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Under the bath-house
[Day 40] In the evening, Jes noticed a trio of persons trying to watch our table unobtrusively. When they noticed our noticing, they quickly left the Inn's restaurant, ignoring Hadia's calls to halt. Jes followed them down two streets, whereupon they turned on her. She led them back to the rest of the party, but the tail team disappeared, perhaps down some alleys. We did not pursue further.

[Day 41] Some of us carefully asked about town, seeing if anyone knew what the height of the (now-fallen) Tower of Ra's Glory had been. Sallah found 3 old men who had played on it as boys, they all agreed that it had been 125 feet high. Meanwhile, someone else found the Solar Observatory, and they let us know where the sun's rising would have been on Midsummer.

Using that data, we returned to the main hall of the library. With a little distraction of the library staff, Amestri had the undisturbed time to locate the potential location of the Vault of Hidden Wisdom.

Meanwhile, overheard among the stacks, was that a ranking Nethysite priestess in Sothis, Sarafet, had found something interesting under Azghaad's Spire-- perhaps the Heart?-- and now She Had Disappeared.

We go to the spot, which is on a side street, and is a wall of a bath-house. Amestri detects that it has a secret door, but we don't enter it. First, a bath for everyone! Novid received special attention from the staff, and cleaned up pretty nice. No one found any secret entrances inside the building, though.

Checking after dark when street traffic was decreased, the secret door turned into a tunnel descending a short ladder. Novid first found an ornate chest across the first chamber. There was a trapped floor under it, and he fell it. Amestri caught him with a Feather Fall.

Beyond that, the first reading room had a clockwork servant inside. Before we found a key to wind it up, two clockwork guardians arrived and attacked! Sallah died! Novid was knocked out and Jes had to carry the fight for a while.

We returned to Wati with the body, but not before Amestri discovered:
- the remainder of Khmenti's journal was here! He told that Hakotep's ib and ka were trapped, and the 3rd part of his soul put into the pyramid. Rejoining the 3 parts of his soul could push him into the afterlife. OR, it might bring him back to life.

[Days 42-43] We rest in Wati, Sallah was raised, but he remained in Pharasma's hospital to recover from dying.

Returning after dark to the Vault of Hidden Wisdom, we wound up the clockwork servant, and it led us to a triangular reading room. Here, we were attacked by a pair of eight-armed glowing balls of crystal! These aeon were named as theletos, and they were a very difficult fight before we sent them out of the world.

This room was full of architectural drawings of many Pharaoh's tombs!
- Hakotep's flying tomb was NOT on display here.
- It was mentioned that it could fly, but as soon as his body was interred, the whole tomb disappeared from view.

We search the rest of the Vault, and find a large dome-shaped chamber. Among the many books here, the clockwork librarian retreived the following for us:
- Chisisek was the architect for Hakotep, and he was killed to preserve the tomb's secrets. His funeral was recorded, though his corpse was laid in its own secret tomb.

Having already detected that this dome had a false ceiling, we put Novid to work on breaking into the hidden chamber. The crashing-down of the ceiling brought two large mummified (bashki) lynxes. Novid took a lot of scratches from their paws, Jes evaded and stabbed to finish off the mummies.

- Up on a fresco around the ceiling, we found Chisisek's personal cartouche (an owl in a house), and that his tomb lies "across two bridges, where the sphinx condisers the Crook, the Asp, and the Sun" which seems to mean the Parched Dunes, a moderate journey to southern Osirion.
Amestri also considered that the layout of the Vault itself:
- refers to the shape of the Shori weapons that the the Sky Pharaoh built to blast other flying cities.

We carefully recorded the location of this library, apparently lost to the Nethysites. Perhaps someday we shall tell them about it.

Our next plan is to rest in Wati in order for Sallah, Ostog, and Amestri to completely recover from their deaths. (to Day 61) We might also undertake magical crafting or research and prepare equipment and animals for the journey.
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Jack
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Heroes of Cambria
Episode 11: Treasure Dragon
Moving through the large cavern, the party navigates past the mounds of treasure, taking care to not take any coin from the piles. Running into some Kobolds and Yuan-ti, the party finds some powerful magical items. Encountering a platform with a clockwork lever, the Party rides the moving stone across a 500ft abyss... with their cursed treasure waking a treasure-clad dragon. After an EPIC battle with the Dragon, the party defeats the flying lizard, claiming much of his treasure. Venturing deeper into the Dungeon, the party encounters the God of Moon and Seas, Swae Lee. Finishing his trials, the party gains many Boons. Advancing further through the cavern, our heroes destroy the demon corrupting the area. The God Swae-Lee then offer to teleport the players anywhere they want on the map.
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Jack
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Heroes of Cambria
Episode 8: War!
Our heroes ventured down to Cambrian, where they discovered that the forces of Dracon had besieged the city. Rushing to the aid of King Cain, our heroes fought off the majority of the attacking army. Taking a quest from King Cain and Sir Alex (Head Console of the Free city of Aelton), our Heroes teleported to ElfHeim, where they discovered that Prince Magnus, long thought to have been in Dracon, was really hiding in the City of ElfHeim!
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Jack
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Heroes of Cambria
Episode 5: Underground Fight Club!
Answering a summons from King Cain himself, our heroes found themselves at the Rusty Fish-hook inn, surrounded by beautiful young maidens from the nearby magic academy. After a more than a few beers, over 250 'ronas, and some strange fruit, the group left their penthouse suite with more than a few sore legs. King Cain offered them powerful magical items in exchange for dealing with a Kenku Drug dealer by the name of La-Penn. After doing some shopping, the party figured out the secret entrance into the arena beneath the Silver Coin Tavern. Betting their swords, gold and lives in the arena, our warriors fought bravely, winning a small fortune within the arenas walls. After apprehending La-Penn, the heroes made their way back to the castle, and received their reward. However, through this experience, the Party discovered that the Old Monarchy still has agents, and not everything is as it first seems....
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Jack
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Heroes of Cambria
Episode 4: Creepy Statues and a Hag!
Delving deeper into the catacombs beneath Rivercross, the party solves a difficult puzzle, encounters a strange Hag named Muriel, and statues that look exactly like them. They also accidentally awaken an restless ghost due to their unending greed. Finding random treasure and discovering the true nature of their Metal Shards, the heroes figure out that an ancient Hero of the area has been resurrected by dark magics. A difficult battle ensues, with each member fighting bravely against the undead fiend. After defeating the Wight, the party finds some treasure, vials with mysterious liquid, and the Brown Mushrooms! Hastily returning to Riverscross, the party returns the mushrooms and gains some gold. Resting at the Dirty Shame, our heroes look for a new adventure...
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Tags: Battle , Level Up , NPC , Recap , Summary
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