above.

The teleportation circle they are standing on has strange symbols arranged in a control panel: a chair, two chairs, an upside-down "L", a rectangle, a flame, a star, a square, an hourglass and a right triangle. Ella immediately writes down where she thinks each of the symbols will take them, she is completely wrong but that has never deterred her in the past.

Some experimentation leads them to discover:
  • the chair: takes them to the audience chamber
  • two chairs: takes them to the balconies above the audience chamber. The left symbol to the left balcony, the right to the right.
  • the upside-down "L": a level of small rooms, currently used as barracks, where they kill a few cultists
  • the star: an observetory where they fight four mages. Rider is agressively disinterested in the battle and only deigns to help when Krega is held by a wizard's spell; returning to his inspection of the telescope as soon as that wizard is dead but before the battle is actually over. One of the wizards is carrying a key in the exact shape of the hourglass symbol on the teleporters.
Session: Session 43 - Thursday, Mar 30 2017 from 5:00 AM to 8:00 AM
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